Well, I've been tinkering with the idea of a Deck with Normal Monsters for ages, and although I actually have a full deck's worth of cards, maybe it's not fully ready yet. But here it is:
Monsters: 21
2 Alien Shocktropper
2 Archfiend Soldier
2 Blue-Eyes White Dragon
3 Gemini Elf
Gladiator Beast Andal
3 Luster Dragon
Lycanthrope
2 Mad Dog of Darkness
Sabersaurus
2 Soul Tiger
Summoned Skull
Spells: 13
Advanced Ritual Art
Ancient Rules
2 Dark Factory of Mass Production
2 Heart of the Underdog
Heavy Storm
Monster Reborn
Mystical Space Typhoon
Swords of Revealing Light
Symbols of Duty
Two-Man Cell Battle
Traps: 6
Aqua Chorus
Birthright
Blast With Chain
Bottomless Trap Hole
Dimensional Prison
Justi-Break
Mirror Force
Skill Drain
The general premise is to use Heart of the Underdog and Two-Man Cell Battle to flood the field with 4 Star 1900 Attackers (And 2000 Attackers if I can get some Warwolves), with the Lycanthrope coming out every once in a while to deal massive damage from all the Normal monsters that would be in the graveyard.
Most of the monsters are run in doubles, and with Non-Spell Casting Area protecting all my monsters from the effects of spells, I'll have to rely on Trap Cards like Aqua Chorus and Blast With Chain for any extra power that might be needed.
At the very least, it should be fun to play with, but I could use a few suggestions to help make it better.
Monsters: 21
2 Alien Shocktropper
2 Archfiend Soldier
2 Blue-Eyes White Dragon
3 Gemini Elf
Gladiator Beast Andal
3 Luster Dragon
Lycanthrope
2 Mad Dog of Darkness
Sabersaurus
2 Soul Tiger
Summoned Skull
Spells: 13
Advanced Ritual Art
Ancient Rules
2 Dark Factory of Mass Production
2 Heart of the Underdog
Heavy Storm
Monster Reborn
Mystical Space Typhoon
Swords of Revealing Light
Symbols of Duty
Two-Man Cell Battle
Traps: 6
Aqua Chorus
Birthright
Blast With Chain
Bottomless Trap Hole
Dimensional Prison
Justi-Break
Mirror Force
Skill Drain
The general premise is to use Heart of the Underdog and Two-Man Cell Battle to flood the field with 4 Star 1900 Attackers (And 2000 Attackers if I can get some Warwolves), with the Lycanthrope coming out every once in a while to deal massive damage from all the Normal monsters that would be in the graveyard.
Most of the monsters are run in doubles, and with Non-Spell Casting Area protecting all my monsters from the effects of spells, I'll have to rely on Trap Cards like Aqua Chorus and Blast With Chain for any extra power that might be needed.
At the very least, it should be fun to play with, but I could use a few suggestions to help make it better.