Remove Brainwashing MFC-101

Now here's a potential little gem in a LOT of decks. Especially those that play powerful monsters and are tired of having them taken with Snatch Steal, Change of Heart, Creature Swap, and as we've seen upcoming card(s) in the upcoming set(s)

Having your monsters taken and used against you, or having someone hand you a Pyramid Turtle and kill it with your own monster only to special summon a Ryu Kokki or some such beatstick is devistating. Here's a card that lets you throw a real loop into your opponent's plans and I'm betting one they'll never see coming.

You'll notice in the rulings some really intersting things....such as returning Lava Golem to your opponet's side of the field. Let the burn players chew on that one under Level Limit Area B eh? Snatch Steal? Sure, go ahead. I'll take it back and keep gaining the 1000 each turn.

I haven't seen this card in play in my local meta but I'm going to give it a go in a couple of my decks. Let me know what you think about it's playability.

Card Number: MFC-101
Card Name: Remove Brainwashing
Card Type: Continuous Trap

Card Text:

As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.

Card rulings:

1. When "Remove Brainwashing" is activated, monsters like "Lava Golem" & "Parasite Paracide" will return to their owner's side of the field, monsters revived with "Monster Reborn" return to their owner's side of the field, monsters taken with "Exchange" and played normally return to their owner's side of the field, etc.

2. When "Remove Brainwashing" is already active on the field and a switching effect is activated, or "Remove Brainwashing" is chained to a switching effect and is thus active before the switching effect resolves, control switches due to the effect but then switches back to the original owner because of "Remove Brainwashing". So for "Creature Swap", control is changed but then control goes back to the original owners. This means that if you give control of "Griggle" or "Ameba" to your opponent, their effect IS activated even though "Griggle"/"Ameba" then returns to the original owner's control afterwards.

3. If "Monster Reborn" is activated and "Remove Brainwashing" is chained (or was already active on the field), the monster goes to the side of the field of the player who activated "Monster Reborn", then switches back to the original owner immediately afterwards.

4. When "Snatch Steal" is active, the +1000 Life Points effect is applied even if "Remove Brainwashing" has returned control of the monster to the original owner.

5. "Remove Brainwashing" has no effect on a Monster Card equipped to "Relinquished" or "Thousand-Eyes Restrict", and the Monster Card remains where it is, because it is an Equip Spell Card.

6. Control of "Blindly Loyal Goblin" cannot change even because of "Remove Brainwashing", so if "Blindly Loyal Goblin" is Summoned due to "Monster Reborn" or using "Exchange", the original owner will not control "Blindly Loyal Goblin".

7. If "Remove Brainwashing" is activated and a player already has 5 monsters on the field, the returning monsters are destroyed. If multiple monsters are returning to the owner due to "Remove Brainwashing", and he does not have enough room for all of them, the player who controlled the monsters chooses the ones that are destroyed and the ones that return successfully.

8. If "Remove Brainwashing" is destroyed, control does not revert again, so if I activate "Change of Heart" and my opponent chains "Remove Brainwashing", control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if "Remove Brainwashing" is destroyed with "Heavy Storm", control does not revert back to me and remains with the original owner. (The same for "Creature Swap", etc.)
 
I was thinking about this card, cuz I HATE ZOMBIE SWAPS.

P-Turtle is almost broke, cuz it can't suicide and cause a double search (ex. Giant Rat vs. Mystic Tomato), just a p-turtle search, and it owns warriors by suiciding into marauding and popping out a Ryu Kokki, but enough about my hatred of zombie swaps.

Remove Brainwashing is, I think, a good card, for the same reasons you chose. But also, nowadays, if your opponent plays Mind Control, you can chain Remove Brainwashing on the Dark Ruler, etc. that they took from you in order to get around it. I am gonna run this card, but I dunno when.

EDIT: also, in the artwork, was she wearing a Necklace of Command:eek: , even though that has no effect on monster controlling???? lol
-chaosruler
 
oooooooooooh, evil, mwahahaha, also stops umm, what is it again, um....., Last Turn decks that took your BLS-Envoy, heh


-chaosruler
 
I have kept this card in my side deck for a while, but I've rarely, if ever, ran into a situation where I've needed to bring it to my Main Deck. I like it's effect, and now that the Zombie Madness Structure Decks are including 2 Creature Swaps in them, it may be useful.

What I find as hilarious is the fact that I've noticed that several Duelist are buying these new Structure Decks and trying to run them in Sanctioned Tourneys!! I mean come on! The decks are basically good, but they are only a "start" and should be enhanced a bit before trying to compete in anything other than casual play.
 
i know, but they need cards like Change of Heart, and maybe a Tribe-Infecting Virus, and a Fiber Jar (goes well with Book of Life)

-chaosruler
 
Another good combo with Remove Brainwashing is to play exchange with a really good monster in your hand. One you know your opponent is going to summon on his next turn. Let him summon the monster and then activate Remove Brainwashing. Now he's used up his normal summon for the turn and you have an extra monster he wasn't counting on.
 
masterwoo0 said:
What I find as hilarious is the fact that I've noticed that several Duelist are buying these new Structure Decks and trying to run them in Sanctioned Tourneys!! I mean come on! The decks are basically good, but they are only a "start" and should be enhanced a bit before trying to compete in anything other than casual play.
::laughs:: its funny cuz its true. when i first got the structures, i playtested them straight outa the box against my decks- each structure lost. each time. (with only 13 monsters, most being tribs, i would expect as much)

anyway-

this card is ok... i would definatly list it under my "Side-Deck Posiblilities" cards along with Getsu Fuhma, Greed, Ryu Kokki, etc.

artwork- wth is all i can say

is it a good card? sure, when it needs to be. its not like you can exactly implement a strategy for it or anything, but its usable. oh most certainly.

Rating- 3/5 Advanced. 2.5/5 Traditional.
 
I don't really like this card, but it can be a possibility to go in the side deck as well.

I think that the card is just too.... too unactivable. The most part of the time it stays on the field waiting or something that won't come.

It can only be activate for : "Snatch Steal", "Brain Control" and creature swap (nobody is playing Exchange or or other things)

But if somebody can test it in his side and it works well I should try it too.
 
hey, i run exchange, granted it's just for remove brainwashing, but Remove Brainwashing won me 3 duels today at a tourney, and saved me several times......., to sum up, DON'T DISS REMOVE BRAINWASHING!!!!!!!!!!!!!!

(not yelling at anyone, just getting that off of my chest) (no offense)
-chaosruler
 
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