Reviewer's Choice for Saturday, September 10th

Seeing as there are 6 tins, but 7 days in the week... today is Reviewer's Choice day. Each of us will review a favorite card of ours. Hope you enjoy! Feel free to throw in your $0.02 and even review your own favorite.
 
My card for Reviewer's Choice is the first monster that I ever thought to myself "You know what, I'm gonna build a card around this." So there is a special place in my heart for it.

Dark Necrofear
Effect Monster - DARK/Fiend
8-Star
ATK: 2200, DEF: 2800
"This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed as a result of battle or by your opponent's card effect while it is a Monster Card, it is treated as an Equip Card during the End Phase of this turn, and equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster."

Auto-Linking will give you the rulings... I'm not taking up valuable space here for them.


Ah, Dark Necrofear. How do I love thee, let me count the ways.

The stats are on par with a standard 8-star monster. Removing 3 Fiend-types from play? Not a problem. Dark Ruler Ha Des, Newdoria, Dark Jeroid, Sangan, Kuriboh, you get the idea. They're all Dark Necrofood. Once you do get her out, her 2200 ATK is ok, and her 2800 DEF makes for a pretty tough wall to break down.

It's her 2200 ATK that makes her so interesting when paired with her incredible effect. She's fairly easy enough to be taken down in battle, but beware... she comes back with a vengeance, ready to latch onto any of your opponent's monsters and giving control of it to you - very fiendish. Special Summon this in ATK mode and crash into something of your opponent's for even more fun. Oh, and she does this when destroyed by your opponent's card effect too. Mwahahaha!

There is a slight downside to her. Not only must your opponent have something worth stealing in the first place, but in once she is an equip, she's prone to all the typical Spell/Trap removal. That's hardly an issue though. Gaining control of your opponent's monster is always fun and annoying.

Clearly, Dark Necrofear works best in a Fiend deck where you will have plenty of opportunity to Special Summon her. I've seen her splashed (to an extent), but it doesn't usually work unless there are 10 or more Fiends. Personally, I feel she works best in pairs in a Fiend deck, as 3 tends to be overkill.

There will be some that argue her best days are behind her, but I disagree. Having this in play gives your opponent a sense of fear. Taking her out becomes first priority, but they aren't going to want to give up one of their monsters so they must be careful how they destroy her. I can't say enough good about her, but I've gone on long enough and you get the idea.

Long live the Queen of the Fiends...

Advanced: 4.75/5 - nobody's perfect :rolleyes:
Traditional: 4/5 - not as playable, but still has potential
Limited: 2/5 - counting her, there are 10 Fiend monsters in LON, none of which are that helpful here
 
Reviewer's choice Saturday, Cyber Archfiend CRV-EN019, on behalf of Archfiendgeneral

Dark/Fiend/4/1000/2000

Effect: At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.


Rulings

1. If this card is face-down during the End Phase, it is not destroyed by its effect.

2. If you have multiple "Cyber Archfiends" on the field during the Draw Phase, their effects form a chain.


Today on Wild Card Saturday we take a look at a card for a decktype it will mostly be appreciated in. Cyber Archfiend. With CRV we had a lot of non-machine monsters getting into the trend of looking like cyborgs and arcfiends thank goodness weren't left behind(for once).

As far as stats are concerned its ATK leaves something to be desired but its effect and defense of 2000 more than make up for it. At a defense of 2000 this card finally gives an archfiend deck the defense it wanted in desrook( who you would want to keep in ur hand). In the case the opponent manages to gain control of your attacking archfiend, i'tll stop it cold unless it gets a power-up. This card stops most base attack strength monsters that don't have the effect of going to DEF mode at the end of the battle phase. More importantly its strong enough to survive an attack so you can normal summon a Terrorking Archfiend. Terrorking is one the best archfiends of the chess series but it can be such a hassle actually getting on the field. With Cyber Archfiend around that may not be a problem anymore.

The effect is what truly makes it shine although it does have a downside to it. When your running low on resources (and believe me that does tend to happen quite a bit in archfiend decks, moreso if your not that familair with the decktype) this gives you an additional draw each draw phase if you don't have any cards in your hand. It would be like having a Pot of Greed each draw phase. I'm not sure if you can get more cards if you have multiple Cyber Archfiends. I reckon you don't but perhaps you do, Heh, if that's the case you can actual draw almost an entire new hand then if you have three which seems too good to be true.

Now the downside is- stoping that groaning. Yeah, yeah, archfiend tends to be synonymous with payment. Quit griping. Here the effect like many CRV cyborg-like monsters requires an empty hand, only with Cyber Archfiend it wants that empty hand at the end phase. Other CRV monsters effects simply don't work. This guy however, calls it quits if you don't fill the requirement.

Now some of you are familiar with me not liking to empty my hand (definitely not in an archfiend deck) just for a monster effect except in this case you have to unless you want the monster to die. Whether you use or set cards on the fields, you risking them getting destroyed before you can use them. While he does fix the problem of running out of cards in your hand, you have to be always setting cards or monsters unless you want him to die. As such use him carefully. Try NOT to use him when you have a hand full of monsters.

While card goes perfectly in an archfiend deck it can also go more general fiends type of decks. Actually it can go in any deck you find yourself needing something to draw more cards quickly. The only low level archfiend I would recommend outside of a fiend deck.

