If I forgot about some rules, please don't cut my head off... ^^
Since there was no sticky thread 'how can I contribute' or 'how can I bring an article online', I was so free and just started this thread..
This will also find it's way to the Judge-List Lv3, but I'm afraid all the cool guys that hadn't had the chance to write and pass the Lv3 test would have no chance to contribute.
Therefore, I'll also post this article here.
This is a translation of my GERMAN article, please don't mind my bad English.
soul
-------------------------
As we all know, there's already a very good article about Priority (see the article by Helpoemer316 located at http://www.cogonline.net/threads.2229&highlight=Priority), but still, I've writen another one.
The other article outlines the important situation when a monster was summoned to the field, but there are some other situations where Priority can become VERY important and this is not covered in the other article.
The question is how we should handle a situation like that one I stumbled across on a tournament last weekend:
Player A controls a face-up Jinzo.
Player B has got a face-down Call of the Haunted.
Player A normal summons Tsukuyomi, targeting his Jinzo with its effect.
Player B can't chain Call of the Haunted, because Jinzo is still face-up on the field.
Now the Chain resolves and Jinzo is face-down.
After this happened, the players had a question and called for a judge. One player appealed, so I came to the table. To keep it short, the question was:
So there's only one chance to take the game to another level (as some guys at the Empyre Group use to say):
Come up with a theory based on facts which turns out to be right (or maybe not, but we're optimistic). ^^
1st fact:
There has been a question on Judge List: http://lists.upperdeck.com/read/messages?id=3127#3127
QUESTION:
Player A activated The Warrior Returning Alive and got back Black Luster
Soldier - Envoy of the Beggining for the graveyard.
Player B activated Mind Crush in response to the Black Luster Soldier - Envoy of
the Beggining being put in Player A's hand, calling Black Luster Solder - EOTB.
So my question is, are you allowed to respond to a movement like adding a card
to a hand? Also does Plaer A have Priority to summon BLS - EOTB before Player B
activates Mind Crush?
-------------------------------------------------------------------------------
ANSWERS:
1. Yes you can respond.
2. No the player doesn't have priority to Special Summon his monster.
Kevin Tewart
Game Developer
UDE Yu-Gi-Oh! TCG R&D Lead
Upper Deck Entertainment
This Ruling tells us that the Turn Player does NOT have Priority (to summon a monster).
Before we start concentrating on this special example, I'll show you another one:
Player A activates Graceful Charity. He draws 3 cards and discards 2 cards from his
hand to the Graveyard.
Player B wants to respond with his set Appropriate. Assuming, the Turn Player COULD use Priority to summon a monster, he would change the Game State and so his opponent would have no chance to activate his set Appropriate.
Appropriate's activation condition would not be given anymore.
Sounds good, right?
So how can we reconcile the statement "˜the Turn Player has ALWAYS Priority' and the facts I've just shown you?
It's really easy, because we'll subclassify Priority.
The difference:
(Information: So far this article only consisted of facts. So this is where the fun begins, because we start with the theoretical part. All ideas explained in the following lines are NOT officially confirmed, but since we're used to using not confirmed statements, this shouldn't be all too shocking for you.)
There are 2 subclasses of Priority. We'll call the first one Effect Priority, the second Action Priority.
Let's have a deeper look at them"¦
Effect Priority
After the Summon of a monster, the Turn Player gets Effect Priority. Effect Priority means that the player is allowed to use the effect of a face-up card on his side of the field, activate a Spell Speed 2 effect or an optional Trigger effect, if the Timing is correct.
Some examples:
If this would not be true, he could use Priority to activate a Normal Spell Card after the summon of his monster and so his opponent would have NO CHANCE to respond to the summon of the monster (cause the Game State changed already and Torrential or whatever card he wanted to activate would have missed its Timing).
Effect Priority is what you're allowed to do as described in Michael's article.
