Silly Ojama Trio idea

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John Danker

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I've been wanting to make an Ojama Trio / Spatial Collapse deck for quite sometime. After seeing Leighton from UDE play one as an anti-Chaos deck (and completely ruling with it) I've loved the idea.

I'd thought about including Mushroom Man #2 in the mix figuring it would help me to clog up my opponent's field that much sooner, my opponent can't send it back to my side of the field until their end phase.....planning on running Mask Of Restrict to prevent Mobius, Jinzo, and Monarchs from being tributed for....Stealth Birds as win condition.

Helpful hints from those of you who've tried this kind of deck?
 
Kaiser Colosseum seems to make a lot of sense....don't know why it didn't register with me until you said something DJ...thanks....I've run it in my Ojama Trio / Trample deck for a year and a half <shaking my head> That would prevent tribute summoning as well....serve double duty.

Xing Zhen Hu I saw used by Leighton often, it seemed to work well for him. I'm not sure it's quite as important in this format as players seem to be using less traps...if nothing else a great side deck item.
 
I run Ground Collapse, Ojama King, Metamorphosis, Anti-Spell Fragrance and Chain Energy on my side deck when I run this deck. Couple of Owl of Luck to fetch my Spatials and Ojama Trios much quicker.

I used to have a Self-Destruct Button/Reversal Quiz just in case something went wrong, but I left the idea behind. And of course I run with Wave-Motion Cannons for that final blow.

If anything should go wrong I always try and keep the tokens from being Swapped to me or even smashed on one of my monsters (if any), so I hang around some Cursed Seals and of course TER.
 
Of course the fun thing about swapping against this kind of deck is that you usual end up swapping something completely uselss. :D You don't know how hard I tried to keep from laughing when my opponent swapped my face down Balloon Lizard for a Lava Golem.
 
I have run a similar deck, using Inaba White Rabbit and Gyaku-Gire Panda as win conditions (with Poison Fangs). Along with (on occaisions) Ebon Magician Curran, Just Desserts, Ceasefire and whatever else comes to hand.

Don't forget the bunny! If the opponent does manage to get something out to cause you problems, summon Inaba White Rabbit, attack directly for 700, then Creature Swap it. The bunny will then return to you...and the opponent has lost their monster.

Mushroom Man #2 is something I had completely forgotten about! This could be so much fun... and it is fetchable via Giant Rat for added utility.

Mask of Restrict is pretty much required in this type of deck, and I agree on kaiser colloseum
 
John Danker said:
I've been wanting to make an Ojama Trio / Spatial Collapse deck for quite sometime. After seeing Leighton from UDE play one as an anti-Chaos deck (and completely ruling with it) I've loved the idea.

I'd thought about including Mushroom Man #2 in the mix figuring it would help me to clog up my opponent's field that much sooner, my opponent can't send it back to my side of the field until their end phase.....planning on running Mask of Restrict to prevent Mobius, Jinzo, and Monarchs from being tributed for....Stealth Birds as win condition.

Helpful hints from those of you who've tried this kind of deck?

When exactly did you see him run this deck?
 
mortals said:
When exactly did you see him run this deck?

Oh gosh, I'm trying to remember which convention / nationals it was, so many of them now they're getting lost in a blur....it was in the height of Chaos decks, I'm thinking two years ago at nationals....but I could be dating it too far back.
 
While I like the theory of Kaiser Colosseum, I would suggest you be very wary of anything that maintains a permanent presence on your field. Its very easy for you to accidentally clog up your own field. Your opponent only needs one stubborn or trampling monster to kind of wreak your day.

3 Nightmare's Steelcage
3 Messenger of Peace
Swords of Revealing Light

Those are great stallers because you can get them off your field more easily when you need to play another card later in the game.

attacking should be the last thing on your mind, and if at all possible, try limiting the amount of summoning you do as well. You don't want to accidentally run into Torrential Tribute, or some form of Trap Hole. However, if you can set up the Ojama Trio lockout, then Inaba White Rabbit could be lovely. Stealth Bird is probably faster, and Wave-Motion Cannon is ideal.

I cannot agree with Inaba/Creature Swapping though. The last thing you want to do is free up an extra space for your opponent to do more things. Taking away a monster, means they have an available slot to summon something, or activate a s/t card.

Mushroom Man #2 has potential, and now that I think of it, so does D.D. Guide. The weakness of those two card being that you give your opponent easy access to summoning Mobius. So, I would only run those 2 if you had Mask of Restrict available, or Solemn Judgment, or something else to prevent Mobius. Im more partial to Solemn Judgment because, again, it wont sit and clog your own field up.

As for monsters to defend, I have had more success with DDWL and Yomi Ship than anything else. But if you can afford D.D. Warrior, go for it. Just try and keep your monsters in defense whenever the Ojama tokens are out. An opponent can easily suicide a token early on to break the lock and allow them to summon something devastating, like Breaker. But any other time, those monsters will kill off any threat your opponent may summon.

other cards that I found absolutely invaluable to me when I was running Spatial Collapse/Ojama Trio were:

Offerings to the Doomed (I cannot stress how good this card is here. Spatial decks can stall out for the most part, and I have actually decked myself before. Plus, you can activate it fast on a recently summoned Ojama token to free up that one vital space for another Trio trap)

A Cat of Ill Omen (not An Owl of Luck, slither, that's the other effect for Field Spells)

Maryokutai (could be more than crucial now with 2 NoX targeting your face down flips and stallers)

A-Team: Trap Disposal Unit (do not let Dust Tornado/Royal Decree mess your day up)

Fiend's Hand Mirror (worked well for me, but would probably be better replaced with things that can respond to wider types of removal today, to deal with increased presence of more modern s/t killers)

Wave-Motion Cannon (mentioned that, but it was my main win condition)
Final Countdown (alternative win condition)

I dont have the Anti-Spell Fragrance, but would have loved to try it out.

