rise of demise and enrise

1cup

New Member
i'm the kind of guy that tosses out a lot of ridiculous (mostly dumb ideas).
this otk requires some crazy luck (but how many otk's don't)

the idea struck me, and i'm just running with it.
total deck: 41

monsters
trib: 3
2x demise (dark fiend)
1x enrise (light fairy)


non-trib: 18
2x archfiend soldier (dark fiend normal)
2x dunames dark witch (light fairy normal)
1x stratos
2x evil hero infernal gainer
1x giant orc (dark fiend)
1x herald of green light (light fairy)
1x herald of purple light (light fairy)
3x manju (light fairy)
1x marshmallon (light fairy)
1x night assailant (dark fiend)
1x sangan (dark fiend)
2x zeradias (light fairy)


spells: 14
1x ara
1x brain control
1x card trader
1x dimension fusion
1x double summon
1x end of the world
1x heavy storm
1x megamorph
1x mst
1x premature
1x reinforcements of the army (aka rota)
2x sanctuary


traps: 6
1x call of the haunted
1x dust tornado
1x bind
1x torrential
2x waboku

otk strategy
combination of ara/end of the world/zeradias to pile stuffs in grave
summon demise to clear field.
1. normal summon gainer and rfg to let demise attack twice or megamorph
2. with stuffs in grave, special summon enrise then dimension fusion

everything else is stall or getting stuff to hand/grave

ideas, comments, suggestions?


i won't bite... too hard.
 
a friend pointed out that zeradias/sanctuary doesn't really have much purpose as when demise arrives, it's blown up anyway.

so

-2 zeradias
-2 sanc

+1 enrise
+2 foolish burial

and now it's at 40 as well.
 
seems like a couple phantom of chaos might fit - to copy demise or sky scourge... aids dimension fusion too
 
seems like a couple phantom of chaos might fit - to copy demise or sky scourge... aids dimension fusion too

not a bad idea. either free clear or rfg monster.
it's just that i wouldn't want to my have fairy:fiend ratio to be too even.
on top of, not sure what to remove to make room

also

-1 dust
+1 ddv (demise/orc or for desperation archfiend+megamorph)
 
Seriously, I've ran ritual decks before, but Advanced Ritual Art is just TOO GOOD. Hand cost drops down with just 2 cards (the ritual monster and ritual spell) makes it that all other Ritual spells useless with exception of sidedeck if your foe have Cursed Seal in their sidedeck. Meaning, you need some normal monsters. Hand cost of 3 or 4 cards is ALOT. Meaning, unless you got OTK game hand, your going to lose if you payed 4 cards in hand and don't go for game.
 
initially i thought about making it an ara deck.
and i haven't playtested this yet, i'd been mulling over this deck for a couple of days. major points being:

1. ara only?
2. raise it to 3x ara or end/demise?
3. streamline it to include thinners: toon table, jar of greed, toon table, thunder dragon etc.
4. include cestus? gain back lp by enrise for payment for demise?
5. drop some fiends to include kuriboh (as more than likely i'll take lots of direct hits)
 
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