The Way of Bushido (Six Samurai)

Phantom6

Blues.EXE
I bought eight packs of the newest set, and damn if I didn't get nearly every card I need for a Six Samurai deck (Except Grandmaster, *Shakes Fist* You will be mine!) So I thought I give it a shot.


Not generally a Warrior Player, Unless you count my E-Hero deck which honestly is more a fusion theme than straight warriors.

So, Any and all help would be appreciated, I'm TRYING to get a couple of Smashing Grounds, But they're so freaking rare that getting any is a pain in the rear.




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Monsters 5+
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Great Shogun Shien x2



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Monsters 4-
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The Six Samurai - Kamon x3
The Six Samurai - Nisashi x3
The Six Samurai - Yaichi x3
The Six Samurai - Yariza x3
The Six Samurai - Zanji x3
The Six Samurai - Irou x3
DD Warrior Lady
Exiled Force


--------------------------
Magic
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Shien's Castle of Mist x2
Reinforcement of the army x2
Legendary Ebon Steed x2
The Warrior Returning alive x2
Heavy Storm
Mystical Space Typhoon
Premature Burial



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Trap
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Return of the Six Samurai x2
Royal Decree x2
Sakuretsu Armor
Magic Cylinder
Mirror Force



Looking to cut something for an Ultimate Offering. PLus, if I finally manage to get a Grandmaster or two I'm going to need to clear space for them too.
 
If you do manage to wrestle a Grandmaster from somebody, the obvious switch would be Great Shogun Shien. However, I personally prefer Great Shogun as my strategy for Six Samurai (the one I'm possibly helping my friend build) involves LOTS of swarming, so getting the Shogun out shouldn't be too tough.

As for Ultimate Offering, I'd suggest taking Magic Cylinder out.
 
Ojimaru said:
If you do manage to wrestle a Grandmaster from somebody, the obvious switch would be Great Shogun Shien. However, I personally prefer Great Shogun as my strategy for Six Samurai (the one I'm possibly helping my friend build) involves LOTS of swarming, so getting the Shogun out shouldn't be too tough.

As for Ultimate Offering, I'd suggest taking Magic Cylinder out.

Yeah I was thinking the same.


Man I REALLY hope Shonen Jump gives us Grand Master as a Mag promo.
 
been playing a lil' bit with them... you have to have more than one on field or they are just "normal" monsters - thats their biggest weakness....so shiens footsoldiers do help and return of the six as well -
trick seems to be in keeping them around - opponents who 1 for 1 you with support cards ( like gadget decks) or trade off attacks (monarchs etc) so you start your turn with no samauri's are where you get into trouble...
ultimate offering is 1 in 40 - and they (the 6) dont replentish your hand (like gadgets) so keeping a balanced hand/field with a steady flow is essential -
the weaker samurais begotten from, foot soldiers, return of 6, call of haunted or premie will make an inferno reckless summon a big deal -
you also need a way to get a few extra draws- "pot of a" is iffy and graceful is gone so.....

you might like a side of phoenix blades and rfdds and a techy bazoo or 2 .... just to change the way it plays - mess with opponent's mindset a bit...
cloak & dagger from that set is an interesting card as well- first game not too much - remove phoenix / frog/spies/ twinheaded beheamoth etc... but 2nd game you know what opponent has that gives you fits and keep him from setting up....
i must say tho - when you normal summon irou - special grandmaster and the shogun and whack 1/2 or 2/3 of your opponents lifepoints it really is a gas- very addictive...
for me they swarmed well but field presence was key- a lone samurai might as well be dark blade or dai greffer...
 
Okay, I'm sorry man I know you're trying top be helpful but it's very hard to read that wall of text you posted.
 
sigh - oops - just started rambling...thoughts on last tourney when i tried for first time (no gospel - just a one nighter experience)... if anything strikes you ask and i'll try to clarify...
 
I'm not really keen on over teching my decks. I prefer speed and power.

And I won a couple of Auctions, Two Smashing Ground and a Grand master (Still bidding on a second).

So I'll have some minor field control thanks to the few destructive traps and magic cards.