Maybe these days I would be more likely to try something like Ancient Gear Cannon.

God! I miss that deck. I am so tempted to re-shape that thing just talking about it.
 
Wow, I never thought I'd see the ay when sombody ELSE said good things about Offerings to the Doomed. Only thing is, Kaiser Colloseum wouldn't be run in threes, to at the most. But it is essential to getting your field lock. Not to mention you can still Special Summon stuff to their side of the field. Ojama Trio and Kasier colloseum combined are one of the most frustrating locks in the game and are very very easy to pull off. By the time your opponent is baited into destroying Kaiser, then you've more then likely clogged up his field.
 
lol, I have always been a fan of Offerings to the Doomed. But I really never found anyplace it fit better than in this kind of deck. Ill have to give the Kaiser/Ojama idea a twirl to see how I like it. For the most part the only continuous card I like to see on my backfield is the Spatial Collapse itself.

here is a deck I ran back in the first Ban list format. Its obviously outdated, but it served me well, in the respect that I couldn't stop playing it. I was addicted.


My whole aim was to run a maindeck with no monsters in it at all. Now, with Nightmare's Steelcage and some other interesting cards (monsters too), its very tempting to try out in modern formation.
 
squid said:
I cannot agree with Inaba/Creature Swapping though. The last thing you want to do is free up an extra space for your opponent to do more things. Taking away a monster, means they have an available slot to summon something, or activate a s/t card.

Most of the time I would agree with you. After all, one of the main effects of the deck is to give the opponents tokens. As such, Creature Swap becomes largelly without merit. However, what I find is that it is not always possible to get or keep the lock, or the opponent does something clever and manage to get Jinzo, Royal Decree or even Mobius out. It is times like this, when you find that you really dont have much available to stop the rampaging 2400 attack monster now facing you, that Creature Swap becomes useful.

That said, I think that Offerings to the Doomed might be a worthwhile addition to the deck. I also find that decking out is a danger- often I will end a game with only 2-3 cards left in the deck!
 
Jinzo was a big concern for me, which is why I opted for Offerings. The Creature Swap/Inaba is one I will tag, alongside Kaiser Colosseum, as something I need to test out. I do like the idea of the Spirit monsters in general, since they free up one space on your side each turn.

What I really would love to see available to me here is Death Caliber Knight. If you are unfamiliar with it, here is the information I have on it:

Death Spirit Caliber Knight
Stats: Fiend/Effect Level 4 ATK/1900 DEF/1800
Card #: VB8-JP002
Found In: Value Book 8
Translation: This card cannot be special summoned. When an effect monsters effect is activated, you must sacriface this faced up card on the field. After, negate the effect of the effect monster and destroy that monster as well.

The 1900 ATK worries me slightly, in that it could be a suicide wall for the Ojama tokens, but the effect? Oh, the effect of this would save my Spatial Collapse from some of the more worrisome monsters out there: Mobius, Breaker, Mystic Swordsman L.2, ect.

Its a monster version for Maryokutai and A-Team: Trap Disposal Unit. Only difference (from this translation) is not having an option of when to activate it.
 
squid said:
What I really would love to see available to me here is Death Caliber Knight. If you are unfamiliar with it, here is the information I have on it:

The 1900 ATK worries me slightly, in that it could be a suicide wall for the Ojama tokens, but the effect? Oh, the effect of this would save my Spatial Collapse from some of the more worrisome monsters out there: Mobius, Breaker, Mystic Swordsman L.2, ect.

Its a monster version for Maryokutai and A-Team: Trap Disposal Unit. Only difference (from this translation) is not having an option of when to activate it.

One could always have Stumbling/level limit area B active, which would stop the ojama suicide. Although for some reason, most people I have played against just dont think to suicide the ojama tokens. They just tend to let them sit there... I have started to try out Divine Wrath just to stop any effects monsters, such as mobius, lv2 mystic swordsman etc. Giving up a card to activate it is usually well worth it.

Hmmm: using Ultimate Offering in this deck could be entertaining- getting the spatial lock could work even faster.
Question on Mushroom Man #2- the opponent can use the effect to return the card to you?
 
they sure can, which give D.D. Guide a slight advantage, since it sticks on their side of the field. The burn from MM#2 is kind of nice though when combined with the effects of Inaba, Stealth Bird, WMC, and such.

Divine Wrath is something to consider. I like that idea.
 
D.D. Guide, man how did I ever forget about that card... I knew there was a card with that particular effect, thanks for reminding me squid... now to the boards... im making a Gike Gire Panda/Warrior Hybrid deck... =P
 
And being a four star 1500 ATKer makes him less f a liabiltiy then the cards I usualy use form field clogging. He's a sucker for a Level Limit - Area B and Gravity Bind. I was looking at him yesterday for consideration in my upcoming Jank Deck. I don't think I've confused the most recent batch of CoGgers with my deck postings yet. <Evil Grin>
 
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