I'm currently using a variant of the Spellcaster's Judgement deck and have done pretty allright with it, aside from Goblin Attack Forces and Trap-heavy decks.
What I'm trying to do is to distance myself from Traps as much as possible, putting a greater reliance on spells. However, aside from Breaker the Magical Warrior's effect, Mystical Space Typhoon, Heavy Storm and Bait Doll, I can't think of any way to stop my opponent's spell and traps from controlling the pace.
I've thought of Princess Pikeru + Recycle to... well, recycle my spells, but I noticed that I've only a limited number of chances to re-shuffle my deck during the game.
Failing that, I was wondering what continuous spells/traps would be useful for a deck that seems to rely on the Dark Magician and spells quite heavily.
What I'm trying to do is to distance myself from Traps as much as possible, putting a greater reliance on spells. However, aside from Breaker the Magical Warrior's effect, Mystical Space Typhoon, Heavy Storm and Bait Doll, I can't think of any way to stop my opponent's spell and traps from controlling the pace.
I've thought of Princess Pikeru + Recycle to... well, recycle my spells, but I noticed that I've only a limited number of chances to re-shuffle my deck during the game.
Failing that, I was wondering what continuous spells/traps would be useful for a deck that seems to rely on the Dark Magician and spells quite heavily.