Samurai Six:Path of War

Suerte Rico

New Member
Samurai Six:path of War (Scrubbed No longer in USE!!)

My Six Samurai deck: I'm an old school duelist so you'll see some old school strategies here. Stick to the Six Samurai Plz. I don't have the Level 5 promo guy, yet!
Monz. 18
2 Great Shogun Shien
2 The Six Samurai - Zanji
2 The Six Samurai - Irou
2 The Six Samurai - Kamon
2 The Six Samurai - Nisashi
2 The Six Samurai - Yaichi
2 The Marauding Captain
2 Exiled Force
2 The Six Samurai - Yariza

Spellz 16
3 Fusion Sword Murasame Blade
1 Heavy Storm
3 Legendary Ebon Steed
1 Lightning Vortex
1 Mystical Space Typhoon
1 Pot of Avarice
2 Reinforcement of the Army
1 Swords of Revealing Light
3 The Warrior Returning Alive

Trapz 6
1 Return from the Different Dimension
3 Return of the Six Samurai
2 The Transmigration Prophecy

I know it doesn't have certain 'staples', but they will be in the side for now.
:flight3
 
Well, I will say this, since the Grandmaster isn't in the WC '07 game either, the Fusion Sword does make them more playable without him, but as soon as you can, pick up copies of him. He's definitely most needed to really get the Six Samurai kickin' and abusin'.
 
welll ... with 2 transmigrations, pot of avarice , 3 warrior returns alive i would swap the marauding captains for magical merchants x3 (card troopers are impossible to get, and since you have rfdd and no removal engine i would say add 2 phoenix blades and pull 1 each of mursame and ebon steed
also add 1 more lightening vortex- ideally you pay for vortex with phoenix blade or a samurai/shogun you can fetch with return of 6 or warrior return alive....
you may also want to consider a morphing jar since you have 1 draw card (pot of a)....hand replintishment with these guys really helps mid & late game.....
also - i dont know how you feel about cyberdragons in a six deck - i have them in mine and they help keep field flooded...but they dont benefit from all those equips making them more risky dead draw wise...
one last thought- no call of haunted or premature burial - so 1 turn is all you can hope to bring back a 6 for....so -1 return of 6 and -1 warrior return alive & add call & premie....
an obsevation... not much monster hate - so you are depending almost entirely on six's effects....be careful with all your eggs in one basket so to speak
the last thing this decklist wants is to be in a topdecking situation...its reliant on cards that need to work together ,the 6, the equips etc...
 
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