Official UDE FAQ Change Log (Updated: 18 Jan 2005 / 1130 CST)

3 Feb 2005 (between 1000-1030 CST)
Changed rulings for the following:
  • The following ruling for Skill Drain was changed to
    "Skill Drain" does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute "Cannon Soldier" to itself while "Skill Drain" is active, "Cannon Soldier"'s effect is not negated because "Cannon Soldier" is in the Graveyard, but if you Tribute a different monster for "Cannon Soldier"'s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate "Winged Minion"'s effect while "Skill Drain" is active, "Winged Minion" is no longer on the field and its effect resolves. If you activate "Exiled Force"'s effect while "Skill Drain" is active, "Exiled Force" is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute "Paladin of White Dragon" to activate its effect while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Blue-Eyes White Dragon". If you Tribute "Great Dezard" while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Fushioh Richie".
  • The old ruling is no longer accurate
    "Skill Drain" does not stop you from activating Trigger Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute "Cannon Soldier" to itself while "Skill Drain" is active, "Cannon Soldier"'s effect is not negated because "Cannon Soldier" is in the Graveyard, but if you Tribute a different monster for "Cannon Soldier"'s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate "Winged Minion"'s effect while "Skill Drain" is active, "Winged Minion" is no longer on the field and its effect resolves. If you activate "Exiled Force"'s effect while "Skill Drain" is active, "Exiled Force" is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute "Paladin of White Dragon" to activate its effect while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Blue-Eyes White Dragon". If you Tribute "Great Dezard" while "Skill Drain" is active, it is no longer on the field and you can Special Summon "Fushioh Richie".

18 Jan 2005 (between 1100-1130 CST)
Changed rulings for the following:
  • The following ruling for Fusion Gate was changed to
    Fusion Monsters Special Summoned without "Polymerization" while "Fusion Gate" is on the field are still considered properly Summoned by a Fusion Summon. So they may be the target of "Monster Reborn", "Call of the Haunted", etc. (This does not apply to Fusion Monsters Special Summoned by the effects of other cards, such as "Magicial Scientist" or "Summoner of Illusions".)
  • The old ruling is no longer accurate
    Fusion Monsters Special Summoned without "Polymerization" while "Fusion Gate" is on the field are still considered properly Summoned by a Fusion Summon. So they may be the target of "Monster Reborn", "Call of the Haunted", etc.
  • The following ruling for Spirit Elimination was changed to
    During the turn that "Spirit Elimination" is activated; all monsters removed from play must be from your side of the field. This means that you cannot activated "Soul Release" and remove two monsters from your side of the field and three from your Graveyard.
  • The old ruling is no longer accurate
    The turn that "Spirit Elimination" is activated; all monsters removed from play must be from your side of the field. This means that you cannot activated "Soul Release" and remove two monsters from your side of the field and three from your Graveyard.
  • The following ruling for Vampire Lord was changed to
    When "Vampire Lord" is destroyed (by a card effect such as "Chain Destruction") while in your hand, in your Deck, or on the field, he will be Special Summoned in your next Standby Phase. If "Vampire Lord" is discarded from your hand it will NOT be Special Summoned.
  • The old ruling is no longer accurate
    When "Vampire Lord" is destroyed (by a card effect) while in your hand, in your Deck, or on the field, he will be Special Summoned in your next Standby Phase.
13 Jan 2005 (between 1800-1830 CST)
Added rulings for the following (see Full Change Log on the exact rulings.)
  • Barrel Behind The Door
  • Divine Wrath
  • Homunculus The Alchemic Being
  • Relinquished
  • Time Wizard
  • Toon Gemini Elf
  • Ultimate Insect Lv1
11 Jan 2005 (between 1215-1245 CST)
  • The following ruling for Royal Oppression was changed to
    Remember that "Royal Oppression" follows the rules of all Continuous Trap Cards. In order to chain the effect of "Royal Oppression" to a card effect, "Royal Oppression" must have already been face-up on the field. For example, if "Monster Reborn" is activated, you cannot flip "Royal Oppression" face-up and activate the effect of "Royal Oppression" in the same chain.
  • The old ruling is no longer accurate
    Remember that "Royal Oppression" follows the rules of all Continuous Trap Cards. In order to chain the effect of "Royal Oppression" to a card effect, "Royal Oppression" must have already been face-up on the field. For example, if "Monster Reborn" is activated, you cannot flip "Royal Oppression" face-up and activate the effect of "Royal Oppression" in the same chain. You can activate the effect of "Royal Oppression" as a chain to "Monster Gate".
  • The following ruling for Royal Oppression was added
    You can activate the effect of "Royal Oppression" as a chain to "Monster Gate". No cards will be picked up, and no monster will be Special Summoned (The opponent still must have Tributed a monster as a cost).

10 Jan 2005 (between 1400-1430 CST)
Added rulings for Royal Oppression (See Full Change Log on exact rulings.)


07 Jan 2005 (between 1300-1330 CST)

Added rulings for the following (see Full Change Log on the exact rulings.)

  • Amazoness Spellcaster
  • Big Bang Shot
  • Big Burn
  • Gorgon's Eye
  • Gravekeeper's Assailant
  • Insect Princess
  • Life Aborbing Machine
  • Magical Scientist
  • Night Assailant
  • Ninja Grandmaster Sasuke
  • Outstanding Dog Marron
  • Soul-Absorbing Bone Tower
  • Thestalos The Firestorm Monarch
07 Jan 2005 (between 1000-1030 CST)
  • The following ruling for Skill Drain changed to
    Conditions for Summoning monsters is not negated by "Skill Drain", so you still must remove 1 DARK and 1 LIGHT monster to Special Summon "Chaos Emperor Dragon - Envoy of the End", and you cannot Normal Summon or Flip Summoning "Terrorking Archfiend" if there are no Archfiends on the field.
  • The old ruling is no longer accurate:
    Conditions for Summoning monsters is not negated by "Skill Drain", so you still must remove 1 DARK and 1 LIGHT monster to Special Summon "Chaos Emperor Dragon - Envoy of the End", and you cannot Normal Summon or Flip Summong "Terrorking Archfiend" if there are no Archfiends on the field.
  • The following ruling for Non-Spellcasting Area changed to
    The effect of “Non-Spellcasting Area†includes Ritual Monsters and Fusion Monsters that do not have effects, as well as Monster Tokens.
  • The old ruling is no longer accurate:
    The effect of “Non-Spellcasting Area†includes Ritual Monsters and Fusion Monsters that do not have affects, as well as Monster Tokens.
05 Jan 2005 (between 1700-1730 CST)
  • The following ruling for Non-Spellcasting Area was added
    While "Non-Spellcasting Area" is active, and only one player has Effect Monsters on the field, you can activate “Creature Swap†but its effect will be negated because none of the non-Effect Monsters can switch control due to a Spell Card’s effect.
  • The following ruling for Non-Spellcasting Area changed to
    The effect of “Non-Spellcasting Area†includes Ritual Monsters and Fusion Monsters that do not have affects, as well as Monster Tokens.
  • The old ruling is no longer accurate:
    While "Non-Spellcasting Area" is active, and only one player has Effect Monsters, "Creature Swap" cannot be activated.
04 Jan 2005 (between 1700-1730 CST)
  • The following ruling for Trap of Board Eraser was added
    You cannot activate this card when your opponent does not have a hand.
  • The following ruling for Trap of Board Eraser was added
    For other rulings, see "Barrel Behind the Door".
04 Jan 2005 (between 0930-1000 CST)
  • The following ruling for Raging Flame Sprite changed to
    If "Raging Flame Sprite" is equipped with "Twin Swords of Flashing Light â€" Tryce", its ATK will increase by 1000 points after each successful attack ("Raging Flame Sprite" must still deal at least 1 point of damage with each attack for its effect to apply). So the second attack will be with +1000 ATK, and it will gain another +1000 ATK after the completion of the second attack.
  • The old ruling is no longer accurate:
    If "Raging Flame Sprite" is equipped with "Twin Swords of Flashing Light â€" Tryce", its ATK will increase by 1000 points after each successful attack. So the second attack will be with 1100 ATK points, and the ATK will increase to 2100 points after that attack is completed.
16 Dec 2004 (between 1030 and 1100 CST)
Added rulings for the following (see Full Change Log on the exact rulings.)
  • Dekoichi The Battlechanted Locomotive
  • Divine Wrath
  • Flint
  • Fox Fire
  • Fusilier Dragon, The Dual-Mode Beast
  • Harpie Lady 3
  • Heavy Mech Support Platform
  • Homunculus The Alchemic Being
  • Raging Flame Sprite
  • Roc From The Valley Of Haze
  • Sasuke Samurai #4
  • Serial Spell
  • The Creator
  • Tragedy
  • Triangle Ecstasy Spark
07 Dec 2004 (between 1930 and 2000 CST)
The following errata was changed, and a new PDF (v3) listed on the UDE site:
  • Amazon Archer
    (Labyrinth of Nightmare, Dark Beginning 1)
    Tribute 2 monsters on your side of the field to
    inflict 1200 points of damage to your opponent's
    Life Points.
29 Nov 2004 (between 1250 and 1320 CST)
  • The following ruling for Divine Wrath changed to
    You can chain "Divine Wrath" to the effect of "The Creator" (Cost Effect), "Fox Fire" when it is Special Summoned (Trigger Effect), or "Homunculus the Alchemic Being" (Cost Effect).
  • The old ruling is no longer accurate:
    You can chain "Divine Wrath" to the effect of "The Creator" (Cost Effect), "Fox Fire" when it is Special Summoned (Trigger Effect), "Homunculus the Alchemic Being" (Cost Effect), and monsters like "Element Magician" when it attacks twice.
26 Nov 2004 (unknown time)

We have just discovered that UDE updated the Errata page. I know that there has been no announcement on the Judge's list (or I missed it, which might be possible, but doubtful) by UDE. This was a blind update. But you will at least find "Fairy King Truesdale" on the list. We'll post a full list when we figure out what's actually changed. The link to the new PDF for errata, however, is correct and points to the new UDE PDF file.

23 Nov 2004 (between 1230 and 1300 CST)
  • The following ruling for Enemy Controller changed to
    If your opponent Normal Summons "Breaker the Magical Warrior" and activates "Breaker the Magical Warrior"'s effect to place a Spell Counter on him, and you chain "Enemy Controller" to the effect and take control of "Breaker the Magical Warrior", resolve "Enemy Controller" first and "Breaker the Magical Warrior"'s effect of placing a Spell Counter second. If the player who activated "Enemy Controller" is the turn player, then that played can use "Breaker the Magical Warrior"'s effect to destroy a Spell or Trap Card.
  • The old ruling is no longer accurate
    If your opponent Summons "Breaker the Magical Warrior" and activates "Breaker the Magical Warrior"'s effect to place a Spell Counter on him, and you chain "Enemy Controller" to the effect and take control of "Breaker the Magical Warrior", resolve "Enemy Controller" first and "Breaker the Magical Warrior"'s effect of placing a Spell Counter second, and the player who used "Enemy Controller" can use "Breaker the Magical Warrior"'s effect to destroy a Spell or Trap Card.
22 Nov 2004 (between 1630 and 1700 CST)
  • Changed the spelling of "Cemetary Bomb" to "Cemetery Bomb".
  • Added:

    MOKEY MOKEY KING
    When "Mokey Mokey King" that was Special Summoned by "Magical Scientist" is returned to the Fusion Deck, it has been removed from the field so its effect activates and you Special Summon as many "Mokey Mokey" as possible from your Graveyard.
22 Nov 2004 (between 1230 and 1300 CST)
Added rulings for the following (see Full Change Log on the exact rulings. And here for last minute additions.)
  • Cemetary Bomb
  • Dark Blade The Dragon Knight
  • Eagle Eye
  • Fox Fire
  • Heavy Mech Support Platform
  • Invasion Of Flames
  • Serial Spell
  • Silent Swordsman Lv3
  • Tactical Espionage Expert
  • Thestalos The Firestorm Monarch
  • Triangle Ecstasy Spark
18 Nov 2004 (between 1715 and 1745 CST)
Added rulings for the following (see Full Change Log on the exact rulings. Late additions in separate post.)
  • A-Team: Trap Disposal Unit
  • Ballista Of Rampart Smashing
  • Creeping Doom Manta
  • Dekoichi The Battlechanted Locomotive (late addition)
  • Divine Wrath (late addition)
  • Eagle Eye (late addition)
  • Fox Fire
  • Fusilier Dragon, The Dual-Mode Beast
  • Gaia Soul The Combustible Collective
  • Harpie Lady 1
  • Harpie Lady 3
  • Harpies' Hunting Ground
  • Heavy Mech Support Platform
  • Homunculus The Alchemic Being
  • Invasion Of Flames (late addition)
  • Lighten The Load
  • Mirage Dragon
  • Mystic Swordsman Lv6
  • Pitch-Black Warwolf
  • Raging Flame Sprite
  • Roc From The Valley Of Haze
  • Sasuke Samurai #4
  • Serial Spell
  • Tactical Espionage Expert
  • The Creator
  • Thestalos The Firestorm Monarch
  • Triangle Ecstasy Spark
  • Ultimate Insect Lv3
  • Xing Zhen Hu
17 Nov 2004 (between 1035 and 1105 CST)
The following ruling(s) was added
  • SPIRIT MONSTERS
    The following rules apply to all Spirit Monsters:
    Spirit is not a monster Type; you cannot declare "Spirit" for the effect of "DNA Surgery".

    Spirit Monsters are still Effect Monsters.

    A Spirit Monster must be face-up on the field during the End Phase for it to return to the owner’s hand. If it was destroyed or removed from play, it will not return to the owner’s hand.

    A Spirit Monster will return to the owner’s hand during the End Phase, even if the opponent played it from their hand (through the effect of "Exchange".)[/li]
15 Nov 2004 (between 1430 and 1500 CST)
  • The following ruling for Barrel Behind the Door changed to
    You can activate "Barrel Behind the Door" against Trigger Effects like "Lava Golem", "Giant Germ", "Relinquished" (when it inflicts effect damage, since "Barrel Behind the Door" can be activated during the Damage Step because it is a Counter-Trap Card), "Minar" (when discarded), "Parasite Paracide" (when it inflicts effect damage), "Bowganian", "Mushroom Man #2", "Reflect Bounder" (when it is attacked), "Shinato, King of a Higher Plane" (when it attacks and destroys a Defense Position monster and sends it to the Graveyard), "Granadora" (when destroyed and sent to the Graveyard), "Balloon Lizard" (when destroyed), "KA-2 Des Scissors", "Needle Burrower", "Atomic Firefly", "Elephant Statue of Disaster", and "Ameba".
  • The old ruling is no longer accurate:
    You can activate "Barrel Behind the Door" against Trigger Effects like "Lava Golem", "Giant Germ", "Relinquished" (when it inflicts effect damage, since "Barrel Behind the Door" can be activated during the Battle Phase because it is a Counter-Trap Card), "Minar" (when discarded), "Parasite Paracide" (when it inflicts effect damage), "Bowganian", "Mushroom Man #2", "Reflect Bounder" (when it is attacked), "Shinato, King of a Higher Plane" (when it attacks and destroys a Defense Position monster and sends it to the Graveyard), "Granadora" (when destroyed and sent to the Graveyard), "Balloon Lizard" (when destroyed), "KA-2 Des Scissors", "Needle Burrower", "Atomic Firefly", "Elephant Statue of Disaster", and "Ameba".
11 Nov 2004 (between 1215 and 1245 CST)

It would seem that all pages (rulings, news, errata, restriction lists) were altered just now with no apparent or visible change. Once again, who knows what actually happened just now. I'll wrack it up to a glitch in the monitoring software.

10 Nov 2004 (between 1700 and 1730 CST)
Added or changed rulings for the following (see Full Change Log on the exact rulings). Also, UDE releases it's first Change Log to the Judge's List.
  • 8-Claws Scorpion
  • A Deal With Dark Ruler
  • After Genocide
  • Amazoness Spellcaster
  • Apprentice Magician
  • Asura Priest
  • Barrel Behind The Door
  • Begone, Knave!
  • Berserk Gorilla
  • Big Bang Shot
  • Black Pendant
  • Butterfly Dagger - Elma
  • Chain Disappearance
  • Chaos Command Magician
  • Convulsion Of Nature
  • Curse Of Aging
  • Reasoning
  • Reflect Bounder
10 Nov 2004 (between 0945 and 1015 CST)
Added rulings for the following (see Full Change Log on the exact rulings)
  • A Legendary Ocean
  • After Genocide
  • Airknight Parshath
  • Asura Priest
  • Bad Reaction To Simochi
  • Bottomless Trap Hole
  • Bubble Crash
  • Convulsion Of Nature
  • Creature Swap
  • Drop Off
  • Inaba White Rabbit
  • Injection Fairy Lily
  • Magic Reflector
  • Maharaghi
  • Nutrient Z
  • Ominous Fortunetelling
  • Patrician Of Darkness
  • Second Coin Toss
  • Serpentine Princess
  • Smoke Grenade Of The Thief
  • Spirit's Invitation
  • Spiritual Energy Settle Machine
  • Spring Of Rebirth
  • Super Robolady
  • Super Roboyarou
  • Susa Soldier
  • The Secret Of The Bandit
  • Thunder Nyan Nyan
  • Twin-Headed Behemoth
  • Woodland Sprite
09 Nov 2004 (between 1645 and 1915 CST)
Added rulings for the following (see Full Change Log on the exact rulings)
  • A Feint Plan
  • Cave Dragon
  • Dragon's Gunfire
  • Dragon's Rage
  • Emergency Provisions
  • Fiber Jar
  • Fiend Skull Dragon
  • Ready For Intercepting
  • Spear Dragon
  • Stamping Destruction
  • Super Rejuvenation
  • The Dragon's Bead
  • The Warrior Returning Alive
  • Tyrant Dragon
  • Yata-Garasu
08 Nov 2004 (between 1745 and 1815 CST)
Added rulings for the following (see Full Change Log on the exact rulings)
  • Array Of Revealing Light
  • Dark Balter The Terrible
  • Double Snare
  • Exiled Force
  • Fatal Abacus
  • Freed The Matchless General
  • Lesser Fiend
  • Life Absorbing Machine
  • Marauding Captain
  • Possessed Dark Soul
  • Reinforcement Of The Army
  • Ryu Senshi
  • Skull Knight #2
  • Soul Demolition
  • The A. Forces
  • The Hunter With 7 Weapons
  • The Puppet Magic Of Dark Ruler
  • Throwstone Unit
  • Winged Minion
04 Nov 2004 (between 1600 and 1700 CST)
Changed rulings for the following (see Full Change Log on the exact changes)
  • Adhesion Trap Hole
  • Agido
  • Amazoness Spellcaster
  • Archfiends
  • Armed Dragon Lv5
  • Aswan Apparition
  • Battle-Scarred
  • Beckoning Light
  • Big Burn
  • Big Shield Gardna
  • Blowback Dragon
  • Bottomless Shifting Sand
  • Castle Walls
  • Chaos Command Magician
  • Chaosrider Gustaph
  • Checkmate
  • Combination Attack
  • Compulsory Evacuation Device
  • Dark Cat With White Tail
  • Dark Core
  • Dark Factory Of Mass Production
  • Dark Magician Of Chaos
  • darkbishop Archfiend
  • Dedication Through Light And Darkness
  • Des Counterblow
  • Des Feral Imp
  • Destruction Ring
  • Dimension Fusion
  • Dora Of Fate
  • Dramatic Rescue
  • Emissary Of The Afterlife
  • Fushioh Richie
  • Gora Turtle Of Illusion
  • Gravekeeper's Assailant
  • Guardian Kay'est
  • Guardians
  • Hammer Shot
  • Horus The Black Flame Dragon Lv6
  • Judgment Of Anubis
  • Kuriboh
  • Light Of Judgment
  • Magical Scientist
  • Metalsilver Armor
  • Mobius The Frost Monarch
  • Necrovalley
  • Night Assailant
  • Nightmare Wheel
  • Ninja Grandmaster Sasuke
  • Ninjitsu Art Of Transformation
  • Nubian Guard
  • Pitch-Black Power Stone
  • Primal Seed
  • Reflect Bounder
  • Reinforcements
  • Ring Of Destruction
  • Riryoku Field
  • Sakuretsu Armor
  • Salvage
  • Secret Pass To The Treasures
  • Skilled Dark Magician
  • Skilled White Magician
  • Soul Reversal
  • Spirit Of The Pharaoh
  • Spirit Reaper
  • The End Of Anubis
  • The Graveyard In The Fourth Dimension
  • The Thing In The Crater
  • Tutan Mask
  • Weapon Change
  • Yomi Ship
  • Zaborg The Thunder Monarch
02 Nov 2004 (between 1715 and 1745 CST)

Our monitoring software sparkled on the A-C Rulings Page, but there isn't anything "highlighted" that has changed from the last check. So I have no idea what changed. If anyone figures it out, please drop it an email to press@netrep.net. It might have been some code change behind the scenes, but I'm just not sure.

02 Nov 2004 (between 1624 and 1654 CST)

XYZ-Dragon Cannon rulings were deleted and restored, again, similar to the errata list without explanation. There is no apparent change in the text at all.

01 Nov 2004 (between 1620 and 1650 CST)

The errata list apparently switched back to the old version and then back to the new version in a span of 30 minutes. I have no explanation for this behavior.

28 Oct 2004 (between 1800 and 1900 CST)

The Errata Page now contains all new format and the new PDF Booklet

26 Oct 2004 (between 1115 and 1215 CST)
  • The ruling for Graceful Charity added the bold text:
    If you have three pieces of Exodia in your hand, "Graceful Charity", and no other cards, and then you activate "Graceful Charity" and draw the final 2 pieces of Exodia, you must discard 2 cards before you a victory could be declared, but after you discard you will no longer have all 5 pieces of Exodia, and cannot declare a victory.
22 Oct 2004
  • See Full Change Log Part I and Part II posted for 22 Oct 2004.
21 Oct 2004 (between 1730 and 1830 CST)
  • The ruling for Monster Gate changed to
    If you pick up a Spirit Monster, you cannot Special Summon it and it is sent to the Graveyard.
  • The old ruling didn't change except in format alone:
    If you pick up a "Spirit Monster", you cannot Special Summon it and it is sent to the Graveyard.
21 Oct 2004 (between 1159 and 1259 CST)

No ruling changes. Only the addition of "Special Events" to the menu bar and other minor changes to the site.

20 Oct 2004 (between 0948 and 1048 CST)
  • The following ruling for Big Shield Gardna changed to
    A face-down "Big Shield Gardna" can only negate a Spell Card that designates 1 face-down monster as a target, so it cannot negate "Riryoku", "Creature Swap" or "Dark Hole", but could negate "Nobleman of Crossout" or "Tribute to the Doomed".
  • The old ruling is no longer accurate:
    A face-down "Big Shield Gardna" can only negate a Spell Card that designates 1 face-down monster as a target, so it cannot negate "Riryoku", "Creature Swap" or "Dark Hole", but could negate "Nobleman of Crossout" or "Offerings to the Doomed".
19 Oct 2004 (between 1548 and 1648 CST)
Added rulings for the following (see Full Change Log on the exact rulings)
  • Acid Trap Hole
  • Andro Sphinx
  • Big Shield Gardna
  • Card of Sanctity
  • Exchange
  • Harpie's Pet Dragon
  • Luminous Soldier
  • Magical Thorn
  • Metalmorph
  • Morphing Jar
  • Needle Worm
  • Sinister Serpent
  • Sphinx Teleia
  • Theinen the Great Sphinx
  • Valkyrion the Magna Warrior
  • Watapon
19 Oct 2004 (between 0951 and 1051 CST)
  • ALL "Vampire Lord" and "Diffusion Wave-Motion" rulings returned.
  • "Judgement of Anubis" changed to "Judgment of Anubis"
15 Oct 2004 (between 1730 and 1830 CST)
  • ALL "Vampire Lord" and "Diffusion Wave-Motion" rulings removed.
 
19 Oct 2004

(These are copied verbatim, errors and all.)

ACID TRAP HOLE

A face-down "Jinzo" will be destroyed by this card.

If the monster flipped face-up has an effect that changes its DEF, such as "Enraged Muka Muka", calculate the current DEF, then determine if it will be destroyed or flipped back face-down. So if you had 3 cards in your hand, "Enraged Muka Muka" would not be destroyed.

If the targeted monster has a Flip Effect, that Effect is activated whether the DEF is greater than 2000 or not. If the DEF of the selected monster is 2000 or less, such as a "Hane-Hane", it can not select itself for its Flip Effect since it is destroyed.


ANDRO SPHINX

This card’s effect which allows you to Special Summon it is a Spell Speed 1 effect that you can only activate during your Main Phase 1 or 2.*


BIG SHIELD GARDNA

A face-down "Big Shield Gardna" can only negate a Spell Card that designates 1 face-down monster as a target, so it cannot negate "Riryoku", "Creature Swap" or "Dark Hole", but could negate "Nobleman of Crossout" or "Offerings to the Doomed".

If "Big Shield Gardna" is targeted with a Spell Card, you may chain "Book of Moon" to flip it face-down, then it can negate the Spell Card and will flip back to face-up Defense Position.

"Skill Drain" only negates the effects of monsters that are face-up on the field, so a face-down "Big Shield Gardna" may still negate a Spell Card that targets it while "Skill Drain" is active on the field. It will still be flipped to face-up Defense Position, and now its effect that changes its battle position when it is attacked will be negated.

If "Prickle Fairy" attacks a face-down "Big Shield Gardna" both their effects will occur at the end of the Damage Step. "Prickle Fairy" will be Step 1 and "Big Shield Gardna" Step 2. So it will change to Attack Position, and then the effect of "Prickle Fairy" will change it back to Defense Position.


CARD OF SANCTITY

When you activate "Card of Sanctity", remove all cards in your hand and on your side of the field besides "Card of Sanctity" as a cost. Then "Card of Sanctity" is sent to the Graveyard after it resolves.


EXCHANGE

You cannot activate "Exchange" if you have no other card in your hand besides "Exchange".

The opponent is still considered the owner of the card you take by the effect of "Exchange" for all purposes.

If you take your opponent’s "Kuriboh" through the effect of "Exchange" you may discard it to activate its effect (but it is discarded to your opponent’s Graveyard).


LUMINOUS SOLDIER

If the ATK of "Luminous Soldier" is reduced to 0 because of the effect of "Fairy Box" the ATK will increase by 500 points in the Damage Step if it is battling with a DARK monster.

If the attack target of "Luminous Soldier" is redirected to a DARK monster by the effect of "Dreamsprite" the ATK of "Luminous Soldier" will then increase by 500 points.


MAGICAL THORN

If you have two copies of "Magical Thorn" active on the field, your opponent will take 1000 points of damage whenever they discard a card. If you have three copies, they will take 1500 points of damage.

The effect of "Magical Thorn" is applied when the opponent discards during the End Phase to make their hand size 6, discarding for the cost of cards such as "Tribute to the Doomed", "Cost Down", or "Judgment of Anubis", and discarding for card effects such as "Delinquent Duo", "Confiscation", "Robbin’ Goblin", "Morphing Jar" and "Mefist the Infernal General".

The effect of "Magical Thorn" is NOT applied when you send cards from your hand to the Graveyard for things such as a Tribute for a Ritual Spell Card, a Fusion Material Monster, or the effects of cards like "Chosen One" or "Gravekeeper’s Watcher".

The effect of "Magical Thorn" is NOT applied when cards in your hand are destroyed by "Chain Destruction" or when cards are sent from the Deck to Graveyard by the effect of "Painful Choice". It is also NOT applied when cards in your hand are removed from play by the effect of "Lightforce Sword".

The effect of "Magical Thorn" is only applied when a card is sent from your opponent’s hand to your opponent’s Graveyard. So if they have your card in your hand by the effect of "Exchange" or "Graverobber" and they discard it, they do not take any damage from the effect of "Magical Thorn".

If the opponent discards from their hand as a cost to activate a card like "Cost Down" and you chain "Magical Thorn" they will not take any damage. If your opponent activates a card where discarding is part of the effect of the card, such as "Card Destruction", and you chain "Magical Thorn", they WILL take damage because the effect of "Magical Thorn" will be active before the discarding effect resolves.

"Magical Thorn" deals damage per card, so if the opponent activates "Graceful Charity" they will take 1000 points of damage when they discard 2 cards. If they discard 5 cards to activate "Final Destiny" they take 2500 points of damage.

Even though "Magical Thorn" does damage per card discarded, it deals the damage as one lump sum for effects like "Dark Room of Nightmare".

"Necrovalley" does not negate the effect of "Magical Thorn".

