My deck

I got a new formed deck..
check it out and give your opinion..

Deck 47 Cards:

Monster Cards 20:
Exxod, Master of The Guard
Megarock Dragon
Hieracosphinx
Guardian Sphinx
Gigantes 2x
Tenkabito Shien
Giant Rat 3x
Criosphinx
Maharaghi
Moai Interceptor Cannons 2x
Sand Moth
Golem Sentry
Guardian Statue
Great Spirit
Stone Statue of the Aztecs
Medusa Worm

Spell Cards/Magic Cards 13:
Brain Control
Canyon
Shield & Sword 2x
Magical Mallet
Swords of Revealing Light
Shifting Shadows
Premature Burial
Mega Ton Magical Cannon
Level Limit - Area B
Ectoplasmer
Hammer Shot
Mystical Space Typhoon

Trap Cards 14:
Compulsory Evacuation Device 2x
Ordeal of a Traveler 2x
Fire Darts
Waboku
Fiend's Hand Mirror
Reckless Greed
Magic Drain 2x
Ultimate Offering
Robbin' Goblin
Sakuretsu Armor
Threatening Roar

Side Deck Cards 15:

Monster Cards 7:
Exxod, Master of The Guard
Hieracosphinx
Guardian Sphinx
Moai Interceptor Cannon
Golem Sentry
Guardian Statue
Stone Statue of the Aztecs

Spell Cards 6:
Brain Control
Heart of Clear Water
Ring of Magnetism
Mystical Space Typhoon
Hammer Shot
Premature Burial

Trap Cards 2:
Magic Drain
Compulsory Evacuation Device

If you find this deck bad..
give me some tips than please

Jar
 
One card I've used in my rock deck that has worked very nicely is one of my old favorites, Fairy Box. It really puts your opponent in a predicament. With all the high defense of a rock deck it can deal some heavy damage when it makes the atk of your opponent's monster 0....obviously with Stone Statue of the Aztecs in def. position it becomes devastating. It also helps keep Medusa Worm and Golemn Sentry on the field to do their dirty work.

I like the deck in general, likely not a tournamen winner but a lot of fun to play with a lot of unexpected twists. I'm sure it's enjoyable.
 
Changes

Thanks for your advice but..
I've gave my deck another thought and i came to the conclusion to reform it again because a side deck doen't work good for me.. so here is the new deck list..

Monster Cards 26:
Exxod, Master of The Guard 2x
Hieracosphinx 2x
Guardian Sphinx 2x
Tenkabito Shien
Giant Rat 3x
Moai Interceptor Cannons 3x
Sand Moth
Sangan
Golem Sentry 2x
Guardian Statue 2x
Great Spirit
Medusa Worm
Man-Eater Bug 2x
Hane-Hane
Stone Staue of the Aztecs 2x

Spell Cards/Magic Cards 14:
Heart of Clear Water
Ring of Magnetism
Level Limit - Area B
Mystical Space Typhoon 2x
Canyon
Shield And Sword
Brain Control 2x
Hammer Shot
Swords of Revealing Light
Premature Burial 2x
Mega Ton Magical Cannon

Trap cards 12:
Fiend's Hand Mirror
Compulsory Evacuation Device 3x
Ordeal of A Traveler 2x
Fire Darts
Waboku
Sakuretsu Armor
Threatening Roar
Dust Tornado 2x

i think this new deck combo makes it hard for my opponent to attack and even if he can attack then my effect/defend monsters can still be trouble for him/her
 
Some comments I have in regards to the deck:

1) Premature Burial and Mystical Space Typhoon are limited to one, unless you plan to use this for non-tournament play or something similar.

2) Ask yourself if something really fits in your deck. For example, I notice you have Heart of Clear Water and Mega Ton Magical Cannon in the magic line-up. Since you will probably be flipping your monsters face-down a lot, the likelyhood of Heart of Clear Water remaining equipped are very slim. Also, with no way to produce spell counters, Mega Ton Magical Cannon's effect will never go off. Fire Darts as well, it can only be activated when you have no hand at all, but the chances of that happening are very small, seeing how the deck contains a large amount of stall.

3) Try and stick to a small deck size for this kind of deck. It is extremely vital to draw into your stall as soon as possible in order to start gaining advantage with your monsters.