I'd honestly rather just stall a bit until I can get a few more monsters out.

Damn shame swarm came into popularity, Ultimate being locked at 1 really inconveniences me. ^_~
 
an article appears today on metagame....good timing huh?
i've been thinking that maybe the >1500 & lv 3's and gravity bind/messenger of peace /LLAB might have a little merrit.... still getting effects off... esp atk x2 and direct ...plus the back row hits...enemy controller & shrink too...hmm...windstorm of etaqua?....possibly a different take on the warrior beatdown thing....
 
an article appears today on metagame....good timing huh?
i've been thinking that maybe the >1500 & lv 3's and gravity bind/messenger of peace might have a little merrit.... still getting effects off... esp atk x2 and direct plus the back row hits...enemy controller & shrink too...hmm...windstorm of etaqua?....possibly a different take on the warrior beatdown thing....
 
Damn shame swarm came into popularity, Ultimate being locked at 1 really inconveniences me. ^_~

If we have access to 3x Ultimate Offering, then everybody will be running Gadgets, especially once we get Shrinks. it's to prevent that.

Anyway, IMO, NONE of the Six Samurai s/t support are good. the ONLY good support of Six Samurai is just the Grandmaster. Everything else is crap. If you don't have 3x Grandmaster, don't bother making this deck.

Basic formula of "pure" Six Samurai IMO

3x Grandmaster
2x Shien (If it's not pure Six Samurai deck, then forget adding this)
3x Irou/Zanji/Yaichi (2x if it's not pure type)
1x Kamon (0x if it's not pure type)
2x My Body as a Shield (Now THIS is the support of Six Samurai, to keep them on the field against Torrential/Mirror/Lightning)
2x ROTA (no Brainer)
1~2x Warrior Returning Alive (Again, if it's not pure Six Samurai deck, 0x of this)

The ONLY GOOD s/t of Six Samurai Support is actually on the FOTB version

(Source is dmcomet)

FOTB-JP052
Ultimate Last Stand
Trap - Normal
Pay your lifepoint until to 100 to activate. Special summon any amount of [Six Warmasters] monsters from your Graveyard to your field (up to 1 card with same name). Also, you cannot special summon a card with the same name as a card existed on the field.

This card is pretty much the RftDD of Six Samurai. (And we know the power of RftDD)
 
drzero7 said:
If we have access to 3x Ultimate Offering, then everybody will be running Gadgets, especially once we get Shrinks. it's to prevent that.

Anyway, IMO, NONE of the Six Samurai s/t support are good. the ONLY good support of Six Samurai is just the Grandmaster. Everything else is crap. If you don't have 3x Grandmaster, don't bother making this deck.

Basic formula of "pure" Six Samurai IMO

3x Grandmaster
2x Shien (If it's not pure Six Samurai deck, then forget adding this)
3x Irou/Zanji/Yaichi (2x if it's not pure type)
1x Kamon (0x if it's not pure type)
2x My Body as a Shield (Now THIS is the support of Six Samurai, to keep them on the field against Torrential/Mirror/Lightning)
2x ROTA (no Brainer)
1~2x Warrior Returning Alive (Again, if it's not pure Six Samurai deck, 0x of this)

The ONLY GOOD s/t of Six Samurai Support is actually on the FOTB version

(Source is dmcomet)

FOTB-JP052
Ultimate Last Stand
Trap - Normal
Pay your lifepoint until to 100 to activate. Special summon any amount of [Six Warmasters] monsters from your Graveyard to your field (up to 1 card with same name). Also, you cannot special summon a card with the same name as a card existed on the field.

This card is pretty much the RftDD of Six Samurai. (And we know the power of RftDD)



Hmmm... Well, So far I'm almost at 2 Grand Masters, just waiting on one more auction.

I'm not too clear on the effect of that trap other than special summoning from the grave basically one of each Samurai (As your field allows anyway).

How does the cost work?

100 for each or pay my life points until I have 100? I don't understand it.
 