The effect of "Magical Thorn" inflicts damage after an effect resolves. So if the effect of "Morphing Jar" is activated, the damage will be dealt after the new cards are drawn. This means if your opponent has 100 Life Points, and you have "Magical Thorn" active on the field but only one card left in your Deck, you will lose the Duel before the effect of "Magical Thorn" can deal damage to reduce your opponent’s Life Points to 0.

"Magical Thorn" will deal damage between steps in a chain. For example, both you and your opponent have 100 Life Points remaining, your opponent has two cards in their hand and you have "Magical Thorn" active on the field and a Set "Mind Crush". It is your opponent’s turn and they activate "Final Flame" to deal 600 points of damage to you, and you chain "Mind Crush" calling the "Sinister Serpent" you know they have in their hand. After Step 2 ("Mind Crush") resolves, the effect of "Magical Thorn" deals 500 points of damage to your opponent and you win the Duel before Step 1, "Final Flame", resolves.


METALMORPH

If you equip two copies of "Metalmorph" to a single monster, its ATK and DEF will be increase by 600 and the second effect will add half of your attack target’s ATK to the equipped monster’s ATK twice.

The second effect of this card only increases the equipped monster’s ATK when it is the attacking monster (during your Battle Phase) not when it is being attacked during your opponent’s Battle Phase.

If "Reverse Trap" is activated, a monster equipped with "Metalmorph" will have its ATK and DEF decreased by 300 points, but the second effect of "Metalmorph" will be unaffected and still increase the equipped monster’s ATK by an amount equal to half of the attacked monster’s ATK.


MORPHING JAR

If there are fewer than 5 cards in the Deck of either player when this card’s Flip Effect is activated, that player will lose the Duel, since the text of this card says "draw".


NEEDLE WORM

If there are fewer than 5 cards in your opponent’s Deck when this card’s Flip Effect is activated, all remaining cards in the Deck are placed in the Graveyard. The opponent does not lose immediately, but will lose if unable to draw a card when required (such as during their next Draw Phase).


RED-EYES BLACK METAL DRAGON

This card cannot be Normal Summoned or Set, and must be Special Summoned from the Deck by the condition written on the card. It CANNOT be Special Summoned from your hand. So once it is in your hand, there is no way to Summon this card.

HARPIE'S PET DRAGON

You count "Harpie Lady" cards on both sides of the field when increasing this card’s ATK and DEF.


SINISTER SERPENT

The effect of this card is optional; you do not have to return it to your hand.

The effect of this card activates no matter how it is sent to the Graveyard. It can be destroyed, Tributed, discarded from the hand, or sent straight from the Deck to the Graveyard.

If your "Sinister Serpent" is on the field and is destroyed during your Standby Phase, you may return it to your hand during that same Standby Phase.

If "Sinister Serpent" is destroyed as a result of battle with "Dark Ruler Ha Des" or "Dark Balter the Terrible" you cannot activate its effect and return it to your hand during your next Standby Phase, or any subsequent Standby Phase.

You cannot activate the effect of "Sinister Serpent" if "The End of Anubis" is on the field.

"Necrovalley" does not negate the effect of "Sinister Serpent".


SPHINX TELEIA

This card’s effect which allows you to Special Summon it is a Spell Speed 1 effect that you can only activate during your Main Phase 1 or 2.


THEINEN THE GREAT SPHINX

When you Special Summon "Theinen the Great Sphinx" you do not have to pay the additional 500 Life Points to increase its ATK, you can choose to leave the ATK at 3500. If you do not pay the extra 500 when it is Summoned, you cannot later decide to pay and increase its ATK, it must be done when it is Special Summoned.

The effect of Summoning "Theinen the Great Sphinx" is a Trigger Effect, so you may do it during your opponent’s turn if "Andro Sphinx" and "Sphinx Teleia" are destroyed simultaneously..

Since Summoning "Theinen the Great Sphinx" is a Spell Speed 1 effect (Trigger Effect), you cannot chain multiple Special Summons of "Theinen the Great Sphinx" to one another. This means you can only Special Summon 1 copy of "Theinen the Great Sphinx" when the conditions are correct. You CANNOT pay 1000 Life Points to Special Summon 2 copies of this card.


VALKYRION THE MAGNA WARRIOR

You can Tribute the three monsters required to Special Summon this card from your hand, the field, or any combination of the two.

You can only Special Summon this card through its own effect during your Main Phase 1 or 2. You can also only use its effect to Special Summon the Magnet Warriors during your Main Phase 1 or 2.

If your opponent gains control of your "Valkyrion the Magna Warrior" he / she may Tribute it to Special Summon the Magnet Warriors if they have all 3 of them in their own Graveyard.

If you would have 2 or less vacant Monster Card Zones after you Tribute "Valkyrion the Magna Warrior" you cannot use its effect to Special Summon the Magnet Warriors.

The opponent can activate "Bottomless Trap Hole" and "Beta the Magnet Warrior" and "Gamma the Magnet Warrior" will be destroyed.

If you have "Card of Safe Return" active on the field when you Tribute "Valkyrion the Magna Warrior" to Special Summon the Magnet Warriors, you draw only 1 card.


WATAPON

If you draw "Watapon" by the effect of "Graceful Charity" you can Special Summon it to the field after you discard the two cards for "Graceful Charity".
 
22 Oct 2004 (Part I)

AMPLIFIER

OLD: Infinite loops with "Amplifier"/"Jinzo"/"Snatch Steal"/"Imperial Order" are not possible. You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. If you activate "Imperial Order" by mistake in such a situation, flip it face-down again.

NEW: You cannot activate a card that would cause an infinite loop because its effect cannot resolve completely. Example #1: You activate "Snatch Steal" targeting your opponent's "Jinzo". You then equip "Jinzo" with "Amplifier". You cannot activate "Imperial Order" because it cannot resolve completely (it would negate "Snatch Steal", returning "Jinzo" to your opponent, which would negate "Imperial Order" so "Snatch Steal" would re-activate). If you activate "Imperial Order" by mistake in such a situation, flip it face-down again. Example #2: you control "Jinzo" equipped with "Amplifier" and "Skill Drain". Your opponent cannot activate "Royal Decree".

D.D. DESIGNATOR

ADDED: If you activate "D. D. Designator" and your opponent has 2 copies of the same card in hand, you (the player who activated "D. D. Designator") select which of the 2 cards is removed from play (this can be important if your opponent holds your card because of "Exchange").

DARK CORE

OLD: The target of "Dark Core" is selected at activation of "Dark Core".

NEW: This card designates a target. The target of "Dark Core" is selected at activation of "Dark Core".

DIMENSION FUSION

ADDED: You can activate "Bottomless Trap Hole" after monsters are Summoned with "Dimension Fusion"; "Bottomless Trap Hole" destroys the Summoned monsters on your opponent's side of the field, and your Summoned monsters are not destroyed.

GUARDIAN ANGEL JOAN

OLD: When "Guardian Angel Joan" is destroyed while battling a monster with equal ATK, her effect is activated.

NEW: When "Guardian Angel Joan" is destroyed while battling a monster with equal ATK (such as another "Guardian Angel Joan"), her effect is NOT activated because "Guardian Angel Joan" has been removed from the field.

INFERNO TEMPEST*

ADDED: If you attack "Blue-Eyes White Dragon" with "Ojama Green" or some other 0 ATK monster, you can activate "Inferno Tempest" after damage calculation. Then "Ojama Green" is sent to the Graveyard after "Inferno Tempest' resolves.*

KAISER COLOSSEUM

OLD: When "Kaiser Colosseum" is active, and "Cyber Jar" is activated, if your opponent would control more monsters than you, your opponent has to destroy monsters equal to the difference; the excess monsters are never actually Summoned and instead are sent from the Deck to the Graveyard (so "Witch of the Black Forest" does not get its effect, etc.).

NEW: When "Kaiser Colosseum" is active, and "Cyber Jar" is activated, if your opponent would control more monsters than you, your opponent has to destroy monsters equal to the difference; the excess monsters are never actually Summoned and instead are sent from the Deck to the Graveyard (so "Witch of the Black Forest" does not get its effect, etc.). So the monsters are destroyed after they are picked up, but before any monsters are Special Summoned for the effect of "Cyber Jar".

KURIBOH

ADDED: "Kuriboh" is activated during damage calculation. If your opponent attacks with "Injection Fairy Lily" and activates her effect, you can chain "Kuriboh" to reduce the damage to zero.

MAGICAL SCIENTIST

ADDED: If "Jowgen the Spirituallist" is on the field, you cannot activate the effect of "Magical Scientist" (so you cannot even pay the cost to try and activate "Last Turn", for example).

NIGHT ASSAILANT

ADDED: If you have "Forced Requisition" active (face-up) and 7 cards in your hand during the End Phase (and one of them is a "Night Assailant"), and there is another "Night Assailant" in your Graveyard, and you discard your "Night Assailant" because you have 7 cards, your opponent must discard because of "Forced Requisition". Then you can activate the effect of "Night Assailant" to retrieve the other "Night Assailant". Now you have 7 cards in your hand again so you can discard "Night Assailant", and your opponent must discard again for "Forced Requisition". You can continue doing this until your opponent loses all cards in their hand.

SAKURETSU ARMOR

ADDED: If the turn player chains "Book of Moon" to "Sakuretsu Armor" to flip the attacking monster face-down, then the attacking monster is not destroyed by "Sakuretsu Armor".

SKILLED DARK MAGICIAN

ADDED: If a player controls the opponent's "Skilled Dark Magician" and Tribute it with 3 Spell Counters, the player who controlled and Tributed the "Skilled Dark Magician" is the player who Special Summons "Dark Magician" from the hand, Deck, or Graveyard.

SKILLED WHITE MAGICIAN

ADDED: If a player controls the opponent's "Skilled White Magician" and Tribute it with 3 Spell Counters, the player who controlled and Tributed the "Skilled White Magician" is the player who Special Summons "Buster Blader" from the hand, Deck, or Graveyard.

WATAPAN

ADDED: "Painful Choice", "Graceful Charity", and "Witch of the Black Forest" are all examples of the types of effects that will activate the effect of "Watapon".

--------------ALL NEW BELOW THIS LINE--------------

8-CLAWS SCORPION*

Even if "8-Claws Scorpion" is equipped with an Equip Spell Card, its ATK is 2400 when it attacks a face-down Defense Position monster.*

A CAT OF ILL OMEN*

Show the card to your opponent.

If "Imperial Order" & "Necrovalley" are both active, and "A Cat of Ill Omen" is flipped, you add the card to your hand because "Necrovalley" is face-up on the field, even though its effect is negated.

If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.

You select the card for this effect when the effect resolves, not when it activates.*

A MAN WITH WDJAT*

If you Set "A Man with Wdjat", its effect is not activated.

Any effects of the card you look at are not activated when you look at them with "A Man with Wdjat" (such as a Flip Effect, or if it is a Trap Card, etc.).

AN OWL OF LUCK*

Show the card to your opponent.

If "Imperial Order" & "Necrovalley" are both active, and "An Owl of Luck" is flipped, you add the card to your hand because "Necrovalley" is face-up on the field, even though its effect is negated.

If "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", so that "Necrovalley" is not on the field when this effect resolves, you cannot place the card in your hand.

You select the card for this effect when the effect resolves, not when it activates.

ARSENAL BUG*

If you have 2 "Arsenal Bugs" on your side of the field, each has ATK 2000.

If the ATK of "Arsenal Bug" is 1000, and it is equipped with an Equip Spell Card or modified by a Field Spell Card, recalculate. So begin with the 1000 ATK, then increase or decrease from there according to other card effects.

When "Arsenal Bug" is Summoned and there are no other Insect-Type monsters on your side of the field, your opponent cannot activate "Bottomless Trap Hole" because the ATK of "Arsenal Bug" is 1000 when it is Summoned.

If the only other Insect-Type monster on your side of the field is face-down, the ATK of "Arsenal Bug" is 1000.

If you equip "Megamorph" to "Arsenal Bug" then its ATK will be 4000 or 1000, depending on "Megamorph"’s effect.

BANNER OF COURAGE*

Multiple copies of this card are cumulative.*

BARREL BEHIND THE DOOR*

"Barrel Behind the Door" can only be activated against an effect that inflicts damage to YOUR Life Points.

"Barrel Behind the Door" can only be activated against DAMAGE. It cannot be activated against costs like "Imperial Order" or "Wall of Revealing Light". It cannot be activated against effects that cause you to lose Life Points like "The Immortal of Thunder". It cannot be activated against effects that switch damage, like another "Barrel Behind the Door", because they do not inflict damage, they simply transfer it.

You cannot activate "Barrel Behind the Door" against a Continuous Spell or Trap Card, an Equip Spell Card, or a Field Spell Card. So you cannot activate it against "Magical Thorn", "Dark Snake Syndrome", "Wave-Motion Cannon", or "Black Pendant".

You cannot activate "Barrel Behind the Door" against a Continuous Effect Monster like "Gravekeeper’s Vassal" or "Fire Princess" (even if an effect like "Gift of the Mystical Elf" is activated while "Fire Princess" is on the field).

You can activate "Barrel Behind the Door" against Normal and Quick-Play Spell and Trap Cards, such as "Tremendous Fire" or "Attack and Receive".

You can activate "Barrel Behind the Door" against Trigger Effects like "Lava Golem", "Giant Germ", "Relinquished" (when it inflicts effect damage), "Minar" (when discarded), "Parasite Paracide" (when it inflicts effect damage), "Bowganian", "Mushroom Man #2", "Reflect Bounder" (when it is attacked), "Shinato, King of a Higher Plane" (when it attacks and destroys a Defense Position monster and sends it to the Graveyard), "Granadora" (when destroyed and sent to the Graveyard), "Balloon Lizard" (when destroyed), "KA-2 Des Scissors", "Needle Burrower", "Atomic Firefly", "Elephant Statue of Disaster", and "Ameba".

You can activate "Barrel Behind the Door" against Cost Effects like "Cannon Soldier", "Catapult Turtle", "The Agent of Judgment â€" Saturn", and "Chaos Emperor Dragon â€" Envoy of the End".

You can activate "Barrel Behind the Door" against Flip Effects like "Princess of Tsurugi", "Fire Sorcerer", "Needle Ball", "Des Koala", and "Lady Assailant of Flames".

You can activate "Barrel Behind the Door" against "Jigen Bakudan". You don’t activate "Barrel Behind the Door" when the Flip Effect activates, you activate "Barrel Behind the Door" when "Jigen Bakudan" activates its effect during the next Standby Phase to inflict damage.

"Barrel Behind the Door" cannot be activated against cards that do not inflict damage when the card resolves, such as "Graverobber", which inflicts damage later.

You can activate "Barrel Behind the Door" against "Ring of Destruction", and then your opponent will take all of the damage (the damage inflicted to him and the damage that would have been inflicted to you). The same is true for "Tremendous Fire".

You can activate "Barrel Behind the Door" against "Magic Cylinder". The attack will be negated and the damage transferred to the opponent.

You cannot activate "Barrel Behind the Door" against effects if you don’t know for certain that they will inflict damage when the effect is activated. So you cannot activate it against "Dice Jar", "Judgment of Anubis", "Time Wizard" or "Ante".

You can activate "Barrel Behind the Door" during the Damage Step against appropriate effects, such as "Princess of Tsurugi", because it is a Counter-Trap.

Remember that the effects that Counter-Traps are chained to must immediately precede them in the chain. So if you activate "Ring of Destruction", and intend to chain "Barrel Behind the Door" to it, if your opponent chains something in-between (even an unrelated effect like "Jar of Greed"), then you cannot chain "Barrel Behind the Door" because "Ring of Destruction" is no longer the preceding step in the chain.

If one player’s "Giant Germ" attacks another "Giant Germ" so that both effects activating during the Damage Step, they form a chain. If both players control "Barrel Behind the Door, only 1 player can chain theirs. The turn player will be able to chain "Barrel Behind the Door" to the opponent’s "Giant Germ" because it is Step 2 of the chain.

If "Bad Reaction to Simochi" is active, you can activate "Barrel Behind the Door" against effects that would normally cause a Life Point increase, because they inflict damage instead.

If you re-direct damage to your opponent using "Barrel Behind the Door", and you have "Dark Room of Nightmare" on the field, then "Dark Room of Nightmare" inflicts 300 more damage.

For effects like "Princess of Tsurugi" "Thunder Crash", and "Restructer Revolution", where damage is added up, "Barrel Behind the Door" re-directs the entire sum of damage.*

BOOK OF LIFE

You cannot activate "Book of Life" if there is no monster in the Graveyard to remove from play.

You cannot activate "Book of Life" if your opponent controls "Kycoo the Ghost Destroyer".

If you activate "Book of Life" and your opponent chains "Call of the Haunted" to Special Summon "Kycoo the Ghost Destroyer", you still get to Special Summon 1 Zombie with Book of Life's effect (but do not remove 1 monster from your opponent’s Graveyard).*

BOOK OF MOON*

When you activate "Book of Moon" during the Battle Step to flip your defending monster into face-down Defense Position, the attack resolves as normal. No replay occurs because the number of monsters on your side of the field did not change.

When you activate "Book of Moon" during the Battle Step to flip an attacking monster into face-down Defense Position, the attack stops. No replay is triggered. The attacking monster cannot change its battle position in Main Phase 2. (So it cannot be Flip Summoned in Main Phase 2.)

If you are attacking, and you chain "Book of Moon" to your opponent’s "Mirror Force" to flip one of your monsters face-down, that monster is not destroyed by "Mirror Force".

If you chain "Book of Moon" to "Magic Cylinder", "Ring of Destruction", or "Trap Hole" to flip the target of any of those cards face-down, the card’s effect disappears. (See "Activation & Targeting Eligibility" in the Advanced FAQ.)

If you use "Book of Moon" on a monster that had its ATK doubled with "Limiter Removal", the monster is not destroyed at the end of the turn.

If you chain "Book of Moon" to "Bottomless Trap Hole", the now face-down monster will not be destroyed by "Bottomless Trap Hole", but any other appropriate monsters Summoned at the same time will still be destroyed.

If you use "Book of Moon" on "Dream Clown", "Dream Clown"’s effect is not activated.

If you chain "Book of Moon" to the activation of a Flip Effect Monster’s effect, such as "Fiber Jar", "Book of Moon" flips the monster face-down again, but the Flip Effect still resolves as normal.

You cannot flip a Monster Token face-down because Monster Tokens are always face-up.

You cannot activate "Book of Moon" while "Light of Intervention" is active.*

BOOK OF TAIYOU*

Flipping a monster into face-up Attack Position with "Book of Taiyou" is NOT a Flip Summon.

When a Flip Effect Monster is flipped face-up by the effect of "Book of Taiyou", its Flip Effect is activated. You can Set a monster and use "Book of Taiyou" on it that same turn; its Flip Effect will activate.*


BOTTOMLESS SHIFTING SAND*

If there are multiple monsters tied for the highest ATK, they are all destroyed.

If "Bottomless Shifting Sand" is active and "Tyrant Dragon" is the monster with the highest ATK, "Tyrant Dragon" is destroyed because "Bottomless Shifting Sand" does not designate a monster as a target.* *

BUSTER RANCHER*

If the equipped monster’s ATK is raised above 1000 points, by any effect other than "Buster Rancher"’s own effect, "Buster Rancher" is destroyed.

You can equip 2 copies of "Buster Rancher" to the same monster but because of "Buster Rancher"’s effect, when you increase the ATK by 1 "Buster Rancher" effect, the other "Buster Rancher" is destroyed.

If "Injection Fairy Lily" is equipped with "Buster Rancher", and you use her effect to increase her ATK, "Buster Rancher" is destroyed. If "Injection Fairy Lily" battles a monster equipped with "Buster Rancher", and her effect is used to increase her ATK, then "Buster Rancher"’s effect activates and increases the ATK of the other monster.*

BYSER SHOCK*

You can chain against the effect of "Byser Shock".

A Trap Card like "Ceasefire" that is chained to the activation of "Byser Shock"’s effect is not returned to the hand.*

CALL OF THE MUMMY*

When you activate the effect of "Call of the Mummy", you can Special Summon a high-level monster from your hand like "Giant Axe Mummy" or "Vampire Lord", but not a Special Summon-only monster like "Fushioh Richie".

You can only activate "Call of the Mummy"’s effect during your Main Phase.

You select a monster from your hand when you resolve "Call of the Mummy"’s effect, not when you activate the effect.

If you have multiple copies of "Call of the Mummy" in play, you can only Special Summon 1 Zombie because when you try to activate the second "Call of the Mummy", you now have a monster on your side of the field so its effect does not apply.

CHARM OF SHABTI*

You can activate the effect of "Charm of Shabti" during the Damage Step.

"Charm of Shabti" is like a reverse-"Kuriboh": you take damage from the attack as normal, but your monster is unharmed.

COBRA JAR*

When the "Poisonous Snake Token" is destroyed as a result of battle, it is the opponent of "Cobra Jar"'s controller that takes the damage; so even if the opponent had taken control of the "Poisonous Snake Token" with "Change of Heart", he/she still takes the damage when it is destroyed.*

COFFIN SELLER*

"Coffin Seller" applies its effect when monster(s) are sent from the hand, Deck, or the field to the Graveyard.

If multiple monsters are sent to the Graveyard at the same time (due to "Dark Hole", etc.) then inflict 300 damage only because it is considered as 1 time.

Multiple copies of "Coffin Seller" are cumulative.*

CURSE OF AGING*

The effect of "Curse of Aging" is not applied to face-down monsters.

You cannot decrease ATK/DEF by 1000 points by discarding 2 cards; you can only discard 1 card.

Discarding a card is a cost.*

CURSE OF ROYAL*

You can only activate "Curse of Royal" as a chain to a Spell or Trap Card that would destroy 1 (and ONLY 1) Spell or Trap Card.

You can use Curse of Royal against cards like "Magic Jammer", "Seven Tools of the Bandit", "Solemn Judgment", "Curse of Royal", "Mystical Space Typhoon", "Dust Tornado", "Magic Drain", "Riryoku Field", "Judgment of Anubis", etc.

You cannot use "Curse of Royal" against "Heavy Storm" or "Harpie’s Feather Duster".*

DARK COFFIN*

This card is only activated if sent from the field to the Graveyard. There is no way to activate this card while it is Set on the field.

The effect of "Dark Coffin" is activated in the Graveyard, so its effect is activated even if "Jinzo" is on the field, because "Jinzo" only applies to Trap Cards and Trap Card effects on the field. Also, cards like "Seven Tools of the Bandit" cannot be used against "Dark Coffin".

"Dark Coffin" activates its effect even if it is destroyed on the same turn it was Set.

If "Banisher of the Light" is in play, then "Dark Coffin" does not activate its effect when destroyed, because it is not sent to the Graveyard.

You cannot choose an effect you cannot fulfill, so if you have no cards in your hand, you cannot choose to discard for "Dark Coffin".

"Dark Coffin" activates its effect even if you destroy your own "Dark Coffin".*

DARK DESIGNATOR*

If you activate "Dark Designator" and your opponent says he/she has no cards in their Deck of that name, you may check the Deck to verify.

You cannot declare a nonexistent card for "Dark Designator".

Your opponent must show you the card added to his hand.*

DARK JEROID*

If the monster selected by "Dark Jeroid" is removed from the field by "Dimensionhole", or flipped face-down, or returned to the hand or Deck, or sent to the Graveyard, etc., the effect of "Dark Jeroid" is reset and the selected monster no longer has a lowered ATK.

If "Dark Jeroid" is the only monster on the field when it is Summoned, it reduces its own ATK.

The ATK cannot go below zero.*

DARK ROOM OF NIGHTMARE*

A cost is not damage so this card’s effect does not apply against "Chain Energy", or costs for "Imperial Order", etc.

DARK SNAKE SYNDROME*

If you have multiple copies of "Dark Snake Syndrome", the effects are cumulative.

Both players take damage during the Standby Phase of the controller of the "Dark Snake Syndrome".

If "Imperial Order" is active, you still increase the damage from turn to turn for "Dark Snake Syndrome" even though no damage is dealt.*

DIFFERENT DIMENSION CAPSULE*

If "Different Dimension Capsule" is destroyed with "Heavy Storm", etc., the card removed from play remains removed from play for the rest of the Duel.

If "Imperial Order" is activated, count the Standby Phases normally for "Different Dimension Capsule". If "Imperial Order" is active during the 2nd Standby Phase, you cannot add the removed card to your hand and "Different Dimension Capsule" stays on the field meaninglessly, and the removed card remains removed from play for the rest of the Duel.

If "Imperial Order" is chained to the activation of "Different Dimension Capsule", then the effect of selecting a card from your Deck disappears and "Different Dimension Capsule" is destroyed.*

DISTURBANCE STRATEGY*

You can chain "Disturbance Strategy" to a Ritual Spell Card and then, if your opponent no longer has the Ritual Monster Card in hand when the Ritual Spell Card resolves, then the effect of the Ritual Spell Card disappears.

You can also chain "Disturbance Strategy" to "Polymerization" and, if the opponent no longer has the Fusion Material Monsters (if they were in his hand for example) then the effect of "Polymerization" disappears.*

FUSHIOH RICHIE*

"Fushioh Richie" cannot negate cards like "Bottomless Trap Hole", or "Kisetai", because they do not designate a target.

When your opponent uses "Double Snare" on "Fushioh Richie", "Double Snare" is negated and destroyed.

You can use "Premature Burial" or "Call of the Haunted" to Special Summon "Fushioh Richie" from your Graveyard, as long as "Fushioh Richie" was Special Summoned using the proper method ("Great Dezard") previously.

When "Fushioh Richie" is flipped face-up, you can Special Summon a high-level Zombie from your Graveyard (like "Vampire Lord" or "Ryu Kokki").

"Fusioh Richie"’s effect is activated if attacked and flipped face-up by the attack, or if Flip Summoned, or if flipped face-up by a card effect.*

GIANT AXE MUMMY*

When a monster with ATK less than "Giant Axe Mummy"’s DEF attacks "Giant Axe Mummy", the monster is treated as being destroyed by the effect of "Giant Axe Mummy", NOT "as a result of battle".*

GORA TURTLE*

If a face-down "Gora Turtle" is attacked by a monster with ATK higher than 1899, the attack continues and damage calculation is applied normally.

If "Gora Turtle" is face-up on your side of the field, and your opponent’s monster’s ATK is increased over 1899 after the declaration of the attack, the attack continues and damage calculation is applied normally.

If the ATK of "Gora Turtle" is higher than 1899, it cannot attack either.*

GRAVEKEEPER'S ASSAILANT*

"Gravekeeper’s Assailant" changes Attack Position to Defense Position or vice-versa. It cannot flip a monster face-down because that is not a change of battle position.

You make the change of battle position due to "Gravekeeper’s Assailant" at the beginning of the attack, so you can change the battle position even if the attack is then negated by "Magic Cylinder", etc.

If "Imperial Order" and "Necrovalley" are both in play, "Necrovalley" is still on the field so you can still activate the effect of "Gravekeeper’s Assailant".

The effect of "Gravekeeper's Assailant" designates 1 monster as a target.

If "Gravekeeper’s Assailant" attacks, and activates its effect to change the battle position of the opponent’s "Spirit Reaper", then "Spirit Reaper" is destroyed by its own effect. Then a replay occurs because the number of monsters on the defending player’s side of the field was changed. In this case, "Gravekeeper’s Assailant" can attack again, and can activate its effect again.

If "Necrovalley" is on the field, an attack is declared with "Gravekeeper’s Assailaint", and the effect of "Gravekeeper’s Assailant" is activated, and "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", the effect of "Gravekeeper’s Assailant" is still applied because "Necrovalley" only had to be on the field to activate the effect.


GRAVEKEEPER'S CHIEF*

You can use the effect of "Gravekeeper’s Chief" to Special Summon the same monster you Tributed to Summon "Gravekeeper’s Chief".

If you Set, Flip Summon, or Special Summon "Gravekeeper’s Chief", its Special Summoning effect is not activated.

If you have "Gravekeeper’s Chief" on the field, you can use "Monster Reborn", "Premature Burial", "Call of the Haunted", etc. to revive monsters from your Graveyard. Also, if you have "Gravekeeper's Chief" on the field, your opponent can use "Monster Reborn" on monsters in your Graveyard.

You cannot activate "The Shallow Grave" while "Necrovalley" is active, even if you control "Gravekeeper’s Chief", because your opponent cannot Special Summon a monster from his Graveyard.

