Stupid question about last turn...

roadhouse007 said:
Technically, when Last Turn is used, if Jowgen the Spiritualist is on the field the opponent is still reqired to search his/her deck for a monster, correct? Then, when they try to special summon, jowgen prevents the summon. Is this correct?

I know there is a HUGE thread regarding the rulings of Last Turn but in short, I believe that Last Turn requires the activating player to pick a monster on the field and then ALL cards on the field will be sent to the graveyard. The player who activated Last Turn still has to search his deck for a monster but if the player that activated Last Turn pickedJowgen the Spiritualist as his monster on the field, then it negates the other player from special summoning a monster himself, thus ending the duel. The player who activate Last Turn and picked Jowgen wins, unless the effect of Last Turn is negated prior to the effects resolving.
 
DaGuyWitBluGlasses said:
Last Turn's battle does not end the duel, nor does the inability to summon a monster.

The turn must finished before the Last Turn can end the duel.

Card Text This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.

Last Turn can only be activated if the activating player's life points are 1000 or below (which is why most players will activate Wall of Revealing Light at the same time to bring their life points below 1000). Most players will perform this during the opponents 'draw phase', thus keeping them from entering into the 'battle phase'. I know that there are NUMEROUS cards that destroy the ability of Last Turn to resolve or sometimes even activate, but the discussion was regarding the activating player using Jowgen as his monster. While the activation and resolution of Last Turn do not "end the duel", if the activating player picks Jowgen the Spiritualist as his monster on the field, then the other player is unable to special summon a monster because of Jowgen's effect. A special battle then occurs and the player with a monster remaining on the field wins (see card text above). Since the other player was unable to special summon a monster due to Jowgen's effect, the battle occurs with only the activating player's monster, thus causing the duel to end with the other player losing. This is the victory check portion of Last Turn's effect and ending of the "turn".
 
roadhouse007 said:
and the player who activated Last Turn does not search their deck for any reason. The victory check is done at end phase.

I notice you are fairly new to the forums also. Welcome.

My mistake regarding the "search" part. I meant to say that the turn player, not the activating player searches his deck and special summons a monster.
Not really new to the forums, just read more than I post....
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Once again, the victory check does not happen when the battle is over. (Or when the battle should have been over)

It happens at the END of the TURN.

Many card effects will allow a player to get cards back to his/her hand during that turn, and possibly winning the game.
 
or at least tying. You activate Last Turn, and during resolution pick your jowgen. Last Turn destroys my face down monster....Sangan. Tough luck, I search Magician of Faith(?), summon, enter normal battle phase, and attack puny jowgen with puny magician. I win. You pick up cards and walk away in shame.

But most Last Turn players are aware this is more than possible, and will not take the chance of Sangan.

Another way to stop Last Turn from winning is minar or Elephant Statue of Disaster in hand. Beautiful.
 
DaGuyWitBluGlasses said:
Once again, the victory check does not happen when the battle is over. (Or when the battle should have been over)

It happens at the END of the TURN.

Many card effects will allow a player to get cards back to his/her hand during that turn, and possibly winning the game.

What card effects? The only cards that can be effective would be Quick Play Spell cards or trap cards that are on the field and can be chained to the activation of Last Turn. ALL other cards on the field AND in the hand are discarded to the graveyard. If Jowgen is on the field, then it negates ANY special summoning of a monster, the special battle occurs and the turn ends with the activating player winning the duel. There nothing that occurs after that. The turn player DOES NOT get to then normal summon or set a monster for his normal Main Phase I or Main Phase II. The turn player DOES NOT get to conduct his normal Battle Phase as they normally would.
 
The turn player has EVERY ability to summon a monster during his/her main phases

The turn player can most certainly conduct his/her battle phase whether or not s/he has a monster.

Sinister Serpent for one is a card that can be called upon to finish off Jowgen and win the game.

THe game is NOT over when the special battle completes, irregardless of how many cards the player has.

There are also lingering effects that could finish the opponent's life-points off during the end phase.

Compulsory Evacuation Device can return a monster in the end phase (And so could Strike Ninja) to force a draw.
 
HorusMaster said:
What card effects? The only cards that can be effective would be Quick Play Spell cards or trap cards that are on the field and can be chained to the activation of Last Turn. ALL other cards on the field AND in the hand are discarded to the graveyard. If Jowgen is on the field, then it negates ANY special summoning of a monster, the special battle occurs and the turn ends with the activating player winning the duel. There nothing that occurs after that. The turn player DOES NOT get to then normal summon or set a monster for his normal Main Phase I or Main Phase II. The turn player DOES NOT get to conduct his normal Battle Phase as they normally would.
Ok, let me see if I can help 'shed some light' on this here....lol.

