Rate/Fix this post SOI Cyber Swarm Deck

drzero7

New Member
Yo, newbie here who just signed up. Now say hi to the newb. lol

Anyway, just wondered the best use for Proto Cyber Dragon coming out for SOI and decided to try to opt for swarming.

Cards 40

Tribute - 4
Cyber Dragon
Cyber Dragon
Cyber Dragon
Jinzo

Non-Tribute - 17
Breaker the Magical Warrior
Cannon Soldier
Cannon Soldier
Cannon Soldier
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
Magician of Faith
Marauding Captain
Proto Cyber Dragon
Proto Cyber Dragon
Sangan
Shining Angel
Shining Angel
Shining Angel
Spirit Reaper
Spirit Reaper
Spirit Reaper

Spells - 15
Dark Hole
Heavy Storm
Inferno Reckless Summon
Inferno Reckless Summon
Inferno Reckless Summon
Last Will
Last Will
Last Will
Limiter Removal
Mystical Space Typhoon
Power Bond
Premature Burial
Smashing Ground
Smashing Ground
Swords of Revealing Light

Traps - 4
Call of the Haunted
Royal Decree
Royal Decree
Royal Decree

Fusion - 2
Cyber End Dragon
Cyber Twin Dragon

--------------

If you don't get the strat, it's Inferno Reckless Summon card is the key. I special summon my Proto Cyber Dragon by Last Will (Can be activated pretty easily by Cannon Soldier) or by Shining Angel, then Reckless Summon to pull out 3x Cyber Dragons. (Proto Cyber Dragon is named, "Cyber Dragon" on the field so it should work)

The reason why I'm packing only 2x Proto Cyber Dragon is that I must special summon it, so drawing Proto Cyber Dragon is bad. (And thus I teched 1x Marauding Captain) But I didn't reduced it to 1x cause I might need to "re-summon" my another Proto Cyber Dragon from my deck by Last Will if my Cyber Dragons start to die quickly.

And I thought about Seal of Succession but that needs all 3 copies in the grave. And trying to get all 3x Proto Cyber Dragon to the grave seemed too much of a hassle. (Maybe with some Foolish Burial maybe. Even Lost Next or Generation Change is too much of annoyance)

But I do admit, it's a 21 monster icky. (Too much monsters, heck, I cut down my Dekoichi the Battlechanted Locomotive to 2x only cause of this.)

And I packed a Jinzo to further help my Royal Decree thing going and just incase my Cyber Dragon can't kill a foe's monster. (It is only 2100ATK, so those Monarchs I can't beat though) Of course, cause of that, I also thrown in Limiter Removal for OTK. (And Cannon Soldier can be useful canse before Limiter Removal kills all my machines, I can throw all of them away with Cannon for LP burning.)

And just incase I hit a defense reaper, I also thrown in Power Bond to pull out 8000ATK Cyber End Dragon. (I got 4 "Cyber Dragon" named monster on the field, I don't think pulling Cyber End would be a prob) And also 5600ATK Cyber Twin Dragon if I have 2 face-up attack position monster on the foe's field that my Cyber Dragon can't kill.
 
I was about to ask the same question. :) SAme for Seal of Succesion. Proto Cyber Dragon has one of the wrongest effects I've seen in an Effect Monster for a long time. This monster is going to get played ALOT.

I can't see any inherent flaws. Though I'm just not a fan of Dekoichi. He has always struck me as potential liability. I haven't heard a lot of complaints about him, though, especially since poor ol' Pot bit the big one. :dj_frown

Other then that I only need to know some of the card effects I'm not familiar with.

EDIT: Be sure to stop by our Intro/Farewell section and introduce yourself.
 
I haven't heard many complaints of Dekoichi the Battlechanted Locomotive, but I can see why it is in the deck (machine), good combo, draw a card play limiter remover and attack for big damage.
Proto cyber is a big time broken card, it not like Cyber Dragons didn't have a good enough effect, now they need support to make them even more deadly.
If someone could just update me on some of the card effects.
 
I don't have the exact wording, but it's something like this

Inferno Reckless Summon
Quick-Play Spell Card
Select 1 face-up Special Summoned monster on your side of the field that's 1500ATK points or less while there is at least 1 face-up monster on your opponent side of the field. You special summon all the name copy of your selected monster from your deck, graveyard, and hand in face-up attack position. Then your opponent selects 1 face-up card from their field and also special summon all name copy from their deck, graveyard, and hand.

There are some plus and minus for this card.

Plus

It's a Quick-play, that's good.

You get all of your copy from the deck. That means instant 3x swarming. (Stuff like Batteryman AA can finally be useful by this.)

Minus

It's the horrible condition required. You can select only a special summoned monster, and that monster must be 1500ATK or less and your foe must have at least 1 face-up monster.