In summary, here are the suggestions I will offer:
-1 Tenkabito Shien
-1 Hane-Hane
-1 Heart of Clear Water
-1 Mystical Space Typhoon
-1 Premature Burial
-1 Mega Ton Magical Cannon
-1 Fiend's Hand Mirror
-1 Fire Darts
-2 Man-Eater Bug
-1 Ring of Magnetism

+1 Medusa Worm
+1 Gravity Bind

That's all of the constructive criticism from me. :eek:ldwink
 
i gave you advice a though
and Maybe mega ton magical cannon doen'st fit..and i removed premature burial and mystical space typhoon(Had no idea that they are limited)
But i don't see why heart of clear water shoulnd help me..
It makes one of my monster very devensive and it can help me protecting my Exxod and then ring of magnetism can be equipped at it, because it doesnt target a monster but it is equipped a monster..

Then Tenkabito Shen is nice for the best duellist at my school (Trap cards are his favorites).

About fire darts, in all my duels at school i had always an empty hand..so it was very usefull.

The size of my deck is maybe large but it contains for me the most usefull and helpfull cards..

Still i thank you for u advice
 
Mega Ton Magical Cannon has no way of every triggering off. Hence it will always be a dead draw when it's drawn.

With the high defenses the monster possess, it's very unlikely they will ever be destroyed in battle. Also, should they use their effects to flip themselves face-down, the equip card can no longer stay equip and is destroyed via game mechanics. If it's just for stall, I'd advise a Spirit Reaper or something else similar instead. :eek:ldwink

If Tenkabito Shien is an anti-meta tactic, then it's best to replace it with Elemental Hero Wildheart seeing how you can easily search out Elemental Hero Wildheart using Giant Rats. Also, if Fire Darts is for the burn damage, then I'd advise replacing it with a Secret Barrel or something more easier to activate instead. Secret Barrel will most likely cause more damage than Fire Darts as well.
 
Still many cards you say i can use to replace others i don't have, thats why i still using others but i shal look voor the ones you say.

But then again, If i have Exxod on the field and i equip it with heart of clear water and ring of magnetism, are all my ohter monsters save for attack who can do much damage, so i still can flip them back and again.:)
 
For you to get Exxod with those two cards on him would take 4 exact draws (Exxod, a Sphinx, those two spell/trap cards) AND one tribute summon to get the Sphinx on the field to summon Exxod... too hypothetical. You can play this deck 25 times and I would bet you'd get that complex combo maybe 1 time.

To help get Exxod on the field you need Criosphinx. He's searchable by Giant Rat so when you have Exxod in your hand and Giant Rat you know you have a good way to bring Exxod on the field.

I'd drop Guardian Statue since his stats are less than Golem Sentry and his effect is the same. Why have a 1400 DEF monster when you can have a 1800 DEF monster with the exact same effect?
 
Also, ask any player if a 4 card combo is worth it, and they will likely say "no" unless it wins in 1 turn. The Cyber-Stein OTK typically only took 3-4 cards. In other words, if you're going to invest on a 4-card combo, it better be an OTK. Otherwise, it's just a nice "if i get it, great" sorta thing.
 
Exxod mastered by J.A.R said:
i dropped it and find a new combo

Stone statue of the Aztecs and Canyon..

Even if Stone statue is attacked by a higer attack monster my oppenent gets 8000 lp damage.

:) :) :)
Umm, no, for a couple of reasons.

Firstly, both cards look at the damage your opponent takes when they attack for Defence Position monster (Stone Statue of the Aztecs or a Rock-Type monster). This damage will come from your opponent's monster having a lower ATK than your Defence Position monster. Then the effect of Stone Statue of the Aztecs or Canyon doubles it.

For example, I attack my opponent's face-down Defence Position Stone Statue of the Aztecs with my Elemental Hero Sparkman. 1600 ATK versus 2000 DEF means I would take 400 battle damage. BUT Stone Statue of the Aztecs doubles it, so I take 800 battle damage instead.

Another example, I make my Armed Dragon LV3 attack my opponent's Defence Position Muka Muka (with 6 cards in hand, making it 2100 DEF). Canyon is active on the field. I would take (2100 DEF - 1200 ATK) x 2 = 1800 battle damage.



Secondly, both Stone Statue of the Aztecs and Canyon have the same effect, and are trying to double the same thing. It's just the same as multiple Megamorphs equipped to the same monster. One doesn't double the damage after the other doubles the damage (for a total of x4). No, they both double the original damage at the same time, meaning a result of x2.
 
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