Rather funny Question

chaosruler

New Member
I was just looking at the 8-drop Mogo from DJL. My question is, does this have any interactions with the location Mogo? As in maybe power-up the 8-drop by discarding the location? XD Also, I wonder if uniqueness would apply here, like, if you have the 8-drop Mogo out, and you flip Mogo the location, do you have to KO your 8-drop? xD

-chaosruler
 
That was something I was thinking as well. You know, they have always been so precise about the way things interact just like in the comic in VS, I would think that not creating a power that KO'd or placed one in your KO'd pile a part of the effect of Mogo. I mean he doesn't sociaize, so there can't be two. :D
 
Well, it's a definte "no" for the power-up, since the rules state that it has to be a character card that shares the same name blah blah blah.

However, it would see that the uniqueness rule would apply. When resolving a recruit effect or as part of flipping a location, the player checks all the cards they have in play, not just in the zone the effect started in. Both rules are worded nearly identical, so one Mogo would send the other to the KO pile. I'm surprised UDE did not specify this in the DJL FAQ.
 
You would appear to be correct somawan. From the current Comp Rules glossary:

Unique

Location cards, character cards, and equipment cards may have the unique characteristic. Locations and non-Army characters default to being unique; equipment and Army characters default to being not unique. As part of resolving a recruit effect for a unique card or flipping a unique location face up, its controller must put any other object that he or she controls that shares the name of the unique card into his or her KO'd pile. Uniqueness is not checked for at any other time, including while applying modifiers that put an object into play directly or that move an object from one player's control to another player's.
 
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