If "Necrovalley" is on the field, and both players control a "Gravekeeper’s Chief", then the Flip Effect of "Fiber Jar" can resolve normally, but if neither, or only 1, player has "Gravekeeper’s Chief", then the Flip Effect of "Fiber Jar" disappears.*

GRAVEKEEPER'S SPY*

You can select a Gravekeeper whose ATK would be higher than 1500 after being Summoned. For example, if "Necrovalley" is in play, you can use "Gravekeeper’s Spy" to Special Summon another "Gravekeeper’s Spy", even though its ATK will be 1700 once it is on the field.

GRAVEKEEPER'S VASSAL*

The damage that is inflicted to your opponent’s Life Points as a result of battle with "Gravekeeper’s Vassal" attack is treated as effect damage instead, not Battle Damage. So your opponent cannot use "Kuriboh" or "Waboku" to prevent the damage, for example.

A monster destroyed by "Gravekeeper’s Vassal" in battle is still treated as "destroyed as a result of battle" (for "Mystic Tomato", "Nimble Momonga", etc.).

If you equip "Fairy Meteor Crush" to "Gravekeeper’s Vassal", and attack a Defense Position monster and inflict Battle Damage to the opponent’s Life Points, the damage is treated as effect damage due to "Gravekeeper’s Vassal"’s effect.

You cannot activate "Barrel Behind the Door" against damage inflicted by "Gravekeeper’s Vassal" because its effect is a Continuous Effect and you cannot activate "Barrel Behind the Door" against Continuous Effects.*

GRAVEKEEPER'S WATCHER*

You can activate the effect of "Gravekeeper’s Watcher" to negate "Graceful Charity".

You cannot activate "Gravekeeper’s Watcher" during the Damage Step (such as against a "Morphing Jar" that is flipped by an attack).

You cannot activate "Gravekeeper’s Watcher" when a card is discarded as a cost, such as "Magic Jammer", "Kuriboh", "Tribute to the Doomed", "Thunder Dragon", or "Type Zero Magic Crusher".

You cannot activate "Gravekeeper’s Watcher" against your opponent's "Delinquent Duo" because it makes YOU discard, not your opponent.

You cannot activate "Gravekeeper's Watcher" against the activation of your opponent's "Mirage of Nightmare" because it is possible that your opponent will not have to discard (for example, by having more than 4 cards in his hand).

When "Morphing Jar" is Flip Summoned, you may chain the effect of "Gravekeeper's Watcher", negating the Flip Effect of "Morphing Jar" and destroying it.*

GREAT DEZARD*

After destroying a second monster, "Great Dezard" still retains his first effect.

If your opponent uses "Double Snare" against "Great Dezard" after "Great Dezard" has achieved his first effect, "Double Snare" is negated and destroyed.

If "Great Dezard" is removed from the field after activating his first effect and then returns to the field, he loses his previously-achieved effect(s).

You can Special Summon only 1 "Fushioh Richie" by Tributing "Great Dezard".

"Great Dezard" can achieve his effects by destroying Monster Tokens.*
 
22 Oct 2004 (Part II)

HELPOEMER*

When you have multiple "Helpoemer" cards in your Graveyard, each with an activated effect, the effects are cumulative.

If your opponent chooses not to conduct a Battle Phase, there is no timing for the end of the Battle Phase, so the effect of "Helpoemer" is not activated. The same is true if the Battle Phase is skipped due to a card effect.

"Helpoemer" cannot be Special Summoned from the Graveyard even if it was not destroyed as a result of battle (the final sentence on "Helpoemer" is a condition, not an effect, and is not subject to the first sentence on "Helpoemer").*

HIEROGLYPH LITHOGRAPH*

"Hieroglyph Lithograph" does not remain on the field like "Swords of Revealing Light".

The effect of "Hieroglyph Lithograph" cannot be negated by "Imperial Order" after "Hieroglyph Lithograph" has resolved. You can, of course, chain "Imperial Order" to the activation of "Hieroglyph Lithograph" to negate the effect.

When "Infinite Cards" and "Hieroglyph Lithograph" are both in effect, there is no limit to the number of cards for your hand.*

JOWLS OF DARK DEMISE*

When "Jowls of Dark Demise" is flipped and its effect activates during your opponent's turn, it ends at the end of your opponent's turn. You take control of a monster, but can’t attack with it because it isn’t your turn.

You can take control of a face-down monster with "Jowls of Dark Demise".

You can Tribute a monster you took control of with "Jowls of Dark Demise".
.
If you take control of a Union Monster with "Jowls of Dark Demise", and equip it to your monster, control of the Union Monster Card does not return to your opponent at the end of the turn because it is an Equip Spell Card.*

KING TIGER WANGHU*

Monsters with ATK 1400 or less that are already on the field when "King Tiger Wanghu" is Summoned are not destroyed. "King Tiger Wanghu"’s effect only applies to monsters Summoned while it is face-up on the field.

When a monster is Flip Summoned or flipped face-up by a card effect, it is not destroyed by the effect of "King Tiger Wanghu".

"King Tiger Wanghu"’s effect applies to both sides of the field.

When "King Tiger Wanghu" is Special Summoned by the effect of "Cyber Jar", other monsters with ATK 1400 or less that are Special Summoned by the same "Cyber Jar" are destroyed if they are Special Summoned in face-up Attack Position.

If a monster’s ATK when it is Summoned is less than 1400 due to the effect of other cards, such as a Field Spell Card that reduces its ATK, it is destroyed by "King Tiger Wanghu"’s effect (so apply all existing modifiers before determining if the monster is destroyed). If "Command Knight" is Summoned, it increases its own ATK to 1600 before "King Tiger Wanghu" can destroy it.

If "King Tiger Wanghu" is Normal Summoned or Special Summoned, and its own ATK is reduced below 1400 by a pre-existing effect, then it destroys itself when Summoned. (Example: "King Tiger Wanghu" and "Bladefly" are Special Summoned simultaneously by "Cyber Jar". "King Tiger Wanghu"’s ATK is 900, and it is destroyed by its own effect (and "Bladefly" is also destroyed by "King Tiger Wanghu"’s effect).

Monsters that are Summoned face-down (like with "The Shallow Grave") are not destroyed by King Tiger Wanghu.

"King Tiger Wanghu"’s effect includes Monster Tokens with ATK 1400 or less.

If "King Tiger Wanghu" is on the field and "Marauding Captain" is Summoned, "Marauding Captain" can still activate its effect and Special Summon a monster even though "Marauding Captain" is destroyed.

If "King Tiger Wanghu" is on the field along with Trigger Effect monsters such as "Mysterious Puppeteer", "Ryu-Kishin Clown", "Sonic Bird", and "Dragon Seeker", then they form a chain.

If "King Tiger Wanghu" is on the field, and "Exiled Force" is Summoned, "King Tiger Wanghu"’s effect immediately activates. Since "Exiled Force" cannot be chained, "King Tiger Wanghu" will destroy "Exiled Force" before the turn player can Tribute "Exiled Force" using its effect.*

KRYUEL*

If "Second Coin Toss" is active, and "Kryuel" is sent to the Graveyard as a result of battle, you can re-do the coin toss.*

LAVA GOLEM*

"Lava Golem" must be Special Summoned to your opponent’s side of the field using its effect text; you cannot Special Summon it or Tribute Summon it to your side of the field.

However, if Special Summoned correctly and then sent to the Graveyard, you can use "Monster Reborn" to Special Summon "Lava Golem" to your side of the field, but you (as the controller) will then take the 1000 damage during your Standby Phases.

You cannot Summon or Set and then Special Summon Lava Golem.

You can Special Summon "Lava Golem" onto your opponent’s side of the field and then use "Bottomless Trap Hole" to destroy it (sending 2 of your opponent’s monsters to the Graveyard and giving him nothing in return).

You can Tribute "Sheep Tokens" to Special Summon "Lava Golem" because it is not a Tribute Summon.

Since Tributed monsters are not considered to be targeted, you can use "Lava Golem" and Tribute your opponent's Dragons even if he has "Lord of D." on the field.*

MAIDEN OF THE AQUA*

The effect of "Maiden of the Aqua" is active only when there is no face-up Field Spell Card on the field. When a Field Spell Card is activated after "Maiden of the Aqua" is Summoned, the effect of "Maiden of the Aqua" is negated as long as there is a face-up Field Spell Card. If the only Field Spell Card is face-down, the effect of "Maiden of the Aqua" is active. If there is a face-up Field Spell Card but it is negated by "Imperial Order", the effect of "Maiden of the Aqua" is not active.

If a Field Spell Card is already active, and "Maiden of the Aqua" is Summoned, the existing Field Spell Card continues to function and "Maiden of the Aqua"’s effect is not applied until there is no face-up Field Spell Card.

While "Maiden of the Aqua" is making the field "Umi", you can activate "Tornado Wall" but if "Maiden of the Aqua" is destroyed, "Tornado Wall" is also destroyed.

If "Maiden of the Aqua", "Umi", and "Tornado Wall" are all on your side of the field, and "Umi" is destroyed, "Tornado Wall" is not destroyed because "Maiden of the Aqua" treats the field as "Umi" as soon as "Umi" leaves play.

If you have "Maiden of the Aqua" (with her effect active) and "The Legendary Fisherman" or "Deepsea Warrior" on your side of the field, and "Dark Hole" is activated, "The Legendary Fisherman" and "Deepsea Warrior" will not be destroyed.

If you have "Maiden of the Aqua" and "Tornado Wall" on the field, and "Maiden of the Aqua" is attacked by "Dark Driceratops" and Battle Damage would be inflicted, "Tornado Wall" still prevents the damage during damage calculation, as "Maiden of the Aqua" will remain on the field until the end of the Damage Step.*

METAMORPHOSIS*

Metamorphosis does not properly Summon a Fusion Monster, so you cannot use "Monster Reborn" on it afterwards.

Tributing a monster is a cost.

You can Tribute a face-down monster.

You can Tribute a Monster Token (including a Sheep Token from "Scapegoat").

If there is no monster with the same level as the Tributed monster in your Fusion Deck, then you cannot activate this card.

"Metamorphosis" vs. "A Legendary Ocean": if you want to Special Summon a Level 6 Fusion Monster from your Fusion Deck, you have to Tribute a Level 7 WATER monster on the field because it is treated as a Level 6.*

MIRAGE OF NIGHTMARE*

If, after drawing during your opponent’s Standby Phase, your "Mirage of Nightmare" is destroyed before you have to discard, then you do not need to discard for its effect.

You may activate "Mystical Space Typhoon" during your Draw Phase to destroy "Mirage of Nightmare" before you have to discard during your Standby Phase. If your Draw Phase was skipped for some reason, you can still activate "Mystical Space Typhoon" to destroy "Mirage of Nightmare" before activating the effect of "Mirage of Nightmare" that will force you to discard. (You can activate any number of effects during your own Standby Phase in any order you wish, as long as required effects are dealt with by the time you leave the Standby Phase and enter your Main Phase 1.)

When the turn player controls "Mirage of Nightmare" and "Imperial Order":
If you draw for "Mirage of Nightmare" during your opponent’s Standby Phase, and then activate "Imperial Order" after that, during your Standby Phase you will have 2 mandatory effects: discarding for "Mirage of Nightmare" and paying 700 Life Points for "Imperial Order" or else destroying it. In this case, you choose which effect to resolve first, and you can choose to resolve "Mirage of Nightmare" first, even though its effect will be negated by "Imperial Order". So you activate its effect, and do not discard. Then you can choose not to pay 700 Life Points to keep "Imperial Order", and "Imperial Order" will be destroyed. Then you can enter Main Phase 1, and you did not have to discard for "Mirage of Nightmare" (because its effect was negated at the time you chose to resolve it).

When the turn player controls "Imperial Order" and the opponent controls "Mirage of Nightmare":
If the opponent controls "Mirage of Nightmare" going into the turn player’s Standby Phase, and the turn player already controls a face-up "Imperial Order", then there are 2 mandatory effects that must be resolved: the turn player must pay 700 Life Points or destroy "Imperial Order", and the opponent must draw cards for "Mirage of Nightmare". The turn player has priority to resolve an effect first. If the turn player passes, priority goes to the opponent. If the opponent also passes, then the turn player must resolve an effect, and must pay for "Imperial Order" or it is destroyed. If he does not pay, and "Imperial Order" is destroyed, then the opponent can draw for "Mirage of Nightmare".

The same procedure is used if both players control "Mirage of Nightmare". Generally, the turn player will first discard for "Mirage of Nightmare", then the opponent will draw for their "Mirage of Nightmare".

If you discard "Sinister Serpent" during your Standby Phase for the effect of "Mirage of Nightmare", you may add "Sinister Serpent" back to your hand during that same Standby Phase.

If you have multiple copies of "Mirage of Nightmare", you don’t draw for more than 1 because you have 4 cards in your hand from using the effect of only 1 of them; nor do you have to discard for the second copy because you didn’t draw any cards using its effect. If you draw so that you have 4 cards using 1 "Mirage of Nightmare", and some effect causes you to discard during that same Standby Phase, you may then activate the other "Mirage of Nightmare" to draw back up to 4; in this case you discard separately for each "Mirage of Nightmare" because you drew with both, and if 1 of them is destroyed you do not have to discard for its effect, only for the effect of the "Mirage of Nightmare" that was not destroyed.

If you have 4 or more cards in your hand during your opponent’s Standby Phase, do not draw, and do not discard during your next Standby Phase (the effect of "Mirage of Nightmare" is not applied).

If your Standby Phase is skipped because of "Solomon’s Lawbook", etc., do not discard for "Mirage of Nightmare".

Drawing for "Mirage of Nightmare" is considered 1 draw no matter how many cards are drawn, so you only gain 500 Life Points if you have "Solemn Wishes".

If you draw 3 cards for "Mirage of Nightmare", but only have 2 cards in your hand during your next Standby Phase, discard your entire hand (2 cards).*

MOISTURE CREATURE*

You can Summon "Moisture Creature" by Tributing 2 monsters, but the effect will not be activated.

You cannot Summon "Moisture Creature" by Tributing 3 monsters if there are no Spell or Trap Cards on your opponent’s side of the field.

If you activate the effect of "Moisture Creature" and your opponent chains "Book of Moon" to the effect, the effect still resolves and all Spell and Trap Cards on your opponent’s side of the field are destroyed.*

MUCUS YOLK

Zero damage is not damage, so "Mucus Yolk" must have its ATK increased somehow in order to inflict damage to the opponent and activate its effect.

"Mucus Yolk" can continue to activate its effect over and over again, as long as it keeps inflicting Battle Damage to the opponent.

If "Mucus Yolk" inflicts damage multiple times in the same turn, such as with "Twin Swords of Flashing Light â€" Tryce", it only increases by 1000 points during your next Standby Phase.*

MYSTICAL KNIGHT OF JACKAL*

In order to activate the effect of "Mystical Knight of Jackal", the monster that "Mystical Knight of Jackal" destroyed as a result of battle must be your opponent’s own monster, not one of your monsters that your opponent controls.

"Mystical Knight of Jackal" sends a monster to the Graveyard as a result of battle, and THEN returns it to the top of the deck, so "Sangan" or "Witch of the Black Forest", etc., will activate their effects..

If "Banisher of the Light" is in play, the monster is removed from play and "Mystical Knight of Jackal" does not activate its effect so the monster does not return to the top of the Deck.

If "Mystical Knight of Jackal" attacks a face-down "Man-Eater Bug", and "Man-Eater Bug" destroys "Mystical Knight of Jackal", then the effect of "Mystical Knight of Jackal" is not applied.

"Mystical Knight of Jackal" does activate its effect even if "Necrovalley" is in play.

When "Mystical Knight of Jackal" attacks "Mystic Tomato", during the End Step both effects activate simultaneously once "Mystic Tomato" is sent to the Graveyard, so they form a chain. The turn player’s effect is Step 1 of a chain, and the opponent’s is Step 2; so "Mystic Tomato" resolves first, and a monster is Special Summoned and the Deck shuffled. Then the turn player chooses whether to place "Mystic Tomato" on top of the owner’s Deck with the effect of "Mystical Knight of Jackal".

NARROW PASS*

"Narrow Pass" can only be activated when Player A has 2 or fewer monsters and Player B has 2 or fewer monsters. So if there are 3 monsters in play (2 controlled by A and 1 by B) you can activate "Narrow Pass". But if either player controls 3 or more monsters on his side of the field then you cannot activate this card.

Once "Narrow Pass" is activate, as long as it remains face-up on the field, Player A can Normal Summon or Set 2 up to 2 additional monsters, and Player B can Normal Summon or Set up to 2 additional monsters. It is helpful to place counters on "Narrow Pass" to keep track.

If "Narrow Pass" is activate, and a player Normal Summons his 2 permitted monsters afterwards, if 1 of those is destroyed then he cannot replace it with another Normal Summon. Each player gets 2 additional Normal Summons or Sets, no matter what happens to those monsters afterwards.

"Narrow Pass" does not restrict Special Summons or Flip Summons.*

NECROVALLEY*

"Necrovalley" negates any effect that designates a card or cards in the Graveyard as a target. So "Necrovalley" WILL negate the effect of: "Monster Reborn", "Premature Burial", "Call of the Haunted", "Question", "Backup Soldier", "Spear Cretin", "The Shallow Grave", "Magician of Faith", "Fiber Jar", "Penguin Knight", and "Agido".

"Necrovalley" negates costs and effects that require removing cards from the Graveyard. So "Necrovalley" WILL prevent a player from removing cards in the Graveyard from play to activate the effect of "Bazoo the Soul-Eater" or "Chaosrider Gustaph". "Necrovalley" WILL prevent a player from removing cards in the Graveyard from play to Special Summon "Dark Necrofear" or "Black Luster Soldier â€" Envoy of the Beginning". "Necrovalley" WILL negate card effects like "Big Burn", "Gravedigger Ghoul", "Disappear", and "Soul Release".

"Necrovalley" will NOT negate effects that are activated when a card is sent TO the Graveyard or that activate IN the Graveyard or that count cards in the Graveyard. So it will NOT negate the effects of "Sangan", "Witch of the Black Forest", "Black Pendant", "Giant Rat", "Mystic Tomato", "Kuriboh", "Graceful Charity", "Sinister Serpent", "Marie the Fallen One", "Buster Blader", "Shadow Ghoul", "Helpoemer", "Sword of Deep-Seated", "Vampire Lord", "Coffin Seller", and "Magical Thorn".

"Necrovalley" will NOT negate effects that do not designate a card or cards in the Graveyard as a target. So "Necrovalley" will NOT negate the effects of "Dark Necrofear" (when destroyed and sent to the Graveyard), "Revival Jam", "Winged Sage Falcos", "Twin-Headed Behemoth", "Mystical Knight of Jackal", and "Red-Moon Baby".

If "Necrovalley" is on the field, you can Special Summon "Gilasaurus" using its effect, but the effect that lets your opponent Special Summon is negated.

If the effect of "Necrovalley" is negated by "Imperial Order", then cards that require "Necrovalley" on the field, such as "Gravekeeper’s Assailant", etc., can still apply their effects because "Necrovalley" is still on the field.

If "Necrovalley" is active, neither player may activate "Book of Life".

If "Necrovalley" is active and you Special Summon the Spell Card "Gravekeeper’s Servant" with "Magical Hats", its ATK and DEF will be 500.*

NEEDLE CEILING*

If the number of monsters on the field is reduced below 4 after activation of "Needle Ceiling" (by chaining "Ring of Destruction", etc.), the effect of "Needle Ceiling" still resolves (see "Activation & Targeting Eligibility" on the Advanced FAQ).

Face-down monsters and Monster Tokens are included in determining the number of monsters on the field.*

NEEDLE WALL*

If you have multiple "Needle Walls", roll a die for each.

If you activate this card (flip it face-up) during your Standby Phase, you still roll during that same Standby Phase.*

NEWDORIA*

You can destroy a face-down monster with "Newdoria".*

NIGHTMARE WHEEL*

You can designate a face-down monster as a target for "Nightmare Wheel".

If you activate "Nightmare Wheel" during the Battle Step and designate a monster that is attacking, the attack stops.

"Nightmare Wheel" designates a target. You select the monster when "Nightmare Wheel" is activated.

"Nightmare Wheel" is destroyed when the designated monster is destroyed, returned to the hand, removed from play, send to the Graveyard, etc.

"Nightmare Wheel" is NOT destroyed if the monster is flipped face-down. "Nightmare Wheel" continues to target the monster, inflict damage, and prevent the monster from attacking or changing battle position.

The effect of "Nightmare Wheel" will be negated by "Royal Decree", so you can attack or change the battle position of the monster. Also, if "Royal Decree" is active, and the monster is removed from the field, "Nightmare Wheel" remains on the field meaninglessly because its text that would destroy it is negated. If "Royal Decree" is later destroyed, the effects of "Nightmare Wheel" are not applied (such as the 500 damage) if there is no monster being targeted by "Nightmare Wheel".

The effect of "Nightmare Wheel" is still applied if the designated monster changes sides.

If the monster designated by "Nightmare Wheel" becomes equipped to "Relinquished", then "Nightmare Wheel" is destroyed.*

NON AGGRESSION AREA*

If your opponent Flip Summons "Cyber Jar" while "Non-Aggression Area" is active, because he cannot Special Summon, the cards he would normally Summon that were picked up are destroyed. All the cards picked up with "Cyber Jar" that would not normally be Special Summoned (such as high-level monsters, Spell and Trap Cards, and monsters that are Special Summon-only) remain in the hand and are not destroyed.

If you activate "Non-Aggression Area", your opponent can still Special Summon THIS turn with "Call of the Haunted", etc.

PHARAOH'S TREASURE

You cannot select the "Pharaoh’s Treasure" you just drew and sent to the Graveyard as the card to place in your hand.

You can select a face-up "Pharaoh’s Treasure" in your deck as 1 of the 5 cards for "Painful Choice", but because "Painful Choice" is not a draw, the effect of "Pharaoh’s Treasure" will not be activated.

If you take "Pharaoh’s Treasure" from your opponent’s hand with "Exchange" and activate it, the card goes in your Deck, not the original owner’s Deck. When you draw your opponent’s "Pharaoh’s Treasure" from your Deck after that, the controller gets the effect of "Pharaoh’s Treasure" and retrieves a card from his Graveyard, but "Pharaoh’s Treasure" goes to the owner’s Graveyard.

If "Convulsion of Nature" is active, place "Pharaoh’s Treasure" face-down so that it is the opposite direction of the rest of the cards.

If a face-up "Pharaoh’s Treasure" is in your deck and "Fiber Jar" is activated, shuffle the Deck with "Pharaoh’s Treasure" in it; if you draw the "Pharaoh’s Treasure" in your new 5-card hand, the effect is activated but because there are no cards in the Graveyard to retrieve, its effect disappears.

If you pick up a face-up "Pharaoh’s Treasure" because of "Cyber Jar", this is not drawing so the effect is not activated; you may Set the "Pharaoh’s Treasure" you picked up and activate it again (placing it back into your Deck, etc.).

You cannot activate "Seven Tools of the Bandit" or "Solemn Judgment" when "Pharaoh’s Treasure" is drawn.

You can select a face-up "Pharaoh’s Treasure" from your Deck for "Different Dimension Capsule"; the "Pharaoh’s Treasure" is removed from play and kept face-down until the time elapses, at which point it is added to your hand, but it was not drawn so its effect does not activate.

You can select a face-up "Pharaoh’s Treasure" from your deck with "Cat of Ill Omen"; if "Necrovalley" is not on the field, the "Pharaoh’s Treasure" is placed face-up on top of your Deck and will activate its effect when drawn.

If you have no vacant Spell and Trap Zone spaces when you draw "Pharaoh’s Treasure", you still get the effect of "Pharaoh’s Treasure" because you don’t have to put it on the field.

After "Pharaoh’s Treasure" is placed face-up in the Deck, "Jinzo" will not negate its effect when drawn.

If "Drop Off" is used when a face-up "Pharaoh’s Treasure" is drawn, "Pharaoh’s Treasure" is discarded and its effect disappears.

If you draw a face-up "Pharaoh’s Treasure" with "Graceful Charity", you miss the timing for the effect of "Pharaoh’s Treasure" and the effect disappears. "Pharaoh’s Treasure" is simply added to your hand. In order to apply the effect of "Pharaoh’s Treasure", the very last action must have been to draw. You CAN apply Pharaoh’s Treasure’s effect if it is drawn while face-up due to "Pot of Greed", "Fiber Jar", etc.

If "Pharaoh's Treasure" is drawn from your Deck (face-up) while "Banisher of the Light" is in play, "Pharaoh's Treasure" is removed from play and its effect does not activate.

You select the card in your Graveyard that you wish to add to your hand when "Pharaoh's Treasure" is drawn and activates it effect, so your opponent can chain AFTER you have announced which card you wish to retrieve.*

PYRAMID ENERGY

You can activate "Pyramid Energy" during the Damage Step.

The effect of "Pyramid Energy" is not applied to monsters summoned after "Pyramid Energy"’s resolution.

PYRAMID TURTLE

You may Special Summon a high-level monster with "Pyramid Turtle"'s effect (like "Vampire Lord" or "Ryu Kokki"), but not a Special-Summon only monster (like "Spirit of the Pharaoh").

PYRO CLOCK OF DESTINY

You can only use "Pyro Clock of Destiny" to advance the turn count by 1 for "Swords of Revealing Light", "Lightforce Sword", or "Final Countdown".

QUESTION* *

Remember that you cannot shuffle your Graveyard or change the order of cards in your Graveyard at any time.

If a monster is named with "Question" that could not be Special Summoned, "Question"’s effect disappears and the monster is neither Special Summoned nor removed from play. So the effect of "Question" disappears if the bottom monster is incorrectly named and is "Helpoemer", "Dark Ruler Ha Des", etc.

If you would Special Summon "Tyrant Dragon" from the Graveyard using "Question", you must Tribute 1 Dragon and if you cannot you cannot Special Summon "Tyrant Dragon" and the effect of "Question" disappears.*

REVERSAL QUIZ*

Sending all cards in the hand and on the field to the Graveyard is a cost. If there are no cards in your hand or on the field you cannot activate this card. You must have a card either in your hand or on the field to activate this card.

ROPE OF LIFE*

Discarding your hand is a cost and the cost must be at least 1 card. So if you have zero cards in your hand, you cannot activate "Rope of Life".

If your monster is controlled by your opponent and sent to your Graveyard, you can activate "Rope of Life". You cannot activate "Rope of Life" when your opponent’s monster you control is sent to his/her Graveyard.

The increase in ATK is permanent as long as the monster remains on the field.

You can use "Rope of Life" to Special Summon "Jinzo" and "Jinzo"'s ATK will increase by 800 points.*

REASONING*

Pick up cards until you pick up a monster that can be Normal Summoned.

You can Special Summon a high-level monster like "Dark Magician" with "Reasoning", but not Special Summon-only monsters like "Gate Guardian", Ritual Monsters, etc.

If you pick up a Spirit Monster, then all picked up cards are sent to the Graveyard.

If no monster is picked up, shuffle your Deck and put it back in the Deck Zone; the effect of "Reasoning" disappears.

You cannot activate "Reasoning" if you already activated "Scapegoat" this turn.*

RECKLESS GREED*

If "Reckless Greed" is activated, causing you to skip your next 2 Draw phases, and you also must skip your Draw Phase due to another effect such as "Offerings to the Doomed", the skipped Phases do not accumulate. So if you activate "Reckless Greed" and "Offerings to the Doomed", you only skip 2 Draw Phases.

Skipping a Draw Phase is an effect, not a cost, so if "Reckless Greed" is negated you do not skip your Draw Phases.*

RING OF DESTRUCTION*

You cannot activate "Ring of Destruction" during the Damage Step.

"Ring of Destruction" inflicts damage based on the current (total) ATK value, NOT the original ATK.

This card designates a monster as a target.

If you chain "Ring of Destruction" to "Magic Cylinder", "Magic Cylinder"’s effect disappears because the monster is no longer there (so "Magic Cylinder" inflicts no damage).

If a player Tributes "Witch of the Black Forest" for "Summoned Skull", you can chain "Ring of Destruction" to the effect of "Witch of the Black Forest", in order to destroy "Summoned Skull". If this reduces the player’s Life Points to zero, then they cannot use "Witch of the Black Forest"’s effect (to retrieve a 5th Exodia piece, for example).*

ROYAL KEEPER*

The effect of "Royal Keeper" is not a Flip Effect.

When a face-down "Royal Keeper" is attacked and flipped face-up, its +300 ATK effect is applied AFTER damage calculation.

When your opponent activates "Bottomless Trap Hole" against "Royal Keeper", the +300 ATK effect of "Royal Keeper" resolves after "Bottomless Trap Hole".*

ROYAL TRIBUTE*

Both players must show their hands to the opponent when "Royal Tribute" resolves.