All of your copy that you summon must be in attack mode, while your foe can summon their special summoned monster in any face-up attack or face-up defense and they're not restricted to, "1500ATK or less" ruling like you are. (If you stupidly trigger this while your foe have Blue-Eyes White Dragon, your foe can pull all 3 copies from their deck, hand, graveyard.) You also need to watch out for Call of the Haunted IMO. Say you activate Inferno Reckless Summon when your foe have a weenie 1x restricted card like say Magician of Faith, your foe can chain it to Call of the Haunted and summon one of their powerful 3x copy from their deck that was in the graveyard and select that card instead for their 3x swarming. (A failed attempt of D.D. Assailant in the grave for example.)

If your foe uses their Spirit Reaper, I think what would happen is they'll summon all of their Spirit Reaper copy, then the targetted copy of Spirit Reaper dies by it's own effect. So if your foe have 3x copy of Spirit Reaper, the end result should be 2x Spirit Reaper in face-up defense position.
 
Some of the named card I mentioned from SOI

it's from www.dmcomet.net


SOI-JP054
Lost Next
Trap - Normal
Choose a face-up monster on your field. Send a monster with the same name as that monster
from your deck into Graveyard.

SOI-JP055
Generation Change
Trap - Normal
Destroy one face-up monster on your field. Add the card with the same name as the destroyed
card from your deck to hand.


See, Foolish Burial is SOOO much better though.


SOI-JP043
Seal of Succession
Magic - Equipment
This card can only be activate when you have 3 monsters with the same name in your
Graveyard. Choose one of those monsters and special summon it on to your field, and
equipped this card onto it. When this card is destroy, destroy the equipped monster.
 
thats very harsh... but untill we get final word on the card i dont know what to suggest. reason beign cards tend to change effects [sometimes] when they fly from japan to america.
 
drzero7 said:
Inferno Reckless Summon
Quick-Play Spell Card
Select 1 face-up Special Summoned monster on your side of the field that's 1500ATK points or less while there is at least 1 face-up monster on your opponent side of the field. You special summon all the name copy of your selected monster from your deck, graveyard, and hand in face-up attack position. Then your opponent selects 1 face-up card from their field and also special summon all name copy from their deck, graveyard, and hand.
Yikes! I can see the plusses and minuses to that. But you know what? I would actually run this with Bottomless Trap Hole. I'm sure there are some other combo-licious possibilities for this, but that's the first thing I thought of. Especially if they have one of those pesky monsters out that you don't want to see again, you could remove all three from play. Nastiness.
 
I know what you mean about cards changing effects on there way to america. I am very curious to see how these cards will turn out, to see if this deck is going to work.
I have been considering playing japenese version, just so I can get the orignal cards before they get messed with.
 
dragonseeker012000 said:
Just a question, proto cyber's name is treated as Cyber Dragon while face up on the field, but when you use Inferno reckless summon, don't you have to summon cards with the exact name as the card targeted, so you would have to summon proto cyber instead of Cyber Dragons.
If it doesn't work this way, you could set up a OTK Cyber End Dragon condition.
That's right. It's only Cyber Dragon on the field. Hence the reason he gets around the Harpie Lady/A Legendary Ocean restrictions. I think he mentions where that can be a liability at times, but overall it still seems worth running it. At least until Konami says "No Soup for You!" ;)
 
Ah! BTH, definately sounds good. Don't have to worry too much about trying to be picky of my opponent's monster on the field. Can we say bye-bye to all copies of Moby ****s? (BTW, I call "Mobius the Frost Monarch" Moby ****s. And I also like to call "D.D. Assailant" DDAss. I don't like either of these cheeze cards.)

But probably for my deck that's Sidedeck. Cause BTH won't remove from play the original not-special summoned monster. But yeah, your Soul Control friend would kill you if you pull this off. (And BTW, Soul Control got the best love-making wife card EVER in SOI, Yomigaeru/Yomi Frog. I say it'll be a stable to have at least 1x Yomigaeru for all Soul Control or any deck for that matter.)

But I am running 3x Royal Decree and Jinzo... but it still a good option.

Actually, Batteryman AA is alot easier to make with IRS.

Instead of Last Will, throw in 3x Battery Charger

Instead of Deko and Cannon Soldier, throw in 3x Magical Merchants. And you don't need Marauding Captain.

Magical Merchants trash all your monsters to the grave while trying to pull out IRS, Battery Charger, Premature, CotH. And hopefully get at least 1 Batteryman AA to the grave. If you have it in your hand, set it and let your foe kill it. It's better in the grave.

