Pinch Hopper's "trigger" summoning.

CraniumX

New Member
Pinch Hopper's "trigger" summoning.

Alright, here comes another Damage Step Question...

Player A attacks face-down Old Vindictive Magician with Pinch Hopper.
Player B selects Pinch Hopper as the target of Old Vindictive Magician's flip effect.
Player A uses Pinch Hopper's effect of going to the graveyard to special summon Metal Armored Bug from his hand.

Now then, since this is the damage step still, I believe, Player B can't use Bottomless Trap Hole on Metal Armored Bug, and neither player can use Ring of Destruction to blow it up as soon as it hits the field, correct?
 
That's what I told them anyway. I was pretty sure that's how it worked, but it wasn't listed in the actual FAQs.

I built an insect deck for my 13 year old brother, under the April 1st. ban list, to play something different, and the bloody thing keeps winning, funny enough. Of course, we've been trying all sorts of weird deck ideas against it too, so, eh. :)

Game in-Question, both monsters died, and Metal Armored Bug was special summoned, so it would've won by attack. If not, then he would've won anyway by just chaining Ring of Destruction to the activation of Bottomless Trap Hole, had it been able to activate there, but I was pretty positive it couldn't. Pinch Hopper can be such an evil little thing. Especially since it only has to leave the field. Good thing there's ways it can miss its timing though, or that would be terribly evil.
 
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