If you activate "Royal Tribute" and your opponent chains "Mystical Space Typhoon" to destroy "Necrovalley", the effect of "Royal Tribute" still resolves.* * *

SASUKE SAMURAI*

If "Sasuke Samurai" attacks a face-down monster, apply its effect after entering the Damage Step, but before flipping up the face-down monster. The monster is not flipped. Flip Effects are not activated. Monsters like "Kisetai" and "Giant Axe Mummy" do not activate their effects.

If "Sasuke Samurai" attacks a face-down monster, there is no damage calculation. "Sasuke Samurai" destroys the monster before damage calculation is reached.

If "Sasuke Samurai" destroys a face-down monster using its effect, the face-down monster is NOT "destroyed as a result of battle", it is destroyed by "Sasuke Samurai"’s effect. So "Mystic Tomato", "Helpoemer", etc. will not activate their effects. However, monsters like "Sangan" will still activate their effects.

If "Sasuke Samurai" attacks a face-down monster, and "Ceasefire" is activated during the Battle Step to flip it face-up, "Sasuke Samurai" does not destroy it with its effect and damage calculation is applied normally. The monster must be face-down at the beginning of the Damage Step in order for "Sasuke Samurai" to activate its effect.*

SECRET PASS TO THE TREASURES*

There is no way to have a monster with an ATK above 1000 attack directly using the effect of "Secret Pass to the Treasures". When you target a monster with "Secret Pass to the Treasures", and the monster’s ATK is increased above 1000 afterwards, the monster cannot attack your opponent’s Life Points directly.

If the monster attacks your opponent’s Life Points directly, you cannot use an effect such as "Rush Recklessly" to increase its ATK above 1000 during the attack. If a monster attacks directly using the effect of "Secret Pass to the Treasures", "automatic" increases will not apply ("Super Robolady", etc.). If you use "Secret Pass to the Treasures" on "Injection Fairy Lily", and attack directly, you cannot activate the effect of "Injection Fairy Lily".

You cannot activate "Secret Pass to the Treasures" during Main Phase 2 or on the very first turn.

This card designates a monster as a target.

SPIRIT REAPER*

While in Defense Position, "Spirit Reaper" will stop all Battle Damage to your Life Points from most monsters, but monsters like "Spear Dragon" and those equipped with "Fairy Meteor Crush" can still inflict Battle Damage to your Life Points with their effects.

If attacked while face-down, "Spirit Reaper" flips face-up and its effect preventing it from being destroyed will be active during damage calculation, so "Spirit Reaper" will not be destroyed by the attack.

If "Spirit Reaper" is attacked by "Dark Ruler Ha Des", "Spirit Reaper" isn’t destroyed during damage calculation, so the effect of "Dark Ruler Ha Des" does not activate.

When "Spirit Reaper" is designated as the target of an effect, "Spirit Reaper" is destroyed by its own effect AFTER resolving the effect that designated it. For example, if "Spirit Reaper" attacks and "Magic Cylinder" is activated, designating "Spirit Reaper", first "Magic Cylinder" will resolve, negate the attack, and inflict 300 damage to the controller of "Spirit Reaper". Then, after that, "Spirit Reaper" is destroyed by its effect.

"Spirit Reaper" is destroyed by its own effect after a card that designates it as a target resolves. If a Spell Card designates it, and the activation of that Spell Card is negated (such as with "Magic Jammer"), then "Spirit Reaper" is not destroyed. However, if the effect of the Spell Card was negated, such as if "Imperial Order" is active, then "Spirit Reaper" is destroyed because the Spell Card resolves (even though its effect is negated). Even if "Imperial Order" is already active on the field, you can activate a card such as "Tribute to the Doomed" designating "Spirit Reaper", and "Spirit Reaper" will be destroyed by its own effect.

"Spirit Reaper" is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon "Spirit Reaper" with Monster Reborn, or flip it face-down with "Book of Moon", or flip it face-up with "Book of Taiyou", it is not destroyed. If a face-down "Spirit Reaper" is targeted with "Change of Heart", then Flip Summoned, it is not destroyed because it was face-down when "Change of Heart" was activated. If "Spirit Reaper" is designated by the effect of "Relinquished", "Spirit Reaper" is an Equip Spell Card after the effect of "Relinquished" resolves, so it is not destroyed. If "Spirit Reaper" is removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", then it is removed from play so it is not destroyed. If "Spirit Reaper" is shuffled into the Deck with "Monster Recovery", it’s not destroyed. If "Spirit Reaper" is returned to the hand with "Penguin Soldier", it’s not destroyed.

If "Spirit Reaper" is destroyed by its effect during the Damage Step, such as if "Rush Recklessly" was activated to increase its ATK, destroy "Spirit Reaper" with its effect AFTER damage calculation.

"Spirit Reaper" is destroyed if equipped, including with "Heart of Clear Water".

Examples of cards that will not destroy "Spirit Reaper" because they do not designate a target: "Creature Swap", "Adhesion Trap Hole", "Spear Dragon".

Vs. "Soul Exchange": Since "Soul Exchange" designates a target, "Spirit Reaper" is destroyed by its own effect before you can Tribute it.

"Spirit Reaper" has a special effect for when it isn’t destroyed (as a result of battle), and a special effect for an extra reason to destroy it (when designated by an effect). But it can still be destroyed by all other normal effects that would destroy a monster: "Cyber Jar", "Raigeki", etc.

If "Spirit Reaper" is Special Summoned with "Premature Burial" or "Call of the Haunted", "Spirit Reaper" is destroyed after it is Special Summoned because it is designated by an effect.

"Spirit Reaper" only forces your opponent to discard when "Spirit Reaper" attacks directly (such as when your opponent has no monsters on the field), AND when it inflicts at least 1 point of damage to the opponent’s Life Points. So if your opponent uses "Kuriboh", "Waboku", or "Tornado Wall" to prevent the damage, "Spirit Reaper" does not force the opponent to discard.

"Dreamsprite" designates 1 of your own monsters. If "Spirit Reaper" is designated, it is destroyed after damage calculation.

"Patrician of Darkness" does not designate a target, so "Spirit Reaper" is not destroyed if you use "Patrician of Darkness" to force your opponent to attack it.

If "Spirit Reaper" is designated by "Riryoku", it is destroyed, but the increase to the other monster’s ATK lasts until the end of the turn as normal.

If a Spellcaster affected by "Diffusion Wave-Motion" attacks "Spirit Reaper", it’s just a normal attack. "Spirit Reaper" is not being designated by "Diffusion Wave-Motion".

"Spirit Reaper" can be destroyed as a result of battle while "Skill Drain" is active.*

STATUE OF THE WICKED*

This card is only activated if sent from the field to the Graveyard. There is no way to activate this card while it is Set on the field.

The effect of "Statue of the Wicked" is activated in the Graveyard, so its effect is activated even if "Jinzo" is on the field, because "Jinzo" only applies to Trap Cards and Trap Card effects on the field. Also, cards like "Seven Tools of the Bandit" cannot be used against "Statue of the Wicked".

"Statue of the Wicked" activates its effect even if it is destroyed on the same turn it was Set.

If "Banisher of the Light" is in play, then "Statue of the Wicked" does not activate its effect when destroyed, because it is not sent to the Graveyard.

"Statue of the Wicked" activates its effect even if you destroy your own "Statue of the Wicked".

You can Tribute a "Wicked Token".*

TIMEATER*

If your Main Phase 1 is skipped because of "Timeater", you can enter your Battle Phase (even if you have no monsters on the field) and proceed from there to Main Phase 2. If you cannot enter your Battle Phase (due to another card effect such as "Great Long Nose" or "Frozen Soul"), then you must go immediately from Standby Phase to End Phase.

If your "Timeater" and your opponent’s monster destroy each other as a result of battle, the effect of "Timeater" is still activated.

TIMIDITY*

While the effect of "Timidity" is active, all effects of a card which would destroy a Set Spell or Trap Card are negated.

While the effect of "Timidity" is active, you cannot destroy a face-down Monster Card equipped to "Relinquished".

While the effect of "Timidity" is active, and your opponent activates "Heavy Storm", face-down Spell and Trap Cards are not destroyed but face-up cards will be.*

TRAP DUSTSHOOT*

You can select your own card that was taken by your opponent with "Exchange". The card returns to the owner's deck (yours, in this case).*

TUTAN MASK*

You cannot activate "Tutan Mask" to negate a Spell or Trap Card that designates a Zombie-Type monster in the Graveyard or Deck (such as "Monster Reborn").

You cannot use "Tutan Mask" to negate a Spell or Trap Card that designates a face-down Zombie-Type monster.*
 
04 Nov 2004

ADHESION TRAP HOLE

OLD: "Adhesion Trap Hole" works against "a monster or monsters", so "Adhesion Trap Hole" does NOT target.

NEW: "Adhesion Trap Hole" works against "a monster or monsters", so "Adhesion Trap Hole" does NOT specifically designate a target.


AGIDO

NEW: "Agido"'s effect does not target.

OLD: "Agido"'s effect does not specifically designate a target.


AMAZONESS SPELLCASTER

NEW: "Amazoness Spellcaster" targets (it targets 2 monsters), so when you activate "Amazoness Spellcaster" you select 1 face-up Amazoness on your side of the field and 1 face-up monster on your opponent's side of the field.

OLD: "Amazoness Spellcaster" designates a target (it designates 2 monsters as targets), so when you activate "Amazoness Spellcaster" you select 1 face-up Amazoness on your side of the field and 1 face-up monster on your opponent's side of the field.


ARCHFIENDS

NEW: You roll a die for Archfiends when your opponent resolves an effect that targets the Archfiend, not when it is activated. If the activation or effect of a card that targets your Archfiend is negated by some other card, then you do not roll a die for the Archfiend.

OLD: You roll a die for Archfiends when your opponent resolves an effect that designates the Archfiend, not when it is activated. If the activation or effect of a card that designates your Archfiend is negated by some other card, then you do not roll a die for the Archfiend.

NEW: If your Archfiend is targeted by "Barrel Dragon", roll a die for the Archfiend before flipping coins for "Barrel Dragon".

OLD: If your Archfiend is designated by "Barrel Dragon", roll a die for the Archfiend before flipping coins for "Barrel Dragon".


ARMED DRAGON LV5

NEW: You select the monster you want to destroy when you activate the effect of "Armed Dragon LV5". This effect targets.

OLD: You select the monster you want to destroy when you activate the effect of "Armed Dragon LV5". This effect designates a target.


ASWAN APPARITION

OLD: "Aswan Apparition"'s effect does designate a monster in the Graveyard as a target, so the effect will be negated if "The End of Anubis" is face-up on the field.

NEW: "Aswan Apparition"'s effect does target a monster in the Graveyard, so the effect will be negated if "The End of Anubis" is face-up on the field.


BATTLE-SCARRED

NEW: If the Archfiend targeted by "Battle-Scarred" is flipped face-down, then the effect of "Battle-Scarred" disappears and "Battle-Scarred" remains on the field meaninglessly.

OLD: If the Archfiend designated by "Battle-Scarred" is flipped face-down, then the effect of "Battle-Scarred" disappears and "Battle-Scarred" remains on the field meaninglessly.

NEW: When your opponent takes control of your Archfiend targeted by "Battle-Scarred", then your opponent must pay the cost for the Archfiend, and then pay the cost again because of "Battle-Scarred".

OLD: When your opponent takes control of your Archfiend designated by "Battle-Scarred", then your opponent must pay the cost for the Archfiend, and then pay the cost again because of "Battle-Scarred".


BECKONING LIGHT

NEW: "Beckoning Light" doesn't target.

OLD: "Beckoning Light" doesn't designate a target.


BIG BURN

NEW: You can't activate "Big Burn" when "Sinister Serpent" activates in the Graveyard, because "Sinister Serpent" doesn't target.

OLD: You can't activate "Big Burn" when "Sinister Serpent" activates in the Graveyard, because "Sinister Serpent" doesn't designate a target.


BIG SHIELD GARDNA

NEW: A face-down "Big Shield Gardna" can only negate a Spell Card that targets 1 face-down monster, so it cannot negate "Riryoku", "Creature Swap" or "Dark Hole", but could negate "Nobleman of Crossout" or "Tribute to the Doomed".

OLD: A face-down "Big Shield Gardna" can only negate a Spell Card that designates 1 face-down monster as a target, so it cannot negate "Riryoku", "Creature Swap" or "Dark Hole", but could negate "Nobleman of Crossout" or "Tribute to the Doomed".


BLOWBACK DRAGON

NEW: "Blowback Dragon"'s effect does target. The target is the selected card.

OLD: "Blowback Dragon"'s effect does designate a target. The target is the selected card.


BOTTOMLESS SHIFTING SAND

OLD: If "Bottomless Shifting Sand" is active and "Tyrant Dragon" is the monster with the highest ATK, "Tyrant Dragon" is destroyed because "Bottomless Shifting Sand" does not designate a monster as a target.

NEW: If "Bottomless Shifting Sand" is active and "Tyrant Dragon" is the monster with the highest ATK, "Tyrant Dragon" is destroyed because "Bottomless Shifting Sand" does not target a monster.


CASTLE WALLS

NEW: You choose the monster to receive the DEF increase when you activate this card. This card targets.

OLD: You choose the monster to receive the DEF increase when you activate this card. This card designates a target.


CHAOS COMMAND MAGICIAN

NEW: When "Chaos Command Magician" is targeted by a card that doesn't select only 1 target, the effect of "Chaos Command Magician" is NOT applied and the effect resolves as normal.

OLD: When "Chaos Command Magician" is designated by a card that doesn't specifically designate 1 target, the effect of "Chaos Command Magician" is NOT applied and the effect resolves as normal.

NEW: When "Penguin Soldier" targets 2 monsters, including "Chaos Command Magician", this is an effect targets, but not one that select "1 target". So "Chaos Command Magician" will not negate the effect of "Penguin Soldier". However, if "Penguin Soldier" only targets "Chaos Command Magician", then it is an effect that selects "1 target" so "Chaos Command Magician" WILL negate the effect of "Penguin Soldier".

OLD: When "Penguin Soldier" targets 2 monsters, including "Chaos Command Magician", this is an effect that specifically designates a target, but not one that specifically designates "1 target". So "Chaos Command Magician" will not negate the effect of "Penguin Soldier". However, if "Penguin Soldier" only targets "Chaos Command Magician", then it is an effect that specifically designates "1 target" so "Chaos Command Magician" WILL negate the effect of "Penguin Soldier".

NEW: Vs. "Dark Cat With White Tail", that effect selects 3 targets so "Chaos Command Magician" will not negate "Dark Cat With White Tail"'s effect.

OLD: Vs. "Dark Cat With White Tail", that effect specifically designates 3 targets so "Chaos Command Magician" will not negate "Dark Cat With White Tail"'s effect.

NEW: If "Chaos Command Magician" is targeted by "Dark Necrofear", that effect selects 1 target so the effect of "Dark Necrofear" is negated and it is not equipped to "Chaos Command Magician".

OLD: If "Chaos Command Magician" is targeted by "Dark Necrofear", that effect specifically designates 1 target so the effect of "Dark Necrofear" is negated and it is not equipped to "Chaos Command Magician".

OLD: When "Chaos Command Magician" battles "D. D. Warrior Lady", her effect is NOT negated because it does not specifically designate a target.

NEW: When "Chaos Command Magician" battles "D. D. Warrior Lady", her effect is NOT negated because it does not target.


CHAOSRIDER GUSTAPH

OLD: "Chaosrider Gustaph"'s effect does not designate a target.

NEW: "Chaosrider Gustaph"'s effect does not target.


CHECKMATE

OLD: "Checkmate" specifically designates 1 "Terrorking Archfiend" on your side of the field as a target when it is activated.

NEW: "Checkmate" targets 1 "Terrorking Archfiend" on your side of the field as a target when it is activated.


COMBINATION ATTACK

NEW: This card targets.

OLD: This card designates a target.


COMPULSORY EVACUATION DEVICE

OLD: "Compulsory Evacuation Device" designates 1 monster as a target.

NEW: "Compulsory Evacuation Device" targets 1 monster.


DARK CAT WITH WHITE TAIL

NEW: "Dark Cat With White Tail"'s effect targets, so the targets are chosen at activation of its effect.

OLD: "Dark Cat With White Tail"'s effect specifically designates a target, so the targets are chosen at activation of its effect.


DARK CORE

NEW: This card targets. The target of "Dark Core" is selected at activation of "Dark Core".

OLD: This card designates a target. The target of "Dark Core" is selected at activation of "Dark Core".


DARK FACTORY OF MASS PRODUCTION

NEW: This card targets 2 monsters.

OLD: This card designates 2 monsters as targets.


DARK MAGICIAN OF CHAOS

NEW: "Dark Magician of Chaos"' effect targets 1 Spell Card in the Graveyard, so it will be negated by "Necrovalley" or "The End of Anubis".

OLD: "Dark Magician of Chaos"' effect designates 1 Spell Card in the Graveyard, so it will be negated by "Necrovalley" or "The End of Anubis".


DARKBISHOP ARCHFIEND

OLD: When you have another Archfiend that can roll a die and "Darkbishop Archfiend", and the other Archfiend is designated as a target, you get to roll both dice, and you can choose which one to roll first.

NEW: When you have another Archfiend that can roll a die and "Darkbishop Archfiend", and the other Archfiend is targeted, you get to roll both dice, and you can choose which one to roll first.


DEDICATION THROUGH LIGHT AND DARKNESS

NEW: "Dedication through Light and Darkness" does not target.

OLD: "Dedication through Light and Darkness" does not designate a target.


DES COUNTERBLOW

NEW: "Des Counterblow"'s effect does NOT target.

OLD: "Des Counterblow"'s effect does NOT designate a target.


DES FERAL IMP

OLD: "Des Feral Imp"'s effect designates a target in the Graveyard.

NEW: "Des Feral Imp"'s effect targets a card in the Graveyard.


DESTRUCTION RING

OLD: If the monster designated by "Destruction Ring" is destroyed in a chain before "Destruction Ring" resolves, then the monster was not destroyed by "Destruction Ring'"s effect and no damage is inflicted.

NEW: If the monster targeted by "Destruction Ring" is destroyed in a chain before "Destruction Ring" resolves, then the monster was not destroyed by "Destruction Ring'"s effect and no damage is inflicted.


DIMENSION FUSION

NEW: "Dimension Fusion" does not target.

OLD: "Dimension Fusion" does not specifically designate a target.


DORA OF FATE

NEW: "Dora of Fate" targets: the face-up monster on your opponent's side of the field.

OLD: "Dora of Fate" designates a target: the face-up monster on your opponent's side of the field.


DRAMATIC RESCUE

NEW: You can activate "Dramatic Rescue" when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, "Tribute to the Doomed", "Trap Hole", "Man-Eater Bug", "Relinquished", "Dark Cat with White Tail", "Amazoness Spellcaster", "Penguin Soldier" (even if it targets 2 monsters), "Change of Heart", "Ring of Destruction", "XYZ Dragon Cannon", etc. But not when cards like "Raigeki", "Dark Hole", "Mirror Force", "Fissure", "Creature Swap", "Guardian Sphinx", "Bottomless Trap Hole", "Adhesive Trap Hole", etc. are used.

OLD: You can activate "Dramatic Rescue" when an Amazoness on your side of the field is specifically targeted, such as with any Equip Spell Card, "Tribute to the Doomed", "Trap Hole", "Man-Eater Bug", "Relinquished", "Dark Cat with White Tail", "Amazoness Spellcaster", "Penguin Soldier" (even if it targets 2 monsters), "Change of Heart", "Ring of Destruction", "XYZ Dragon Cannon", etc. But not when cards like "Raigeki", "Dark Hole", "Mirror Force", "Fissure", "Creature Swap", "Guardian Sphinx", "Bottomless Trap Hole", "Adhesive Trap Hole", etc. are used.


EMISSARY OF THE AFTERLIFE

OLD: You select monsters when the effect resolves. The effect of "Emissary of the Afterlife" does not designate a target(s).

NEW: You select monsters when the effect resolves. The effect of "Emissary of the Afterlife" does not target.


FUSHIOH RICHIE

NEW: "Fushioh Richie" cannot negate cards like "Bottomless Trap Hole", or "Kisetai", because they do not target.

OLD: "Fushioh Richie" cannot negate cards like "Bottomless Trap Hole", or "Kisetai", because they do not designate a target.


GORA TURTLE OF ILLUSION

OLD: When your opponent activates a Spell Card that designates a face-down "Gora Turtle of Illusion" as a target, and "Ceasefire" is activated as a chain, "Gora Turtle of Illusion" is flipped face-up and the Spell Card's effect is negated.

NEW: When your opponent activates a Spell Card that targets a face-down "Gora Turtle of Illusion" as a target, and "Ceasefire" is activated as a chain, "Gora Turtle of Illusion" is flipped face-up and the Spell Card's effect is negated.


GRAVEKEEPER'S ASSAILANT

NEW: The effect of "Gravekeeper's Assailant" targets 1 monster.

OLD: The effect of "Gravekeeper's Assailant" designates 1 monster as a target.


GUARDIAN KAY'EST

NEW: As long as "Guardian Kay'est" cannot be selected as the target of an attack, it cannot be targeted by the effect of "Staunch Defender", either.

OLD: As long as "Guardian Kay'est" cannot be selected as the target of an attack, it cannot be designated as the target of "Staunch Defender", either.

NEW: If "Guardian Kay'est" and another monster are targeted for "Different Dimension Gate", only the other monster is removed from play and returns when "Different Dimension Gate" is destroyed.

OLD: If "Guardian Kay'est" and another monster are designated for "Different Dimension Gate", only the other monster is removed from play and returns when "Different Dimension Gate" is destroyed.


GUARDIANS

NEW: If you activate "Monster Reborn" and target "Guardian Elma" while you have "Butterfly Dagger - Elma" on the field, and your opponent chains "Mystical Space Typhoon" to destroy "Butterfly Dagger - Elma", so that it is no longer on the field when "Monster Reborn" resolves, you cannot Special Summon "Guardian Elma" and "Monster Reborn"'s effect disappears.

OLD: If you activate "Monster Reborn" and designate "Guardian Elma" while you have "Butterfly Dagger - Elma" on the field, and your opponent chains "Mystical Space Typhoon" to destroy "Butterfly Dagger - Elma", so that it is no longer on the field when "Monster Reborn" resolves, you cannot Special Summon "Guardian Elma" and "Monster Reborn"'s effect disappears.


HAMMER SHOT

OLD: "Hammer Shot" does not designate a target. You determine which monster is destroyed when "Hammer Shot" resolves.

NEW: "Hammer Shot" does not target. You determine which monster is destroyed when "Hammer Shot" resolves.


HORUS THE BLACK FLAME DRAGON LV6

NEW: If "Horus the Black Flame Dragon LV 6" is the only monster on the field, you can activate a Spell Card that targets, but its effect will be negated because "Horus the Black Flame Dragon LV 6" would be the only valid target and it is unaffected by Spell Cards.

OLD: If "Horus the Black Flame Dragon LV 6" is the only monster on the field, you can activate a Spell Card that designates a target, but its effect will be negated because "Horus the Black Flame Dragon LV 6" would be the only valid target and it is unaffected by Spell Cards.


JADE INSECT WHISTLE

NEW: The monster selected for "Jade Insect Whistle" is chosen when the effect resolves, not when it is activated, so "Jade Insect Whistle" doesn't target.

OLD: The monster selected for "Jade Insect Whistle" is chosen when the effect resolves, not when it is activated, so "Jade Insect Whistle" doesn't designate a target.


JUDGMENT OF ANUBIS

NEW: When you activate "Judgment of Anubis", you destroy your opponent's monster after the activation and the effect of the Spell Care are negated. This means that the monster-destroying effect of "Judgment of Anubis" does not target.

OLD: When you activate "Judgment of Anubis", you destroy your opponent's monster after the activation and the effect of the Spell Care are negated. This means that the monster-destroying effect of "Judgment of Anubis" does not designate a monster as a target.


KURIBOH

NEW: "Kuriboh" does not target the attacking monster.

OLD: "Kuriboh" does not designate the attacking monster as a target.


LIGHT OF JUDGMENT

NEW: "Light of Judgment" does NOT target. You select the card when "Light of Judgment"'s effect resolves.

OLD: "Light of Judgment" does NOT designate a target. You select the card when "Light of Judgment"'s effect resolves.


MAGICAL SCIENTIST

NEW: "Magical Scientist"'s effect does not target.

OLD: "Magical Scientist"'s effect does not designate a target.


METALSILVER ARMOR

NEW: Your opponent cannot activate "Monster Reborn" and other cards that target while you have a monster equipped with "Metalsilver Armor". Your opponent can activate "Raigeki", "Mirror Force", and other cards that do not target.

OLD: Your opponent cannot activate "Monster Reborn" and other cards that designate a target while you have a monster equipped with "Metalsilver Armor". Your opponent can activate "Raigeki", "Mirror Force", and other cards that do not designate a target.

NEW; If you have "Metalsilver Armor" active, your opponent cannot target his/her monsters either (with Equip Spell Cards, etc.), including with "Premature Burial".

OLD: If you have "Metalsilver Armor" active, your opponent cannot specifically target his monsters either (with Equip Spell Cards, etc.), including with "Premature Burial".

NEW: If you attack with "Dark Magician", and you control another monster equipped with "Metalsilver Armor", your opponent cannot activate "Magic Cylinder" because "Magic Cylinder" targets and only the monster equipped with "Metalsilver Armor" can be targeted (and it is not attacking).

OLD: If you attack with "Dark Magician", and you control another monster equipped with "Metalsilver Armor", your opponent cannot activate "Magic Cylinder" because "Magic Cylinder" designates a target and only the monster equipped with "Metalsilver Armor" can be targeted (and it is not attacking).

NEW: If you have 2 monsters equipped with "Metalsilver Armor", your opponent cannot activate any effects that target 1 monster.

OLD: If you have 2 monsters equipped with "Metalsilver Armor", your opponent cannot activate any effects that specifically designate 1 monster as a target.

NEW: When you have a monster equipped with "Metalsilver Armor", your opponent CAN activate the effect of "Nimble Momonga" or "Giant Germ" because their effects do not target 1 card.

OLD: When you have a monster equipped with "Metalsilver Armor", your opponent CAN activate the effect of "Nimble Momonga" or "Giant Germ" because their effects do not specifically designate 1 target.


MOBIUS THE FROST MONARCH

NEW: This effect targets.

OLD: This effect designates a target(s).

OLD: If 1 of the 2 Spell or Trap Cards designated by the effect of "Mobius the Frost Monarch" is destroyed by some card effect before his effect resolves, the remaining 1 card is still destroyed by his effect.

NEW: If 1 of the 2 Spell or Trap Cards targeted by the effect of "Mobius the Frost Monarch" is destroyed by some card effect before his effect resolves, the remaining 1 card is still destroyed by his effect.


NECROVALLEY

NEW: "Necrovalley" negates any effect that targets a card or cards in the Graveyard. So "Necrovalley" WILL negate the effect of: "Monster Reborn", "Premature Burial", "Call of the Haunted", "Question", "Backup Soldier", "Spear Cretin", "The Shallow Grave", "Magician of Faith", "Fiber Jar", "Penguin Knight", and "Agido".

OLD: "Necrovalley" negates any effect that designates a card or cards in the Graveyard as a target. So "Necrovalley" WILL negate the effect of: "Monster Reborn", "Premature Burial", "Call of the Haunted", "Question", "Backup Soldier", "Spear Cretin", "The Shallow Grave", "Magician of Faith", "Fiber Jar", "Penguin Knight", and "Agido".

NEW: "Necrovalley" will NOT negate effects that do not target a card or cards in the Graveyard. So "Necrovalley" will NOT negate the effects of "Dark Necrofear" (when destroyed and sent to the Graveyard), "Revival Jam", "Winged Sage Falcos", "Twin-Headed Behemoth", "Mystical Knight of Jackal", and "Red-Moon Baby".

OLD: "Necrovalley" will NOT negate effects that do not designate a card or cards in the Graveyard as a target. So "Necrovalley" will NOT negate the effects of "Dark Necrofear" (when destroyed and sent to the Graveyard), "Revival Jam", "Winged Sage Falcos", "Twin-Headed Behemoth", "Mystical Knight of Jackal", and "Red-Moon Baby".


NIGHT ASSAILANT

NEW: Both of "Night Assailant"'s effects target.

OLD: Both of "Night Assailant"'s effects designate a target.


NIGHTMARE WHEEL

NEW: You can target a face-down monster for "Nightmare Wheel".

OLD: You can designate a face-down monster as a target for "Nightmare Wheel".

NEW: If you activate "Nightmare Wheel" during the Battle Step and target a monster that is attacking, the attack stops.

