Deck Name : Soul Brother with Black Power!!
Deck Author : Tiso Spencer
Deck Total : 40
Monsters: 14
Tribute: 2
Non-Tribute: 12
The strength in this Deck comes from the amount of Spell and Trap Card removal as well Equip Spell Cards giving my monsters an advantage in battle added to good usage of my Monster Cards. This is more of a Casual Deck, which could be count toward a weakness when going up against more Tourney Decks in a competitive setting.
(1) "Karate Man" and "Dimensionhole" will protect my monster from being destroyed at the End Phase by its effect. (2) "Earthquake" and "Black Tyranno" will grant me a Direct Attack as long as I use a "Heavy Storm" or "Giant Trunade" to clear away my opponent's Spell and Trap Cards on the field. (3) "Flash Assailant" and "Reverse Trap" will allow me to control the ATK and DEF of this monster.
Deck Author : Tiso Spencer
Deck Total : 40
Monsters: 14
Tribute: 2
Non-Tribute: 12
- Dark Elf
- Dark Elf
- Dark Elf
- Flash Assailant
- Flash Assailant
- Flash Assailant
- Karate Man
- Karate Man
- Karate Man
- Warrior of Zera
- Warrior of Zera
- Warrior of Zera
- Axe of Despair
- Black Pendant
- Dark Hole
- Dimensionhole
- Dimensionhole
- Earthquake
- Earthquake
- Fissure
- Giant Trunade
- Giant Trunade
- Heavy Storm
- Mystical Space Typhoon
- Pot of Avarice
- Premature Burial
- Reload
- Snatch Steal
- Stim-Pack
- United We Stand
- Deck Devastation Virus
- Gamble
- Reverse Trap
- Reverse Trap
- Trap Hole
- Trap Hole
- Widespread Ruin
- Widespread Ruin
- Axe of Despair
- Black Pendant
- Black Tyranno
- Boar Soldier
- Confiscation
- Dark Zebra
- Giant Trunade
- Lady Panther
- Lightning Vortex
- Panther Warrior
- Red-Eyes B. Dragon
- Reverse Trap
- Seven Tools of the Bandit
- Stim-Pack
- Widespread Ruin
The strength in this Deck comes from the amount of Spell and Trap Card removal as well Equip Spell Cards giving my monsters an advantage in battle added to good usage of my Monster Cards. This is more of a Casual Deck, which could be count toward a weakness when going up against more Tourney Decks in a competitive setting.
(1) "Karate Man" and "Dimensionhole" will protect my monster from being destroyed at the End Phase by its effect. (2) "Earthquake" and "Black Tyranno" will grant me a Direct Attack as long as I use a "Heavy Storm" or "Giant Trunade" to clear away my opponent's Spell and Trap Cards on the field. (3) "Flash Assailant" and "Reverse Trap" will allow me to control the ATK and DEF of this monster.