Ready For Competition Deck (For Oct.1)

krazykidpsx said:
aww, how cute a raw light deck.

you can also use a few Last Wills, to make thouse little stars come out faster :D

make your opponent see stars night and day. lol

I have three Hoshniningens because they'll come to my hand pretty quickly, usually my monster's don't particularly "like" to die, unless they are Shining Angels (they like to die). I don't really see where I would want to use Last Wills if I usually have plenty of monsters to fend with. Any other suggestions?
 
Since you have Soul of Purity and Light and Freed the Brave Wanderer in your deck, you should try out Dimension Fusion. Helps in rough spots, and can easily "Flood the Field" as i like to say. Nice card to use to hopefully up your chances for the win.

Might go around the whole "light theme" but a Cyber Jar could help with field managment, as you do have many monsters that are 4 or lower stars, and that could "Flood the Field" as well.

Not that i like this card and all, but United We Stand could see some great potential in this deck. If you find a way to swarm the field, UWS could really help out. Might work, might not, prob wanna test it.

Just some thoughts, hopefully they help.
 
nkarunatilaka said:
Since you have Soul of Purity and Light and Freed the Brave Wanderer in your deck, you should try out Dimension Fusion. Helps in rough spots, and can easily "Flood the Field" as i like to say. Nice card to use to hopefully up your chances for the win.

Might go around the whole "light theme" but a Cyber Jar could help with field managment, as you do have many monsters that are 4 or lower stars, and that could "Flood the Field" as well.

Not that i like this card and all, but United We Stand could see some great potential in this deck. If you find a way to swarm the field, UWS could really help out. Might work, might not, prob wanna test it.

Just some thoughts, hopefully they help.


I may Side Deck a Dimension Fusion and add it in if I have to rely on Freed and Soul and having a removing problem but I haven't seen that problem in a duel yet (probably because all I duel is a Hand Destruction deck until the weekend).

United We Stand is a card I actually used, I may use it again if I get my hands on it, it did get some big hits. Usually my monsters are strong enough to beat mostly any enemy, but if I try to do a One Turn Kill, I'd add United We Stand, I may side-deck that against something like Mill and/or Last Turn decks, decks you need to take out early or something.

Cyber Jar, I don't know about. I don't really like my opponent getting ANY draw power, now that Pot of Greed and Graceful Charity is gone, I'm too afraid of using Cyber Jar because they will most definately draw better than me. Haha, but if I see I'm having a topdeck problem, I -might- (most likely not to keep the theme) add him.
 
I have to agree with krazykid. Last Wills would greatly improve the swarm potential of the deck. Plus theres the fact it thins your deck an extra, giving you a bit more speed. I think Freed needs to go since have the time you'll have Hosh or Luminous on the field providing a power. I'd much rather use another Mirage Dragon(trap negation), a 3rd Shining Angel(purely for thining), or Ninja Grandmaster Sasuke(can really work well against Pyramid Turtles). Cybernetic Magician is good, but not here as most of your monsters will already by 2000+ ATKers. So drop it for Airknight Parshath, another Cyber Dragon, or Silent Swordsman LV5. all of which are great monsters. Scapegoat usually will hurt you more than help in a deck like this, so I'd say drop it for Messenger of Peace. Consider dropping the Royal Decree too, its good and all but with 6 other traps it could bite you from time to time. I'd probably sidedeck it for a Smashing Ground to help with monster removal. Same goes for Lightning Vortex, Smashing tends to get the job done just as well. Maybe drop Magic Cylinder for Ceasefire since all you have for fd control is Nobleman of Crossout.
 
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