My Deck, its not the old one trust me.

krazykidpsx

New Member
OKay after a few months of using Exarion Universe i grew tired of it. No seriously, i just stoped caring for the horseman. so i decided why not make a deck that may be competative and be fun at the same time. Well I made the deck and this saturday a friend of mine asked to use it (really he lend it to another guy so he could play) well im not sure how he used it but after round 1 he got the hang of it, he got a 3/2, so it did decent, not bad, but knowing that it did 3/2 just doesnt cut it. So the challange is to take the structure and make it a 5/0 in a 5 round tournament.

The list is as follows:

Monsters: 19
Tributes: 4
1x Jinzo
1x Mefist the Infernal General
1x Guardian Sphinx
1x Cyber Dragon

Non: 15
3x Kycoo the Ghost Destroyer
2x D. D. Survivor
2x Mask of Darkness
1x Tsukuyomi
1x Magician of Faith
1x Night Assailant
1x Needle Worm
1x Sasuke Samurai
1x Sangan
1x Exiled Force
1x D. D. Warrior Lady

Spells:13
2x Smashing Ground
1x Confiscation
1x Snatch Steal
1x Premature Burial
1x Dark Hole
1x Lightning Vortex
1x Mystical Space Typhoon
1x Scapegoat
1x Metamorphosis
1x Swords of Revealing Light
1x Heavy Storm
1x Nobleman of Crossout

Traps: 9
2x Drop Off
2x Sakuretsu Armor
1x Bottomless Trap Hole
1x Ceasefire
1x Call of the Haunted
1x Torrential Tribute
1x Ready for Intercepting


9 Traps VS 3x Royal Decrees, just quite doesnt cut it, So the current cards that come to mind first have to be mobius and Dust Tornados.

well the tornadoes would be counter productive so, lets find the best way to drop the trap count, add spell count, and add more Spell/Trap Destruction to the spell and trap zones.

mind you, the phoenix is a 2 for 2 trade which may end up doing more damage than helping. so lets keep it at 1 for 1 since its smarter to go that way.

airknights are resources, Mobious, basically anycard that would go against the metas build.

which we all know will end up being Horus ∞ Spell/Trap Negation decks.
 
this deck is begging for 2 things....
1. Giant Trunade ... Bounce those S/T cards
2. Card Destruction .....

Used in conjunction with Guardian Sphinx both of these cards will prove to make your deck HURT THEM.... bounce their field back to their hand, then destroy it... sure they get more cards, but its a new strategy they are working on.. and they lose more cards.... Just like Needle Worm... .. losing more cards...

Also, if you are looking for Card / hand destruction.... what about Helpoemer instead of Mefist... sure you let him get destroyed by their monster, and whenever they attack they lose a card from their hand..... or if you dont like him.... Dark Ruler... their effect monsters wont get their effects after he gets done with the....

Also.... with this train of though I can think of one more.... Gravekeeper's Servant..... now I dont know if all this disruption is what you are going for , but it IS in the deck so might as well enhance it a bit IMO.....
 
its useless? how useless?

people run mostly spellcasters / warriors, how is it useless? Heck this deck run mostly spellcasters / warriors, Its usefull for me.


how open mind are you with cards?
 
sometimes, with Tsukuyomi :)

i figure if i toss enough flip effects that are actually crazy, i can make more than one of them work more than twice. lol

need to figure it out, maybe its just me.. i dunno. can somebody come up with a chaos build. how would it look like?
 
yea trunades would have clear shots.

i know there are some cards i want to try out from the next set, and their common, i need to figure which they are.
 
Back
Top