Prime Material Dragon and Bad Reaction

LordLight2

New Member
Prime Material Dragon will turn any LP effect damage to LP gain, but what happens if Bad Reaction is on the field as well? Will it matter which was on the field first, will it be an endless loop that can't be activated, OR will Prime Material just activate once? Ideas and suggestions anyone?
 
I don't think that's quite what he's asking, slith. Bad Reaction does the opposite of what Prime Material Dragon does. Prime Material Dragon is essentially the Anti-Simochi.

At the moment, I'm inclined to think that one can't be brought out if the other is on the field. I don't think time stamping can apply here, since both effects would look at the other each time one applied its effect.
 
Check out what I found:
• If you activate "Rainbow Life" and your opponent has "Bad Reaction to Simochi" active, whenever you would gain Life Points with "Rainbow Life" you will receive damage instead.
Problem solved. Both effects apply themselves (the order depends whether the Life Points change was originally damage or gain), with the net result that the two cancel each other out. Damage becomes damage, gain becomes gain.
 
Check out what I found:

Problem solved. Both effects apply themselves (the order depends whether the Life Points change was originally damage or gain), with the net result that the two cancel each other out. Damage becomes damage, gain becomes gain.
I don't think that would work the same way as Prime Material Dragon, considering PMD is a Continous Effect, aside from Rainbow which would be sort of a lingering effect.
 
Yes, this is not a case of two continuous effects/a continuous + a lingering effect both trying to apply at the same time. Here, they don't. It's just that when one applies itself, the other will then be able to apply itself.

The difference between conditions and lingering effects is simply a matter of where the card is that generated it. A continuous effect must have its card active in order to be around, whereas a lingering effect is a cardless continuous effect. That's all.

From the ruling I quoted in my last post, we see that the same continuous effect will not apply itself more than once for the same damage/gain (if it did there would be an instant infinite loop). Given this, and the fact that Prime and Simochi do NOT apply themselves to the same event (one applies to gains, the other applies to damage), we see that they will both apply to a damage/gain event in an order depending on what the event was (Gain: Simochi then Prime - Damage: Prime then Simochi). I'm sure you can see that the net result is zero, i.e. gain -> damage -> gain again, and damage -> gain -> damage again.

No net result, because both effects apply.

We already finalized this in my thread of the same topic :(. Whichever was active last has its effect applied last.
Link plz, specifically to where you're talking about.
 
Last edited:
"Prime Material Dragon" vs. "Bad Reaction to Simiochi".

This is a Continuous Effect versus a Continuous Effect 101. One tries to do one thing, the other tries to do the opposite, and back and forth. Such situation is ruled that whichever was last to be activated will get the last say, such as "Final Attack Orders" and "Level Limit Area - B".
 
Yes, this is not a case of two continuous effects/a continuous + a lingering effect both trying to apply at the same time. Here, they don't. It's just that when one applies itself, the other will then be able to apply itself.

The difference between conditions and lingering effects is simply a matter of where the card is that generated it. A continuous effect must have its card active in order to be around, whereas a lingering effect is a cardless continuous effect. That's all.

From the ruling I quoted in my last post, we see that the same continuous effect will not apply itself more than once for the same damage/gain (if it did there would be an instant infinite loop). Given this, and the fact that Prime and Simochi do NOT apply themselves to the same event (one applies to gains, the other applies to damage), we see that they will both apply to a damage/gain event in an order depending on what the event was (Gain: Simochi then Prime - Damage: Prime then Simochi). I'm sure you can see that the net result is zero, i.e. gain -> damage -> gain again, and damage -> gain -> damage again.

No net result, because both effects apply.


Link plz, specifically to where you're talking about.
While not having a concrete answer myself, after Threatening Roar and Gravekeeper's Servant (Swords oRL), I don't totally believe both types of effects can be considered working the same way, even less when they differ from being magic, trap, monster. Your theory is well supported and it might hold strong, but I rather wait for an official answer about it.
 
I think it would be the same thing if you use "Rainbow life" vs "Simochi" the damage still applies. Why?

It's a ruling on Rainbow life :p

"If you activate "Rainbow Life" and your opponent has "Bad Reaction to Simochi" active, whenever you would gain Life Points with "Rainbow Life" you will receive damage instead"
 
I think it would be the same thing if you use "Rainbow life" vs "Simochi" the damage still applies. Why?

It's a ruling on Rainbow life :p

"If you activate "Rainbow Life" and your opponent has "Bad Reaction to Simochi" active, whenever you would gain Life Points with "Rainbow Life" you will receive damage instead"

Ahem... that was pointed out already, still there hasn't been an official answer displayed yet.
 
I think it would be the same thing if you use "Rainbow life" vs "Simochi" the damage still applies. Why?

It's a ruling on Rainbow life :p

"If you activate "Rainbow Life" and your opponent has "Bad Reaction to Simochi" active, whenever you would gain Life Points with "Rainbow Life" you will receive damage instead"
Note that to gain Life Points with Rainbow Life, the original effect must be a damaging one. This ruling shows that the same continuous effect will not apply itself more than once in the same Chain Link (because Rainbow Life isn't seeing that damage is being inflicted again because of Simochi, and thus isn't turning that damage into a gain again). There's technically nothing to stop it constantly changing it back and forth between gain and damage, so the "a continuous effect only applies itself a maximum of once in a Chain Link" rule is a newly discovered game mechanic. It certainly explains this ruling, and is the only way to explain it (that I'm aware of).

Going by this alone, I stand by whatever I said in my other posts (that damage ends up as damage, and gain ends up as gain, i.e. nil net result).
 
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