problem with jetroid

It must already be face-up to activate. The effect is a Trigger Effect that must activate when the attack is declared, not when the attack has already reached the Damage Step, which it would be if the monster has to be flipped face-up to calculate Damage..
 
It isn't because face down monsters have no statistics/information to consider as public knowledge. It's more due to the fact that Jetroid's effect activates in the Battle Step of the Battle Phase.

Btw, face down monsters have effects but a player can't activate the effect of a monster that's face down without it first being face up. That's just a little more technical why Jetroid wouldn't work as well.

Hope that helps.

=)
 
face-down monsters are only considered generally unknown to the opponent.

The controlling player, in certain instances, may tribute a face-down "specific-type" monster to activate an effect, without flipping it face-up.
 
That's differant, that only applies to effects that would cause the monster to hit the graveyard or removed from play zone (face up) where both players may look to verify the requirements of the effect that brought it to the grave/rfp zone are correct.
 
I would refute your answer because there is an effect that all you have to do is show your opponent the face-down monster in order to negate the effect, but it isnt the Gardna's, and I dont think it is the monster itself, but an external effect.

I just cant think of its name off hand....
 
exiledforcefreak said:
That's differant, that only applies to effects that would cause the monster to hit the graveyard or removed from play zone (face up) where both players may look to verify the requirements of the effect that brought it to the grave/rfp zone are correct.

Not necessarily, you can use Soul Exchange on a face-down opponents monster for several purposes.
 
masterwoo0 said:
I would refute your answer because there is an effect that all you have to do is show your opponent the face-down monster in order to negate the effect, but it isnt the Gardna's, and I dont think it is the monster itself, but an external effect.

I just cant think of its name off hand....

Clay Charge with a face down Clayman ?
 
masterwoo0 said:
I would refute your answer because there is an effect that all you have to do is show your opponent the face-down monster in order to negate the effect, but it isnt the Gardna's, and I dont think it is the monster itself, but an external effect.

I just cant think of its name off hand....

I believe you are correct. however, a card's text can circumvent the normal mechanics of gameplay such as the card you speak of. In revealing the card you can verify to the opponent the existance of it's effect, you are not saying your face down monster has an effect in a situation where your opponent has to take your word for it.

Many cards circumvent the rules of gameplay, certain ss2 traps (whose names escape my mind at the moment) specifically state you can only activate them at certain points during the damage step, a time during which is normally reserved for only triggered effects and spell speed 3 effects.

cards that circumvent the rules do not change estabilshed mechanics; face down monsters are still considered unknown for all purposes.
 
I believe there was a discussion about using Metamorphosis on your face down Magician of Faith and face down monsters are 100% unknown. Yet you can use Metamorphosis on your face down monsters. The unknown factor is applied to the opponent alone in most cases. Not saying I was 100% correct. I'm thinking I was maybe around 40% right. I don't know know and I don't think it really matters.
 
masterwoo0 said:
It must already be face-up to activate. The effect is a Trigger Effect that must activate when the attack is declared, not when the attack has already reached the Damage Step, which it would be if the monster has to be flipped face-up to calculate Damage..

it's a Continuous Effect.
 
Cropz said:
it's a Continuous Effect.
So I can toss out Trap Cards at will, raise Raging Flame Sprite's attack by 1000 without attacking directly and causing damage, as well as summon King Tiger Wanghu along with Scapegoat, because "nothing" has to happen in order to activate any of these effects....

Jinzo's effect is more continuous than Jetroid's. Your opponent cant do anything with Traps manually.

Jetroid has to wait for a attack to be declared. Tell me how that is not a "Triggered" event, just like Raging Flame Sprite, even though it is continuous.
 
masterwoo0 said:
YEAH!! I knew someone else had that card. When I got it, I just tossed it in my Binder.

Thanks!!

I gave it to my son who thinks that building an Elemental deck with fusions was the way to go. I showed him differently with a beat down Warrior deck. Won a local tourney with it. Yay me! Anyway, it's back in his binder too!
 
masterwoo0 said:
Jetroid has to wait for a attack to be declared. Tell me how that is not a "Triggered" event, just like Raging Flame Sprite, even though it is continuous.
Well, I would have thought it was Trigger, but it looks like it is Continuous:

http://lists.upperdeck.com/read/messages?id=6698#6698

"Jetroid's" effect allows the controlling player to activate Trap Cards from their hand when their face-up "Jetroid" is declared the target of an attack. ("Jetroid's" effect does not use the chain)


"Does not use the chain" = Continuous right?
 
Im still trying to understand the nuances of the ruling that Ancient Duelist pointed out.

Why would a trap card, like Reinforcements, not be allowed to activate from the player's hand, during the Damage Step, when Jetroid is attacked?

The effect of Jetroid doesn't use the Chain, the conditions for using Jetroid's effect has been met, and the Trap in question does alter the ATK/DEF value of the monster, making it viable to activate in the Damage Step.

So why the extra limitation? Is it because of the text of Jetroid, which states: "At the time this card is selected.."?
 
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