OLD: If you activate "Nightmare Wheel" during the Battle Step and designate a monster that is attacking, the attack stops.

NEW: "Nightmare Wheel" targets. You select the monster when "Nightmare Wheel" is activated.

OLD: "Nightmare Wheel" designates a target. You select the monster when "Nightmare Wheel" is activated.

NEW: "Nightmare Wheel" is destroyed when the targeted monster is destroyed, returned to the hand, removed from play, send to the Graveyard, etc.

OLD: "Nightmare Wheel" is destroyed when the designated monster is destroyed, returned to the hand, removed from play, send to the Graveyard, etc.

NEW: The effect of "Nightmare Wheel" is still applied if the targeted monster changes sides.

OLD: The effect of "Nightmare Wheel" is still applied if the designated monster changes sides.

OLD: If the monster designated by "Nightmare Wheel" becomes equipped to "Relinquished", then "Nightmare Wheel" is destroyed.

NEW: If the monster targeted by "Nightmare Wheel" becomes equipped to "Relinquished", then "Nightmare Wheel" is destroyed.


NINJA GRANDMASTER SASUKE

NEW: A face-up Defense Position "Spirit Reaper" will be destroyed by the effect of "Ninja Grandmaster Sasuke". "Ninja Grandmaster Sasuke"’s effect does not target. So if "Ninja Grandmaster Sasuke" attacks "Spirit Reaper", "Spirit Reaper" is destroyed by "Ninja Grandmaster Sasuke"’s effect, not by "Spirit Reaper"’s effect.

OLD: A face-up Defense Position "Spirit Reaper" will be destroyed by the effect of "Ninja Grandmaster Sasuke". "Ninja Grandmaster Sasuke"’s effect does not designate a target. So if "Ninja Grandmaster Sasuke" attacks "Spirit Reaper", "Spirit Reaper" is destroyed by "Ninja Grandmaster Sasuke"’s effect, not by "Spirit Reaper"’s effect.


NINJITSU ART OF TRANSFORMATION

NEW: "Ninjitsu Art of Transformation" does not target; you select the monster to Special Summon when you resolve its effect.

OLD: "Ninjitsu Art of Transformation" does not designate a target; you select the monster to Special Summon when you resolve its effect.


NUBIAN GUARD

OLD: "Nubian Guard"'s effect does designate a monster in the Graveyard as a target, so the effect will be negated if "The End of Anubis" is face-up on the field.

NEW: "Nubian Guard"'s effect does target a monster in the Graveyard, so the effect will be negated if "The End of Anubis" is face-up on the field.


PITCH-BLACK POWER STONE

NEW: "Pitch-Black Power Stone"'s transfer effect targets.

OLD: "Pitch-Black Power Stone"'s transfer effect designates a target.

NEW: You can use a Spell Counter from a card like "Breaker the Magical Warrior" and replace "Breaker the Magical Warrior"'s Spell Counter with "Pitch-Black Power Stone" on the same turn (and use "Breaker the Magical Warrior"'s effect again that same turn, if you wish).

OLD: You can use a Spell Counter from a card like "Breaker the Magical Warrior and replace Breaker's Spell Counter with Pitch-Black Power Stone on the same turn (and use Breaker's effect again that same turn, if you wish).

NEW: If you have multiple "Pitch-Black Power Stones", each can transfer 1 of its Spell Counters per turn.

OLD: If you have multiple Pitch-Black Power Stones, each can transfer 1 of its Spell Counters per turn.

OLD: If you have 1 Spell Counter left on Pitch-Black Power Stone, and your opponent activates Mystical Space Typhoon, and you chain the transferring effect of Pitch-Black Power Stone (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then Pitch-Black Power Stone is immediately destroyed before Mystical Space Typhoon resolves.

NEW: If you have 1 Spell Counter left on "Pitch-Black Power Stone", and your opponent activates "Mystical Space Typhoon", and you chain the transferring effect of "Pitch-Black Power Stone" (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then "Pitch-Black Power Stone" is immediately destroyed before "Mystical Space Typhoon" resolves.


PRIMAL SEED

NEW: You target the 2 removed cards when you activate "Primal Seed".

OLD: You designate the 2 removed cards when you activate "Primal Seed".


REFLECT BOUNDER

OLD: "Reflect Bounder"'s effect does not designate a target.

NEW: "Reflect Bounder"'s effect does not target.


REINFORCEMENTS

NEW: You choose the monster to receive the ATK increase when you activate this card. This card targets.

OLD: You choose the monster to receive the ATK increase when you activate this card. This card designates a target.


RING OF DESTRUCTION

NEW: This card targets a monster.

OLD:This card designates a monster as a target.


RIRYOKU FIELD

OLD: This card cannot be used against "Fissure", "Smashing Ground", or "Dark Hole" because these cards do not select a target.

NEW: This card cannot be used against "Fissure", "Smashing Ground", or "Dark Hole" because these cards do not target.


SAKURETSU ARMOR

NEW: "Sakuretsu Armor" targets 1 monster.

OLD: "Sakuretsu Armor" designates 1 monster as a target.


SALVAGE

NEW: "Salvage" targets 2 WATER monsters in the Graveyard.

OLD: "Salvage" designates 2 WATER monsters in the Graveyard.

OLD: If 1 of the designated WATER monsters is removed from the Graveyard by an effect chained to "Salvage", the remaining WATER monster is still added to your hand.

NEW: If 1 of the targeted WATER monsters is removed from the Graveyard by an effect chained to "Salvage", the remaining WATER monster is still added to your hand.


SECRET PASS TO THE TREASURES

OLD: This card designates a monster as a target.

NEW: This card targets a monster.


SKILLED DARK MAGICIAN

NEW: This monster's effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon "Dark Magician" from your Graveyard and your opponent chains "Disappear" and removes that "Dark Magician", you can Special Summon a different "Dark Magician" from your hand/Deck/Graveyard instead.

OLD: This monster's effect does NOT designate a target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon "Dark Magician" from your Graveyard and your opponent chains "Disappear" and removes that "Dark Magician", you can Special Summon a different "Dark Magician" from your hand/Deck/Graveyard instead.


SKILLED WHITE MAGICIAN

NEW: This monster's effect does NOT target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon "Buster Blader" from your Graveyard and your opponent chains "Disappear" and removes that "Buster Blader", you can Special Summon a different "Buster Blader" from your hand/Deck/Graveyard instead.

OLD: This monster's effect does NOT designate a target and you select the monster when you resolve the effect, so if you Tribute it to Special Summon "Buster Blader" from your Graveyard and your opponent chains "Disappear" and removes that "Buster Blader", you can Special Summon a different "Buster Blader" from your hand/Deck/Graveyard instead.


SOUL REVERSAL

OLD: "Soul Reversal"'s effect designates a target.

NEW: "Soul Reversal"'s effect targets.


SPIRIT OF THE PHARAOH

NEW: "Spirit of the Pharaoh"'s effect targets.

OLD: "Spirit of the Pharaoh"'s effect designates a target.


SPIRIT REAPER

NEW: When "Spirit Reaper" is targeted by an effect, "Spirit Reaper" is destroyed by its own effect AFTER resolving the effect that targeted it. For example, if "Spirit Reaper" attacks and "Magic Cylinder" is activated, designating "Spirit Reaper", first "Magic Cylinder" will resolve, negate the attack, and inflict 300 damage to the controller of "Spirit Reaper". Then, after that, "Spirit Reaper" is destroyed by its effect.

OLD: When "Spirit Reaper" is designated as the target of an effect, "Spirit Reaper" is destroyed by its own effect AFTER resolving the effect that designated it. For example, if "Spirit Reaper" attacks and "Magic Cylinder" is activated, designating "Spirit Reaper", first "Magic Cylinder" will resolve, negate the attack, and inflict 300 damage to the controller of "Spirit Reaper". Then, after that, "Spirit Reaper" is destroyed by its effect.

NEW: "Spirit Reaper" is destroyed by its own effect after a card that targets it resolves. If a Spell Card targets it, and the activation of that Spell Card is negated (such as with "Magic Jammer"), then "Spirit Reaper" is not destroyed. However, if the effect of the Spell Card was negated, such as if "Imperial Order" is active, then "Spirit Reaper" is destroyed because the Spell Card resolves (even though its effect is negated). Even if "Imperial Order" is already active on the field, you can activate a card such as "Tribute to the Doomed" designating "Spirit Reaper", and "Spirit Reaper" will be destroyed by its own effect.

OLD: "Spirit Reaper" is destroyed by its own effect after a card that designates it as a target resolves. If a Spell Card designates it, and the activation of that Spell Card is negated (such as with "Magic Jammer"), then "Spirit Reaper" is not destroyed. However, if the effect of the Spell Card was negated, such as if "Imperial Order" is active, then "Spirit Reaper" is destroyed because the Spell Card resolves (even though its effect is negated). Even if "Imperial Order" is already active on the field, you can activate a card such as "Tribute to the Doomed" designating "Spirit Reaper", and "Spirit Reaper" will be destroyed by its own effect.

NEW: "Spirit Reaper" is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon "Spirit Reaper" with Monster Reborn, or flip it face-down with "Book of Moon", or flip it face-up with "Book of Taiyou", it is not destroyed. If a face-down "Spirit Reaper" is targeted with "Change of Heart", then Flip Summoned, it is not destroyed because it was face-down when "Change of Heart" was activated. If "Spirit Reaper" is targeted by the effect of "Relinquished", "Spirit Reaper" is an Equip Spell Card after the effect of "Relinquished" resolves, so it is not destroyed. If "Spirit Reaper" is removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", then it is removed from play so it is not destroyed. If "Spirit Reaper" is shuffled into the Deck with "Monster Recovery", it’s not destroyed. If "Spirit Reaper" is returned to the hand with "Penguin Soldier", it’s not destroyed.

OLD: "Spirit Reaper" is only destroyed by its own effect if it is face-up on the field when the effect designating it as a target activates, AND after the effect designating it as a target resolves. If you Special Summon "Spirit Reaper" with Monster Reborn, or flip it face-down with "Book of Moon", or flip it face-up with "Book of Taiyou", it is not destroyed. If a face-down "Spirit Reaper" is targeted with "Change of Heart", then Flip Summoned, it is not destroyed because it was face-down when "Change of Heart" was activated. If "Spirit Reaper" is designated by the effect of "Relinquished", "Spirit Reaper" is an Equip Spell Card after the effect of "Relinquished" resolves, so it is not destroyed. If "Spirit Reaper" is removed from play with "Dimensionhole" or "Interdimensional Matter Transporter" or "Different Dimension Gate", then it is removed from play so it is not destroyed. If "Spirit Reaper" is shuffled into the Deck with "Monster Recovery", it’s not destroyed. If "Spirit Reaper" is returned to the hand with "Penguin Soldier", it’s not destroyed.

NEW: Examples of cards that will not destroy "Spirit Reaper" because they do not target: "Creature Swap", "Adhesion Trap Hole", "Spear Dragon".

OLD: Examples of cards that will not destroy "Spirit Reaper" because they do not designate a target: "Creature Swap", "Adhesion Trap Hole", "Spear Dragon".

NEW: Vs. "Soul Exchange": Since "Soul Exchange" targets, "Spirit Reaper" is destroyed by its own effect before you can Tribute it.

OLD: Vs. "Soul Exchange": Since "Soul Exchange" designates a target, "Spirit Reaper" is destroyed by its own effect before you can Tribute it.

NEW: "Spirit Reaper" has a special effect for when it isn’t destroyed (as a result of battle), and a special effect for an extra reason to destroy it (when targeted by an effect). But it can still be destroyed by all other normal effects that would destroy a monster: "Cyber Jar", "Raigeki", etc.

OLD: "Spirit Reaper" has a special effect for when it isn’t destroyed (as a result of battle), and a special effect for an extra reason to destroy it (when designated by an effect). But it can still be destroyed by all other normal effects that would destroy a monster: "Cyber Jar", "Raigeki", etc.

NEW: If "Spirit Reaper" is Special Summoned with "Premature Burial" or "Call of the Haunted", "Spirit Reaper" is destroyed after it is Special Summoned because it is targeted by an effect.

OLD: If "Spirit Reaper" is Special Summoned with "Premature Burial" or "Call of the Haunted", "Spirit Reaper" is destroyed after it is Special Summoned because it is designated by an effect.

NEW: "Dreamsprite" targets 1 of your own monsters. If "Spirit Reaper" is targeted, it is destroyed after damage calculation.

OLD: "Dreamsprite" designates 1 of your own monsters. If "Spirit Reaper" is designated, it is destroyed after damage calculation.

NEW: "Patrician of Darkness" does not target, so "Spirit Reaper" is not destroyed if you use "Patrician of Darkness" to force your opponent to attack it.

OLD: "Patrician of Darkness" does not designate a target, so "Spirit Reaper" is not destroyed if you use "Patrician of Darkness" to force your opponent to attack it.

NEW: If "Spirit Reaper" is targeted by "Riryoku", it is destroyed, but the increase to the other monster’s ATK lasts until the end of the turn as normal.

OLD: If "Spirit Reaper" is designated by "Riryoku", it is destroyed, but the increase to the other monster’s ATK lasts until the end of the turn as normal.

NEW: If a Spellcaster affected by "Diffusion Wave-Motion" attacks "Spirit Reaper", it’s just a normal attack. "Spirit Reaper" is not being targeted by "Diffusion Wave-Motion".

OLD: If a Spellcaster affected by "Diffusion Wave-Motion" attacks "Spirit Reaper", it’s just a normal attack. "Spirit Reaper" is not being designated by "Diffusion Wave-Motion".


THE END OF ANUBIS

NEW: You can chain "Call of the Haunted" to your opponent's effect that targets a card in the Graveyard or activates in the Graveyard to Special Summon "The End of Anubis" and negate that effect.

OLD; You can chain "Call of the Haunted" to your opponent's effect that designates a card in the Graveyard or activates in the Graveyard to Special Summon "The End of Anubis" and negate that effect.

NEW: If "The End of Anubis" is face-up on the field when a flipped "Spear Cretin" is sent to the Graveyard, then "Spear Cretin's" effect does not activate. But if "The End of Anubis" was merely on the field when "Spear Cretin" was flipped, but is NOT on the field when "Spear Cretin" is sent to the Graveyard, then "Spear Cretin's" effect DOES activate when sent to the Graveyard because "The End of Anubis" is no longer on the field to negate it.

OLD: If "The End of Anubis" is face-up on the field when a flipped "Spear Cretin" is sent to the Graveyard, then "Spear Cretin's" effect does not activate. But if "The End of Anubis" was merely on the field when "Spear Cretin" was flipped, but is NOT on the field when "Spear Cretin" is sent to the Graveyard, then "Spear Cretin's" effect DOES activate when sent to the Graveyard because "The End of Anubis" is no longer on the field to negate it.

OLD: You cannot send "Desrook Archfiend" to the Graveyard for its effect while "The End of Anubis" is on the field, because the effect of "Desrook Archfiend" designates the destroyed "Terrorking Archfiend" in the Graveyard.

NEW: You cannot send "Desrook Archfiend" to the Graveyard for its effect while "The End of Anubis" is on the field, because the effect of "Desrook Archfiend" targets the destroyed "Terrorking Archfiend" in the Graveyard.


THE GRAVEYARD IN THE FOURTH DIMENSION

OLD: This card targets 2 cards in the Graveyard.

NEW: This card designates 2 cards in the Graveyard as targets.

ADDED: If 1 of the 2 cards targeted by "The Graveyard in the Fourth Dimension" is destroyed or removed from the Graveyard, you still add the remaining 1 card to your Deck and shuffle.


THE THING IN THE CRATER

OLD: When you have a monster equipped with "Metalsilver Armor", your opponent can activate "The Thing in the Crater"'s effect because it doesn't designate a target.

NEW: When you have a monster equipped with "Metalsilver Armor", your opponent can activate "The Thing in the Crater"'s effect because it doesn't target.


TUTAN MASK

NEW: You cannot activate "Tutan Mask" to negate a Spell or Trap Card that targets a Zombie-Type monster in the Graveyard or Deck (such as "Monster Reborn").

OLD: You cannot activate "Tutan Mask" to negate a Spell or Trap Card that designates a Zombie-Type monster in the Graveyard or Deck (such as "Monster Reborn").

OLD: You cannot use "Tutan Mask" to negate a Spell or Trap Card that designates a face-down Zombie-Type monster.

NEW: You cannot use "Tutan Mask" to negate a Spell or Trap Card that targets a face-down Zombie-Type monster.


WEAPON CHANGE

NEW: "Weapon Change"'s effect targets 1 monster. You select the monster when you activate "Weapon Change"'s effect.

OLD: "Weapon Change"'s effect designates 1 monster. You select the monster when you activate "Weapon Change"'s effect.


YOMI SHIP

NEW: This card does NOT target. So it will destroy a Dragon even if "Lord of D." is in play, etc.

OLD: This card does NOT designate a monster as a target. So it will destroy a Dragon even if "Lord of D." is in play, etc.


ZABORG THE THUNDER MONARCH

NEW: "Zaborg the Thunder Monarch"'s effect targets.

OLD: "Zaborg the Thunder Monarch"'s effect designates a target.

NEW: If you target "Chaos Command Magician" with "Zaborg the Thunder Monarch"'s effect, the effect is negated.

OLD: If you designate "Chaos Command Magician" with "Zaborg the Thunder Monarch"'s effect, the effect is negated.
 
08 Nov 2004

As usual, UDE didn't leave any indication on what was added and Kevin's post was far from a "change log." It's left up to us to actually provide any useful information to the public. But we don't mind. It's all part of the job. Here they are. Mistakes and all. We'll have them in the database soon -- once we've corrected the errors.

New Rulings for 08 November 2004


ARRAY OF REVEALING LIGHT

You declare the Type of monster when you activate this card, not when it resolves. This means you pick the Type before the opponent decides whether to chain or not.

You cannot change your mind about the Type after you activate this card. The declared Type remains the same as long as this card is on the field.

This card does not target, so the effects of "Lord of D." or "Frontier Wiseman" will not protect monsters from this card’s effect.

If the Type of a monster is changed (by the effect of "DNA Surgery" for example) during the turn which it was Summoned, it may attack that turn.

DARK BALTER THE TERRIBLE

The first sentence of this card’s text means that monsters such as "Beastking of the Swamps" cannot be used as a substitute for one of the required Fusion Material Monsters. You CAN use the effect of "Magical Scientist" or "Summoner of Illusions" to Special Summon this card like any other Fusion Monster.

You can only use this card’s effect to negate Normal Spell Cards, not Quick-Play, Equip, Continuous, Field, or Ritual Spell Cards. This effect is a Multi-Trigger Effect, so it is Spell Speed 2 and may be activated during the opponent’s turn.

This card’s effect only negates the effect of a Spell Card when it is activated, not the activation. So if your opponent activates "Swords of Revealing Light" and you activate the effect of this card to negate it, it will remain meaninglessly on the field for 3 turns. Its effect will remain negated for all 3 turns even if "Dark Balter the Terrible" is later destroyed.

This card’s effect to negate the effect of Effect Monsters that it destroys as a result of battle is a separate effect from the other one; you do not pay Life Points to activate it. This effect works the same as the effect of "Dark Ruler Ha Des"; see that card’s rulings for more details.

DARK RULER HA DES

This card’s effect includes itself, as long as it remains a Fiend-Type monster.

Flip Effects and effects that activate in the Graveyard WILL be negated. This includes "Sinister Serpent", "Sangan", "Witch of the Black Forest", "Marie the Fallen One", "Mystic Tomato", "Giant Rat", "Masked Dragon", "Magician of Faith", "Man-Eater Bug", "Nimble Momonga", "Twin-Headed Behemoth", etc.

Monster effects that activate after damage calculation will be negated if your Fiend-Type monster destroys the opposing Effect Monster. Examples include "D.D. Warrior Lady", "Thousand Needles", "Slate Warrior", "Ryu Kokki", and "Wall of Illusion".

If an Effect Monster, destroyed by a Fiend-Type monster while "Dark Ruler Ha Des" is on the field, is returned from the Graveyard to the hand or Special Summoned from the Graveyard, its effect will be active again. Its effect may be negated again if destroyed by "Dark Ruler Ha Des" or another Fiend-Type monster.

If one of these Effect Monsters is removed from play (by "Soul Release" for example) and then returned to the Graveyard with "Miracle Dig", the negation condition was lost and the effects will now be active.

If "Kisetai" is attacked by a Fiend-Type monster while "Dark Ruler Ha Des" is on the field, its effect prevents damage calculation, so it is not destroyed and its effect is NOT negated.

If "Sinister Serpent", "Twin-Headed Behemoth", or "Marie the Fallen One" is destroyed by a Fiend-Type monster when this card is on the field, they will not activate on any following turn. So during your opponent’s next Standby Phase, and each of his/her following Standby Phases, they may NOT move "Sinister Serpent" to their hand, Special Summon "Twin-Headed Behemoth", and they will NOT gain Life Points by the effect of "Marie the Fallen One". This negation continues even if "Dark Ruler Ha Des" is later removed from the field.

If your Fiend-Type monster battles with "Relinquished" equipped with a "Sangan" or a "Witch of the Black Forest" and the equipped card is destroyed instead of "Relinquished", the effect of "Sangan", etc., will activate since it was the effect of "Relinquished" that destroyed it. It was not destroyed as a result of battle with the Fiend-Type monster.

If your "Dark Ruler Ha Des" or other Fiend-Type monster destroys "Tyrant Dragon" as a result of battle, a Dragon-Type monster must still be Tributed when "Tyrant Dragon" is Special Summoned from the Graveyard. This is because Tributing a Dragon-Type monster is a condition on the Summoning of the card; it is not part of the effect. For the same reason, if a Spirit Monster is destroyed by a Fiend-Type monster when "Dark Ruler Ha Des" is on the field, it still cannot be Special Summoned from the Graveyard. Also if two "Dark Ruler Ha Des" destroy each other in battle, neither can be Special Summoned from the Graveyard.

"Dark Ruler Ha Des" cannot be Special Summoned from the Graveyard even if you try to Special Summon it face-down by the effect of "Spear Cretin" or "The Shallow Grave".

You can activate "Return of the Doomed" to return "Dark Ruler Ha Des" to your hand during the turn which it was destroyed, because this does not Special Summon it, it merely returns the card to your hand.

The effect of "Fiber Jar" will shuffle "Dark Ruler Ha Des" back into your Deck even if "Dark Ruler Ha Des" is in the Graveyard and cannot be Special Summoned.

"Dark Ruler Ha Des" may be Special Summoned by "Dimension Fusion" or "Return from the Different Dimension" if it was removed from play.

DOUBLE SNARE

You can destroy "Jinzo", "Royal Decree", "Tyrant Dragon", "Sorcerer of Dark Magic", "Fiend Skull Dragon", and "The Dragon’s Bead" with this card’s effect.

You cannot destroy "Ryu Senshi" because of its effect that prevents it from being targeted by a Spell Card.

You cannot destroy "Reaper of the Cards" or "Trap Master" because they do not negate Trap Cards, they destroy Trap Cards.

You can only destroy face-up cards with the effect of "Double Snare". The opponent may chain "Book of Moon" to your "Double Snare" to flip his / her monster face-down, and it will not be destroyed.

EXILED FORCE

You cannot activate the effect of "Exiled Force" if it is the only monster on the field.

FATAL ABACUS

For the effect of "Fatal Abacus" to trigger, a Monster Card that is being treated as a monster must be sent from the field to the Graveyard. This means that a Monster Card equipped to "Relinquished" or "Sword Hunter" that is sent to the Graveyard will not trigger this effect. Also, a Spell or Trap Card that is destroyed while being treated as a monster by the effect of "Magical Hats" will not trigger this effect.

Monster Tokens do not trigger this card’s effect because they are not sent to the Graveyard.

Monsters that are removed from play and monsters that are destroyed while "Banisher of Light" is on the field do not trigger this card’s effect. This is because they never go to the Graveyard.

"Sent from the field to the Graveyard" includes cards that are destroyed, Tributed, or sent straight from the field to the Graveyard.

If multiple "Fatal Abacus" cards are active on the field, a player will take 500 points of damage for each when one of their monsters is sent from the field to the Graveyard. So if 2 are active, a player will take 1000 points of damage and if 4 are on the field (you have 3 active and your opponent has 1 active) a player will take 2000 points of damage.

It is the owner of the Monster Card that takes the damage, so if you control your opponent’s monster through the effect of "Change of Heart" and Tribute it, your opponent takes the 500 points of damage.

FREED THE MATCHLESS GENERAL

This card’s effect that negates Spell Cards that target it is not optional.

You can Special Summon this card from the Graveyard with "Monster Reborn" because its effect that negates Spell Cards is not active while it is in the Graveyard.

You can activate "Premature Burial" to Special Summon this card from the Graveyard, and then this card’s effect will negate and destroy "Premature Burial". "Freed the Matchless General" will not be destroyed since the effect of "Premature Burial" was negated by his effect.

If this card is targeted by the effect of a Spell Card while face-down, the Spell Card’s effect resolves.

If your opponent activates "Change of Heart" and gains control of this card while it is face-down, and it is then flipped face-up, they retain control of it until the end of the turn. This is because the effect of "Freed the Matchless General" must be applied when the Spell Card is activated.

A Spell Card that targets this card may be activated, but it will be negated and destroyed.

The effect of this card will not negate "Creature Swap", "Fissure", "Smashing Ground", "Dark Hole", "Raigeki", or similar Spell Cards that do not target.

If you try to equip "Fusion Sword Murasame Blade" to this monster, it will be negated and destroyed.

The effect of this card that allows you to forfeit your draw to place a Warrior-Type monster from your Deck into your hand is optional. You do not have to activate it if you don’t want to. If you attempt to activate this effect and find that you do not have any Warrior-Type monsters in your Deck, you do not get your normal draw back. You have already forfeited it.

You can only forfeit your normal draw. If you activate "Jar of Greed" during the Draw Phase, you cannot replace that draw with the effect of "Freed the Matchless General".

If you have two copies of this card on the field, you can still only add 1 Warrior-Type monster to your hand by forfeiting your normal draw.

The activation of this card’s effect that adds a Warrior-Type monster to your hand can be chained to.

LESSER FIEND

Monsters destroyed by this card as a result of battle are not sent to the Graveyard, so "Sangan" or "Mystic Tomato" would not have their effects activated, and the effect of "Kycoo the Ghost Destroyer" will not prevent them from being removed from play.

This card does not negate the effects of monsters it destroys as a result of battle, so a Flip Effect like "Cyber Jar" or Trigger Effect like "D.D. Warrior Lady" will still be activated. "Cyber Jar" would still be removed from play in this example, since damage calculation occurs normally.

If "Lesser Fiend" battles with "Relinquished" equipped with a Monster Card, and that equipped card is destroyed instead of "Relinquished", it is not removed from play since it is the effect of "Relinquished" that destroyed it and not as a result of battle with "Lesser Fiend".

LIFE ABSORBING MACHINE

"The total Life Points you paid" is defined as the Life Points paid for costs (both activation costs and maintenance costs) of cards. It does not include damage or loss of Life Points. Damage is not included even if the damage was caused by an effect you control, such as if you activate "Ring of Destruction".

"In your last turn" is defined as the period from the start of your previous turn’s Draw Phase to the end of that turn’s End Phase. Cost that you paid during your opponent’s turn that occurred between your last turn and the current turn are not included

The effect of "Life Absorbing Machine" increases your Life Points for each cost you paid separately. So if you had "Fire Princess" on the field, and you paid 2 costs during your last turn, "Fire Princess" will deal 1000 points of damage to the opponent.

"Life Absorbing Machine" does not have to be active at the time the Life Points were paid. If you pay a cost of 2000 Life Points during your turn, then activate "Life Absorbing Machine" during your opponent’s turn, the effect of "Life Absorbing Machine" will increase your Life Points by 1000 during your Standby Phase.

Example: It is your turn. During your Standby Phase you pay 500 Life Points for your "Terrorking Archfiend". During your Main Phase 1 you activate "Life Absorbing Machine". Then you activate "Delinquent Duo" and pay 1000 Life Points for its cost. You Set "Seven Tools of the Bandit" and end your turn. During your opponent’s turn they activate "Reinforcements" and you chain "Seven Tools of the Bandit" to negate and destroy it. Your opponent ends their turn. During your Standby Phase the effect of "Life Absorbing Machine" increases your Life Points by 250 (half of "Terrorking Archfiend"’s cost) then again by 500 (half of "Deliquent Duo"’s cost).

If you have two copies of "Life Absorbing Machine" on the field their effects are cumulative.

