"Non-Spellcasting Area"

Blackscorp

Poison?... Loaded!!
"Non-Spellcasting Area"

Ok People, I want your opinion on this.

I have always used to think that this card would only protect "˜Normal Monsters' that are face-up on the field. I have been checking it recently and came across this:


NON-SPELLCASTING AREA
Continuous Spell

All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card).



Now based on the rule book (don't remember the page) and the official Web site under DECK section (http://www.upperdeckentertainment.com/yugioh/deck.asp) we can say that there are basically 5 classes of monsters:

- Normal Monsters
- Fusion Monsters
- Ritual Monsters
- Effect Monsters
- Monster Tokens

Since all those are separated classes can I assume that when "Non-Spellcasting Area" is active Normal, Fusion, Ritual and Token Monsters won't be affected by any spell card?

I think it will prevent that any monster (that is not an effect monster) be affected by spell cards with the exception of Effect Monster (or monsters that fall in two or more categories, been effect one of then) as specified on the card it self.
 
Re: "Non-Spellcasting Area"

The last statement of your reasoning is correct. That clarifies the difference between the possibilities with Non-Spellcasting Area and the possibilities of, for example, Dark Factory of Mass Production.

Dark Factory of Mass Production: Recovers only NORMAL monsters. No fusion or ritual monsters allowed.

Non-Spellcasting Area: All face-up Monster Cards on the field, except for Effect Monsters. If the monster has not "Effect" or "Spirit" or "Toon" or "Union" written, then is unaffected by any Spell Card (excluding this card). Clearly, the "Standard" Ritual and Fusion monsters are also unaffected.

Hope this helps.
 
Re: "Non-Spellcasting Area"

A normalcy deck? Those can be killers. Nothing like cylandering a jinzo, because you have that kind of skill drain. Nothing like attacking through a swords, or a messanger, or not being able to be snatched :).
 
Re: "Non-Spellcasting Area"

Just to note: there are exceptions to certain rules. For instance: Fusion/Effect monsters. They're Fusions, but also Effect monsters, so they will be affected by Spell cards if Non-Spellcasting Area is on the field (I think :| ).
 
Re: "Non-Spellcasting Area"

hummmm

there are also fusion monsters that dont have efct as well(flame swordsman comes to mind)

my reasoning is that they would be protected by "non spellcasting area" too(please correct me if i am wrong)

tokens are considered normal monsters, so they would gain the spell protection as well

woltarr
 
Re: "Non-Spellcasting Area"

Yeah get the Big Koala out with the NSA on the field then fuse it with a Des Kangaroo from your hand. Technically it should work as at that point Big Koala is a cost to activate not a "beneficiary" of the effect. Then you have Master of OZ. Then you get cards like Sanwitches and stuff with Mag Scientist then metamorph Scientist to Thousand Eyes, suck up somethin big and then play Opti Camo. Anyways I digress. Either way they can't do anything with your sanwitches spell wise unless breaker gets it first. Just have a magic reflector and some spares. Protect from Heavy Storm, MST, etc.
 
Re: "Non-Spellcasting Area"

OKShadow said:
Yeah get the Big Koala out with the NSA on the field then fuse it with a Des Kangaroo from your hand. Technically it should work as at that point Big Koala is a cost to activate not a "beneficiary" of the effect. Then you have Master of OZ. Then you get cards like Sanwitches and stuff with Mag Scientist then metamorph Scientist to Thousand Eyes, suck up somethin big and then play Opti Camo. Anyways I digress. Either way they can't do anything with your sanwitches spell wise unless breaker gets it first. Just have a magic reflector and some spares. Protect from Heavy Storm, MST, etc.

It wouldn't work. If "Polymerization" were negated with say "Magic Jammer" you wouldn't lose the fusion material monsters. So since "Big Koala" would be immune to spell effects due to "Non-Spellcasting Area", you couldn't choose it with "Polymerization". Now, if "Des Kangaroo" were on the field and "Big Koala" were in your hand, then it would work.

- Andrew
 
Re: "Non-Spellcasting Area"

oh ok. Thanks for the clarification. I knew one of those would work... just I'd rather have Koala out than Kangaroo for sheer "survivor" ability. Kangaroo won't survive much without some kind of defensive help. How's that for a control deck??? Run MofPeace with those "normals" and NSA... can we say OUCH? especially with the trap that doesn't allow face down "sets". granted that whole setup will keep your m/t zone filled most of the time but it could be worth it.
 
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