Protector of the Sanctuary

BlackLusterD

New Member
Protector of the Sanctuary Effect: As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases

Ok...I've read the FAQ and look on the Judges List...But I still can't figure it out.... :bishop:

I understand Pot of Greed, Jar of Greed, Graceful Charity, Mirage of Nightmare, Reckless Greed...and a couple of others. But What about Card Destruction, Disturbance Strategy and other cards that your opponent can Activate/Effect Monsters you Opponent may have That forces you to draw like Bistro Butcher, Sasuke Samurai #3?

I want a simple and clear call on this card.
 
Simple Explanations are hard to come by when it comes to this card.

Magic cards must be able to fulfill the conditions and effects in their texts to activate.

This is different from a monster effect. Flip effects and Graveyard effect try to resolve anyways, even though they wont. Morphing Jar will cause you to discard, that part of the effect goes through, then the Drawing part comes up and Protector does not allow that to happen.

So why is card destruction different from Morphing Jar? You can't even activate Card Destruction if you can't fulfill the entire text. Morphing Jar and monsters will try to resolve anyways, and they will fulfill their text as best they can. Morphing Jar does 2 things it discards and it draws. It says "Time to Discard" and poof you discard "It goes time to Draw" and gets an evil nasty look from PROTECTOR OF THE SANCTUARY and morphing jar says "Never mind"
 
For cards like Air knight, Butcher and Samurai #3 try to resolve and cant because PROTECTOR OF THE SANCTUARY says no.

No there are exceptions to some of the rules when it comes to Magic Cards and Trap. As Fantasyzz once said "Its all about timing" and that's true.

If you chain "Call of the Haunted" to "Reload", and Special Summon "Protector of the Sanctuary", your opponent shuffles his hand into the Deck but doesn't draw. This is because "Reload"'s effects are in 2 sentences instead of 1 and are 2 separate effects. Just because 1 is negated doesn't negate the other.

Your opponent puts all cards in his/her hand back into his/her Deck. The Deck is then shuffled. Your opponent then draws the same number of cards that he/she put into his/her Deck. -Disturbance Strategy

You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded. -Card Destruction

Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. -Reload


This only works because its 2 separate sentences; two effects. This does not work with card Destruction which has one sentence and one effect. That is simple, you were able to activate it because protector wasn't on the field, and so you can fulfill the texts on Reload and Disturbance Strategy so you can activate them. All of a Sudden PROTECTOR OF THE SANCTUARY hits the field and he gives them an evil look, but they say "Hey wait...We have two effects. We shuffle cards back into the deck and then we draw. Can we at least shuffle the cards back? PROTECTOR OF THE SANCTUARY is nice and says "Go Ahead, but you cant draw" They say "ok" since its 2 separate effects and they go about fulfilling their text to the best they can.

Thats as simple as it gets when it comes to PROTECTOR OF THE SANCTUARY
 
But wait. Shouldn't it work for Card Destruction if you chain Call of the Haunted to it and get Protector? I don't think that the number of sentences makes a big difference. How about if you activate Disturbance Strategy and chain Call to get Protector? Would it be the same as Reload?? :? we need some sort of an official to clarify once and for all.
 
darthangel said:
But wait. Shouldn't it work for Card Destruction if you chain Call of the Haunted to it and get Protector? I don't think that the number of sentences makes a big difference. How about if you activate Disturbance Strategy and chain Call to get Protector? Would it be the same as Reload?? :? we need some sort of an official to clarify once and for all.

You can chain "Call of the Haunted" to a card effect that would make your opponent draw, and if you Special Summon "Protector of the Sanctuary", your opponent does not draw.

That's an official ruling (from UDE's FAQ).
 
That's not really the same thing. They might mean that you can chain call to get protector but it might just be for cards like pot of greed and jar of greed. What if something like Card Destruction or Disturbance Strategy is activate and chained with call to get protector? I know it would would work for pot and jar but i don't know about those other two.
 
It falls under the "effect must resolve" category which is why if you flip Morphing Jar when Protector of the Sanctuary is on the field, your opponent is forced to discard but then can't draw anything new, but you can't activate "Card Destruction" when Protector of the Sanctuary is already on the field.

So in your scenario, yes... if you play "Card Destruction" and then in that chain you decide to activate "Call of the Haunted" to bring "Protector of the Sanctuary" back to the field, then when all the effects resolve, "Protector of the Sanctuary" is brought to the field, your opponent is forced to discard for "Card Destruction" and then "Protector of the Sanctuary" prevents him from drawing new cards.

- Andrew
 
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