MARAUDING CAPTAIN

If you have 2 "Maurading Captains" on your side of the field, the opponent cannot attack any face-up Warrior-Type monsters you control. They can attack your Life Points directly if they control a monster with an effect that allows it (Such as "Rainbow Flower", "Inaba White Rabbit", or a Toon Monster). They could also attack a non-Warrior Type monster you control.

Your opponent can attack face-down monsters while you have "Maurading Captain" on the field, even if the face-down monster is Warrior-Type.

If you control "Maurading Captain" and a Warrior-Type monster equipped with "Ring of Magnetism", the opponent must attack the monster equipped with "Ring of Magnetism" if they choose to attack.

If you control 2 "Maurading Captains" and one of them is equipped with "Ring of Magnetism", your opponent cannot attack either one.

If you control "Patrician of Darkness", "Maurading Captain" and a Warrior-Type monster when your opponent attacks, you can use the effect of "Patrician of Darkness" to redirect the attack to "Patrician of Darkness" or "Maurading Captain" only. Not to the other Warrior-Type monster because it cannot be attacked.

The monster Special Summoned by the effect of "Maurading Captain" does NOT have to be a Warrior-Type monster.

If your opponent activates "Torrential Tribute" in response to the Summoning of "Maurading Captain" (by chaining to the Trigger Effect of "Marauding Captain"), all monsters on the field will be destroyed, and then you Special Summon for "Maurading Captain"’s effect. If they wait and activate "Torrential Tribute" in response to the Special Summoning of a monster for the effect of "Marauding Captain", then all monsters will be destroyed including the newly-Special Summoned monster.

POSSESSED DARK SOUL

If the opponent has more Level 3 or lower monsters on the field than you have empty Monster Card Zones after you Tribute this card (the Zone it occupied is now empty), you choose which ones to gain control of and the rest are destroyed. If you choose to destroy "Griggle" or "Ameba" in this manner, their effects do not activate since they never came to your side of the field.

You cannot gain control of face-down monsters with this card’s effect, so the opponent may chain "Book of Moon" selecting a Level 3 or lower monster and they will keep control of it.

You maintain control of the monsters until they are removed from the field.

REINFORCEMENT OF THE ARMY

You must reveal the monster you select with this card’s effect to your opponent before placing it in your hand.

You can activate this card even if you have no Level 4 or lower Warrior-Type monsters remaining in your Deck, but you must let your opponent see your Deck to confirm. Shuffle your Deck afterwards.

RYU SENSHI

This card’s effect that negates Spell Cards that target it is not optional.

You can Special Summon this card from the Graveyard with "Monster Reborn" because its effect that negates Spell Cards is not active while it is in the Graveyard (but only if was properly Fusion Summoned originally).

A Spell Card that targets this card may be activated, but it will be negated and destroyed.

The effect of this card will not negate "Creature Swap", "Fissure", "Smashing Ground", "Dark Hole", "Raigeki", or similar cards that do not target.

If you try to equip "Fusion Sword Murasame Blade" to this monster, it will be negated and destroyed.

SKULL KNIGHT #2

If you Tribute Set a high level Fiend-Type monster by Tributing this card, you CAN Special Summon another "Skull Knight #2" from your Deck and you do NOT have to reveal your Set monster to prove it is a Fiend-Type.

If you activate "Change of Heart" to control your opponent’s "Skull Knight #2" and Tribute it to Tribute Summon a Fiend-Type monster you can Special Summon a "Skull Knight #2" from your Deck. But if you activate "Soul Exchange" to Tribute a "Skull Knight #2" on your opponent’s side of the field, neither player can activate its effect.

If this card is used as a Tribute for a Special Summon, such as a Ritual Summon, the effect of this card is not activated.

If the Tribute Summon of a Fiend-Type monster is negated by "Solemn Judgment" or "Horn of Heaven", the effect of "Skull Knight #2" will not activate.

If the opponent chains "Torrential Tribute" to the effect of "Skull Knight #2", all monsters will be destroyed (including the Level 5 or higher Fiend-Type monster that was Tribute Summoned) and then "Skull Knight #2" will be Special Summoned from your Deck. If the opponent waits until the effect of "Skull Knight #2" resolves and another copy is Special Summoned, and then activates "Torrential Tribute" in response to that Summon, all the monsters will be destroyed.

SOUL DEMOLITION

If either player has no monsters in their Graveyard, the effect of this card cannot be activated.

If "Kycoo the Ghost Destroyer" is on the field, the effect of this card cannot be activated.

Paying 500 Life Points is a cost.

You must select the monster in the Graveyard you wish to target when you activate this card’s effect. You select before the opponent does. After you select the opponent may chain, with a card like "Dust Tornado", to destroy "Soul Demolition". In this case its effect will not resolve and no monsters will be removed. This is because it is a Continuous Trap Card and it must remain on the field for its effect to resolve. If the effect is negated you do not get a refund of the 500 Life Point cost.

If the opponent chains to the effect of "Soul Demolition" with an effect that destroys all the Fiend-Type monsters on your side of the field, the effect of "Soul Demolition" resolves because the activation conditions were correct at the time.

If you chain the effect of "Soul Demolition" to "Monster Reborn" and remove the monster targeted by "Monster Reborn" from play, the effect of "Monster Reborn" disappears.

THE A. FORCES

Multiple copies of "The A. Forces" are cumulative. For example, if you control 3 Warrior-Type monsters and have 2 copies of "The A. Forces" active, each Warrior-Type monster has its ATK increased by 1200 points.

THE HUNTER WITH 7 WEAPONS

When you declare an attack with this card against a monster of the selected Type, and the opponent activates "Mirror Wall", the ATK will be halved first at attack declaration, and then increased by 1000 during damage calculation. So the final ATK will be 1500 = (1000/2) + 1000. Similarly, if the opponent activates the effect of "Fairy Box", the ATK of this card will become 1000, because the 1000 point increase occurs after its ATK is reduced to 0.

THE PUPPET MAGIC OF DARK RULER

Removing monsters on your side of the field from play is not a cost, so the opponent must decide if they want to chain before you select which monsters are to be removed. If they chain a card that negates the effect of "The Puppet Magic of Dark Ruler" you do not remove any monsters.

Face-down monsters may be removed from your side of the field.

THROWSTONE UNIT

Use the current ATK and DEF of "Throwstone Unit" and the targeted monster.

You can Tribute "Throwstone Unit" for its own effect.

WINGED MINION

If the Fiend-Type monster that received the ATK and DEF increase from this card’s effect is flipped face-down, the effect is reset and the ATK and DEF return to the original amounts.

You may Tribute two "Winged Minions" to increase the ATK and DEF of a Fiend-Type monster by 1400 points.

If the Fiend-Type monster that was selected for this card’s effect is changed into a different Type, by the effect of "DNA Surgery" for example, it retains the 700 point ATK and DEF increase.
 
09 Nov 2004

A FEINT PLAN

If "A Feint Plan" is activated and you control only face-down monsters, your opponent cannot attack any of your monsters and they cannot attack your Life Points directly either.

If you activate "A Feint Plan" after your opponent declares an attack against one of your face-down monsters, that attack resolves as normal, but they cannot attack other face-down monsters for the remainder of the turn. (This is because "A Feint Plan" prevents declaring an attack against a face-down monster, and the attack has already been declared by the time "A Feint Plan" resolves during the Battle Step.)

CAVE DRAGON

If you have 2 copies of "Cave Dragon" on the field, they can both attack.

You can still Set, Flip Summon, and Special Summon "Cave Dragon" if there is another monster on your side of the field.

DRAGON'S GUNFIRE

You select which of the two effects you will use when you activate this card, before the opponent decides if they want to chain or not. If you choose the second effect, you select a target monster at activation also.

DRAGON'S RAGE

If you attack with "Spear Dragon" or a Dragon-Type monster equipped with "Fairy Meteor Crush", the difference between your monster’s ATK and the attacked monster’s DEF will only be inflicted as Battle Damage once. The effect of "Dragon’s Rage" will not inflict the damage again.

EMERGENCY PROVISIONS

Sending Spell and Trap Cards on your side of the field to the Graveyard is a cost for activating this card.

You can activate a Normal Spell Card, such as "Raigeki", then chain "Emergency Provisions" and send "Raigeki" to the Graveyard to gain 1000 Life Points, and the effect of "Raigeki" will still resolve.

If your opponent activates "Heavy Storm" you can chain "Emergency Provisions" to send your Spell and Trap Cards to Graveyard first (and gain the appropriate amount of Life Points).

You gain the Life Points from this card’s effect in one lump sum, so if you control "Fire Princess" her effect will only inflict 500 points of damage.

The effect of this card does not "destroy" your Spell and Trap Cards; it "sends them to the Graveyard." So, for example, you may send a Spell Card to the Graveyard with a counter on it from "Magic Reflector". You can also send "Fusion Sword Murasame Blade" even though it cannot be "destroyed".

If you control a monster equipped with "Premature Burial" and you send "Premature Burial" to the Graveyard to activate "Emergency Provisions" the equipped monster is not destroyed, because "Premature Burial" was not destroyed. The same is true for Toon Monsters: if you send "Toon World" to the Graveyard with "Emergency Provisions", Toon Monsters you control are not destroyed.

If you send "Smoke Grenade of the Thief" or "Blast with Chain" to the Graveyard for the cost of "Emergency Provisions" their effects do not activate, because they were not destroyed.

If you send "Black Pendant" to the Graveyard for the cost of "Emergency Provisions" its effect does activate.

While "Banisher of the Light" is face-up on the field, you cannot activate "Emergency Provisions" since it is impossible to send cards to the Graveyard.

If you have "Imperial Order" active on your side of the field, you may send it to the Graveyard as part of the cost to activate "Emergency Provisions" and "Emergency Provisions" will not be negated. (Because "Imperial Order" negates the effects of Spell Cards, but not their activation. And by the time the effect of "Emergency Provisions" resolves, "Imperial Order" is no longer on the field.)

FIBER JAR

When this card’s effect is activated all cards on the field, in hand, and in the Graveyards are returned to their owner’s Deck. Fusion Monster Cards in any of these places are returned to the Fusion Deck. Cards removed from play remain removed from play.

When the effect of "Fiber Jar" is activated, "Fiber Jar" itself is united with the Deck, even if it has been attacked and destroyed as a result of battle.

If the effect of "Fiber Jar" activates during the Battle Phase, it does not end the Battle Phase, although the turn player will have no monsters after the effect resolves.

Monster Tokens in play will be destroyed when the effect of "Fiber Jar" is activated.

If your opponent’s "Parasite Paracide" is face-up in your Deck when the effect of "Fiber Jar" is activated, it will remain there. The opponent should cut your Deck with his / her eyes closed after you shuffle to ensure fairness.

If "Twin-Headed Behemoth" is returned to the Deck by the effect of "Fiber Jar" and its effect has already been used once this Duel, that condition is not reset. If you again draw and Summon your "Twin-Headed Behemoth" you may not activate its effect again.

FIEND SKULL DRAGON

You cannot use substitute Fusion Material Monsters such as "Beastking of the Swamps" to Fusion Summon this card. You can use the effects of "Metamorphosis", "Magical Scientist", and "Summoner of Illusions" to Special Summon this card.

If your opponent Flip Summons a monster with a Flip Effect, and chains a card like "Ring of Destruction" to destroy "Fiend Skull Dragon", the Flip Effect will not be negated since "Fiend Skull Dragon" is no longer on the field when the Flip Effect resolves, and it will only negate Flip Effect "as long as this card remains face-up on the field".

The opponent may activate a Trap Card that targets "Fiend Skull Dragon", but its effect will be negated and the Trap Card destroyed.

Cards such as "Torrential Tribute", "Bottomless Trap Hole", "Mirror Force", and "Last Turn" will all apply their effects to "Fiend Skull Dragon" because these cards do not target.

When you Special Summon "Fiend Skull Dragon" the opponent can activate "Solemn Judgment" or "Horn of Heaven" to negate the Summon.

You can activate "Call of the Haunted" to Special Summon "Fiend Skull Dragon". After it resolves, "Call of the Haunted" will be destroyed and "Fiend Skull Dragon" will remain on the field. Remember that "Fiend Skull Dragon" must have been properly Fusion Summoned previously in order to Special Summon it from the Graveyard.

You can chain "Call of the Haunted" to the activation of a Flip Effect to Special Summon "Fiend Skull Dragon", and the Flip Effect will be negated.

READY FOR INTERCEPTING

If you activate "Ready for Intercepting" after your opponent’s attack declaration to flip face-down the monster which is being attacked, a replay does not occur. Complete the attack as normal. (This must happen during the Battle Step, not the Damage Step.)

If you activate "Ready for Intercepting" and target the attacking monster, it is flipped into face-down Defense Position and the attack ends. (This must happen during the Battle Step, not the Damage Step.)

While the effect of "Light of Intervention" is active, you cannot activate "Ready for Intercepting".

If you chain "Ready for Intercepting" to "Hammer Shot" to flip a monster face-down, that monster will not be included in determining which monster is destroyed by the effect of "Hammer Shot".

SPEAR DRAGON

If "Spear Dragon" attacks, even if the damage is reduced to 0 by the effect of "Waboku" or "Kuriboh", it is still changed to Defense Position.

"Spear Dragon" will change to Defense Position after it attacks, regardless of the battle position of the opponent’s monster.

The effect of "Spear Dragon" does not prevent you from manually changing its battle position later on. Of course, you cannot change it in the same turn after you attacked with "Spear Dragon". But during your next turn you can change it back to Attack Position (and attack again the same turn, if you choose).

If you attack your opponent’s Defense Position monster with 0 DEF with your "Spear Dragon", and have "Dragon’s Rage" active on the field, the opponent only takes 1900 points of damage. The effects are not cumulative.

The effect of "Lord of D." will not prevent the effect of "Spear Dragon" from changing it to Defense Position after it attacks.

STAMPING DESTRUCTION

When you activate this card, if the opponent activates an effect in a chain that destroys the targeted Spell or Trap Card, the opponent will not take the 500 points of damage. If your opponent merely chains the Spell or Trap card that you targeted, the Spell or Trap Card will be destroyed when "Stamping Destruction" resolves and your opponent will take 500 points of damage. (Remember that Spell and Trap Cards remain on the field until the entire chain resolves, unless destroyed by a card effect during the chain.)

If your opponent destroys all the Dragon-Type monsters on your side of the field as a chain to the activation of this card, this card will still resolve since the conditions were met at the time of activation.

SUPER REJUVENATION

If the effect of "DNA Surgery" is making all monsters on the field Dragon-Type, the ones that are Tributed will count for "Super Rejuvenation".

You can activate "Super Rejuvenation" at any time outside the Damage Step, and the effect will be applied during the End Phase.

Multiple copies of "Super Rejuvenation" are cumulative. So if you activate two copies during your Main Phase 1 and Tribute two Dragon-Type monsters during the course of the turn, you will draw 4 cards in the End Phase.

If you have "Solemn Wishes" active on the field, you can increase your Life Points by the number of cards you draw for the effect of "Super Rejuvenation" x 500. So if you drew 2 cards by its effect, you can increase your Life Points by 1000.

THE DRAGON'S BEAD

When you first activate this card (flip it face-up) you do not have to activate its effect. You cannot flip this card and activate its effect in the same chain. (See "Chains, Activation, and Resolution" in the Advanced FAQ.)

If "The Dragon’s Bead" is already face-up on the field, you may activate it multiple times in the same chain, but you must discard 1 card from you hand as a cost for each activation.

You cannot activate the effect of "The Dragon’s Bead" during the Damage Step.

You cannot activate the effect of "The Dragon’s Bead" to negate a Trap Card that has already resolved, such as a "Nightmare Wheel" the opponent activated on a previous turn.

You can only activate the effect of this card to negate a Trap Card that targets a face-up Dragon-Type monster, so it cannot negate "Mirror Force", "Waboku", "Torrential Tribute", "Bottomless Trap Hole", etc.

THE WARRIOR RETURNING ALIVE

You may select a Warrior-Type Fusion Monster in your Graveyard, but it will be returned to the Fusion Deck instead of your hand.

You may select any Warrior-Type monster to return to your hand, regardless of its Summoning requirements. So you may select a "Black Luster Soldier - Envoy of the Beginning" even if it was never properly Summoned.

TYRANT DRAGON

The first sentence of this card’s text means that after you complete an attack with "Tyrant Dragon", if there is still a monster on the opponent’s side of the field, "Tyrant Dragon" can immediately attack again. You cannot attack with another monster in between, and then attack a second time with "Tyrant Dragon." If there are no monsters on your opponent’s side of the field after "Tyrant Dragon"’s first attack, "Tyrant Dragon" does not gain a second attack.

"Tyrant Dragon" cannot attack more than twice, even if there is another monster remaining on your opponent’s side of the field after the second attack.

"Tyrant Dragon"’s first attack does not have to be the first attack of the Battle Phase. You may attack with another monster, then with "Tyrant Dragon", then again with "Tyrant Dragon" -- if the opponent still controls a monster.

Suppose you control "Tyrant Dragon" and another monster ("Dark Magician" for example), and the opponent only has 1 monster. You attack with "Tyrant Dragon" and destroy their 1 monster. Then you declare a direct attack with "Dark Magician" and the opponent activates "Scapegoat" to Special Summon 4 "Sheep Tokens". A replay occurs, and that means "Tyrant Dragon" was the last monster to attack, so it may attack again, and attack one of the Sheep Tokens. Then you can attack with "Dark Magician".

The opponent may activate Trap Cards that target "Tyrant Dragon", but their effects will be negated and the cards destroyed.

When you Summon "Tyrant Dragon", the opponent can activate "Torrential Tribute" or "Bottomless Trap Hole" and destroy "Tyrant Dragon" because neither of these Trap Cards target. (However, "Trap Hole" does target and its effect will disappear if activated.)

When you attack with "Tyrant Dragon" the opponent can activate "Mirror Force" and all your Attack Position monsters, including "Tyrant Dragon", will be destroyed. This is because "Mirror Force" does not target.

You may activate "Last Turn" and select your "Tyrant Dragon" as the monster to keep, because "Last Turn" does not target.

When you Summon "Tyrant Dragon" the opponent can activate "Solemn Judgment" or "Horn of Heaven" to negate the Summon.

You can activate "Call of the Haunted" to Special Summon "Tyrant Dragon". After it resolves, "Call of the Haunted" will be destroyed and "Tyrant Dragon" will remain on the field. You must still Tribute a Dragon-Type monster to perform this Special Summon, in accordance with the text of "Tyrant Dragon".

If you activate "Monster Reborn" to Special Summon your opponent’s "Tyrant Dragon" in your opponent’s Graveyard, you must still Tribute a Dragon-Type monster from your side of the field. If you do not control a Dragon-Type monster, you cannot select "Tyrant Dragon" as a target for "Monster Reborn".

You Tribute a Dragon-Type monster when the effect that Special Summons "Tyrant Dragon" resolves, not when it activates. So if you activate "Monster Reborn" and target "Tyrant Dragon" and your opponent chains "Imperial Order" and negates "Monster Reborn" you do not Tribute a Dragon-Type monster. Likewise, if you control 1 Dragon-Type monster on the field, and activate "Monster Reborn", and your opponent chains "Ring of Destruction" to destroy your only Dragon-Type monster, you are unable to Tribute a Dragon-Type monster when "Monster Reborn" resolves and its effect disappears.

You may Tribute a face-down Dragon-Type monster when you Special Summon "Tyrant Dragon".

Even if "Tyrant Dragon" was destroyed by "Dark Balter the Terrible" or some other monster that negated the effect of "Tyrant Dragon", you must still Tribute a Dragon-Type monster if you Special Summon it because this is a condition, not an effect.

YATA-GARASU

If the Battle Damage caused by this card is reduced to 0 (with the effect of "Kuriboh", "Waboku", etc.) its effect is not activated.

If this face-down Defense Position card is attacked by a monster with 0 ATK, its effect will activate, since Battle Damage was inflicted to the attacking player.
 
10 Nov 2004

A LEGENDARY OCEAN

You can have 3 cards total in your Deck between "A Legendary Ocean" and "Umi", because this card’s name is treated as "Umi". So you cannot have 3 copies of "Umi" and 3 copies of "A Legendary Ocean" in your Deck.

The name of "A Legendary Ocean" is treated as "Umi" always and for all purposes. If "Imperial Order" is active, the card name is still treated as "Umi". If the opponent activates "Cursed Seal of the Forbidden Spell" targeting "Umi", you cannot activate "Umi" or "A Legendary Ocean" for the rest of the Duel.

When "A Legendary Ocean" is active, you may activate "Tornado Wall".

When "A Legendary Ocean" is active, you may Summon or Set Level 5 WATER Monsters from your hand, since they are treated as being Level 4 monsters. If you Set a Level 5 WATER monster you do not have to show your opponent.

When "A Legendary Ocean" is active, "The Legendary Fisherman" on the field is unaffected by Spell Cards, so it does not receive the ATK/DEF bonus or have its Level reduced by 1. It still is treated as Level 4 in your hand, so you may Summon it without Tribute.

When the effect of "Cyber Jar" is activated and "A Legendary Ocean" is on the field, you cannot Special Summon Level 5 WATER monsters picked-up by the effect of "Cyber Jar". This is because the effect of "A Legendary Ocean" does not include Monster Cards in the Deck.

If "A Legendary Ocean" and "Gravity Bind" are active, you may attack with Level 4 WATER monsters (being treated as Level 3). If "A Legendary Ocean" is destroyed after an attack is declared, a replay occurs because the Level 4 WATER monster can no longer attack.

If "A Legendary Ocean" and "Infinite Dismissal" are active, and you Summon a Level 4 WATER monster (being treated as Level 3), it will be destroyed during the End Phase.

"A Legendary Ocean" does not have the effect of "Umi" that increases/decreases the ATK and DEF of specific monster Types.

AFTER GENOCIDE

This card's title has been changed to "After the Struggle". If you have a card titled "After Genocide" its name is treated as "After the Struggle".

Even if the Battle Damage is reduced to 0 by the effect of "Waboku", "Kuriboh", "Sanga of the Thunder", etc., both the attacking and defending monster are still destroyed during the End Phase by this card’s effect.

If you activate "After the Struggle", even a monster that performs a direct attack will be destroyed by this card’s effect during the End Phase.

AIRKNIGHT PARSHATH

Drawing a card is not optional. You must draw 1 card any time "Airknight Parshath" inflicts Battle Damage to the opponent’s Life Points. This includes direct attacks, and when it battles with a monster with a lower ATK or DEF.

If the opponent activates "Waboku" or "Kuriboh" to reduce the Battle Damage to 0, you do not draw.

When "Airknight Parshath" attacks a face-down monster with a Flip Effect and inflicts Battle Damage, you draw 1 card before the Flip Effect is applied.

ASURA PRIEST

"Asura Priest" may attack directly if it has not already attacked a monster this turn.

"Asura Priest" cannot attack a monster if it has already attacked directly this turn. For example, the opponent activates "Call of the Haunted" or "Scapegoat" after "Asura Priest" has completed a direct attack.

"Asura Priest" may attack each monster only once. If the opponent controls "Spirit Reaper" you cannot continually attack it.

When cards like "Gravekeeper’s Servant" or "Toll" are active on the field, you must pay each time "Asura Priest" attacks.

"Asura Priest" attacks each monster one a time. Resolve the battle with one monster before declaring an attack on another monster.

"Asura Priest" does not have to attack all monsters on your opponent’s side of the field. If you opponent controls 3 monsters, you may choose to attack only 2 of them.

When "Asura Priest" attacks and destroys "Giant Rat" or "Masked Dragon", you may then attack the monster Special Summoned by the effect of those monsters.

After "Asura Priest" has attacked monsters, other monsters you control may still attack directly.

BAD REACTION TO SIMOCHI

If you have this card and "Snatch Steal" on the field, the opponent will take 1000 points of damage during each of his/her Standby Phases and you still control their equipped monster.

If you have this card on the field and activate "Rain of Mercy" you gain 1000 Life Points and the opponent takes 1000 points of damage.

If the opponent activates "Dian Keto the Cure Master", you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains "Mystical Space Typhoon" to your "Bad Reaction to Simochi", they will gain the 1000 Life Points.

If the opponent activates "Nutrient Z" in the Damage Step, you cannot chain "Bad Reaction to Simochi" since it cannot be activated in the Damage Step. If "Bad Reaction to Simochi" was already active on the field, its effect would apply to "Nutrient Z".

Multiple copies of this card are not cumulative. If you have 2 copies of "Bad Reaction to Simochi" on the field and the opponent activates "Dian Keto the Cure Master", they only take 1000 points of damage.

BOTTOMLESS TRAP HOLE

This card can remove from play multiple monsters at once, if they are Summoned simultaneously. Since this card can affect multiple monsters, it does not target.

If the opponent has "Lord of D." on the field and activates "The Flute of Summoning Dragon" to Special Summon 2 copies of "Blue-Eyes White Dragon", you can activate this card and both will be removed from play. "Lord of D." does not protect the Dragons because "Bottomless Trap Hole" does not target. The same situation would occur if only 1 "Blue-Eyes White Dragon" was Special Summoned, "Bottomless Trap Hole" still does not target.

This card can only be activated when the last thing that resolved in the Duel was the opponent Normal/Flip/Special Summoning a monster(s). It cannot be activated at any other time.

If "Cyber Jar" is flipped during a Main Phase, and the opponent Special Summons "Dark Blade", "Luster Dragon", "Magical Scientist" and a face-down monster, you can activate "Bottomless Trap Hole" and both "Luster Dragon" and "Dark Blade" will be removed from play. The "Magical Scientist", face-down monster, and all monsters you Summoned will remain on the field.

If "Cyber Jar" is flipped as a result of being attacked, you cannot activate "Bottomless Trap Hole" because it cannot be activated during the Damage Step.

If the opponent Summons a monster, then you activate "Bottomless Trap Hole", and the opponent chains "Book of Moon" to flip the Summoned monster face-down, it is not removed from play by the effect of "Bottomless Trap Hole".

Use the current ATK at time of Summoning to determine if you can activate "Bottomless Trap Hole". So if the opponent Tribute Summons "Enraged Muka Muka" with 1 card in their hand, you can activate "Bottomless Trap Hole" (since its ATK is 1600).

You cannot activate this card after "Jinzo" is Summoned.

You can activate this card after a monster was Special Summoned by the effect of another card, such as "Monster Reborn".

If the opponent activates "Monster Reborn" and then chains "Call of the Haunted" (so that 2 monsters are Summoned in the same chain), and then you activate "Bottomless Trap Hole" after that chain resolves only the monster Summoned by chain link 1 ("Monster Reborn") is removed from play.

If the opponent Normal Summons "Dark Blade", then you activate "Bottomless Trap Hole", and the opponent chains "Ultimate Offering" and Tributes "Dark Blade" to Tribute Summon "Summoned Skull", the chain will resolve like this. "Dark Blade" is sent to the Graveyard and "Summoned Skull" is successfully Summoned, then "Bottomless Trap Hole" resolves and removes "Summoned Skull" from play.

BUBBLE CRASH

This card can be activated when EITHER player has 6 cards or more combined in hand and on the field.

All selected cards on both players’ side of the field are sent to their respective Graveyards simultaneously.

Monster Tokens count towards these 6 cards, and can be selected by this card’s effect.

If "Premature Burial" is equipped to a monster on the field, you can select "Premature Burial" to be sent to the Graveyard and the previously equipped monster will remain on the field, since "Premature Burial" was not destroyed.

If you select "Toon World" to be sent to the Graveyard, your Toon Monsters are not destroyed because "Toon World" was not destroyed.

If you send "Call of the Haunted" to the Graveyard, the monster Special Summoned by its effect is destroyed.

If "Witch of the Black Forest" or "Sangan" is sent to the Graveyard, their effects do activate.

CONVULSION OF NATURE

When this card’s effect is active, both Decks are flipped upside down, and now the face of the top card of the Deck is showing.

If a card effect requires a player to shuffle their Deck, it is shuffled and cut face-down so the cards are not seen, and then placed face-up in the Deck Zone.

If a "Parasite Paracide" is face-up in your Deck before this card is activated, it will become face-down once this card is active. Its effect will still activate when it is drawn.

CREATURE SWAP

"Creature Swap" does not target. The monsters are chosen when its effect resolves, not when "Creature Swap" is activated.

The opponent cannot chain "Fairy’s Hand Mirror", "Riryoku Field", or "Shift" to "Creature Swap" because it does not target. For the same reason, "Lord of D." does not prevent Dragon-Type monsters from being selected, and "Freed the Matchless General" will not negate the effect of "Creature Swap".

