Duelist on the Street Article #4 - Deck Strategy Overview: Burn
Well, welcome to the preamble of this weeks article! As mabye some of you know by now, I'm an official Netrepâ„¢ writer [thanks again Jathro], and I promise I will try to be punctual with my articles. Also, this article I'm going to do a new type of article for me: the deck strategy overview! In this type of article I will show you how a certain deck works and show you its weaknesses and some possible solutions [a message to the vets out there: input would be appreciated] to those weaknesses. I will also show you how that strategy's branch decks [a deck that relates to a theme but not what is usually expected (ex. Fire Princess burn)] work.
As you can see, this weeks deck strategy overveiw [or DSO] is good ol, burn. Burn decks have the most different cards that work in all of its branch decks.[the second being Chaos, third being Warrior Decks] so it is the easiest [in my humble opinion] to explain. The burn deck has one main strategy: 'burn' your opponent's life points with effects or monsters that can attack directly while 'stalling' [stopping your opponent from attacking (ex.Gravity Bind)]. As I said before, burn has many cards that work in many of its branch decks, we will call these cards base cards. The base cards for a burn deck are:
Level Limit - Area B
Gravity Bind
Messenger of Peace
Solar Flare Dragon
Stealth Bird
Wave-Motion Cannon
Lava Golem
Swords of Revealing Light[this is not used as a staple]
Giant Trunade,
Told you it was a lot cards. Now usually all decks use cards cards called staples [cards that are so game-breaking that they are used universally in decks [ex. Dark Hole]] , burn ignores most of the staples because most them relate to destroying monsters and set magic/traps cards on the field in mass proportions and burn can easily stop monster threats and can also easily recover from a big magic/trap being played. Now the staples that burn ignores are:
Heavy Storm
Dark Hole
Cyber Jar
Brain Control
Lightning Vortex
Now the rest of the staples you can put in the deck.
Now on to how to play the deck. Now you should try to squeeze every bit of burn you can get out of your burn cards. You can achieve this goal by doing many things, using the effects of Magician of Faith and tsukyomi together to continuously use the effects of important burn Magic Cards.
You can also use the card ''Ojama Trio''. This card gives your opponent 3 ''Ojama Tokens". When destroyed these tokens deal out 300 lp damage per token, but it's not the damage we're after, it's the fact that the tokens take space in your opponent's Monster Zones, meaning less monsters for them and they can't be tributed for a tribute summon. So they can't bring out Mobius the Frost Monarch with them [which could be very detremental for this type of deck if they did bring him out.] But they can be used to bring out one of this decks base cards, Lava Golem.
Lava Golem's Special Summon effect's cost of tributes is not a Tribute Summon, so this guy works for him but it also brings his monster count to 2 monsters on the field meaning that if you have another Ojama Trio on the field you can play it in their draw phase to bring there count to 5, meaning no summoning of monsters on their part.
Now onto this decks branch decks
Fire Princess Burn
This deck tries to mantain a constant flow of lp gain while using the effect of Fire Princess to burn.
Ess. cards: Marie the Fallen One, Solemn Wishes, Cure Mermaid, White Magician Pikeru.
Simochi Burn
This deck makes your opponent gain life points while using ''Bad Reaction to Simochi'' to burn. Ess. cards: Rain of Mercy,Burning Algae, Blue Medicine.
The weaknesses of this deck are as follows: Des Wombat, any form of magic/trap destroying, Jinzo and Royal Decree. These cards can be stopped either by using Prohibition and calling any of these cards' names, using summoning and magic/trap negation, or using Level Limit - Area B.
Thank you for reading my article. Also remember input would be very appreciated.
Well, welcome to the preamble of this weeks article! As mabye some of you know by now, I'm an official Netrepâ„¢ writer [thanks again Jathro], and I promise I will try to be punctual with my articles. Also, this article I'm going to do a new type of article for me: the deck strategy overview! In this type of article I will show you how a certain deck works and show you its weaknesses and some possible solutions [a message to the vets out there: input would be appreciated] to those weaknesses. I will also show you how that strategy's branch decks [a deck that relates to a theme but not what is usually expected (ex. Fire Princess burn)] work.
As you can see, this weeks deck strategy overveiw [or DSO] is good ol, burn. Burn decks have the most different cards that work in all of its branch decks.[the second being Chaos, third being Warrior Decks] so it is the easiest [in my humble opinion] to explain. The burn deck has one main strategy: 'burn' your opponent's life points with effects or monsters that can attack directly while 'stalling' [stopping your opponent from attacking (ex.Gravity Bind)]. As I said before, burn has many cards that work in many of its branch decks, we will call these cards base cards. The base cards for a burn deck are:
Level Limit - Area B
Gravity Bind
Messenger of Peace
Solar Flare Dragon
Stealth Bird
Wave-Motion Cannon
Lava Golem
Swords of Revealing Light[this is not used as a staple]
Giant Trunade,
Told you it was a lot cards. Now usually all decks use cards cards called staples [cards that are so game-breaking that they are used universally in decks [ex. Dark Hole]] , burn ignores most of the staples because most them relate to destroying monsters and set magic/traps cards on the field in mass proportions and burn can easily stop monster threats and can also easily recover from a big magic/trap being played. Now the staples that burn ignores are:
Heavy Storm
Dark Hole
Cyber Jar
Brain Control
Lightning Vortex
Now the rest of the staples you can put in the deck.
Now on to how to play the deck. Now you should try to squeeze every bit of burn you can get out of your burn cards. You can achieve this goal by doing many things, using the effects of Magician of Faith and tsukyomi together to continuously use the effects of important burn Magic Cards.
You can also use the card ''Ojama Trio''. This card gives your opponent 3 ''Ojama Tokens". When destroyed these tokens deal out 300 lp damage per token, but it's not the damage we're after, it's the fact that the tokens take space in your opponent's Monster Zones, meaning less monsters for them and they can't be tributed for a tribute summon. So they can't bring out Mobius the Frost Monarch with them [which could be very detremental for this type of deck if they did bring him out.] But they can be used to bring out one of this decks base cards, Lava Golem.
Lava Golem's Special Summon effect's cost of tributes is not a Tribute Summon, so this guy works for him but it also brings his monster count to 2 monsters on the field meaning that if you have another Ojama Trio on the field you can play it in their draw phase to bring there count to 5, meaning no summoning of monsters on their part.
Now onto this decks branch decks
Fire Princess Burn
This deck tries to mantain a constant flow of lp gain while using the effect of Fire Princess to burn.
Ess. cards: Marie the Fallen One, Solemn Wishes, Cure Mermaid, White Magician Pikeru.
Simochi Burn
This deck makes your opponent gain life points while using ''Bad Reaction to Simochi'' to burn. Ess. cards: Rain of Mercy,Burning Algae, Blue Medicine.
The weaknesses of this deck are as follows: Des Wombat, any form of magic/trap destroying, Jinzo and Royal Decree. These cards can be stopped either by using Prohibition and calling any of these cards' names, using summoning and magic/trap negation, or using Level Limit - Area B.
Thank you for reading my article. Also remember input would be very appreciated.