Action Priority:
When a player uses his Action Priority, he can change the Game State. If the player summons a monster, he uses his Action Priority. He could also use Action Priority to activate an effect, etc.
Therefore, Action Priority is ~ stronger ~ than Effect Priority. You can do all the things you're allowed to do when you have Effect Priority PLUS you can make some cooler moves like activate a Normal Spell Card, summon a monster, stuff like that.
Let's kick this another step further and come up with some hard allegations:
1st)
The Non-Turn Player NEVER gains Action Priority.
(If you would be used to reading articles I wrote (which shouldn't be the case, cause you don't understand German "¦ Well.. Scott Elliot could be used to, he told me that he can understand German. ^^), these "˜hard sounding' punch lines are like signature lines in my articles. ^^)
If we think about that for same time, this will become all too clear. The Non-Turn Player NEVER has the chance to summon a monster during the opponent's turn. The Non-Turn Player NEVER has the chance to activate a Normal Spell Card or set a card during the opponent's turn.
If he's allowed to do something like that, it's always the outcome of an EFFECT. Ultimate Offering gives the Non-Turn Player the chance to summon a monster during the Battle Phase of the opponent. Dust Tornado allows the Non-Turn Player to set a Spell or Trap Card during the opponents turn.
2nd)
After the Turn Player used Action Priority and after the complete resolution of the chain (started with a response after the action of the Turn Player), the Turn Player retains EFFECT Priority. So the Turn Player does NOT retain Action Priority! If he would retain Action Priority, he could change the Game State before the opponent could respond to the 1st action.
An example:
The Turn Player uses Action Priority to activate Premature Burial in order to summon Tribe-Infecting Virus.
The opponent does not want to chain.
After the resolution of the chain, the Turn Player wants to summon another monster. If he would be allowed to do so, the opponent would have had NO chance to respond to the special summon of Tribe-Infecting Virus.
So the Turn Player only gains EFFECT Priority after the resolution of the chain. He can now activate the effect of Tribe-Infecting Virus but he can NOT activate a Normal Spell Card or summon another monster.
The Game State doesn't change when the Turn Player uses Effect Priority, so the opponent ALWAYS has the chance to respond to the last action happened in the game and so he'll NEVER miss the Timing.
If the Turn Player passes EFFECT Priority after the resolution of a chain, the opponent gets Priority. If he also passes Priority, both players have passed and therefore, the Turn Player gets ACTION Priority again. Now he's allowed to activate a Normal Spell Card or summon a monster, stuff like that..
If the Turn Player passes Action Priority and the opponent also passes, the game continues with the next Phase.
Now the bottom line of this article, the example mentioned at the beginning:
Player A controls a face-up Jinzo.
Player B has got a face-down Call of the Haunted.
Player A normal summons Tsukuyomi, targeting his Jinzo with its effect.
Player B can't chain Call of the Haunted, because Jinzo is still face-up on the field.
Now the Chain resolves and Jinzo is face-down.
After the complete resolution of the chain, Player A retains EFFECT Priority.
He doesn't want to use it and therefore, he has to pass Priority.
Therefore, Player B has Priority and can activate Call of the Haunted targeting a
random Monster (doesn't really matter right now ^^).
The new chain resolves, the monster is summoned to the field and Player A retains Effect Priority again. If he doesn't want to use it and if Player B would also pass Priority, Player A would retain ACTION Priority.
Now he would be able to flip-summon Jinzo or do some other cool things"¦
Sorry that this article is so long (in fact, it's shortened, the German version is longer"¦ ^^).
Please don't mind my bad English, I hope that I could contribute and you all understood what I meant.
Best regards,
Oli "˜soulwarrior' Gehrmann
Since there was no sticky thread 'how can I contribute' or 'how can I bring an article online', I was so free and just started this thread..
This will also find it's way to the Judge-List Lv3, but I'm afraid all the cool guys that hadn't had the chance to write and pass the Lv3 test would have no chance to contribute.
Therefore, I'll also post this article here.