Both players must have at least 1 eligible monster on the field for "Creature Swap" to be activated. If the opponent chains a card (such as "Ring of Destruction") to destroy the only monster on one side of the field, the effect of "Creature Swap" disappears.

Monsters affected by "Creature Swap" do not return to their owner’s control at the end of the turn, they stay under the opponent’s control until removed from the field or a card effect such as "Remove Brainwashing" says otherwise.

The battle position of monsters affected by "Creature Swap" may be changed by card effects the turn "Creature Swap" was activated.

A player may select a monster that had its battle position changed earlier in the turn (manually or by card effect).

A player may select a Monster Token.

A player may select a monster Special Summoned by "Call of the Haunted" or "Premature Burial". If the "Call of the Haunted" or "Premature Burial", still on the opponent’s side of the field, is destroyed, the monster targeted by those cards is destroyed also.

A player may select a monster that is equipped with "Snatch Steal". The original owner of the creature, who now controls the creature again, will still gain 1000 Life Points each turn from the opponent’s "Snatch Steal" card as long as it remains on the field.

A player may activate "Change of Heart" to gain control of an opponent’s monster, and then activate "Creature Swap" and select that monster to return to the opponent. At the end of the turn, the monster targeted by "Change of Heart" does not switch sides again since it is already on the owner’s side of the field.

DROP OFF

The card discarded by the effect of "Drop Off" is considered to be discarded from your hand, not your Deck. If "Penguin Knight" is the card discarded, its effect will not activate. If "Electric Snake", "Regenerating Mummy", or "Fear from the Dark" is the card discarded, its effect will activate.

This card is activated during the opponent’s Draw Phase in response to the opponent drawing a card. It is not chained to the draw.

If a Quick-Play Spell Card is drawn, the opponent may activate it in a chain to "Drop Off" and the effect of "Drop Off" will disappear since the drawn card is no longer in the opponent’s hand.

If the fifth and final piece of Exodia is drawn, the opponent wins before the effect of "Drop Off" is resolved.

INABA WHITE RABBIT

This card can only attack Life Points directly. It cannot attack another monster. If the opponent controls "Patrician of Darkness" and you attack with "Inaba White Rabbit", it is still a direct attack; they cannot select a monster as the attack target.

However, if the opponent controls a monster equipped with "Ring of Magnetism", your "Inaba White Rabbit" must attack the equipped monster if you chose to attack.

INJECTION FAIRY LILY

You can activate this card’s effect during both players’ Damage Steps, at damage calculation. You can activate it only once per Damage Step, but if "Injection Fairy Lily" is involved in multiple battles in the same turn, you can activate it once during each battle.

You cannot increase this card’s ATK by 6000 points by paying 4000 Life Points.

The ATK increase only lasts for that 1 Damage Step. If this card is involved in multiple battles during the same turn, you must pay 2000 Life Points each battle if you wish to keep increasing its ATK.

Activating this card’s effect does not cause a replay.

You may activate this card’s effect even when it is attacking directly.

If your "Injection Fairy Lily" is in battle with the opponent’s "Injection Fairy Lily" the turn player must decide to use its effect or not first. The opponent can then activate their "Injection Fairy Lily" effect. If both effects are activated, it forms a chain.

If this card is equipped with "Heart of Clear Water" and you activate its effect to increase its ATK, the "Heart of Clear Water" is immediately destroyed.

The effect of "Mirror Wall" will reduce "Injection Fairy Lily"’s ATK by half before you decide to use its effect or not. So if you activate its effect, its ATK will be 3200. If 2 copies of "Mirror Wall" are active, its ATK will be 3100.

MAGIC REFLECTOR

You can put 2 or more counters on a Spell Card if you activate more than 2 "Magic Reflectors". When the Spell Card is destroyed, remove the counters on it 1-by-1.

You can activate "Magic Reflector" and put a counter on a Monster Card equipped to "Relinquished", and if the equipped card would be destroyed, remove 1 counter instead.

If "Imperial Order" is active, and if a Spell Card with a counter on it would be destroyed, the counter is removed instead. "Imperial Order" does not negate the function of counters created by the effect of "Magic Reflector".

If a Spell Card with a maintenance cost has a counter on it, such as "Messenger of Peace", and you choose not to pay the cost, the Spell Card is still destroyed.

If a Field Spell Card has a counter on it and a player activates a new Field Spell Card, the Field Spell Card with the counter is still destroyed.

If "Swords of Revealing Light" has a counter on it, it is still destroyed at the end of the opponent’s third turn after it was activated.

MAHARAGHI

If two copies of "Maharaghi" had their effects activated, you resolve them one at a time. This means you look at 1 card, and if you place it back on top of your Deck, you will see it again for the second effect.

NUTRIENT Z

This card can only be activated during your opponent’s Damage Step during the "Calculate and Apply Damage" portion or at any point in the Damage Step prior to that.

You must take the 2000 points or more of Battle Damage from a single attack. If you take 1000 points of damage from one attack, and then 1200 points of damage from a second attack, the effect of this card will not activate.

If "Hayabusa Knight" attacks you directly twice, the effect of this card will not activate. The Battle Damage must come from a single attack, not a single monster attacking twice.

You can activate 2 copies of "Nutrient Z" and you will gain 8000 Life Points if you would take 2000 points or more of Battle Damage.

You cannot activate "Kuriboh" in a chain to "Nutrient Z"’s effect. The effect of "Kuriboh" would reduce the Battle Damage to 0, and then the effect of "Nutrient Z" will no longer increase you Life Points. You must actually take the damage to gain the benefit of "Nutrient Z"’s effect.

OMINOUS FORTUNETELLING

The opponent must reveal the randomly selected card to after you call a type to confirm if you were right or wrong.

If the opponent’s hand is revealed by the effect of "Mind on Air", etc., turn his/her hand face-down and then randomly select a card.

If you have two copies of "Ominous Fortunetelling" on the field, you select a card and call a type for the first copy, and then select a new card and call a type again for the second copy.

PATRICIAN OF DARKNESS

For this card’s effect, the chosen attack target must still be legal. You cannot force a monster to attack directly if it normally cannot, or force a monster to attack a monster on its own side of the field.

The effect of "Patrician of Darkness" does not override the effects of "Marauding Captain", "The Legendary Fisherman", "Solar Flare Dragon", etc. You cannot choose an attack target prevented by the effects of these cards. Examples: You cannot choose "The Legendary Fisherman" as an attack target if "Umi" is on the field. You cannot choose another Warrior-Type monster as an attack target when you control "Marauding Captain".

"Inaba White Rabbit" must still attack your Life Points directly since it is not able to attack other monsters. You cannot force it to with this card’s effect.

If a monster has the optional effect of attacking directly, such as "Rainbow Flower", you may choose a monster as an attack, or a direct attack,

When you control "Patrician of Darkness" and a monster equipped with "Ring of Magnetism" you must chose the equipped monster as the attack target.

Replays may occur as normal when this card is on the field. If, after the replay, "Patrician of Darkness" is still on the field and they choose to restart the attack, you will still choose the attack target with the effect of "Patrician of Darkness".

If you control "Patrician of Darkness" and "Lord of D." you may still choose Dragon-Type monsters on your side of the field as attack targets.

SECOND COIN TOSS

The effect of this card only applies when you perform a coin toss, not when your opponent performs a coin toss.

If an effect requires multiple coin flips, like "Barrel Dragon", you would redo all 3 coin flips.

Even if multiple "Second Coin Toss" cards are active, you can only redo each coin toss once.

Even if the original coin toss came out in your favor, you may use the effect of "Second Coin Toss" and redo the toss.

SERPENTINE PRINCESS

When "Serpentine Princess" is returned to the Deck by an effect occurring in a chain, the effect of "Serpentine Princess" starts a new Chain after the current Chain resolves completely.

If the effect of "Fiber Jar" places "Serpentine Princess" from the field into your Deck, the effect of "Serpentine Princess" is activated and will be applied after the effect of "Fiber Jar" has finished resolving.

SMOKE GRENADE OF THE THIEF

This card must be destroyed directly for its effect to activate, such as with the effects of "Mystical Space Typhoon", "Heavy Storm", or "Gearfried the Iron Knight". Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field.

If your opponent chains "Magic Jammer", "Magic Drain", etc., to negate and destroy this card, its effect does not activate.

If the opponent chains "Dust Tornado" or "Mystical Space Typhoon" to the activation of "Smoke Grenade of the Thief", it is destroyed and its effect is NOT activated. This is because it is an Equip Spell Card, and must be on the field when it resolves for its effect to activate.

If "Imperial Order" is active on the field, the effect of "Smoke Grenade of the Thief" is not activated, even if it is destroyed by a card effect.

SPIRIT'S INVITATION

You can choose not to pay 500 Life Points during your Standby Phase, and destroy this card instead.

The effect of this card is applied even when a Spirit Monster is returned to its owner’s hand by the effect of another card, such as "Penguin Soldier".

SPIRITUAL ENERGY SETTLE MACHINE

When this card is active, Spirit Monsters on both sides of the field do not return to their owner’s hand during the End Phase of the turn they were Summoned.

Discarding 1 card during your End Phase is a maintenance cost and must be paid each turn. You may decide to not discard a card, and destroy this card instead.

When this card is active, Spirit Monsters may still be returned to their owner’s hands by card effects such as "Penguin Soldier" and "Compulsory Evacuation Device".

SPRING OF REBIRTH

Only the controller of "Spring of Rebirth" gains Life Points by its effect. If you control "Spring of Rebirth", you gain Life Points even when a monster is returned to your opponent’s hand.

You gain 500 Life Points each time a monster or monsters on the field are returned to their owner’s hand. So if "Penguin Soldier" returns two monsters at once, you only gain 500 Life Points.

Spirit Monsters are sent to the owner’s hand one at a time during the End Phase. So if you have 4 face-up Spirit Monsters during the End Phase, you will gain 500 Life Points for each, totaling 2000 Life Points.

Multiple "Spring of Rebirth" cards are cumulative.

SUPER ROBOLADY

The effect of this card to Special Summon "Super Roboyarou" is Spell Speed 1 and can only be activated during your Main Phase 1 or 2.

A "Super Roboyarou" Special Summoned by this card’s effect is not considered properly Summoned. So if it is destroyed, you cannot target it with "Monster Reborn".

SUPER ROBOYAROU

The effect of this card to Special Summon "Super Robolady" is Spell Speed 1 and can only be activated during your Main Phase 1 or 2.

A "Super Robolady" Special Summoned by this card’s effect is not considered properly Summoned. So if it is destroyed, you cannot target it with "Monster Reborn".

SUSA SOLDIER

When this card inflicts Battle Damage to the opponent it is halved, regardless if it was a direct attack, or from an attack against another monster. For example, if your "Susa Soldier" (ATK 2000) attacks the opponent’s "Gemini Elf" (ATK 1900), the opponent will take 50 points of Battle Damage. The damage points are rounded up when there is a fraction.

THE SECRET OF THE BANDIT

This card’s effect targets a monster, so you select the target at the activation of the card. You may select a face-down monster, or a monster on the opponent’s side of the field. If you target an opponent’s monster, and then take control of it with "Change of Heart" and attack and do Battle Damage to your opponent, he/she will discard a card. If you target an opponent’s monster, and attack that monster with a weaker monster, causing Battle Damage to yourself, no one will discard a card. The monster targeted by your "The Secret of the Bandit" must deal Battle Damage to the opponent’s Life Points for the effect to activate.

If the monster targeted by this card attacks directly and deals Battle Damage, this card’s effect will activate and the opponent must discard 1 card.

If you activate multiple copies of this card targeting the same monster, the opponent will still only discard 1 card when the monster deals Battle Damage.

THUNDER NYAN NYAN

You may Summon "Thunder Nyan Nyan" even if you have non-LIGHT monsters on the field, but she will be destroyed.

You can have face-down non-LIGHT monsters on your side of the field, "Thunder Nyan Nyan" will not be destroyed by her own effect, but if one of these monsters is flipped face-up, she will be destroyed.

When you take control of an opponent’s non-LIGHT monster, and you have "Thunder Nyan Nyan" on the field, she will be destroyed. If your opponent takes control of your "Thunder Nyan Nyan" and he / she controls a non-LIGHT monster, "Thunder Nyan Nyan" will be destroyed.

You can Special Summon "Thunder Nyan Nyan" with the effect of "Cyber Jar" but if you Summon another non-LIGHT monster face-up she will be destroyed.

"Thunder Nyan Nyan" can be destroyed by her own effect between steps in a chain. For example, the opponent targets your "Thunder Nyan Nyan" with "Snatch Steal". You chain "Call of the Haunted" to Special Summon "Dark Magician" from your Graveyard, a DARK monster. The chain resolves as follows: "Call of the Haunted" resolves, "Thunder Nyan Nyan" is destroyed because there is a DARK monster on the field, "Snatch Steal"’s effect disappears because the target is no longer on the field.

If you have a face-up "Thunder Nyan Nyan" and your Set "Penguin Soldier" is attacked, when it is flipped face-up "Thunder Nyan Nyan" will be destroyed, before it can be targeted by the effect of "Penguin Soldier".

TWIN-HEADED BEHEMOTH

The effect of this card is only activated when it is "destroyed". It will not activate if Tributed, discarded, or sent to the Graveyard.

When "Twin-Headed Behemoth" is Special Summoned by its own effect you can activate "Card of Safe Return" and draw 1 card.

When "Twin-Headed Behemoth" is Special Summoned by its own effect and is equipped with "Megamorph" it is the original ATK/DEF that is doubled or halved. (ATK 3000 / DEF 2400 if doubled, ATK 750 / DEF 600 if halved)

The opponent cannot activate "Bottomless Trap Hole" when "Twin-Headed Behemoth" is Special Summoned by its own effect, because its ATK is already changed to 1000 at the time of Summoning.

The condition that this card’s effect can only be used once per Duel cannot be reset. So if it is Special Summoned by its own effect and later removed from play, flipped face-down, returned to your hand, destroyed and Special Summoned, or shuffled into your Deck, you STILL cannot use its effect a second time.

If removed from play temporarily by the effect of "Dimensionhole" or "Interdimensional Matter Transporter", it will return with its original ATK/DEF, but its condition is not reset.

If flipped face-down, and then Flip Summoned, it will have its original ATK/DEF, but its condition is not reset.

If equipped to "Relinquished" and destroyed, you can use the effect of this card and it will be Special Summoned on your side of the field with ATK/DEF of 1000 points. (If you have not already used this effect once.)

If this card is controlled by your opponent and is destroyed, it will be Special Summoned on your side of the field with ATK/DEF of 1000 points. (If you have not already used this effect once.)

If "Twin-Headed Behemoth" would be Special Summoned by its own effect, but your Monster Card Zones are full, or the effect of "Scapegoat" prevents you from Summoning, it still considered that its effect was activated, and you cannot use it again in the current Duel.

You may still Special Summon "Twin-Headed Behemoth" with the effect of "Monster Reborn", etc. after its effect has been used once.

If you activate "Monster Reborn" to Special Summon "Twin-Headed Behemoth" in the turn it was destroyed, its effect has not yet been used, and it will activate the next time it is destroyed.

WOODLAND SPRITE

"Woodland Sprite" gives you the ability to send Equip Spell Cards equipped to it to the Graveyard. Sending them to the Graveyard for this specific purpose is the only way to activate the effect and inflict 500 points of damage to your opponent.

This card’s effect can only be activated during your Main Phase, but may be activated more than once per turn.

An Equip Spell Card sent to the Graveyard by this card’s effect is not "destroyed". So the effects of "Butterfly Dagger â€" Elma", "Axe of Despair", "Malevolent Nuzzler", "Blast with Chain", or "Smoke Grenade of the Thief" cannot or will not be activated.

If you send "Black Pendant" to the Graveyard with this card’s effect, the effect of "Black Pendant" will activate, because it does not have to be "destroyed", just sent to the Graveyard.

You can activate "Premature Burial" to Special Summon "Woodland Sprite" from your Graveyard, and then its effect to send "Premature Burial" to the Graveyard and "Woodland Sprite" will remain on the field. This is because "Premature Burial" was not destroyed.

If you opponent activates "Snatch Steal" and equips it to your "Woodland Sprite", they may choose to activate its effect and send "Snatch Steal" to the Graveyard. You will take 500 damage, and then control of "Woodland Sprite" would return to you.
 
10 Nov 2004

10 Nov 2004 (between 1815 and 1845 CST)
The ruling for Fiend Skull Dragon removed the bold text:

When you Special Summon "Fiend Skull Dragon" the opponent can activate "Solemn Judgment" or "Horn of Heaven" to negate the Summon. You can activate "Call of the Haunted" to Special Summon "Fiend Skull Dragon". After it resolves, "Call of the Haunted" will be destroyed and "Fiend Skull Dragon" will remain on the field. Remember that "Fiend Skull Dragon" must have been properly Fusion Summoned previously in order to Special Summon it from the Graveyard.
 
18 Nov 2004

A-TEAM: TRAP DISPOSAL UNIT

This monster’s effect is a Multi-Trigger (Spell Speed 2) effect.

As long as "A-Team: Trap Disposal Unit" is not participating in the battle (not attacking or being attacked), you can activate its effect during the Damage Step.

BALLISTA OF RAMPART SMASHING

"Ballista of Rampart Smashing" increases the ATK at damage calculation.

"Ballista of Rampart Smashing" only increases the ATK for damage calculation, then the increase disappears after the end of damage calculation

CREEPING DOOM MANTA

The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".

You can activate Trap Cards later in the turn.

The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).

This is a Continuous Effect that you cannot chain to.

FLINT

The effect of "Flint" that equips it to a new monster is an effect that targets.

FOX FIRE

In order to activate its effect, "Fox Fire" must be face-up when the attack that destroyed it was declared (like "Atomic Firefly"). If a face-down "Fox Fire" is attacked, its effect is not applied even though it is face-up when destroyed.

FUSILIER DRAGON, THE DUAL-MODE BEAST

If you Set "Fusilier Dragon, the Dual-Mode Beast", even without Tribute, you do not have to show it to your opponent.

If you Set "Fusilier Dragon, the Dual-Mode Beast" without Tribute, it has ATK 1400 and DEF 1000 when flipped face-up.

If "Fusilier Dragon, the Dual-Mode Beast", with halved ATK and DEF because of its effect, is flipped face-down, and then flipped face-up again, it will then have its full ATK 2800 and DEF 2000.

GAIA SOUL THE COMBUSTIBLE COLLECTIVE

"Gaia Soul the Combustible Collective" is destroyed during the End Phase even if you don’t activate its effect.

You can only use the effect of "Gaia Soul the Combustible Collective" to Tribute Pyro-Type Monsters once per turn.

HARPIE LADY 1

The name of "Harpie Lady 1", "Harpie Lady 2", and "Harpie Lady 3" is treated as "Harpie Lady" for all purposes, including Deck construction. So you can have 2 copies of "Harpie Lady 1" in your Deck and 1 copy of "Harpie Lady 2", but not 2 copies of each because you would have 4 cards in your Deck treated as "Harpie Lady". This restriction also applies to your Side Deck, so if you have 3 monsters treated as "Harpie Lady" in your Deck, you cannot have any in your Side Deck.

The effect of "Harpie Lady 1" will increase the ATK of your opponent’s WIND monsters too.

HARPIE LADY 3

For the effect of "Harpie Lady 3" count only your opponent’s turns. If your opponent’s monster attacks "Harpie Lady 3", then count that turn as the first of the two turns. (So the monster could not attack again that turn, even if it had the ability to attack more than once, and it could not attack on your opponent’s next turn either.) If "Harpie Lady 3" attacks your opponent’s monster, then that monster cannot attack for your opponent’s next 2 turns.

If "Element Magician" attacks and destroys "Harpie Lady 3" while there is another WIND monster on the field, "Element Magician" cannot attack again that turn.

HARPIES' HUNTING GROUND

If you control "Harpies’ Hunting Ground" on your side of the field, because it is a Field Spell Card, its effects apply to both players. When either player Normal Summons or Special Summons a "Harpie Lady" or "Harpie Lady Sisters" to the field, the controller of that newly-Summoned monster is the one who selects 1 Spell or Trap Card and destroys it.

You can chain to the effect of "Harpies’ Hunting Ground" that destroys 1 Spell or Trap Card.

The effect of "Harpies’ Hunting Ground" that increases ATK and DEF is applied to all face-up Winged Beast-Type monsters on the field, including your opponent’s, because it is a Field Spell Card.

HEAVY MECH SUPPORT PLATFORM

Note that "Heavy Mech Support Platform" is different from other Union Monsters in that its last sentence is applied if the monster it is equipped to is destroyed (period), not just when the monster is destroyed as a result of battle.

HOMUNCULUS THE ALCHEMIC BEING

This monster’s effect is an Cost Effect.

If you use this monster’s effect to change its Attribute, it remains changed as long as it remains face-up on the field, or until it is changed again.

LIGHTEN THE LOAD

When you activate the effect of "Lighten the Load", your opponent gets to see the Level 7 or higher monster you add to your Deck.

MIRAGE DRAGON

The effect of this monster makes the opponent of this monster’s current controller unable to activate Trap Cards during the Battle Phase. If you take control of your opponent’s monster with "Change of Heart" during your turn, your opponent cannot activate Trap Cards during your Battle Phase, but you can.

The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as "Type Zero Magic Crusher", "Ultimate Offering", "Skull Lair", "The Dragon’s Bead", and "Astral Barrier".

MYSTIC SWORDSMAN LV6

The Normal Summon (Tribute Summon) of this monster is the same as a Tribute Set. This card must be in face-down Defense Position when it is Normal Summoned (Tribute Summoned). If you Normal Summon (Tribute Summon) this monster, it is placed face-down on the field; you do not have to show your opponent what monster it is.

If your "Mystic Swordsman LV6" destroys your own monster that is being controlled by your opponent, that monster is sent to the Graveyard. You cannot return it to the top of your opponent’s Deck or the top of your own Deck.

If you activate the effect of "Mystic Swordsman LV6" to place a face-down monster on top of your opponent’s Deck, you do not get to look at it.

If "Mystic Swordsman LV6" attacks a face-down monster, its effect activates at the beginning of the Damage Step, before the monster is flipped face-up. If "Ceasefire" was activated during the Battle Step to flip the monster face-up, then the effect of "Mystic Swordsman LV6" is not activated.

A monster destroyed by the effect of "Mystic Swordsman LV6" is not destroyed as a result of battle. There is no damage calculation. It is not flipped face-up. Any Flip Effects it has are not activated.

PITCH-BLACK WARWOLF

The effect of this monster makes the opponent of this monster’s current controller unable to activate Trap Cards during the Battle Phase. If you take control of your opponent’s monster with "Change of Heart" during your turn, your opponent cannot activate Trap Cards during your Battle Phase, but you can.

The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as "Type Zero Magic Crusher", "Ultimate Offering", "Skull Lair", "The Dragon’s Bead", and "Astral Barrier".

RAGING FLAME SPRITE

The +1000 ATK lasts as long as "Raging Flame Sprite" remains face-up on the field. "Raging Flame Sprite" can continue to get +1000 ATK each time it successfully attacks directly (becoming ATK 1100, then ATK 2100, etc.).

The effect of "Raging Flame Sprite" is a Continuous Effect that cannot be chained to.

The effect of "Raging Flame Sprite" is resolved after damage calculation and before Flip Effects are resolved (so the timing is the same as "Don Zaloog" and "Airknight Parshath").

ROC FROM THE VALLEY OF HAZE

Because this effect is mandatory, you cannot "miss the timing" with it. So even if you send "Roc from the Valley of Haze" to the Graveyard as a cost, or in the middle of a chain, it will still return to your Deck (after resolving the current series of events).

SASUKE SAMURAI #4

You activate the effect of "Sasuke Samurai #4" at the beginning of the Damage Step, before the monster is flipped face-up. A monster destroyed by the effect of "Sasuke Samurai #4" is not destroyed as a result of battle. There is no damage calculation. It is not flipped face-up. Any Flip Effects it has are not activated.

SERIAL SPELL

"Serial Spell" must be chained to the activation of your Normal Spell Card. Nothing can be chained in-between by yourself or your opponent. If your opponent chains to your Normal Spell Card, you cannot chain "Serial Spell" to that Normal Spell Card. Because of this, it is impossible to chain 2 copies of "Serial Spell" to the same Normal Spell Card.

"Serial Spell" does not target a card.

If you chain "Serial Spell" to a Normal Spell Card that targets a card(s) you can select a different target(s) for the "Serial Spell" copy of the Normal Spell Card.

Discarding your hand is a cost to activate "Serial Spell". You cannot activate "Serial Spell" if it is the only card in your hand, or if it is Set and you have no cards in your hand.

You cannot level up "Horus the Black Flame Dragon" from 4 to 8 with just "Level Up!" and "Serial Spell". Because you would send "LV4" to the Graveyard for "Level Up!", but even if you copy it with "Serial Spell", the first "Level Up!" hasn't resolved, so "LV6" isn't on the field to send to the Graveyard as a cost for the copy of "Level Up!"

TACTICAL ESPIONAGE EXPERT

The effect of this monster prevents the activation of Trap Cards that can be activated when a monster is Normal Summoned, such as "Trap Hole" and "Torrential Tribute".

You can activate Trap Cards later in the turn.

The effect of this monster is applied to both players (so you cannot activate "Pineapple Blast" in response to your Normal Summon of this monster).

This is a Continuous Effect that you cannot chain to.

THE CREATOR

Sending 1 card from your hand to the Graveyard is not a cost to activate the effect of "The Creator". It is part of the effect.

If you use the effect of "The Creator", and then it is flipped face-down then flipped face-up again that same turn, you may use the effect of "The Creator" again.

To Special Summon "The Creator" with the effect of "The Creator Incarnate", you must Tribute "The Creator Incarnate" from the field, not from your hand, etc.

You can Tribute a face-down "The Creator Incarnate" to Special Summon "The Creator".

THESTALOS THE FIRESTORM MONARCH

If you Tribute Summon "Thestalos the Firestorm Monarch" successfully, and your opponent discards a monster like "Oustanding Dog Marron" or "Regenerating Mummy", you still inflict damage because the monster was discarded to the Graveyard (even though it doesn’t remain there).

TRIANGLE ECSTASY SPARK

You cannot activate "Triangle Ecstasy Spark" if "Harpie Lady Sisters" is not on the field.

ULTIMATE INSECT LV3

The effect of "Ultimate Insect LV3" that reduces ATK by 300 points is a Continuous Effect that is applied as long as the monster remains face-up on the field and is applied as soon as it is face-up on the field.

XING ZHEN HU

You can chain one of the 2 Spell or Trap Cards on the field to the activation of "Xing Zhen Hu". However, the remaining one will not be able to be activated after "Xing Zhen Hu" resolves.

If neither of the targeted Spell or Trap Cards is on the field when "Xing Zhen Hu" resolves, then "Xing Zhen Hu" remains on the field meaninglessly.
 
22 Nov 2004

CEMETARY BOMB

(NOTE: UDE changed the spelling of "Cemetary" to "Cemetery" in the ruling, but not the card title itself. Go figure.)

OLD: The damage inflicted by "Cemetary Bomb" is based on the number of cards in the Graveyard when "Cemetary Bomb" resolves, not when it activates.

NEW: The damage inflicted by "Cemetery Bomb" is based on the number of cards in the Graveyard when "Cemetery Bomb" resolves, not when it activates.

DARK BLADE THE DRAGON KNIGHT

The effect of "Dark Blade the Dragon Knight" targets up to 3 Monster Cards in the Graveyard, so you select the monsters when the effect is activated.

EAGLE EYE

You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn Judgment". (In which case the Normal Summon failed and the effect of the monster is not applied.)

FOX FIRE

While "Skill Drain" is active, you can Tribute "Fox Fire" for a Tribute Summon.

HEAVY MECH SUPPORT PLATFORM

If a monster equipped with "Heavy Mech Support Platform" is targeted by "Ring of Destruction", then "Heavy Mech Support Platform" is destroyed instead of the equipped monster, and the damage inflicted to both players by "Ring of Destruction" is 0 (because the monster targeted by "Ring of Destruction" was not destroyed by it).

INVASION OF FLAMES

You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn Judgment". (In which case the Normal Summon failed and the effect of the monster is not applied.)

SERIAL SPELL

If you activate "Monster Reborn", and chain "Serial Spell", discarding your entire hand, you can select and revive one of the monsters you discarded for the cost of "Serial Spell" to be the monster that "Serial Spell" Special Summons to the field. (For example, if you target "Dark Magician" with "Monster Reborn", then chain "Serial Spell" and discard "Buster Blader", you can use "Serial Spell" to Special Summon the "Buster Blader" you discarded to activate "Serial Spell".)

