sakuretsu armor versus gravity bind

woltarr

New Member
player 1 declares atack with gemini elf

player 2 activate gravity bind

player 1 activate dust tornado

can player 2 activate "sakuretsu armor" in chain with DT in the first chain?

or the timming will be lost?

woltarr
 
Timing will only be lost for cards with "declares an attack requirements" if the response window ends (both passing) or if the chain speed-up for SS 3 , right?

And just to confirm: Negate Attack can only be activated imediately in answer to a declared attack and eats TP priority to respond to his own attack, right?

Thanks in advance
 
Hmm, before anything, I'm assuming TP retains priority after he declares an attack.
Negate Attack is a counter trap, and as such, it must be directly chained to what it's trying to negate, right? Or it's the only exception to this type of card (counter traps)?
Because it could cause strange situations: TP attacks and activates Magician Circle... NTP responds with Negate Attack? Strange, chaining to a card to negate an action?
 
Well, I guess thats why we have a "Judge's List", because exception isnt written on the cards text, and once again, the only way to know that is to get that information from the Judge's List since for all intents and purposes, "Counter Traps" can only counter an event directly.
 
Wow, living and learning... But it is way too strange...
To be honest, it doesn't seem to be accurate.
Isn't declaration of an attack considered an action? And doesn't it have similar summon "mechanics" ? If this can be done with Negate Attack, then I see no reason why the same can't be done with a summon and Solemn Judgement...
Let's say, TP summons Sangan and as he retains priority he activates Torrential Tribute... NTP chains SJ to Sangan...
Wow, a ton of extreme situations can be created if it is true.
Just absurd.
 
These are just my feelings on how Counter Traps work.

Counter Traps either respond or chain to something that happens. Whether that be a summoning declaration or an attack declaration. They respond to or chain to something. Such as Solemn Judgment chaining to Dust Tornado that's chained to your Royal Decree that will negate their Widespread Ruin, Call of the Haunted, etc..

Negate Attack has the same activation timing as Magic Cylinder. It has a similar effect as Magic Cylinder just with a slight difference in what it does after it negates the attack.

Negate Attack can directly respond to the declared attack.

The actual real question I would like to have answered is if it eats up the Turn Player's priority to respond to his/her own attack with a Spell Speed 2 or higher effect?

Honestly it doesn't really matter that much considering Negate Attack can still activate directly to the declaration of the attack or in a chain created directly in response to the attack.

Doesn't matter because the timing is still valid. The real question is if Turn Player's priority taken away if Negate Attack is activated or not.

I believe I've read somewhere that Solemn Judgment and Horn of Heaven eat Turn Player's priority when he/she declares a summoning.

So the more important question I think we should resolve is if Negate Attack eats the Turn Player's priority or not.

Because with the whole Sangan/Witch v.s. Solemn Judgment/Horn of Heaven ruling, it has come to my understanding that Counter Traps eat Turn Player's priority.

Meh, I need some food...lol
 
Tkwiget said:
I believe I've read somewhere that Solemn Judgment and Horn of Heaven eat Turn Player's priority when he/she declares a summoning.
They don't 'eat up' or 'use up' the Turn Player's priority. The Turn Player retains Priority ONLY if the monster was successfully summoned. And since the monster is not successfully Summoned when "Solemn Judgment" and/or "Horn of Heaven" is used, there isn't anything for the Turn Player to retain Priority to activate.
 
Simon beat me to it. Negate Attack is a special Counter Trap that only has the restrictive timing of Mirror Force, Magic Cylinder, etc. Yes it is weird and has been labeled such. This isn't a Priority issue. It can create its own chain or can be any chain link in the chain responding to the declaration of attack.

-Edit sorry need to wake up this morning. Thanks to Cropz for pointing out my mistake.
 
Skey I believe you've answered the question, "Does Negate Attack eat up the Turn Player's priority to respond to his/her own declared attack?".

I believe the answer is no. An attack can only be considered successful once you enter the Damage Step. At this point Negate Attack can't be activated. At any time that the Turn Player uses priority, Negate Attack will be in a Chain Block.

Turn Player declares and attack with Archfiend Soldier. (everyone uses Gemini Elf for examples..) In response to his/her own attack he/she activates Rush Recklessly and targets Archfiend Soldier. Passes priority to Player B. Player B chains Negate Attack to Rush Recklessly.

Chain Link 1: Rush Recklessly
Chain Link 2: Negate Attack

Chain Link 2 resolves and Archfiend Soldier's attack is negated and Turn Player's Battle Phase ends.

Negate Attack doesn't eat up any priority since it isn't negating any summoning.

There's only two situations where priority would be ate up by a card effect to my knowledge.

Stumbling and Solemn Judgment/Horn of Heaven v.s. Summonings.

Someone let me know if I've missed something, I tend to do that quite often.
 
I think that what skey was getting to is that there is no "priority eating", it maily means that if there is no succesfull "action" occurede then there is no existance of priority.
 
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