Royal Oppression

LordLight2

New Member
Ok guys, you have probably already answered this question until you are all blue in the face, but I could not find it. So I do aplogize in advance if this is ground that has already been tread...

Royal Oppression will negate and destroy Cyber Dragon, Call of the Haunted, Premature Burial, Last Will, Cyber Stein, Searchers, etc.

But how will it's effect work on Treeborn Frog? Does it create a loop? (A loop, which in most cases can only last 10 turns, but a loop regardless.) Or does it negate it for that turn and try again next turn?

And how about DD Survior if Dimensional Fissure is active on the field? Does it try, fail, and stay removed from play?

Thanks!
 
Royal Oppression says nothing about negating an effect for the turn. You can indeed attempt to Special Summon Treeborn Frog as many times as you want in the same Standby Phase (until you/the opponent runs out of Life Points/gives up trying).

The same goes for D.D. Survivor + Dimensional Fissure. Neither are infinite loops, because you choose if and when to use the effect of Royal Oppression, and players can only have finite amounts of Life Points.
 
LordLight2 said:
Royal Oppression will negate and destroy Cyber Dragon, Call of the Haunted, Premature Burial, Last Will, Cyber Stein, Searchers, etc.
Correct except for Searchers whose effects activate during the Damage Step. The effect of Royal Oppression cannot be activated during the Damage Step.

Maruno said:
The same goes for D.D. Survivor + Dimensional Fissure. Neither are infinite loops, because you choose if and when to use the effect of Royal Oppression, and players can only have finite amounts of Life Points.
It's not the same. The effect of Treeborn Frog can be activated several times per turn. The effect of D.D. Survivor can only be activated once per turn, so negating it once via Royal Oppression would be enough (same for D.D. Scout Plane).
 
Maruno said:
... players can only have finite amounts of Life Points.

Stupid comment in 3...2...

Player A uses Magical Marionette + Gearfried + Elma combo, and declares he is using it an infinite number of times...giving Marionette an infinite ATK. He attacks for game, and you respond with Draining Shield, thereby giving you an infinite number of Life Points!
 
Except you cannot say "he has an infinite value". When you do a loop, you must declare a finite value. Granted you can pick a value that's so ridiculously large that it would take another loop to basically beat the person (or some other win condition). But there are no infinite values in YGO. Nice try.
 
Entropy said:
Stupid comment in 3...2...

Player A uses Magical Marionette + Gearfried + Elma combo, and declares he is using it an infinite number of times...giving Marionette an infinite ATK. He attacks for game, and you respond with Draining Shield, thereby giving you an infinite number of Life Points!

Infinty is not a counting number, it would be like saying you perform this loop 3.14159 times or the squareroot of 5 times.

You have to perform the loop a number of times that would result in a whole number. e.g. a million, or 12^5432
 
To answer the original point with another point.......

If you are in standby phase and have no Magic or Trap cards out, you can bring treeborn back unless his effect is indefinitely negated, such as Dark Ruler Ha Des. Here is a good strategic play if you have the cards available.

In your hand during your standby phase, you have Zaborg, 3 enemy controllers, and treeborn is in the graveyard. Your opponent has 3 strong monsters and one face down.

*Special summon treeborn
*use Enemy controller, tribute treeborn, take control of face up number 1
*Treeborn
*Controller, number 2
*Treeborn
*Controller, number 3
*Treeborn
**Main phase one, tribute treeborn to summon Zaborg, target face down
**Battle phase, attack with all 4 for game :<P

That would be the most demoralizing loss ever. Think about it.
 
surely it wouldnt work because the enemy controller would have to be face down so treeborn wouldnt come back, or am i wrong and can u play enemy controller from your hand in the standby phase????????????????:huh
 
You can activate Quick-Play Spell Cards during your turn from your hand in all phases. However in the damage step you can only activate those with effects that modify ATK/DEF.

So e.g. if you attack your opp's Cyber Dragon with your Hydrogeddon you can activate Rush Recklessly during the damage step from your hand. At this point your opp probably wont be able to do anything aboout it.

But you cant activate e.g. Inferno Reckless Summon during the damage step if you summon with a recruiter, nor My Body as a Shield against e.g. Old Vindictive Magician.
 
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