TimeEater fault??? is this true?

kingpinopie

Himoura Shinta
Ok, My friend is trying to tell me right now that If TimeEater destroys a monster and the opponent doesnt get their main phase 1...... all the opponent has to do is announce his battle phase regardless of is he can attack or not, and then he can announce his Main Phase 2 and play his S/T cards........ is this Correct??? I dont think so , but he insists on me getting this clarified. Please help

Time Eater (6 Star) Machine / Effect
"If this monster destroys a monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1
 
This is correct. You do not have to attack or even have a monster on the field to enter your battle phase. If you have a battle phase then you get a Main phase 2.

Now if you combo thunder of ruler with timeater you basically skip their whole turn minus the draw and standby phases.
 
kingpinopie said:
it just doesnt make sense to me that you can enter your battle phase if you do not have anyone in position to be able to attack. (attack position)....

The phases have no requirements to be entered. For instance, if you have no monsters, then you enter the battle phase but you cant do anything.
 
Now if you combo thunder of ruler with timeater you basically skip their whole turn minus the draw and standby phases.

if you chain a time seal would that mean they only had a standby phase and end phase?
 
RONINLORD said:
Now if you combo thunder of ruler with timeater you basically skip their whole turn minus the draw and standby phases.

if you chain a time seal would that mean they only had a standby phase and end phase?

You would have to activate time seal and destroy a monster with timeater on your turn. Then on their standby phase(They don't get a draw phase) activate thunder of ruler. This will just give them a standby phase and an end phase.
 
Just a side note here:

Sometimes it does make sense to enter the Battle Phase with nothing. In some cases, you may be sure that your opponent is waiting for you to declare an attack and get you with a trap, and he may have Nobleman of Crossout in his hand. You need to protect your Life Points with some strong monster, but the only thing you have in your hand is your Berserk Gorilla. ¿What would be the strategy? Say you are going to your Battle Phase, do nothing, end Battle Phase and summon Berserk Gorilla in Main Phase 2 to prevent it from attacking your opponent.

Or, in another example, if Timeater destroys one of your monsters, you go straight to your Battle Phase with no monsters, but you might have a Call of the Haunted set and ready.

Sometimes you enter your Battle Phases with monsters able to attack and you end doing nothing (Think about replays). It is not necessary to have a monster ready to attack because we are not forced to attack.

 
 
Maester Bacman said:
Just a side note here:
Or, in another example, if Timeater destroys one of your monsters, you go straight to your Battle Phase with no monsters, but you might have a Call of the Haunted set and ready.

Can you manually activate (not chaining to Battle Phase steps) cards in the Battle Phase?
 
To avoid the "misleading" information there... if you decide to nothing during your Battle Phase, you would then proceed to Main Phase 2 where you can summon a monster and/or Set Spells/Traps if you wish before ending your turn.
 
furryjenny: I believe densetsu_x has the right idea.

The phases go like this:

Draw Phase
Standby Phase
Main Phase 1
Battle Phase
Main Phase 2
End Phase


So if you eliminate Main Phase 1 you have:

Draw Phase
Standby Phase
Battle Phase
Main Phase 2
End Phase

So after the Standby Phase you automatically enter the Battle Phase. Your opponent will get one Main Phase, but he must end his mandatory Battle Phase (since, again, there was no Main Phase 1) in order to get to it.
 
luffy said:
You can even manually skip your battle phase.

At the end of Main Phase 1, you can choose to enter the Battle Phase or proceed to the End Phase (the starting player cannot conduct a Battle Phase in their first turn). *from the official UDE rulebook*

This part is really all I meant. If you choose to skip your battle phase completely, you proceed to the End Phase with no Main Phase 2. Sorry for any misunderstanding.
 
furryjenny said:
At the end of Main Phase 1, you can choose to enter the Battle Phase or proceed to the End Phase (the starting player cannot conduct a Battle Phase in their first turn). *from the official UDE rulebook*

This part is really all I meant. If you choose to skip your battle phase completely, you proceed to the End Phase with no Main Phase 2. Sorry for any misunderstanding.

The rulebook is a little misleading with this. Their logic is that if you "skipped" your Battle Phase, then your Main Phase 1 and Main Phase 2 are all essentially the same. But unless there is a card effect that tells you to skip a phase or proceed straight to the end phase, you don't really "skip" a phase. You can enter and exit a phase without doing anything. After all the following is perfectly legal:

You enter your Main Phase 1 and do nothing.
You enter your Battle Phase and do nothing.
You enter your Main Phase 2 and summon "Berserk Gorilla". As long as you declared what you were doing, your opponent cannot say "you have to attack now".

Also remember that your opponent can always activate a Quickplay Spell / Trap card during a phase even if you don't do anything in it. So in effect you're never really "skipping" phases... just in most cases it's never an issue (like where if say you set something in Main Phase 1 and just end your turn (meaning you just proceed to the end phase)).
 
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