Then special summon 1 Batteryman AA from the grave by Battery Charge, Premature, CotH. (Or you can use Shining Angel, both works) and IRS it to get 3x 3000ATK beatstick swarm on your field. (It's like having 3x BEWD on the field that fanboys all dream about.)

Heck in this format, even 1x Seal of Succession can be added as tech as once all of your Batteryman AA are dead and in the graveyard, another IRS trigger pull. (I can't do that cause Proto Cyber Dragon and Cyber Dragon conflict in namewise.)

Even Rescue Cat OTK can benefit.

Activate Last Will, Tribute Recue Cat, target 1 of the 2 special summoned monsters with IRS tog et 3x swarm, and then Last Will gets you the final 5th monster.

Even Warriors can do this by Marauding Captain + 3x Mataza the Zapper on the field.
 
Just a question, proto cyber's name is treated as Cyber Dragon while face up on the field, but when you use Inferno reckless summon, don't you have to summon cards with the exact name as the card targeted, so you would have to summon proto cyber instead of Cyber Dragons.
If it doesn't work this way, you could set up a OTK Cyber End Dragon condition.

No, Proto Cyber Dragon's effect is that while it's face-up on the field, it's name changes to "Cyber Dragon" and only when it's face-up on the field, not in your deck or graveyard or removed from play. (So yeah, ignores ALO ruling) So when you activate IRS to your Proto Cyber Dragon, you can only pull out all copies of Cyber Dragons from deck/hand/graveyard, not pull out copies of Proto Cyber Dragon. But that's better, as that's the freaking goal here, and this way, you have 4x "Cyber Dragon" named card on the field for easy Cyber End/Twin Dragon summoning.


I mean, you want 3x 1100ATK weak Proto Cyber Dragon on the field for swarm or do you want 1x 1100ATK Proto Cyber Dragon and 3x 2100ATK Cyber Dragon swarming in your field?
 
Don't get me wrong I know where you are going with this deck, I am just saying look what konami and upperdeck did to the harpy ladies, but if they let this fly I can see this deck being a major contender.
Also here is an idea, you may not like it, but it is just a suggestion.
Maybe try UFOroid. You can bring out UFOroid with Shining Angel, and then when it gets destroyed you summon UFOroid, who will in turn bring out a machine with 1500 attack or less, hence your proto cybers, this way you will always have field presence, and have even more ways to get out your proto cybers.
One last thing, have you thought about soelmn judgement, because say you summon Cyber End Dragon and play Power Bond, you may have Royal Decree active, but what if they play something like Enemy Controller, this way solemn judgement protects you against everything.
So like I said I am just throwing out suggestions, hope it helps.
 
Definately add Solemn Judgment as side-deck material. The first round, this odd deck will catch a foe by surprise, but then they'll know how this deck runs. (And have 3x Royal Decrees) So yeah, I'll probably side-deck all 3x Solemn Judgment.

And heck, I'll probably have some Book of Moon and Enemy Controller as Side-deck for as well.

As for this deck itself, I might actually make it 3x Deko and 3x Cannon Soldier and just opt for 2x Spirit Reaper. >_>; (Who knows, this deck is just an outline, don't have to worry too much for about a month or so.)
 
Hey hey hey!

Jaden and Chazz packs are OUT!

I personally don't like Jaden pack, but Chass pack got some sweet stuff. Like my Inferno Reckless Summon that's KEY CARD for this deck.

And also a semi-Reload like Magical Mallet.

Or how about Armed Dragon LV10 just for show!

And my Inferno Reckless Summon is pretty much what I said.

Inferno Reckless Summon
Quick-Play Spell

You can only activate this card when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard.

Yep, pretty much what I said. YIPPIE!

EDIT: Okay, one thing I'm noticing that I didn't before, the timing. I can only activate when all the conditions are met, and only special summon the copies of that special summoned monster.

So I can't like say have my Shining Angel get killed at my foe's turn, summon Proto Cyber Dragon, then at my turn activate Inferno Reckless Summon to target my special summoned Proto Cyber Dragon at my turn cause then I missed my timing. (I need to chain it immediately the moment it's special summoned, or I'm screwed.) If I want to do this at my foe's turn, I must have Inferno Reckless Summon set when my Shining Angel gets destroyed and summons Proto Cyber Dragon.

So it's way best to use IRS at my turn only. (Besides, I want to attack with my Cyber Dragons the turn it's summoned.)
 
And there may be a problem to with the timing of the Special Summon from a searcher like Mystic Tomato and Shining Angel. These Special Summons take place during the Damage Step, which is why you can't Bottomless Trap Hole a monster Special Summoned in this way. Unless they label Inferno Reckless Summon one of the special exceptions to that rule, then it won't be possible to activate during the Damage Step either. Sad really, but that would be :broken_je.
 
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