Scenario:

P2 has a set "Wall of Revealing Light", a set "Last Turn" and a face-up "Jowgen the Spiritualist" on the field.
P1 has 2 cards in hand and a face-down "Sangan" on the field.
P1 draws for their turn.
In response to the Draw, P2 activates "Wall of Revealing Light" (paying the cost to lower themselves to 1000 or lower).
P1 does not respond.
P2 then chains "Last Turn".
P1 does not respond.
P2 does not respond.
P2 chooses "Jowgen the Spiritualist" to remain on the field.
All other cards are sent to the Graveyard.
This ENDS the resolution of "Last Turn" and the lingering effect will begin as soon as all other effects have finished resolving.
"Sangan"s effect will resolve now BEFORE P1 would attempt to Special Summon a monster.
P1 chooses "Magician of Faith" and adds it to their hand.
NOW the lingering effect of "Last Turn" will resolve. Keep in mind, all of this is happening during the DRAW PHASE of P1.
P1 cannot Special Summon, and as such, there will not be a Special Battle Phase.
NOW the lingering effect of "Last Turn" is resolved. The only thing left for "Last Turn" to do is it's victory check at the End Phase of P1s turn. But we're still in the Draw Phase.
So, we complete the turn as normal.
Standby Phase, neither player has anything to do, so we move on.
Main Phase 1, P1 summons "Magician of Faith".
Neither player responds, so we move on.
Battle Phase, P1 attacks and destroys P2s "Jowgen the Spiritualist". P2 takes 100 points damage.
Main Phase 2 (if needed), neither player has anything to do.
End Phase, "Last Turn" will now perform the victory check.
Guess what...P1 will win since they are the ones left with a monster on the field.

BTW...this is all spelled out fairly clearly in the rulings for "Last Turn". All you have to do is click on "Last Turn" pretty much anywhere in this thread to read them...lol.
 
skey23 said:
Ok, let me see if I can help 'shed some light' on this here....lol.

Scenario:

P2 has a set "Wall of Revealing Light", a set "Last Turn" and a face-up "Jowgen the Spiritualist" on the field.
P1 has 2 cards in hand and a face-down "Sangan" on the field.
P1 draws for their turn.
In response to the Draw, P2 activates "Wall of Revealing Light" (paying the cost to lower themselves to 1000 or lower).
P1 does not respond.
P2 then chains "Last Turn".
P1 does not respond.
P2 does not respond.
P2 chooses "Jowgen the Spiritualist" to remain on the field.
All other cards are sent to the Graveyard.
This ENDS the resolution of "Last Turn" and the lingering effect will begin as soon as all other effects have finished resolving.
"Sangan"s effect will resolve now BEFORE P1 would attempt to Special Summon a monster.
P1 chooses "Magician of Faith" and adds it to their hand.
NOW the lingering effect of "Last Turn" will resolve. Keep in mind, all of this is happening during the DRAW PHASE of P1.
P1 cannot Special Summon, and as such, there will not be a Special Battle Phase.
NOW the lingering effect of "Last Turn" is resolved. The only thing left for "Last Turn" to do is it's victory check at the End Phase of P1s turn. But we're still in the Draw Phase.
So, we complete the turn as normal.
Standby Phase, neither player has anything to do, so we move on.
Main Phase 1, P1 summons "Magician of Faith".
Neither player responds, so we move on.
Battle Phase, P1 attacks and destroys P2s "Jowgen the Spiritualist". P2 takes 100 points damage.
Main Phase 2 (if needed), neither player has anything to do.
End Phase, "Last Turn" will now perform the victory check.
Guess what...P1 will win since they are the ones left with a monster on the field.

BTW...this is all spelled out fairly clearly in the rulings for "Last Turn". All you have to do is click on "Last Turn" pretty much anywhere in this thread to read them...lol.

I concede all points previous but my whole scenario revolved around the turn player not being able to special summon a monster and the lack of a card effect that places or returns a monster to his hand AFTER the activation of Last Turn and the activating player picking Jowgen. I'm sorry if the way I was posting the scenario was confusing in nature and I agree, if the turn player has the ability to resolve card effects like Sangan, or Witch of the Black Forest(even though it's banned), has Sinister Serpent in the graveyard or any other card effect that returns or places a monster in the turn players hand, that he will have a chance of destroying Jowgen before the victory check at the end of the turn.
 
4 most common ways to beat Last Turn:

1) Last Turn's effect destroys a f/d Sangan (like I had already said 2 posts before skey went into massive detail about the exact same situation. Magician of Faith is a nice pick for this situation, huh? Humiliating to be beaten by a 300 ATK monster, huh?

2)Book of Moon from hand or field to turn Jowgen/Last Warrior face down. This would allow you to special summon via Last Turns effect and tie or win for sure (depending if you had a monster you could search from your deck with 1400/2400 ATK respectively).

3)If you have a monster on your field, and it isn't Sangan (just because), enemy controler's second effect. And this too can be used from hand or field any time during your own turn.

4)Minar and Elephant Statue of Disaster. Pown'n Last Turn since 2004.
 
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