PTDN-JP010 Cyber Vary

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Digital Jedi

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(PTDN-JP010)
Cyber Vary
Light/Machine/1*/ATK 0/DEF 0

You can choose one of the following effects to activate.
  • When this card is the target of attack by an opponent's monster, remove this card form the game. Draw one card form your deck and end that Battle Phase.
  • Choose a face-up monster on your side of the field. Remove it and this card from the game. Draw 2 cards from your deck.
  • Remove this card and a card in your hand from the game. Put a card in your Graveyard into the top of your deck.
There's some discussion as to whether this card will be restricted right away. Personally, I don't see why it would. Would it get overplayed? Very likely. But is it abuse-able? I don't know.

Initially, the thing that struck me where the stall tactics, since that's where my heart usually lies. Then I considered the the fact that Konami doesn't seem to like easy draw power, much less coupled with removal. Then I noticed that it also has a bit of what I call "half-recusrion". The potential in my jank deck alone would be astounding.
 
Why would it be overplayed? I can't see how it's that great.

The first effect requires Cyber Vary to be face-up when attacked, and not many people are going to attack it if they know the Battle Phase will end and their opponent gains 1 card.

The second effect loses the controller 2 monsters they control for the sake of 2 cards. That's quite expensive.

The third effect is alright, though - gaining any card from your Graveyard isn't something to be sniffed at, at a cost that's comparable to other cards that do this kind of thing.

Are people willing to pay these costs/hope the opponent falls for it (the first effect)? I would just go for something more simple, myself. What rarity is it parading under? Ultra Rare, I'd guess (or possibly Secret Rare, I wouldn't be surprised).
 
Why would it be overplayed? I can't see how it's that great.

The first effect requires Cyber Vary to be face-up when attacked, and not many people are going to attack it if they know the Battle Phase will end and their opponent gains 1 card.

The second effect loses the controller 2 monsters they control for the sake of 2 cards. That's quite expensive.

The third effect is alright, though - gaining any card from your Graveyard isn't something to be sniffed at, at a cost that's comparable to other cards that do this kind of thing.

Are people willing to pay these costs/hope the opponent falls for it (the first effect)? I would just go for something more simple, myself. What rarity is it parading under? Ultra Rare, I'd guess (or possibly Secret Rare, I wouldn't be surprised).

Well, depends what are you sacrificing, with D.D. Scout Plane or D.D. Survivor you don't lose any card except Cyber Vary.
 
It's just another draw mechanism that is interesting for Stall and CO Burn.

Otherwise, it mills. No advantage. So if milling to the removed zone is beneficial to your deck, then you have yourself a card.

Lastly, its last effect is a watered down "A Feather of a Phoenix" that isn't that abusable in AFoaP-usable decks, since such decks usually only like Phoenix because it's a Spell Card.

At best, it looks like an interesting Side Deck card (that isn't worth it), a D.D. exclusive, or random Machine-type.
 
Well, maybe we're thinking about it in the wrong context: Cards that it would work with today. I'm thinking in the set release we're going to see more along the lines of effect manipulation.
 
Well, I don't know. I'm waiting to see more spoiler lists from the set. Typically, the sets follow certain thematics effect-wise.
 
Well so far I'm with Dasher. Cyber Vary can be a very useful piece of tech in a Macros deck. It gives them a lot of speed, a bit of stall, and good ways of recycling D. Fissure and Macro Cosmos. Every single effect benefits them in some way.

This card will eventually pick up, but like all others before it no restrictions will touch it until it does.
 
There's also Brain Control. Steal your foe's monster, and remove that with Cyber Vary for 2 draws. (And a much harder way, Creature Swap or Enemy Controller) This card would have been abused a bit back when everyone was running 1x Snatch Steal and 2~3x Brain Control.
 
should help getting proper # of darks for stuff in new set.... and kipping opponents monz & tokens to pay...shining angel/nova summoner to get in dmg will probably end a battle phase one way or another - just dmg or draw... should be interesting - new toys always are...machine duplication & some tokens will get you a fistfull of cards
 
Seeing the image, I would like to see just one new Machine monster that isn't a silver snake-like thing with coloured gems sticking out of it.

(Yes, I know they're not all like that, but c'mon, the design's been used already.)
 
It's a family resemblance kind of thing. Kind of like the Jacksons.

Now THAT'S comedy.

Seriously though, if all the trials and tests are right; (I'm not sure where to even find OCG reports but there's been talk of there being some decks there abusing this too;) I think we're about to see just how abusable this card is, especially for the March 1st. list which at this time I have no reason to doubt it, seeing how we've had a "unified" list for a couple years now, when Monster Reborn is coming back, and Magical Stone Excavation is being bumped to 2. All I've been hearing the last entire week is how this card make Magical Explosion decks and DDT decks godly. (Though apparently Magical Explosion better, which seems to "side" into DDT or somesuch at times.)
 
my copys are worded different than this original... more 'and's and fewer 'periods' - so effect rather than costs
a little more discussion on 'remove' functioning like 'tribute' or like 'send x from field to gy" as far as tokens go - something we can extrapolate or just this card... or solely a cost vs effect thing...
 
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