SILENT SWORDSMAN LV3

"Silent Swordsman LV3" will negate the effects of your opponent’s Spell Cards that target it, whether that Spell Card targets just "Silent Swordsman LV3" (such as "Soul Exchange") or multiple monsters ("Different Dimension Gate").

TACTICAL ESPIONAGE EXPERT

You can negate the Normal Summon of this monsters with "Horn of Heaven" or "Solemn Judgment". (In which case the Normal Summon failed and the effect of the monster is not applied.)

THESTALOS THE FIRESTORM MONARCH

If "Banisher of the Light" is face-up on the field, no damage is inflicted because the card is not discarded to the Graveyard.

TRIANGLE ECSTASY SPARK

If there are multiple copies of "Harpie Lady Sisters" on the field, the ATK of each becomes 2700 until the End Phase.
 
16 Dec 2004

DEKOICHI THE BATTLECHANTED LOCOMOTIVE

NEW: The number of "Bokoichi the Freightening Car" on your side of the field is counted when this card’s effect resolves. That means if it is flipped, and the opponent chains "Ring of Destruction" to destroy the only "Bokoichi the Freightening Car" on your side of the field, you only draw 1 card.

DIVINE WRATH

NEW: For example, you can chain "Divine Wrath" to the effects of "The Creator" (Cost Effect), "Fox Fire" when it is Special Summoned (Trigger Effect), "Strike Ninja" (Multi-Trigger Effect), and "Homunculus the Alchemic Being" (Cost Effect).
OLD: You can chain "Divine Wrath" to the effect of "The Creator" (Cost Effect), "Fox Fire" when it is Special Summoned (Trigger Effect), or "Homunculus the Alchemic Being" (Cost Effect).

NEW: You can chain "Divine Wrath" when a Multi-Trigger Effect is activated to negate another card, such as "Horus the Black Flame Dragon LV8", "Sorcerer of Dark Magic", "Dark Paladin", "Maryokutai", and "A-Team: Trap Disposal Unit".
OLD: You cannot chain "Divine Wrath" to Continuous Effects such as: "Perfect Machine King", "Raging Flame Sprite" (either effect), "Jinzo", "Harpie Lady 3", "Fusilier Dragon the Dual-Mode Beast", or monsters like "Element Saurus" that gain ATK continuously.

NEW: You cannot chain "Divine Wrath" to Continuous Effects such as: "Perfect Machine King", "Raging Flame Sprite" (either effect), "Jinzo", "Fire Princess", "Mad Sword Beast", "Hayabusa Knight", "Cat’s Ear Tribe", "Amazoness Swords Woman", "Harpie Lady 3", "Fusilier Dragon the Dual-Mode Beast", "The Fiend Megacyber", "Blade Knight" (either effect), monsters that can attack directly (Toon Monsters, "Jinzo #7", etc.), or monsters like "Element Saurus" and "Shadow Ghoul" that gain ATK continuously.
OLD: You can activate "Divine Wrath" during the Damage Step because it is a Counter-Trap.

NEW: You cannot activate "Divine Wrath" when "Giant Orc", "Goblin Attack Force", or "Spear Dragon" changes to Defense Position because these are considered Continuous Effects.
OLD: You can activate "Divine Wrath" to negate an effect that activates in the Graveyard, such as "Witch of the Black Forest", "Electric Snake", and "Sangan".

NEW: You can activate "Divine Wrath" in a chain to a Trigger Effect that activates when the Effect Monster is Summoned such as "Breaker the Magical Warrior", "Dark Magician of Chaos", or "Marauding Captain". The opponent must declare the activation of "Marauding Captain"’s effect before "Divine Wrath" can be activated. In this case, the monster that would have been Special Summoned remains in the opponent’s hand.

NEW: You can activate "Divine Wrath" during the Damage Step because it is a Counter-Trap, so you may activate it to negate the effect of "D. D. Warrior Lady", "Reflect Bounder", "Injection Fairy Lily", "D. D. Crazy Beast" or "Mystical Knight of Jackal".

NEW: You can activate "Divine Wrath" against "Sasuke Samurai" or "Mystic Swordsman LV2" when they attack a face-down Defense Position monster.

NEW: You can activate "Divine Wrath" to negate either effect of "Don Zaloog" and to negate the effect of "Airknight Parshath" that allows its controller to draw a card.

NEW: You can activate "Divine Wrath" to negate an effect that activates in the Graveyard, such as "Witch of the Black Forest", "Mystic Tomato", "Despair from the Dark", "Night Assailant", "Electric Snake", and "Sangan".

NEW: You can activate "Divine Wrath" when the opponent discards "Kuriboh" from his / her hand to negate the effect of "Kuriboh", and when a "Night Assailant" is sent to the Graveyard to negate the effect of returning a Flip Effect monster to the owner’s hand.

NEW: You can activate "Divine Wrath" when "Exiled Force", "Red-Eyes B. Chick", or "Paladin of White Dragon" is Tributed for its own effect, although you do not destroy the monster because it is already in the Graveyard.

NEW: You can activate "Divine Wrath" when "Dark Necrofear" returns from the Graveyard as an Equip Spell Card during the End Phase.

NEW: You can activate "Divine Wrath" when the opponent uses "Relinquished"’s effect to equip itself with a monster, or when "Relinquished"’s effect inflicts damage.

NEW: You can activate "Divine Wrath" when a Spirit Monster is returned to the owner’s hand by its own effect, and the Spirit Monster will be destroyed and sent to the Graveyard.

NEW: You can activate "Divine Wrath" when "Lava Golem" does damage, but you cannot activate it when "Lava Golem" is Special Summoned.

NEW: You cannot activate "Divine Wrath" when an "XYZ" monster is Special Summoned because that is a condition of Summoning, not an effect.

NEW: You cannot activate "Divine Wrath" when a Fusion substitute monster such as "King of the Swamp" is used in a Fusion Summon, because that is a Continuous Effect.

NEW: You can activate "Divine Wrath" when any Union Monster activates its effect to equip itself to another monster, because that is a Cost Effect. However, you cannot activate "Divine Wrath" when a Union Monster Special Summons itself back as a monster, because that is an effect of an Equip Spell Card.
OLD: You can activate "Divine Wrath" when any Union Monster activates its effect to equip itself to another monster, because that is an Cost Effect. However, you cannot activate "Divine Wrath" when a Union Monster Special Summons itself back as a monster, because that is an effect of an Equip Spell Card.

NEW: You can activate "Divine Wrath" when a "LV" monster is sent to the Graveyard to Special Summon the next level version (a Cost Effect), and "Divine Wrath" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.
OLD: You can activate "Divine Wrath" when a "LV" monster is sent to the Graveyard to Special Summon the next level version (an Cost Effect), and "Divine Wrath" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.

FLINT

NEW: The effect of "Flint" that equips it to a new monster is an effect that targets. This effect also can be chained to.
OLD: The effect of "Flint" that equips it to a new monster is an effect that targets.

FOX FIRE

NEW: If the opponent controls your face-up "Fox Fire", and it is destroyed as a result of battle, it will be Special Summoned to your (the owner’s) side of the field during the End Phase.

FUSILIER DRAGON, THE DUAL-MODE BEAST

NEW: If you Summoned this card without Tribute, and then "Skill Drain" is later activated, the ATK and DEF are no longer halved. If "Skill Drain" is later destroyed, the ATK and DEF still remain 2800/2000.

HARPIE LADY 3

NEW: If you control "Harpie Lady 3" and "Gemini Elf" and your opponent activates "Change of Heart" to gain control of "Gemini Elf", then attacks your "Harpie Lady 3", your "Gemini Elf" cannot attack for 2 of your opponent’s turns, even after it returns to your side of the field.

HEAVY MECH SUPPORT PLATFORM

NEW: Note that "Heavy Mech Support Platform" is different from other Union Monsters in that its last sentence is applied if the monster it is equipped to is destroyed (period), not just when the monster is destroyed as a result of battle. This extra effect does not apply to previous Union Monsters.
OLD: Note that "Heavy Mech Support Platform" is different from other Union Monsters in that its last sentence is applied if the monster it is equipped to is destroyed (period), not just when the monster is destroyed as a result of battle.

NEW: If you have a monster, "X-Head Cannon" for example, equipped with "Heavy Mech Support Platform", and you activate "Limiter Removal", the ATK will becomes (1800 + 500) x 2 = 4600. Also, the "Heavy Mech Support Platform" will be destroyed instead of the "X-Head Cannon" during the End Phase (by the effect of "Limiter Removal").

HOMUNCULUS THE ALCHEMIC BEING

NEW: This monster’s effect is a Cost Effect.
OLD: This monster’s effect is an Cost Effect.

RAGING FLAME SPRITE

NEW: If "Raging Flame Sprite" is equipped with "Twin Swords of Flashing Light â€" Tryce", its ATK will increase by 1000 points after each successful attack. So the second attack will be with 1100 ATK points, and the ATK will increase to 2100 points after that attack is completed.

ROC FROM THE VALLEY OF HAZE

NEW: Because this effect is a mandatory Trigger Effect, you cannot "miss the timing" with it. So even if you send "Roc from the Valley of Haze" to the Graveyard as a cost, or in the middle of a chain, it will still return to your hand (after resolving the current series of events).
OLD: Because this effect is mandatory, you cannot "miss the timing" with it. So even if you send "Roc from the Valley of Haze" to the Graveyard as a cost, or in the middle of a chain, it will still return to your Deck (after resolving the current series of events).

SASUKE SAMURAI #4

NEW: If "Sasuke Samurai #4" attacks a face-up Attack Position "Reflect Bounder", the effect of "Sasuke Samurai #4" is resolved before the effect of "Reflect Bounder".

SERIAL SPELL

NEW: "Serial Spell" only copies the effects of your Normal Spell Card, not any costs of that Spell Card. So if you chain "Serial Spell" to "Delinquent Duo" you do not pay an additional 1000 Life Points.

NEW: If you chain "Serial Spell" to "Swords of Revealing Light" it will copy the effect of flipping all monsters face-up, but it will not remain on the field and prevent the opponent from attacking. This is because it is a Quick-Play Spell Card and is sent to the Graveyard after the chain resolves.

NEW: If you chain "Serial Spell" to "Different Dimension Capsule" it will copy the effect and remove 1 card you select in your Deck from play, face-down. But because "Serial Spell" does not remain on the field, the selected card remains removed from play face-down and is not placed in your hand.

NEW: You can activate "Serial Spell" to copy the effect of a Normal Spell Card, even if it is "Raigeki" or "Soul Exchange" and copying the effect serves no real purpose.

NEW: If you have 2 monsters in your Graveyard, and your opponent only has 1 monster in their Graveyard, you can activate "The Shallow Grave" and chain "Serial Spell", even though you would not normally be able to activate a second "The Shallow Grave" because your monster would no longer have any monsters in the Graveyard. As a result, you will Special Summon 2 monsters and your opponent will only Special Summon 1 monster.

THE CREATOR

NEW: If you activate the effect of "The Creator", and it does not resolve because the opponent chains "Skill Drain", or removes the targeted monster from the Graveyard with "Disappear", you’ve still used the effect. So you cannot activate its effect again that turn (even if you destroy "Skill Drain").

TRAGEDY

NEW: You can activate "Tragedy" after an Attack Position monster is changed to Defense Position by a card effect, such as "Enemy Controller" or "Stumbling".

TRIANGLE ECSTASY SPARK

NEW: You cannot activate "Triangle Ecstasy Spark" if "Harpie Lady Sisters" is not on the field. You can activate it if the opponent controls a "Harpie Lady Sisters". In that case the ATK of the opponent’s "Harpie Lady Sisters" will become 2700, but the opponent still cannot activate Trap Cards, and the effects of Trap Cards on the opponent’s side of the field are negated.
OLD: You cannot activate "Triangle Ecstasy Spark" if "Harpie Lady Sisters" is not on the field.
 
07 Jan 2005

AMAZONESS SPELLCASTER

NEW: If you switch ATKs with "Amazoness Spellcaster", and one of the monsters is equipped with "Megamorph", after the switch, you change the ATK of the monster that is equipped with "Megamorph" using the effect of "Megamorph".

OLD: If you switch ATKs with "Amazoness Spellcaster", and one of the monsters is equipped wiht "Megamorph", after the switch, you change the ATK of the monster that is equipped with "Megamorph" using the effect of "Megamorph".

BIG BANG SHOT

NEW: If you Special Summon a monster with "Premature Burial", and equip it with "Big Bang Shot", and "Heavy Storm" is activated, the effects of "Premature Burial" and "Big Bang Shot" form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses "Big Bang Shot" to be Step 2, then the monster will be removed from play. If the controller chooses "Premature Burial" to be Step 2, then the monster will be destroyed and sent to the Graveyard.

OLD: If you Special Summon a monster with "Premature Burial", and equip it with "Big Bang Shot", and "Heavy Storm" is activated, the effects of "Premature Burial" and "Big Bang Shot" form a chain, with the controller of the 2 cards determing the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses "Big Bang Shot" to be Step 2, then the monster will be removed from play. If the controller chooses "Premature Burial" to be Step 2, then the monster will be destroyed and sent to the Graveyard.

BIG BURN

NEW: You can only activate "Big Burn" when an EFFECT that removes monsters in the Graveyard is activated. So you can't activate "Big Burn" when a player removes monsters in the Graveyard as a COST to Special Summon "Black Luster Soldier - Envoy of the Beginning", "Chaos Emperor Dragon - Envoy of the End", or to activate the effect of "Strike Ninja" or "Freed the Brave Wanderer". Nor can you use "Big Burn" when monsters are removed for a condition.

OLD: You can only activate "Big Burn" when an EFFECT that removes monsters in the Graveyard is activated. So you can't activate "Big Burn" when a player removes monsters in the Graveyard as a COST to Special Summon "Black Luster Soldier - Envoy of the Beginniner", "Chaos Emperor Dragon - Envoy of the End", or to activate the effect of "Strike Ninja" or "Freed the Brave Wanderer". Nor can you use "Big Burn" when monsters are removed for a condition.

GORGON'S EYE

NEW: If a Defense Position monster has Spell Counters, like "Skilled White Magician" or "Royal Magical Library", the Spell Counters are removed if "Gorgon’s Eye" is activated.

OLD: If a Defense Position monster has Spell Counters, like "Skilled White Magician" or "Royal Magican Library", the Spell Counters are removed if "Gorgon’s Eye" is activated.

GRAVEKEEPER'S ASSAILANT

NEW: If "Necrovalley" is on the field, an attack is declared with "Gravekeeper’s Assailant", and the effect of "Gravekeeper’s Assailant" is activated, and "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", the effect of "Gravekeeper’s Assailant" is still applied because "Necrovalley" only had to be on the field to activate the effect.

OLD: If "Necrovalley" is on the field, an attack is declared with "Gravekeeper’s Assailaint", and the effect of "Gravekeeper’s Assailant" is activated, and "Mystical Space Typhoon" is chained to the effect to destroy "Necrovalley", the effect of "Gravekeeper’s Assailant" is still applied because "Necrovalley" only had to be on the field to activate the effect.

INSECT PRINCESS

OLD: While "Insect Princess" is on your side of the field, if you attack your opponent's face-down Insect-Type mosnter, it is changed to Attack Position after being flipped face-up (before damage calculation).

NEW: While "Insect Princess" is on your side of the field, if you attack your opponent's face-down Insect-Type monster, it is changed to Attack Position after being flipped face-up (before damage calculation).

LIFE ABORBING MACHINE

NEW: Example: It is your turn. During your Standby Phase you pay 500 Life Points for your "Terrorking Archfiend". During your Main Phase 1 you activate "Life Absorbing Machine". Then you activate "Delinquent Duo" and pay 1000 Life Points for its cost. You Set "Seven Tools of the Bandit" and end your turn. During your opponent’s turn they activate "Reinforcements" and you chain "Seven Tools of the Bandit" to negate and destroy it. Your opponent ends their turn. During your Standby Phase the effect of "Life Absorbing Machine" increases your Life Points by 250 (half of "Terrorking Archfiend"’s cost) then again by 500 (half of "Delinquent Duo"’s cost).

OLD: Example: It is your turn. During your Standby Phase you pay 500 Life Points for your "Terrorking Archfiend". During your Main Phase 1 you activate "Life Absorbing Machine". Then you activate "Delinquent Duo" and pay 1000 Life Points for its cost. You Set "Seven Tools of the Bandit" and end your turn. During your opponent’s turn they activate "Reinforcements" and you chain "Seven Tools of the Bandit" to negate and destroy it. Your opponent ends their turn. During your Standby Phase the effect of "Life Absorbing Machine" increases your Life Points by 250 (half of "Terrorking Archfiend"’s cost) then again by 500 (half of "Deliquent Duo"’s cost).

MAGICAL SCIENTIST

NEW: If "Jowgen the Spiritualist" is on the field, you cannot activate the effect of "Magical Scientist" (so you cannot even pay the cost to try and activate "Last Turn", for example).

OLD: If "Jowgen the Spirituallist" is on the field, you cannot activate the effect of "Magical Scientist" (so you cannot even pay the cost to try and activate "Last Turn", for example).

NIGHT ASSAILANT

NEW: When "Night Assailant" is sent to the Graveyard by the effect of "Last Turn", FIRST resolve "Last Turn"'s effect of sending all cards on the field and in the hands to the Graveyard, SECOND activate and resolve the effect of "Night Assailant", and THIRD Special Summon a monster by the effect of "Last Turn".

OLD: When "Night Assailant" is sent to the Graveyard by the effect of "Last Turn", FIRST resolve "Last Turn"'s effect of sending all cards on the field and in the hands to the Graveyard, SECOND activate and resolve the effect of "Night Assailaint", and THIRD Special Summon a monster by the effect of "Last Turn".

NEW: You cannot select the "Night Assailant" that was itself sent to the Graveyard, so there is no infinite loop.

OLD: You cannot select the "Night Assailaint" that was itself sent to the Graveyard, so there is no infinite loop.

NEW: When multiple "Night Assailants" are sent to the Graveyard at the same time because of "Graceful Charity", etc., both can be returned to your hand because "Night Assailant" cannot select itself but CAN select a different "Night Assailant", even one that was sent to the Graveyard at the same time.

OLD: When multiple "Night Assailants" are sent to the Graveyard at the same time because of "Graceful Charity", etc., both can be returned to your hand because "Night Assailaint" cannot select itself but CAN select a different "Night Assailant", even one that was sent to the Graveyard at the same time.

NINJA GRANDMASTER SASUKE

NEW: If "Ninja Grandmaster Sasuke" attacks a face-down Defense Position monster, and "Ceasefire" is activated during the Battle Step, the monster is face-up at the start of the Damage Step so it will be destroyed by "Ninja Grandmaster Sasuke"’s effect.

OLD: If "Ninja Grandmaster Sasuke" attacks a face-down Defense Position monser, and "Ceasefire" is activated during the Battle Step, the monster is face-up at the start of the Damage Step so it will be destroyed by "Ninja Grandmaster Sasuke"’s effect.

OUTSTANDING DOG MARRON

NEW: When "Outstanding Dog Marron" is sent to the Graveyard during a chain, its effect is activated after the current chain resolves (just like "Witch of the Black Forest").

OLD: When "Oustanding Dog Marron" is sent to the Graveyard during a chain, its effect is activated after the current chain resolves (just like "Witch of the Black Forest").

SOUL-ABSORBING BONE TOWER

NEW: If multiple Zombie-Type monsters are Special Summoned simultaneously, "Soul-Absorbing Bone Tower"'s effect is only applied once (so send just 2 cards).

OLD: If multiple Zombie-Type monsterss are Special Summoned simultaneously, "Soul-Absorbing Bone Tower"'s effect is only applied once (so send just 2 cards).

THESTALOS THE FIRESTORM MONARCH

NEW: If you Tribute Summon "Thestalos the Firestorm Monarch" successfully, and your opponent discards a monster like "Outstanding Dog Marron" or "Regenerating Mummy", you still inflict damage because the monster was discarded to the Graveyard (even though it doesn’t remain there).

OLD: If you Tribute Summon "Thestalos the Firestorm Monarch" successfully, and your opponent discards a monster like "Oustanding Dog Marron" or "Regenerating Mummy", you still inflict damage because the monster was discarded to the Graveyard (even though it doesn’t remain there).
 
10 Jan 2005

ROYAL OPPRESSION

There are basically 2 ways to Special Summon a monster. The first way is with a Spell Card like "Monster Reborn", a Trap Card like "Call of the Haunted", or an Effect Monster like "Magical Scientist". The second way is built in to the monster, and Special Summons it without activating an effect, such as "Black Luster Soldier - Envoy of the Beginning" or "Dark Necrofear". "Royal Oppression" can negate both of these types of Special Summon. In the first case, you chain the activation of "Royal Oppression"’s effect to the activation of the Spell, Trap, or Monster Card’s effect, and negate the effect. In the second case, right before the monster is Special Summoned, you can activate the effect of "Royal Oppression" to negate the Special Summon (the same procedure that you use for "Horn of Heaven" or "Solemn Judgment").

Example 1: If "Marauding Captain" is Normal Summoned, its effect activates. You can chain to this effect by activating the effect of "Royal Oppression". The effect of "Marauding Captain" is negated, no monster is Special Summoned, and the "Marauding Captain" is destroyed. (The monster your opponent intended to Special Summon with the effect of "Marauding Captain" remains in his hand.)

Example 2: If "Cyber Jar" is Flip Summoned and its Flip Effect activates, you can activate the effect of "Royal Oppression" in a chain to the Flip Effect. The effect of "Cyber Jar" is negated, no monsters on the field are destroyed by its effect, no cards are picked up, no monsters are Special Summoned, and "Cyber Jar" is destroyed by the effect of "Royal Oppression".

Example 3: If "Call of the Haunted" is activated, you can activate the effect of "Royal Oppression" in a chain. The effect of "Call of the Haunted" is negated, and a monster is not Special Summoned.

You can activate the effect of "Royal Oppression" to negate an effect that Summons 1 monster, or Summons multiple monsters (like "Cyber Jar", "The Shallow Grave", or "Valkyrion the Magna Warrior").

If "Royal Oppression" is face-up on the field, and "Monster Reborn" is activated to Special Summon "Jinzo", you can activate the effect of "Royal Oppression" in a chain to negate the Special Summon because "Jinzo" is not on the field until the chain resolves.

If you have "Royal Oppression" face-up on your side of the field, and your opponent attempts to Special Summon "Dark Necrofear", and you activate the effect of your "Royal Oppression", then "Dark Necrofear" will activate its effect in the Graveyard and return to the field as an Equip Spell Card. But if your opponent had "Royal Oppression" face-up on his side of the field, and you activate the effect of your opponent’s "Royal Oppression" to negate the Special Summon of your opponent’s "Dark Necrofear", then "Dark Necrofear" does not activate its effect in the Graveyard, because it was destroyed by an effect controlled by its owner, not by its owner’s opponent (even though the owner did not activate the effect, he still controls the "Royal Oppression" card).

When "Vampire Lord" is Special Summoned by its effect, you can activate the effect of "Royal Oppression" to negate the Special Summon and destroy "Vampire Lord". If your "Vampire Lord" is destroyed in this way by the effect of a "Royal Oppression" card controlled by your opponent, then "Vampire Lord" was destroyed by a card controlled by your opponent, and is Special Summoned during your next Standby Phase.

When "Insect Queen" destroys your opponent’s monster, an "Insect Monster Token" is Special Summoned during the End Phase, and the effect of "Royal Oppression" can be activated at that time to negate the Special Summon and destroy "Insect Queen".

When "Jam Breeding Machine" activates its effect to Special Summon a "Slime Token" in the Standby Phase, and the effect of "Royal Oppression" can be activated at that time to negate the Special Summon and destroy "Jam Breeding Machine".

If the effect of "Royal Oppression" is activated, and "Mystical Space Typhoon" or "Dust Tornado" is chained to destroy "Royal Oppression", then the effect of "Royal Oppression" disappears because it is a Continuous Trap Card, and the Special Summon will not be negated.

Remember that "Royal Oppression" follows the rules of all Continuous Trap Cards. In order to chain the effect of "Royal Oppression" to a card effect, "Royal Oppression" must have already been face-up on the field. For example, if "Monster Reborn" is activated, you cannot flip "Royal Oppression" face-up and activate the effect of "Royal Oppression" in the same chain.

You can activate the effect of "Royal Oppression" as a chain to "Monster Gate".
 
13 Jan 2005

BARREL BEHIND THE DOOR

OLD: You can activate "Barrel Behind the Door" against Cost Effects like "Cannon Soldier", "Catapult Turtle", "The Agent of Judgment - Saturn", and "Chaos Emperor Dragon - Envoy of the End".
NEW: You can activate "Barrel Behind the Door" against Ignition Effects like "Cannon Soldier", "Catapult Turtle", "The Agent of Judgment - Saturn", and "Chaos Emperor Dragon - Envoy of the End".

DIVINE WRATH

OLD: You can activate the effect of "Divine Wrath" to a Flip Effect, Cost Effect, Trigger Effect, or Multi-Trigger Effect. But not to a Continuous Effect. This is because Continuous Effects cannot be chained to.
NEW: You can activate the effect of "Divine Wrath" to a Flip Effect, Ignition Effect, Trigger Effect, or Multi-Trigger Effect. But not to a Continuous Effect. This is because Continuous Effects cannot be chained to.

OLD: For example, you can chain "Divine Wrath" to the effects of "The Creator" (Cost Effect), "Fox Fire" when it is Special Summoned (Trigger Effect), "Strike Ninja" (Multi-Trigger Effect), and "Homunculus the Alchemic Being" (Cost Effect).
NEW: For example, you can chain "Divine Wrath" to the effects of "The Creator" (Ignition Effect), "Fox Fire" when it is Special Summoned (Trigger Effect), "Strike Ninja" (Multi-Trigger Effect), and "Homunculus the Alchemic Being" (Ignition Effect).

OLD: You can activate "Divine Wrath" when any Union Monster activates its effect to equip itself to another monster, because that is a Cost Effect. However, you cannot activate "Divine Wrath" when a Union Monster Special Summons itself back as a monster, because that is an effect of an Equip Spell Card.
NEW: You can activate "Divine Wrath" when any Union Monster activates its effect to equip itself to another monster, because that is a Ignition Effect. However, you cannot activate "Divine Wrath" when a Union Monster Special Summons itself back as a monster, because that is an effect of an Equip Spell Card.

OLD: You can activate "Divine Wrath" when a "LV" monster is sent to the Graveyard to Special Summon the next level version (a Cost Effect), and "Divine Wrath" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.
NEW: You can activate "Divine Wrath" when a "LV" monster is sent to the Graveyard to Special Summon the next level version (a Ignition Effect), and "Divine Wrath" will negate that effect, even though it cannot destroy the "LV" monster because it is already in the Graveyard.

HOMUNCULUS THE ALCHEMIC BEING

OLD: This monster's effect is a Cost Effect.
NEW: This monster's effect is a Ignition Effect.

RELINQUISHED

OLD: "Relinquished"'s effect to equip itself with a monster can only be activated during your Main Phase 1 or 2 since it is a Cost Effect.
NEW: "Relinquished"'s effect to equip itself with a monster can only be activated during your Main Phase 1 or 2 since it is a Ignition Effect.

TIME WIZARD

OLD: The effect of "Time Wizard" is a Cost Effect, and therefore can only be activated during your Main Phase 1 or 2.
NEW: The effect of "Time Wizard" is a Ignition Effect, and therefore can only be activated during your Main Phase 1 or 2.

TOON GEMINI ELF

NEW: You do not have to have "Toon World" on the field to Summon or Set "Toon Gemini Elf", or to attack with it.

NEW: The Summon of "Toon Gemini Elf" is a Normal Summon, not a Special Summon (even if you have "Toon World" on the field). So you can Normal Summon it in face-up Attack Position, or Set it in face-down Defense Position.

NEW: You don't pay Life Points to attack with "Toon Gemini Elf". If your opponent has a Toon Monster on the field, "Toon Gemini Elf" does not have to attack it. However, it will prevent "Toon Gemini Elf" from being able to attack directly.

NEW: Toon Gemini Elf can attack directly, but only while "Toon World" is on your side of the field. (Unlike previous Toon Monsters, which can attack directly even without "Toon World".)

ULTIMATE INSECT LV1

OLD: "Ultimate Insect LV1"'s 2nd sentence is a Cost Effect that is activated by sending "Ultimate Insect LV1" to the Graveyard as a cost. You can chain to this effect.
NEW: "Ultimate Insect LV1"'s 2nd sentence is a Ignition Effect that is activated by sending "Ultimate Insect LV1" to the Graveyard as a cost. You can chain to this effect.
 
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