Ruling Changes/Spelled-Out Rulings
Ahh, the ruling changes. These are really gonna change the way this game is played. Mainly the new "flip" count rulings. There are other rulings coming down from UDE, so I'll update as he does.
Alright, first off, the most influential ruling change, that you can now make 1 manual change and any number of effect changes. An ideal example of this ruling change will involve Tsukuyomi and Black Luster Soldier - Envoy of the Beginning. Player A has a face-down monster on the field and a face-up Sacred Phoenix of Nephthys. Player B has a face-up Black Luster Soldier - Envoy of the Beginning in attack mode, summoned in a previous turn. Player B may remove Player A's face-down monster. Then summon Tsukuyomi, flipping Black Luster face-down. He may then (NEW PART) flip the Black Luster Soldier BACK up and attack twice, or remove Player A's Phoenix.
Next up, the new Desert Sunlight rulings. Desert Sunlight now adds to the brokenness of Book of Moon. Check out this (now legal) chain: Player A has a face-down Morphing Jar, 2 face-down Desert Sunlights, and a face-down Book of Moon, all from a previous turn. Player B attempts to use Nobleman of Crossout on Player A's Morphing Jar. Player A can chain Desert Sunlight, chain Book of Moon, targeting the face-down Morphing Jar (new part), and then chain a 2nd Desert Sunlight. So Morphing Jar flips into face-up Defense, goes back face-down, then flips face-up again, activating twice. Both effects stack on the chain after the current chain resolves. So that's 10 cards off of both player's decks due to Morphing Jar.
Next up, the "spelt-out" condition, "missing the timing": This applies to cards like Pinch Hopper, Peten the Dark Clown, Archfiend of Gilfer, and Dark Magician of Chaos. If the last event to occur isn't the monster hitting the grave/getting summoned, the effect is missed. Missing the timing also applies to Heart of the Underdog if there are multiple copies, forcing the last drawn card to be a Normal monster in order to activate.
Next up: The Creator Incarnate, Kaibaman, Hand of Nephthys. The change for these bad boys is that you cannot activate them while face-down. This means that your opponent will always have a chance to respond. The old ruling that you could tribute a face-down The Creator Incarnate is now erroneous.
Next up, Phoenix Wing Wind Blast, ahh, the "death mark". It is now official that you cannot target a face-up non-Continuous, non-Equip Spell or Trap card, exception to Swords of Revealing
Light, etc. These cards are considered to have the "death mark", even before the chain resolves.If they chain a face-down non-continuous Quick-Play Spell or Trap card, it is not returned to the deck, and Phoenix Wing Wind Blast's effect Disappears.
Next, Level Limit - Area B: This card will no longer turn a face-up Spell Canceller to defense before Spell Canceller negates the L Lab.
Now, for something more clarified: Primal Seed/Thousand Knives. If you have equipped Relinquished with the opponent's Dark Magician/Black Luster Soldier - Envoy of the Beginning, you may activate Thousand Knives/Primal Seed, respectively.
Next, Royal Oppression. This card has been gaining respect among duelists for recent rulings that it can be activated during the damage step. This is not true. Royal Oppression works like any other Continuous Trap Card, and as such cannot be activated in the Damage Step, either it's effect or flipping, except for Mirror Wall, etc.
Next, Nightmare Wheel fun: If the opponent shuffles their face-down defense position monsters with Wandering Mummy or Shifting Shadows, and you have targetted one of them with Nightmare Wheel, they must honestly announce which monster is being affected by Nightmare Wheel.
Next, Berserk Gorilla. Not a big change, just an official ruling. Even if Berserk Gorilla cannot attack due to Gravity Bind, etc. then it's controller must still enter the Battle Phase. This is important for cards like Helpoemer.
Alright, next, Mind Control. This is more of a clarification than anything. The monster's inability to attack nor be tributed will Disappear at the End Phase of the turn in which Mind Control is activated, even if the monster is flipped face-down, as this a lingering effect of Mind Control, not the monster's effect.
Next, D. D. Warrior Lady: This card's abuse has been lowered ever so slightly due to the change in chain orders for her and other optional effects. Say she attacks an opponent's Wall of Illusion. D. D. Warrior Lady used to be the first chain link, because the turn player controlled it. Now, mandatory effects that the opponent controls supercede these. So Wall of Illusion is now Chain Link 1 and D. D. Warrior Lady is now Chain Link 2. So D. D. Warrior Lady cannot remove Wall of Illusion one-sidedly.
PHEW
Next up, Last Turn, the spelled-out version: This is more of a clarification of how Last Turn works. The misconception that Last Turn pushes the current turn ahead to the Battle Phase is not true. Last Turn creates a special Battle Phase after resolution, and a battle takes place there. Then the turn proceeds as normal, including a normal Battle Phase. This was published in a lengthy article last December and in the ARRJ.
Now, for Mirror Wall: The only change I see in these rulings is that even if a monster attacks twice, like Mataza the Zapper, Mirror Wall will only halve its ATK value once.
Stumbling: this card is ALWAYS the first chain link once a monster is summoned, because it is mandatory. Optional Trigger effects and chained Spell/Traps are put on the chain afterwards.
This article will be getting updated as new rulings come down the tube.
