Strike/machine/Chimeratech

vanguard

New Member
Okay, like everyone, I also took a shot at constructing a deck using gadgets. I wouldn't call it gadget control though, (I'm not even sure if I should use them in this deck) all rates and fixes are welcome.

Tributes: 6
1x Blowback Dragon
1x Jinzo
2x Cyber dragon
1x Zaborg
1x Mobius
Non-tributes: 25
3x Red Gadget
3x Green Gadget
3x Yellow Gadget
2x Dekoichi
2x D.D. Scout plane
3x Strike Ninja
1x Breaker
2x Apprentice Magician
1x Old Vindictive Magician
1x MOF
1x Spirit reaper
1x Sangan
1x Exiled Force
1x D.D.Warrior Lady
Spells: 14
2x Future Fusion
2x Overload Fusion
1x Graceful Charity
1x MST
1x Heavy Storm
1x Premature Burial
1x RotA
1x Scapegoat
1x Brain Control
1x Confiscation
1x Enemy controller
Traps: 6
1x RoD
1x Call of the haunted
1x Torrential tribute
1x Mirror Force
2x Solemn Judgment
Fusion deck: 3
3x Chimeratech Overdragon

Allright, first things first: I'm well aware that this deck is well over 40 if not 50 :p. Therefore, my main question to everyone willing to give some advice is which cards I should dump or replace by another card I haven't thought of.
As for the deck itself, well the idea is to traditionally dump a whole bunch of machines in the graveyard to bring out Chimeratech via Future fusion or Overload. I've added the strikes to feed on all the dark attribute monsters once they all get dumped in the graveyard. That way I can use the strikes for some control.

Please don't bother pointing out the enormous amount of cards in this deck, They're just cards of which I think they'd be useful in this deck but obviously a lot of them have to be dumped! I just can't decide which ones :s :)

Anyway, rate (the concept) and fix...
(especially that last one ;p)
Greets
 
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