The other day, I got this bright idea to make a deck made up almost completely of Slayers. It seemed like a grand idea. Breaking shields while being able to kill any Blocker or threat that stands in my way sounds like the perfect strategy. Oh, how wrong I was.
So there I was, playing against my friends in a friendly multi-player game. Normally, I'm considered to be the undisputed champion of multi-player Duel Masters, but not this day. I got my butt handed to me on a platter. Then I tried my luck in singles with similiar result. After assessing what happened, I came to the following conclusions.
Slayer Strengths:
-Can take out any and every creature in the game no matter the power of the opposing creature.
-Relatively low cost let's them hit the Battle Zone in no time.
-They're Darkness Civ which means you can easily splash in lots of creature kill spells like Terror Pit and Death Smoke.
-There's a lot of them. Diversity is always good.
-Blockers. Some newer Slayers also have the Blocker ability.
Slayer Weaknesses:
-Low power makes them easy kills for cheap Blockers. What good is a Slayer that won't be able to stick around to kill the intended target?
-None of them come with the Double Breaker ability to help take out shields faster.
-Although 3-drop Slayers are nice, most opponents will have a low cost Blocker out ready to intercept the attack.
-They're sitting ducks for low-cost Fire spells like Crimson Hammer and Spastic Missile.
Slayers make for great utility cards, but are hardly worth the effort of theming a deck around them. If your intention is to kill an opponent's tapped creature, you're probably better off using a good Power Attacker instead. Slayers aren't bad cards, just make sure you use them sparingly.
-bjswp56
So there I was, playing against my friends in a friendly multi-player game. Normally, I'm considered to be the undisputed champion of multi-player Duel Masters, but not this day. I got my butt handed to me on a platter. Then I tried my luck in singles with similiar result. After assessing what happened, I came to the following conclusions.
Slayer Strengths:
-Can take out any and every creature in the game no matter the power of the opposing creature.
-Relatively low cost let's them hit the Battle Zone in no time.
-They're Darkness Civ which means you can easily splash in lots of creature kill spells like Terror Pit and Death Smoke.
-There's a lot of them. Diversity is always good.
-Blockers. Some newer Slayers also have the Blocker ability.
Slayer Weaknesses:
-Low power makes them easy kills for cheap Blockers. What good is a Slayer that won't be able to stick around to kill the intended target?
-None of them come with the Double Breaker ability to help take out shields faster.
-Although 3-drop Slayers are nice, most opponents will have a low cost Blocker out ready to intercept the attack.
-They're sitting ducks for low-cost Fire spells like Crimson Hammer and Spastic Missile.
Slayers make for great utility cards, but are hardly worth the effort of theming a deck around them. If your intention is to kill an opponent's tapped creature, you're probably better off using a good Power Attacker instead. Slayers aren't bad cards, just make sure you use them sparingly.
-bjswp56