Replacment for Drop Off

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bjswp56

R. I. P. Chris Benoit
I'm currently running an Anti-meta lockdown deck with Time Seals and Drop Offs. To alleviate the eventual threat of Dark World, I need a good replacement for the Drop Offs. Y'know, something that serves the same purpose without activating Dark World by accident.

Does anyone have any ideas?
 
The problem with those cards is that they depend on my opponent's hand size to activate. I'm thinking more on the line of instant "chainability", like Time Seal. I'm kinda leaning towards Pikeru's Second Sight. Although my opponent gets his/her card, I now know what they may/may not be throwing at me.

I'd would love some more suggestions. What about Spell cards?
 
If you want ideas for this kind of deck check out the following deck by patman133. It's pretty much an anti-everything deck by controling what your opponent draws, using your opponent's monsters agaist them, and discarding from their hand, and giving you draw power. I'm sure you can adapt it to you line of thought.

I believe it was made before the last restricted list came out so you'll have to pull out a couple of things

http://www.cogonline.net/threads.11960
 
But that would activate the effect too because it says, DRAW the card, then dump it to the cemetary.
 
Akabane said:
But that would activate the effect too because it says, DRAW the card, then dump it to the cemetary.
Yes, but there is a KEY difference. "Drop Off" makes your opponent discard the card they just drew, whereas, "Grave Lure" merely sends it to the Graveyard. That means the effects of the "Dark World" monsters will NOT be activated by the effect of "Grave Lure".

Kinda nifty eh!
 
Grave Lure is one option you can pick.

If your deck packs higher level monsters such as Fusilier Dragon or Dark Necrofear, perhaps Ante would be a wise choice to use.

Even then, Phoenix is another option to consider.

Magic Drain is another option as well that limits their hand size. Just drain whatever and you pretty much will kill their options one way or another.
 
I think it would be best if I were to actually post the deck. Gimme some time, and I'll post it.

Feel free to keep throwing ideas out. You just might get someone's wheels aturning. :beef:
 
Well guys, I do appreciate the input, but I straight up took out the Drop Offs and the Time Seals. I actually saw some Dark World in action the other day, and I figured those Traps would be too slow to do much if anything.

Thanks though. :beef:
-bjswp56
 
krazykidpsx said:
ive yet to see dark world make a dent on the TCG meta. It was fun as heck in the OCG meta though.

Yeah, even I don't think they're that good myself. But, I knew my deck would have had a hard time with it if I were to continue with my previous build.
 
bjswp56 said:
Yeah, even I don't think they're that good myself. But, I knew my deck would have had a hard time with it if I were to continue with my previous build.

Only successful hand d build I have seen in advanced so far is one that won St. Louis regs a long time ago, the last oct bans I think. The thing I saw with it was just keeping the hand down and maintain some form of field presence. And Banisher is a good idea, I have used it in last days of april bans and got me some nice grave control against all kinds of decks.
 
actually, you know what.. I strongely belive the reason why it didnt make a dent was because of the same reason D. D. Survivor hadnt made a dent till somebody started to introduce it.

who was that somebody, the peeps at metagame.

once they say, okay were sick of the handcontrol meta, belive me, they will start posting up Dark world article and how great they are...

jezz..

how sad huh.

anybody want to trade a BEUD for some OCG cards? lol
 
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