Well, this kills THAT strategy.

This will be showing up on the mailing list thread soon but to give everyone a heads up:

In the Tournament Appendix appendix A section A-8 it states that a
match win is when a player wins 2 games. If a player wins 1 game and has 2
draws, additional games must be played until one player wins two games.

Then in the training section from the website yugioh-card.com it states
in the Object of the Game section it states a player who has 1 win and
2 draws is declared the winner. With everything that UDE is doing to
clear up inconsistencies,update rulings, and asking for feedback on the
good and bad things, I bring this item to your attention.

It was brought to my attention by the winner of regioanls in Indy 5/7.
With the precision and exactness required to win at this level, and
inconsistency like this could be exploited and cause problems. I have
heard of people playing self destruct button at a regional and winning on
this point. Not because the head judge made the ruling but because each
player had seen Object to the Game section.

Thank you for looking in to this.

Chris Goff




Answer:

Follow section A-8 of the Yu-Gi-Oh! policy.

UDE Tournament Policy supercedes the rulebook. As stated in section
A-8:

"Most matches are best two out of three games, which means the first
player to win two games is the winner of the match. Games continue until
one player wins two games. If two players have drawn a game and each
player then wins a game, they will need to play additional games until
one player wins two games in the match."

A player does not win the match by having 1 win and 2 draws.
So much for winning the first round and then drawing 2 more. So for all of those "Self-Destruct Button" decks, the only way you're going to win is by using the full 40 minutes and hoping for first blood. This puts a crimp in the regionals plan...
 
Making it perfectly clear that this only pertains to a situation that is not End of Match, meaning, there is no time left on the clock.


A-10 End of Match Procedure

When time is called at the end of a round, the current turn of each match still in progress is completed, and then play stops and the match winner is calculated using the following process:

"¢ A player wins the match if he or she has more game wins than the opponent



So, I don't really know that that knocks off the "Self-Destruct" Deck as it only makes them have to keep playing AS LONG AS there is time on the clock to get 2 game wins.
 
Even so, can you imagine how difficult it would be to keep forcing a draw game after game until time does run out (as well as not trying to stall)? Well, I'll let you know how it does Saturday ;)
 
densetsu_x said:
Even so, can you imagine how difficult it would be to keep forcing a draw game after game until time does run out (as well as not trying to stall)? Well, I'll let you know how it does Saturday ;)
That would be quite difficult and hopefully there is a back-up plan in the Side Deck.

Do let us know how it went! I think I only have one of those anyway, so I don't think I am going to try it anytime soon.
 
densetsu_x said:
Even so, can you imagine how difficult it would be to keep forcing a draw game after game until time does run out (as well as not trying to stall)? Well, I'll let you know how it does Saturday ;)

It's not difficult at all in a well constructed Seld-Destruct Button deck. 95% of the timbe by turn 3.
 
Yeah, time to bust out the "Burning Algae".

Ultimately, the other key to this is winning the chance to go first in Round 1 since then with the right deck, for a draw off your first turn, go first again, force a draw, wash, rinse, repeat... but Clock Management becomes Critical since you would have to be able to force a draw as time was expiring in order to swap in the right cards for the OT win. Literally, Stalling is your strategy here... time to check my opponent's graveyard and how many cards he has left in his deck... *tongue planted firmly in cheek*.
 
densetsu_x said:
Yeah, time to bust out the "Burning Algae".Literally, Stalling is your strategy here... time to check my opponent's graveyard and how many cards he has left in his deck... *tongue planted firmly in cheek*.

Oh yeah, and now (see my new thread on number of cards left in a deck being public knowledge) you can use THAT to delay the game longer <rolling eyes>
 
Well, truly it is harder than it sounds. Assuming I'm entitled 1 loss max... I still have to go through 7-8 rounds without a break (or one long enough to perhaps hit the bathroom and come back) since I won't have the "luxury" of using the time left in the round to even run to McDs next door. Plus it is such a repetative thing to do that at least 50 times (closer to 100 if I'm actually "winning") over and over. Yeah, easy to pull but it will be a grind. That's probably the hidden aspect of any duel... just the sheer mental fatique of it all. "Self-Destruct Button" is a very annoying card and it can really ruin your day if you are having to duel against it... but with it? I know my biggest problem is a short attention span (which is why I change decks so much) so I'm my own worst enemy with this.

The whole subject could be an interesting topic... the "Psychology" of a duel... not so much the duel in of itself but what a player must do over the course of a day of a major tournament in order to make it through to the end. (I know getting way off topic here).

I am definately going to try it, but I may have some sort of "deck-out" backup instead of "Last Turn" (since the last design had me trying to draw cards quickly with "Morphing Jar" and "Cyber Jar" anyway). Of course that also begs the other question (which John made indirect reference to in another thread)...

Is using the Tournament Policy (in this case the rules governing the clock and determining the winner when the time for the round expires) a valid deck building tool? Granted, some people side deck for "sudden death" play... but Main deck?
 
The Self Destruct Button / Last Turn deck is an extremely easy deck to bring together as the two cards use so many of the same support cards (Wall of Revealing Light, Solemn Judgement, and Inspection) to bring down your own life points, Upstart Goblin to draw and gain your opponent LP, and the same monsters (Cyber Jar, Morphing Jar, Sangan) for draw power along with Book of Tayou to flip them up and Shallow Grave to reset them.

I just got finished with making my Self Destruct Button / Last Turn deck a couple of days ago. Then, I started putting together a Mill deck and realized it uses so many of the same cards that I could easily make my Self Destruct Button / Last Turn deck have a Mill side deck. In this manner if my opponent is wicked fast getting Jinzo out I can just switch to Mill which is almost all spell cards and go with that. Both deck types are extremely fast (Which tends to be my weak point is making a deck fast enough so this is good applied knowledge for me)
 
You're talking about Sanctioned tournaments right? Every TO knows that Draws aren't allowed period in Sanctioned tournaments. (They should know because they should have read the documents like a good TO should.)
 
Basically the jist of the policy is that 1 Win and 2 Draw duels will not win you a Match as long as time remains. 1 Win and 40 Draw duels won't win you a Match as long as time remains. So yes, the round can end in a draw, and it's as if it never happened... in a sanctioned match.
 
Tkwiget said:
You're talking about Sanctioned tournaments right? Every TO knows that Draws aren't allowed period in Sanctioned tournaments. (They should know because they should have read the documents like a good TO should.)


Your mistake is this:
Game draws ARE allowed in Sanctioned Tournaments, but Match draws are NOT allowed... You got those two mixed up ;)
 
Bill said:
I know for Canadian Nationals [[[THIS YEAR]]], that if you have one win and two draws they believe that you are the winner. :eek:

Honestly though, I agree with Bill.

1 Win and 2 Draws within a match, the Duelist who scored that 1 win should be the winner.

If a Duelist "must" win 2 games, you could have draws through the whole tournament through the 40 minutes of standard game play time.
 
StRiKe_NiNjA said:
Honestly though, I agree with Bill.

1 Win and 2 Draws within a match, the Duelist who scored that 1 win should be the winner.

If a Duelist "must" win 2 games, you could have draws through the whole tournament through the 40 minutes of standard game play time.
And when time expired, the Duelist with the most wins, in this case "1", would win the Match, regardless of the amount of Draws.
 
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