REVOLUTIONARY

bobandjim

New Member
This deck is made when i started toying around with the idea of using a hardly seen card, Huge Revolution, and its main effect to allow me to win the game. Basically, this deck would focus on getting out Oppressed people, People Running About, and United Resistance in order to activate the card that would be able to let you win. Since these cards must be alive for your card to be activated, it would be combined with some zombie elements along with Zombie world to create easy revivals.

Total Cards : 40

Monsters: x 18
Oppressed people X3
People Running About X3
United Resistance X3
Mezuki X3
Mask of Darkness X1
Des Lacooda X2
Zombie Master X 3

Spells x 13
Zombie World X3
Inferno Reckless Summon X2
Amulet of Ambition X3
Demise of the LandX 2
Double Summon X 2
Monster Reborn X 1

Traps: x9
Huge Revolution X 3
Aqua Chorus X 2
Waboku X 3
Mirror Force X 1

Basically, Mezuki and zombie world is just there to make sure that our dear vital cards are not sent to the graveyard permanently. As the thee vital cards are of varying types, attributes, the only fast way to re-summon them would be to use Zombie World, turn them into Zombie and used Zombie methods to resummon them back. Demise of the Land goes with the Inferno reckless summon, allowing you to get out Zombie world, turning on the revival engine. Des Lacooda helps you get to Strong Revolution faster. The Burden of the mighty, Aqua Chorus and Amulet of Ambition makes it such that there is NO WAY any monster can kill off any of the three vital cards. When Huge Revolution is activated, the game should basically be over for the opponent. ( No 4 star monster can win any of the vital card should burden/amulet is active, which should be by the time Huge Revolution happens.)
And i just realised that upon activating Strong Revolution, YOUR opponents monsters are in his Graveyard. Zombie master can make use of this opportunity too, which means that you have basically won the game.
 
I'm not sure that your Infernal Reckless Summon/Aqua Chorus will be too much help, except to get all of one Monster on the field, which could clog it up rather.

Have you also seen Fuh-Rin-Ka-Zan? Since your Des Lacooda (not a big fan there either) and Mezuki are both Earth and you need to get the other three (Water, Fire, Wind) to pull off your combo, it may give you another option if you don't pull your Huge Revolution straight off.

Fuh-Rin-Ka-Zan
Normal Trap
You can only activate this card when there are at least 1 monster each of WIND, WATER, FIRE and EARTH Attributes face-up on the field. Select and apply 1 of these effects:
• Destroy all monsters on your opponent's side of the field.
• Destroy all Spell and Trap Cards on your opponent's side of the field.
• Randomly discard 2 cards from your opponent's hand.
• Draw 2 cards.

I think the Zombie gambit is cleaver. I hope it works for you. Usually the build is around the low level aspect (with LLAB, etc.) or the Normal aspect (which has gotten a boost with Swing of Memories, Birthright, Cry Havoc!, Justi-Break, Over Limit, etc.).
 
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