This is a translation of my GERMAN article, please don't mind my bad English.
soul
-------------------------
As we all know, there's already a very good article about Priority (see the article by Helpoemer316 located at http://www.cogonline.net/threads.2229&highlight=Priority), but still, I've writen another one.
The other article outlines the important situation when a monster was summoned to the field, but there are some other situations where Priority can become VERY important and this is not covered in the other article.
The question is how we should handle a situation like that one I stumbled across on a tournament last weekend:
Player A controls a face-up Jinzo.
Player B has got a face-down Call of the Haunted.
Player A normal summons Tsukuyomi, targeting his Jinzo with its effect.
Player B can't chain Call of the Haunted, because Jinzo is still face-up on the field.
Now the Chain resolves and Jinzo is face-down.
After this happened, the players had a question and called for a judge. One player appealed, so I came to the table. To keep it short, the question was:
- Can Player A flip-summon Jinzo and thus 'steal' Player B the chance to activate his set Call of the Haunted??
OR - Can Player B activate Call of the Haunted BEFORE Player A, the Turn Player can flip-summon Jinzo??
So there's only one chance to take the game to another level (as some guys at the Empyre Group use to say):
Come up with a theory based on facts which turns out to be right (or maybe not, but we're optimistic). ^^
1st fact:
There has been a question on Judge List: http://lists.upperdeck.com/read/messages?id=3127#3127
QUESTION:
Player A activated The Warrior Returning Alive and got back Black Luster
Soldier - Envoy of the Beggining for the graveyard.
Player B activated Mind Crush in response to the Black Luster Soldier - Envoy of
the Beggining being put in Player A's hand, calling Black Luster Solder - EOTB.
So my question is, are you allowed to respond to a movement like adding a card
to a hand? Also does Plaer A have Priority to summon BLS - EOTB before Player B
activates Mind Crush?
-------------------------------------------------------------------------------
ANSWERS:
1. Yes you can respond.
2. No the player doesn't have priority to Special Summon his monster.
Kevin Tewart
Game Developer
UDE Yu-Gi-Oh! TCG R&D Lead
Upper Deck Entertainment
This Ruling tells us that the Turn Player does NOT have Priority (to summon a monster).
Before we start concentrating on this special example, I'll show you another one:
Player A activates Graceful Charity. He draws 3 cards and discards 2 cards from his
hand to the Graveyard.
Player B wants to respond with his set Appropriate. Assuming, the Turn Player COULD use Priority to summon a monster, he would change the Game State and so his opponent would have no chance to activate his set Appropriate.
Appropriate's activation condition would not be given anymore.
Sounds good, right?
So how can we reconcile the statement "˜the Turn Player has ALWAYS Priority' and the facts I've just shown you?
It's really easy, because we'll subclassify Priority.
The difference:
(Information: So far this article only consisted of facts. So this is where the fun begins, because we start with the theoretical part. All ideas explained in the following lines are NOT officially confirmed, but since we're used to using not confirmed statements, this shouldn't be all too shocking for you.)
There are 2 subclasses of Priority. We'll call the first one Effect Priority, the second Action Priority.
Let's have a deeper look at them"¦
Effect Priority
After the Summon of a monster, the Turn Player gets Effect Priority. Effect Priority means that the player is allowed to use the effect of a face-up card on his side of the field, activate a Spell Speed 2 effect or an optional Trigger effect, if the Timing is correct.
Some examples:
- The Turn Player summons Exiled Force
-> He has Priority and can activate its effect with Effect Priority before his opponent can respond to the summon (in this case he uses the effect of a face-up card on his side of the field) - The Turn Player summons Mobius the Frost Monarch and activates its effect
-> He uses an optional Trigger Effect, since the Timing is correct - The Turn Player summons Sinister Serpent and responses to the summon with his set Torrential Tribute
-> He activates a Spell Speed 2 effect after the summon with his Effect Priority
If this would not be true, he could use Priority to activate a Normal Spell Card after the summon of his monster and so his opponent would have NO CHANCE to respond to the summon of the monster (cause the Game State changed already and Torrential or whatever card he wanted to activate would have missed its Timing).
