suggestions for a hand destruction deck

Jathro

New Member
Well guys, I'm looking for some suggestions here. This is what I have so far...

Don Zaloog
Exarion Universe
Shadowslayer
Toon Gemini Elf
Robbin' Goblin
Robbin' Zombie
Time Seal
Drop Off
Gravekeeper's Servant
Jetroid

The idea is to constantly have hand advantage over my opponent and to force them into early topdecking. Donnie Z and Toon Elf Twins speak for themselves. With the Robbin' traps on the field, having tramplers in the form of Eggy and maybe others, and direct attackers like Shadowslayer and possibly others makes for easy destruction.

Time Seal to prevent a draw, Drop Off to eliminate one. Gravekeeper's Servant to add some deck-out.

Jetroid to get the traps out faster, and a nice wall for the Robbin's as well.

As you can see, it's in the very early stages of development so there's lots of options. I've considered Tsukuyomi + Mask of Darkness + Time Seal for a veritable Yata-lock. Guardian Sphinx was also considered, as well as Hino-Kagu-Tsuchi. I've even considered Mefist.

So I've got my theme, some card choices (although nothing set in stone yet, except for maybe Donnie Z), and a skeleton. Now... what do you all think?
 
I like pssvr's input a lot, actually. And anthonyj's idea of Reaper on the Nightmare is very good too, since that card in particular is very difficult to get rid of, along with Spirit Reaper. I'd also say that Mefist isn't a bad idea either, and if need be, he can always be Metamorphosised into Reaper on the Nightmare.

Now as far as deck-out goes... Robbin' Zombie and Gravekeeper's Servant don't actually help so much... Well, at least with my experience they haven't. In multiples, yes, though. Still, good old Needle Worm is a better candidate. And maybe to be risque', a Banisher of Light would be nice so that your opponent can't retrieve the cards you throw away. Or at least not without an outstanding effort.

I'm actually pretty anxious to see where you go with this. Best of luck making it. ;)
 
Wow, lots of great input so far.

I too like the Reaper on the Nightmare idea along with Spirit Reaper. Mefist morphing into Reaper is very nice since they both do what I want in this deck. That's probably better than the Guardian Sphinx idea I had originally. Though I still wouldn't dismiss him totally.

The rabbit ideas are also very nice. Combined with LL-AB and other stall, that could be quite potent, especially with a Robbin' Goblin/Zombie on the field.

Needle Worm would go nicely with Gravekeeper's Servant for deck-out, though I'm more or less going for just hand advantage. Which is why I like the Drop Off/Time Seal both in 3's. Along with Donnie Z, those 3 cards are the backbone so far.

Is everyone in agreement then that Trample is a nice route to take with the Robbin' traps? And with all those traps, would Jetroid be a nice surprise as well?
 
Wow, chaos general AND jathro both like my idea! I feel like maybe I have something here. Well, while I'm on a roll, might I suggest that deckout is not the way to go unless you really go deckout. In other words, don't use valuable deck space trying to do something your deck is not intended to do. I would say use either Robbin' Goblin or Zombie, but not both.

-pssvr
 
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