-chaosruler
Ahh, the ruling changes. These are really gonna change the way this game is played. Mainly the new "flip" count rulings. There are other rulings coming down from UDE, so I'll update as he does.
Alright, first off, the most influential ruling change, that you can now make 1 manual change and any number of effect changes. An ideal example of this ruling change will involve Tsukuyomi and Black Luster Soldier - Envoy of the Beginning. Player A has a face-down monster on the field and a face-up Sacred Phoenix of Nephthys. Player B has a face-up Black Luster Soldier - Envoy of the Beginning in attack mode, summoned in a previous turn. Player B may remove Player A's face-down monster. Then summon Tsukuyomi, flipping Black Luster face-down. He may then (NEW PART) flip the Black Luster Soldier BACK up and attack twice, or remove Player A's Phoenix.
Next up, the new Desert Sunlight rulings. Desert Sunlight now adds to the brokenness of Book of Moon. Check out this (now legal) chain: Player A has a face-down Morphing Jar, 2 face-down Desert Sunlights, and a face-down Book of Moon, all from a previous turn. Player B attempts to use Nobleman of Crossout on Player A's Morphing Jar. Player A can chain Desert Sunlight, chain Book of Moon, targeting the face-down Morphing Jar (new part), and then chain a 2nd Desert Sunlight. So Morphing Jar flips into face-up Defense, goes back face-down, then flips face-up again, activating twice. Both effects stack on the chain after the current chain resolves. So that's 10 cards off of both player's decks due to Morphing Jar.
Next up, the "spelt-out" condition, "missing the timing": This applies to cards like Pinch Hopper, Peten the Dark Clown, Archfiend of Gilfer, and Dark Magician of Chaos. If the last event to occur isn't the monster hitting the grave/getting summoned, the effect is missed. Missing the timing also applies to Heart of the Underdog if there are multiple copies, forcing the last drawn card to be a Normal monster in order to activate.
Next up: The Creator Incarnate, Kaibaman, Hand of Nephthys. The change for these bad boys is that you cannot activate them while face-down. This means that your opponent will always have a chance to respond. The old ruling that you could tribute a face-down The Creator Incarnate is now erroneous.
Next up, Phoenix Wing Wind Blast, ahh, the "death mark". It is now official that you cannot target a face-up non-Continuous, non-Equip Spell or Trap card, exception to Swords of Revealing
Light, etc. These cards are considered to have the "death mark", even before the chain resolves.If they chain a face-down non-continuous Quick-Play Spell or Trap card, it is not returned to the deck, and Phoenix Wing Wind Blast's effect Disappears.
Next, Level Limit - Area B: This card will no longer turn a face-up Spell Canceller to defense before Spell Canceller negates the L Lab.
Now, for something more clarified: Primal Seed/Thousand Knives. If you have equipped Relinquished with the opponent's Dark Magician/Black Luster Soldier - Envoy of the Beginning, you may activate Thousand Knives/Primal Seed, respectively.
Next, Royal Oppression. This card has been gaining respect among duelists for recent rulings that it can be activated during the damage step. This is not true. Royal Oppression works like any other Continuous Trap Card, and as such cannot be activated in the Damage Step, either it's effect or flipping, except for Mirror Wall, etc.
Next, Nightmare Wheel fun: If the opponent shuffles their face-down defense position monsters with Wandering Mummy or Shifting Shadows, and you have targetted one of them with Nightmare Wheel, they must honestly announce which monster is being affected by Nightmare Wheel.
Next, Berserk Gorilla. Not a big change, just an official ruling. Even if Berserk Gorilla cannot attack due to Gravity Bind, etc. then it's controller must still enter the Battle Phase. This is important for cards like Helpoemer.
Alright, next, Mind Control. This is more of a clarification than anything. The monster's inability to attack nor be tributed will Disappear at the End Phase of the turn in which Mind Control is activated, even if the monster is flipped face-down, as this a lingering effect of Mind Control, not the monster's effect.
Next, D. D. Warrior Lady: This card's abuse has been lowered ever so slightly due to the change in chain orders for her and other optional effects. Say she attacks an opponent's Wall of Illusion. D. D. Warrior Lady used to be the first chain link, because the turn player controlled it. Now, mandatory effects that the opponent controls supercede these. So Wall of Illusion is now Chain Link 1 and D. D. Warrior Lady is now Chain Link 2. So D. D. Warrior Lady cannot remove Wall of Illusion one-sidedly.
PHEW
Next up, Last Turn, the spelled-out version: This is more of a clarification of how Last Turn works. The misconception that Last Turn pushes the current turn ahead to the Battle Phase is not true. Last Turn creates a special Battle Phase after resolution, and a battle takes place there. Then the turn proceeds as normal, including a normal Battle Phase. This was published in a lengthy article last December and in the ARRJ.
Now, for Mirror Wall: The only change I see in these rulings is that even if a monster attacks twice, like Mataza the Zapper, Mirror Wall will only halve its ATK value once.
Stumbling: this card is ALWAYS the first chain link once a monster is summoned, because it is mandatory. Optional Trigger effects and chained Spell/Traps are put on the chain afterwards.
This article will be getting updated as new rulings come down the tube.
-chaosruler