Effect Priority is what you're allowed to do as described in Michael's article.
Action Priority:
When a player uses his Action Priority, he can change the Game State. If the player summons a monster, he uses his Action Priority. He could also use Action Priority to activate an effect, etc.
Therefore, Action Priority is ~ stronger ~ than Effect Priority. You can do all the things you're allowed to do when you have Effect Priority PLUS you can make some cooler moves like activate a Normal Spell Card, summon a monster, stuff like that.
Let's kick this another step further and come up with some hard allegations:
1st)
The Non-Turn Player NEVER gains Action Priority.
(If you would be used to reading articles I wrote (which shouldn't be the case, cause you don't understand German "¦ Well.. Scott Elliot could be used to, he told me that he can understand German. ^^), these "˜hard sounding' punch lines are like signature lines in my articles. ^^)
If we think about that for same time, this will become all too clear. The Non-Turn Player NEVER has the chance to summon a monster during the opponent's turn. The Non-Turn Player NEVER has the chance to activate a Normal Spell Card or set a card during the opponent's turn.
If he's allowed to do something like that, it's always the outcome of an EFFECT. Ultimate Offering gives the Non-Turn Player the chance to summon a monster during the Battle Phase of the opponent. Dust Tornado allows the Non-Turn Player to set a Spell or Trap Card during the opponents turn.
2nd)
After the Turn Player used Action Priority and after the complete resolution of the chain (started with a response after the action of the Turn Player), the Turn Player retains EFFECT Priority. So the Turn Player does NOT retain Action Priority! If he would retain Action Priority, he could change the Game State before the opponent could respond to the 1st action.
An example:
The Turn Player uses Action Priority to activate Premature Burial in order to summon Tribe-Infecting Virus.
The opponent does not want to chain.
After the resolution of the chain, the Turn Player wants to summon another monster. If he would be allowed to do so, the opponent would have had NO chance to respond to the special summon of Tribe-Infecting Virus.
So the Turn Player only gains EFFECT Priority after the resolution of the chain. He can now activate the effect of Tribe-Infecting Virus but he can NOT activate a Normal Spell Card or summon another monster.
The Game State doesn't change when the Turn Player uses Effect Priority, so the opponent ALWAYS has the chance to respond to the last action happened in the game and so he'll NEVER miss the Timing.
If the Turn Player passes EFFECT Priority after the resolution of a chain, the opponent gets Priority. If he also passes Priority, both players have passed and therefore, the Turn Player gets ACTION Priority again. Now he's allowed to activate a Normal Spell Card or summon a monster, stuff like that..
If the Turn Player passes Action Priority and the opponent also passes, the game continues with the next Phase.
Now the bottom line of this article, the example mentioned at the beginning:
Player A controls a face-up Jinzo.
Player B has got a face-down Call of the Haunted.
Player A normal summons Tsukuyomi, targeting his Jinzo with its effect.
Player B can't chain Call of the Haunted, because Jinzo is still face-up on the field.
Now the Chain resolves and Jinzo is face-down.
After the complete resolution of the chain, Player A retains EFFECT Priority.
He doesn't want to use it and therefore, he has to pass Priority.
Therefore, Player B has Priority and can activate Call of the Haunted targeting a
random Monster (doesn't really matter right now ^^).
The new chain resolves, the monster is summoned to the field and Player A retains Effect Priority again. If he doesn't want to use it and if Player B would also pass Priority, Player A would retain ACTION Priority.
Now he would be able to flip-summon Jinzo or do some other cool things"¦
Sorry that this article is so long (in fact, it's shortened, the German version is longer"¦ ^^).
Please don't mind my bad English, I hope that I could contribute and you all understood what I meant.
Best regards,
Oli "˜soulwarrior' Gehrmann