Slime 'n' Jam Bebe

Tkwiget

Da Twiggy Man!
Monster: 12
3 Des Feral Imp
3 Thunder Dragon
3 Magical Merchant
1 Mask of Darkness
1 Night Assailant
1 Magician of Faith

Spell: 21
3 Jam Breeding Machine
3 Stumbling
3 Mystic Box
3 Wave-Motion Cannon
3 Monster Recovery/Soul Reversal
2 A Feather of the Phoenix
2 Pot of Avarice
2 Level Limit - Area B

Trap: 9
3 Waboku
3 Threatening Roar
3 Hidden Book of Spell

Total: 42

Side Board: 15
3 Enemy Controller
3 Soul Exchange
3 Mystik Wok
3 Compulsory Evacuation Device
2 Solemn Judgment
1 Recycle

Got the crazy notion of creating a deck based around Jam Breeding Machine. Believe me, I've thought of nearly every card and triple checked myself in quick playable cards that could give the deck consistancy.

Who says the deck can't attempt to be good at what it's strategy is?

Basically the idea is to stall long enough to burn out their Spell/Trap removal cards and then begin recycling my cards over and over. Mass Driver and Wave-Motion Cannon are alternatives to dealing damage. I'd side Snatch Steal and three Soul Exchange if I plan on going a more Mass Driver route.

I'm not sure if I want to use Toon Table of Contents, Monster Recovery, or Soul Reversal. All three probably give pretty decent results. I just want opinions on what the best possible card the deck could benefit from using. I'm thinking Soul Reversal, but that's just a gut feeling.

Hidden Book of Spell actually is a fairly decent card IMO for this deck. Since most of the deck contains spell cards; one would think it would have success in a deck of this kind.

Just looking for opinions on how to improve this deck. =P This is defienantly for anyone that enjoys using very original and strangely built decks. =P
 
I noticed they made this ruling right after I started running threee Jams in my old Burn Deck. Coincedence? I think not. :p

EDIT: I should mention, I plan on making another deck that ultilizes Jam Breeding Machine. It does have a lot of potential in stall form.
 
The idea, I like it a lot :D, it's quite original, though, im wondering how to stop your opponents from catching up to your strategy, as of know 2 cards come into mind:

- Cold Wave
- Anti-Spell Fragrance

these will hold on a little bit longer Jam Breeding Machine, The Dark Door (though id prefer to use Level Limit Area - B) and Stumbling. By stopping side decks as well, MST, Dust Tornado, Heavy Storm, Nobleman X-termination, Bait Doll etc.

Chaosruler is right about clogging up JBM, which you would have to watch out, but I don't see it as much of a problem. Im more concerned with s/t removal, Mobius being another threat, a Royal Oppression or Horn of Heaven could become very handy.

I'll analize this deck into it a bit more, while I test out some of it's elements, as of now it going quite good :p
 
One of the other strategies I was thinking of using was recyling Mystic Box and using the Slime Tokens to fill up their field. Cold Wave I did think about on my way home from college. However, Anti-Spell Fragrance IMO would get in the way more than actually helping. This is why I was thinking of using Soul Reversal in the first place. I might drop the Mass Driver completely for another Mystic Box and Wave-Motion Cannon.

I'll make some adjustments and see what you guys think. Just to the Spell Cards anyway.
 
Heheh, yeah, stall and fill up their field with Slime tokens. While they're worrying about that, Wave-Motion Cannon keeps ticking away. XD

If I really think I need to, I'll add more deck thinning cards like Jar of Greed and Dekoichi the Battlechanted Locomotive so I could compensate in using Magic Reflector. Just a thought to throw out into the wind for you guys to think about. It could work. I just want a halfway decent beta version of the deck before I spend my time and energy getting all the cards together.
 
Thanks for the comments and posts you guys. I was wondering if these additions to the deck would make it run better or not. Still haven't had the time to proxie it and test it out yet. Just wanted to get some opinions on these additions to the deck.

3 Dekoichi the Battlechanted Locomotive
3 Jar of Greed
3 Desert Sunlight
3 Acid Trap Hole
3 Reload
2-3 Enemy Controller
2-3 Smashing Ground
2-3 Compulsory Evacuation Device
2 Emergency Provisions
2 Good Goblin Housekeeping
2 Magic Reflector
2 Mass Driver
2 Desertapir
2-3 Mystik Wok
1-2 Mask of Darkness
1-2 Penguin Soldier
1-2 Recycle
1-2 Back to Square One
1-2 ****roach Knight
1 Snatch Steal

I'm not sure what to use for additional cards, but this is the list of cards that I've considered on using. Each card has their own purpose in the deck to make it work better.

Example: Mystic Wok and Mass Driver help manage my field in keeping it from getting cluttered with Tokens and monsters.

Example #2: Enemy Controller can easily be abused in this deck if I plan on using Mystic Wok/Mass Driver in it. Not to mention Snatch Steal. With all the massive recurse ability the deck is designed to have; it shouldn't be that hard to abuse Enemy Controller effectively.

Example #3: Desert Sunlight and Acid Trap Hole help maximize my use of the Flip Effect monsters in my deck. Since I can't flip summon them I have to find methods to get their effects quicker. Desert Sunlight and Acid Trap Hole also help fight against Mystic Swordsman LV2 and Nobleman of Crossout.

Please keep in mind I don't plan on just throwing in all of these cards. I just want some comments on how any of these cards can/could/should help or make the deck work better.

I was thinking of first trying out these from that list.

Acid Trap Hole
Desert Sunlight
Jar of Greed
Dekoichi the Battlechanted Locomotive
Desertapir
Night Assailant
****roach Knight
Magic Reflector
Compulsory Evacuation Device
Smashing Ground
Snatch Steal
Enemy Controller

I'm not really that worried about Drillroid or Mystic Swordsman LV2. However, until I do further testing I won't exactly know for sure if I can Recycle through all my cards quickly enough and effectively enough to really mertic the use of some of the cards I wish to test out.

So any comments/suggestions would be greatly appricated. =)
 
I've thought of Ameba already, but I'm thinking in terms of the deck overall in those situations where Ameba will prove to be useless in my hand. Those times will be when I don't have Mystic Box in hand or when I have Jam Breeding Machine on the field.

It seems like a good idea, but I'm not exactly sure if it will work. I'd have to try it out. Like I said already, I haven't had the time to test this deck out. Still just looking for suggestions for the time being.
 
why not add a Total Defense Shogun or two? You can tribute set them with the slime tokens, still provide yourself a defensive tool, and have a slightly better attacker than most of your current flip effect monsters.
 
Aqua Chorus anyone?


each of those tokens count as a monster, and they all have the same name, 5 tokens x 500 = 2500 atk for each monster!

the same logic may be applied to harpies, and maybe cthonian alliance also.
 
An0n-Ri0 said:
Aqua Chorus anyone?


each of those tokens count as a monster, and they all have the same name, 5 tokens x 500 = 2500 atk for each monster!

the same logic may be applied to harpies, and maybe cthonian alliance also.
Whoaaaaa!! Aqua Chorus is NOT like United we stand on steroids!!!

Its a raise of an additional 500 attack and 500 defense that goes to each monster, not 500 x each monster.
 
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