Two questions

Dark Paladin

New Member
Hi to everybody
I have two questions:

1 - I read the post of peten the dark clown but i not understand when i can activate his effect,
specially if i tribute it for a summon the effect start?

2 - My opponent normal/special summon horus lv 6 or 8 i can chain skill drain to negate the effect?
Skill drain also negate the effect when horus lv 6 destroy a monster in a battle to special summon
horus lv 8?(it is the same for mystic swordsman lv 2)

Thank you and have a nice day!!!  :D :D :D :D :D

Dark paladin
 
u use petens effect right after its sent to the graveyard.......skill drain will NOT stop it because petens effect happens while its in the grave

one thing some people dont know is that u cant activate its effect if u tribute it for a monster that has a "summoning effect"(thats just what i call it lol) IE zaborg, mobius, dmoc etc. thats because u cant resolve 2 effecs at the same time...



im pretty sure that skill drain will negate teh effect of summoning out the next LV monster, but im not POSITIVE, if it is treated as a cost then skill drain wont negate it, but if its not a cost, then it will negate it(i havent looked at any of this horus stuff yet so im prolly a lil off lol)
 
Skill Drain will not stop the Special Summoning of the next level of monster. The activation cost for that effect takes it off the field. When it resolves, the monster is off the field and the new monster is Special Summoned.
 
Raigeki90 said:
one thing some people dont know is that u cant activate its effect if u tribute it for a monster that has a "summoning effect"(thats just what i call it lol) IE zaborg, mobius, dmoc etc. thats because u cant resolve 2 effecs at the same time...

Actually, even if the monster has no effect, it can't be activated. The "last event" was a summon.
 
Raijinili said:
Raigeki90 said:
one thing some people dont know is that u cant activate its effect if u tribute it for a monster that has a "summoning effect"(thats just what i call it lol) IE zaborg, mobius, dmoc etc. thats because u cant resolve 2 effecs at the same time...

Actually, even if the monster has no effect, it can't be activated.  The "last event" was a summon.

o........that i didnt know.....


and yeah, after thinking about it for a while, i agree with the skill drain not stopping the leveling up of LV monsters..
 
Raijinili said:
Raigeki90 said:
one thing some people dont know is that u cant activate its effect if u tribute it for a monster that has a "summoning effect"(thats just what i call it lol) IE zaborg, mobius, dmoc etc. thats because u cant resolve 2 effecs at the same time...

Actually, even if the monster has no effect, it can't be activated. The "last event" was a summon.

If this is true, then if I tribute Witch of the Black Forest for a tribute summon, her effect will not activate in the graveyard. I thought it would because her effect is resolved separately, and it activates in the graveyard.
 
The problem is that Peten the Dark Clown's effect is optional.
You are not allowed to choose because the Tribute Summon or the chain cannot be stopped.

The effect of Witch of the Black Forest is not optional. If it is sent, the effect must be resolved. It will wait until the chain or summon ends to resolve its effect.

I hope I said it right. :p
 
So, it's all about the "optional" part of the effect that disabled Peten's effect :?. Sorry, but I still don't get it. If WotBF queues her effect to the summon, then why is it that Peten can't do the same.
 
That's what you get for not reading the linked article. Anyway, brief summary: Konami chose to restrict proper activation of optional effects to not be available if something else was still underway when the condition for the optional effect was correct. ie: Peten goes to graveyard by way of Painful Choice - yes he can activate, Peten goes to graveyard as cost to activate Raigeki Break - no (since he arrives in the graveyard before Raigeki Break destroys the targeted card). The Woodland Sprite scenario refers to a card we don't have in english named Gilfar Demon who had the optional effect of equipping itself to a monster on the field when sent to the graveyard. Since Woodland Sprite sends an equip card to the graveyard to use its effect it would have an infinite loop scenario where he inflicts the damage by sending Gilfar Demon to the graveyard then Gilfar activates himself again to re-equip to Woodland Sprite, etc. etc.

I personally think Konami just loves making these rules so complex so I can spend my entire life explaining to the 7-18 year old "Target Market" of the game how they can't do so many of the things they want to do because of rules so complex there is no possible way a youngster could get it all right in their heads.

Granted the Gilfar Demon scenario could have been remedied much simpler by stating it could not come back again in the same turn like Dark Necrofear. But then we wouldn't have this problem with "optional" effects being screwed up by "timing" issues. Now would we?
 
anthonyj said:
That's what you get for not reading the linked article. 

As a matter of fact I DID read Edo's article before I post and some time ago too.

Any way there's only one (as far as I know) infinity combo with "Woodland Sprite"; but is too complex/hard to pull for most people liking.


anthonyj said:
I personally think Konami just loves making these rules so complex so I can spend my entire life explaining to the 7-18 year old "Target Market" of the game how they can't do so many of the things they want to do because of rules so complex there is no possible way a youngster could get it all right in their heads.

You are very right on this. Some times I fill like lawyer when studying/explaining this rules. Most people just cant understand why some rules work in certain situations with some cards and why don't with other cards.
 
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