i'm the kind of guy that tosses out a lot of ridiculous (mostly dumb ideas).
this otk requires some crazy luck (but how many otk's don't)
the idea struck me, and i'm just running with it.
combination of ara/end of the world/zeradias to pile stuffs in grave
summon demise to clear field.
1. normal summon gainer and rfg to let demise attack twice or megamorph
2. with stuffs in grave, special summon enrise then dimension fusion
everything else is stall or getting stuff to hand/grave
ideas, comments, suggestions?
i won't bite... too hard.
this otk requires some crazy luck (but how many otk's don't)
the idea struck me, and i'm just running with it.
total deck: 41
monsters
trib: 3
2x demise (dark fiend)
1x enrise (light fairy)
non-trib: 18
2x archfiend soldier (dark fiend normal)
2x dunames dark witch (light fairy normal)
1x stratos
2x evil hero infernal gainer
1x giant orc (dark fiend)
1x herald of green light (light fairy)
1x herald of purple light (light fairy)
3x manju (light fairy)
1x marshmallon (light fairy)
1x night assailant (dark fiend)
1x sangan (dark fiend)
2x zeradias (light fairy)
spells: 14
1x ara
1x brain control
1x card trader
1x dimension fusion
1x double summon
1x end of the world
1x heavy storm
1x megamorph
1x mst
1x premature
1x reinforcements of the army (aka rota)
2x sanctuary
traps: 6
1x call of the haunted
1x dust tornado
1x bind
1x torrential
2x waboku
otk strategymonsters
trib: 3
2x demise (dark fiend)
1x enrise (light fairy)
non-trib: 18
2x archfiend soldier (dark fiend normal)
2x dunames dark witch (light fairy normal)
1x stratos
2x evil hero infernal gainer
1x giant orc (dark fiend)
1x herald of green light (light fairy)
1x herald of purple light (light fairy)
3x manju (light fairy)
1x marshmallon (light fairy)
1x night assailant (dark fiend)
1x sangan (dark fiend)
2x zeradias (light fairy)
spells: 14
1x ara
1x brain control
1x card trader
1x dimension fusion
1x double summon
1x end of the world
1x heavy storm
1x megamorph
1x mst
1x premature
1x reinforcements of the army (aka rota)
2x sanctuary
traps: 6
1x call of the haunted
1x dust tornado
1x bind
1x torrential
2x waboku
combination of ara/end of the world/zeradias to pile stuffs in grave
summon demise to clear field.
1. normal summon gainer and rfg to let demise attack twice or megamorph
2. with stuffs in grave, special summon enrise then dimension fusion
everything else is stall or getting stuff to hand/grave
ideas, comments, suggestions?
i won't bite... too hard.