Steamroid
Effect Monster (Machine / EARTH / 4 Stars / ATK 1800 / DEF 1800)
If this card attacks your opponent's monster, increase the ATK of this card by 500 points during the Damage Step only. If this card is attacked by your opponent's monster, decrease the ATK of this card by 500 points during the Damage Step only.
"¢ The effect of "Steamroid" is a Continuous Effect that cannot be chained to.
Ah Steamroid, this card is both an offensive beatstick and a defensive wall. He better be in defense when they attack him if you want a wall, however. It's a rentsy card, as it varies from being a 2300 ATK beatstick to a 1300 ATK target.
This card comboes very well with a Heart of Clear Water on an opposing monster, whereas it can't kill Steamroid regardless, sitting there punishing someone for going attack mode with a Sinister Serpent with a Final Attack Orders is just nasty. It also comboes well with Limiter Removal and Meteorain or Big Bang Shot, as it only gains the boost when it hits a monster.
This card has good stats for a Level 4 monster, both in ATK and DEF. You'll notice that most of the cards this week have identical ATK and DEF. It's a 1800 DEF wall, so non-pumped Level-4 mosnters can't normally kill it. It's ATK, however, is where it gets rentsy. It becomes a 2300 beatstick when it attacks a monster, the effect obviously referring to the momentum a train carries.
That same effect, however, is a bad thing. Following the same reasoning of momentum, once it's in motion, it can't change course, etc. so it loses it's ATK strength, as it wouldn't be aiming directly at its attacker, most likely, but enough theorizing.
This card is a great early game set, as most people will lead with or expect to hit into a set D. D. Assailant or D. D. Warrior Lady. They'll take a small amount of damage on attacking it, and then, they are sfated into taking additional damage when you hit it next turn.
This card is best in a Roid deck, a Machine deck, or a Power Bond deck. All of these decks utilize heavy amounts of machine support, so Steamroid fits right in.
Advanced: 4/5 A good beatstick that can even kill an Airknight.
Traditional: 3/5 Monster removal won't even have to be wasted to get rid of this thing normally.
Sealed Pack: 5/5 The more of these you pulled, the better.
Limited: 4/5 Draft this unless something even tastier comes along.
-chaosruler
Effect Monster (Machine / EARTH / 4 Stars / ATK 1800 / DEF 1800)
If this card attacks your opponent's monster, increase the ATK of this card by 500 points during the Damage Step only. If this card is attacked by your opponent's monster, decrease the ATK of this card by 500 points during the Damage Step only.
"¢ The effect of "Steamroid" is a Continuous Effect that cannot be chained to.
Ah Steamroid, this card is both an offensive beatstick and a defensive wall. He better be in defense when they attack him if you want a wall, however. It's a rentsy card, as it varies from being a 2300 ATK beatstick to a 1300 ATK target.
This card comboes very well with a Heart of Clear Water on an opposing monster, whereas it can't kill Steamroid regardless, sitting there punishing someone for going attack mode with a Sinister Serpent with a Final Attack Orders is just nasty. It also comboes well with Limiter Removal and Meteorain or Big Bang Shot, as it only gains the boost when it hits a monster.
This card has good stats for a Level 4 monster, both in ATK and DEF. You'll notice that most of the cards this week have identical ATK and DEF. It's a 1800 DEF wall, so non-pumped Level-4 mosnters can't normally kill it. It's ATK, however, is where it gets rentsy. It becomes a 2300 beatstick when it attacks a monster, the effect obviously referring to the momentum a train carries.
That same effect, however, is a bad thing. Following the same reasoning of momentum, once it's in motion, it can't change course, etc. so it loses it's ATK strength, as it wouldn't be aiming directly at its attacker, most likely, but enough theorizing.
This card is a great early game set, as most people will lead with or expect to hit into a set D. D. Assailant or D. D. Warrior Lady. They'll take a small amount of damage on attacking it, and then, they are sfated into taking additional damage when you hit it next turn.
This card is best in a Roid deck, a Machine deck, or a Power Bond deck. All of these decks utilize heavy amounts of machine support, so Steamroid fits right in.
Advanced: 4/5 A good beatstick that can even kill an Airknight.
Traditional: 3/5 Monster removal won't even have to be wasted to get rid of this thing normally.
Sealed Pack: 5/5 The more of these you pulled, the better.
Limited: 4/5 Draft this unless something even tastier comes along.
-chaosruler