Your LP drops UNTIL you only have 100LP. That's the cost payment for the activation. It's not 100 for each or whatever. If you activate that trap, your life will be 100LP no matter what.

The thing I'm not sure is if your only have 100LP, or if you have 50LP or even less... I don't think you can even activate this card.

And yes, you can special summon as much as Six Samurai in your grave as long as every Six Samurai on the field in result all have different names. So if there's Yaichi on the field already, you cannot bring out another Yaichi. If there's 2x Yaichi in your graveyard, you cannot pull out both, but just 1 of them. But this isn't a prob as there's Grandmaster/Shien/yaichi/Irou/Zanji/Kamon. That's 6 to choose from. And you might have other monsters then Six Samurai already on the field, so the need for all different type isn't always needed. And unlike RftDD, they STAY on the field, although your LP is now 100LP. But this also means you can activate it as long as you have 100LP, kinda like RftDD. (But again, not sure if you have 100LP or less, you can activate this card) Of course with this card, never ever mix it with Pot of Avarice. (So if you want to run this when FOTB comes out, you should stick with Warrior Returning Alive and dump PoA)

And why do people keep posing Shien's Castle of Mist? A.Forces is WAY BETTER and even that card sucks usually. IMO forget it. (Even with this new Trap card I mentioned that's going to come out, you still don't need A.Forces)
 
But A Forces isnt a field spell. The castle leaves the bulk of your M/T zone (Minus filed of course) open.

Plus Steamroid is still pretty popular so that's an instant kick to the crotch for those users.

But yeah, Cutting those two would give me room for a couple of Spies to Special summon some Samurai.
 
I am always recomending 'The Transmigration Prophecy' in 2s and 3s because it allows you to retrieve ANY 2 cardsf from either you OR your apponents GY.

- W/ 2 you can always use 2nd to retrieve first for reg replay.

- Try using it when yer apponent uses a Monster Reborn, Pot of Avarice, ect... ect... ect...

I'm surprised at how underated this card still seems to be.
 
The Transmigration Prophecy is a -1. You gain absolutely nothing when you activate it. no field 1 for 1 trade, nothing. The only thing you did was the fuel your deck with key cards. Which IS good, but still, you might not even draw them out.

Well, other then Monster Reborn being banned, there's always D.D. Crow to stop Premature Burial/Pot of Avarice/etc. The difference between Prophecy and Crow? Well, Prophecy is a trap card. So it can easily miss it's timing when it gets destroyed by s/t (Similar problem with Disappear, that people sidedecked when PoA first came out) but D.D. Crow is a monster from hand effect, so it's safe from those. (Although it CAN get discarded by Morphing Jar/Card Destruction/etc.)
 
Well, every card has its counter in some way or another - but there are some cards that are worth that risk. The idea is to find the best of those for what you are trying to do w/ your deck.

In my humble opinion 'The Transmigration Prophesy' is one of those cards that has value in just about any deck. I don't count it as a -1 because when used for my own deck I return 2 cards from grave to deck and thats what I need to return for whatever. Running two - I usualy use 2nd to retrieve first +1 (like my Ojama Trio or Gyaku-Gire Panda). It may not be a '+1' by regular standards, but its value still makes it worth serious consideration.
 
it's not just a -1...
it can - if properly used be a 1 for 1... when used offensively chained to pot of avarive, call of the haunted , premature burial,book of life, what ever - those cards target a monster in graveyard and when that target is removed and added to deck they fizzle....also cards that recur like treeborn frog, vampire lord and sacred phoenix when added back to deck can reall mess up your opponent - to boot you can wreck his day by returning his treeborn frog to his deck and your snatch steal, sangan whatever to yours
 
On that last part Cuzwbd - I beleive the rule on that is that the 2 cards come from EITHER you OR your apponents GY - not both. Otherwise though, you are right.

- Thats one seriously underappreciated card IMO.
 
netrep rulings say 2 from his or 2 from yours or one each....which just adds to its versatility i think
i dont think i'd want 3 in my deck unless i'm facing a full flight of sacred phoenix....or dark world....or zombirs....hmmm wait a minute...
 
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