In sealed format this card is good but you have to watch out for common Drilloids and Lei Lei Fighters. Lei has the strength to take it out and Drilloid has the effect to take it out if its in face up DEF mode.. Otherwise this card is a pretty defense solid. 3.5/5

in traditional,resources get used so quickly. You'll want something to keep the fire burning. 3.5

In advanced format, this is a good card to try out in any deck. A Pot of Greed with each draw phase if you play it right and it has a good defense that stops most LV 4 monsters. He's no Giant Soldier of Stone, but he's still good nonetheless. 4/5
 
Reviewer's Choice Day Card: Ameba, SRL-EN010

My Reviewer's Choice card is none other than the small, underrated burn monster known as Ameba, the only monster that deals 2000 damage instantly with its easy-to-use effect.

Ameba
(WATER/Aqua/1/300/350)
When the control of this face-up card on the field Shifts to your opponent, inflict 2000 points of damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.

Rulings
  1. This card's effect is not activated when equipped to an opponent's "Relinquished" or "Thousand-Eyes Restrict".
  2. If your opponent uses "Change of Heart" on a face-down "Ameba" and Flip Summons it, when it returns to you during the End Phase, its effect activates and you take 2000 damage.
  3. [Re: Barrel Behind the Door] You can activate "Barrel Behind the Door" against Trigger Effects like "Lava Golem", "Giant Germ", "Relinquished" (when it inflicts effect damage, since "Barrel Behind the Door" can be activated during the Damage Step because it is a Counter-Trap Card), "Minar" (when discarded), "Parasite Paracide" (when it inflicts effect damage), "Bowganian", "Mushroom Man #2", "Reflect Bounder" (when it is attacked), "Shinato, King of a Higher Plane" (when it attacks and destroys a Defense Position monster and sends it to the Graveyard), "Granadora" (when destroyed and sent to the Graveyard), "Balloon Lizard" (when destroyed), "KA-2 Des Scissors", "Needle Burrower", "Atomic Firefly", "Elephant Statue of Disaster", and "Ameba".
  4. [Re: Possessed Dark Soul] If the opponent has more Level 3 or lower monsters on the field than you have empty Monster Card Zones after you Tribute this card (the Zone it occupied is now empty), you choose which ones to gain control of and the rest are destroyed. If you choose to destroy "Griggle" or "Ameba" in this manner, their effects do not activate since they never came to your side of the field.
  5. [Re: Remove Brainwashing] When "Remove Brainwashing" is already active on the field and a switching effect is activated, or "Remove Brainwashing" is chained to a switching effect and is thus active before the switching effect resolves, control switches due to the effect but then switches back to the original owner because of "Remove Brainwashing". So for "Creature Swap", control is changed but then control goes back to the original owners. This means that if you give control of "Griggle" or "Ameba" to your opponent, their effect IS activated even though "Griggle"/"Ameba" then returns to the original owner's control afterwards.
Ameba is a card I recently became infatuated with because of its extreme potential with the release of Shien's Spy in CRV. When it was first released, there was only one way to activate its effect, and that was by your opponent's Change of Heart. Then, with LOD, Creature Swap made things ten times better. PGD gave us Book of Moon, with which we could use Ameba's effect more than once. Now, with Shien's Spy, things become even better. Ameba is definitely an extremely strong monster.

Ameba's combos are all over the place. Creature Swap it over, deal 2000 damage, and then attack it with your opponent's monster that you got for more damage. Shien's Spy it over, deal 2000 damage, destroy it if you want to, etc. Or, Shien's Spy it over and Book of Moon it after it deals the damage, let it come back to you, defend it until you turn again, then Shien's Spy/Creature Swap it over to use its effect again.

Ameba gives you huge LP advantage. People don't run Injection Fairy Lily because it takes away 2000 LP, which is like 1/4 of your LP. Imagine you using three of these. How about taking away 3/4 of your opponent's life points? And when your opponent has it, there's a weak attack mode monster that is just screaming "attack me to deal more damage!" Also, it can't be Bottomless Trap Holed, if it's Rung, it's a waste of your opponent's Ring, and same for Torrential Tribute.

Still, it can give you a disadvantage when you have nothing to give it to your opponent with, or if you draw it while top-decking. It also can Backfire on you, like if your opponent Mind Controls it when it's face down, and then gives it back to you.

I give you a few words of caution when playing Ameba - Prepare for the most unexpected and inconvenient times to draw Ameba or Shien's Spy/Creature Swap. To prevent inconveniences, I've included cards in my Ameba deck that also work with Shien's Spy and Creature Swap, while also working well on their own. So be sure to incorporate many different strategies when using it. You don't want to be kicking arse in one duel, then crying at every draw in the next. And hey, if you want to incorporate Griggle in there as well, go for it.

Ameba belongs in its own deck, period. Whether you want to play off of it and make it a total burn deck, or take my strategy and make it an offensive deck is totally your choice. Just make sure it's an Ameba deck with Shien's Spy and Creature Swap. ^.^--v

Ratings:
Advanced: 4.5/5. Not much can stop Ameba once it starts.
Traditional: 3/5. It drops a whole number and a half because things that hinder the strategy here totally, like Imperial Order and Confiscation (soon Delinquent Duo)
Limited: 1/5. It's not easy to use with only SRL cards, since none can trigger Ameba.
Sealed: 3/5. If you can pull Creature Swap or Shien's Spy, that's cool I guess, but really, it probably won't work out as well.
 
Quite an interesting variety of cards today. I chose to go old skool fiend. Archfiend General goes new school fiend, but that could benefit an old skool deck. And Chaos General does a blast from the past that's very playable now thanks to a new card. Interesting indeed.

Also, I think Cyber Archfiend is gonna rock the house when the Dark Realm monsters hit. I can see that being abused severely.
Well done, lads.
 
Aww, I'm a smidge disappointed... No one else contributed to the cause.

An interesting variety... Two fiends and a blob. Sounds like a winning hand, huh? ^.-

chaosruler, are you going to review another card of your own or...?
 
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