What do YOU consider broken in YGO?

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Digital Jedi

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Well I screwed that up. I hard deleted the first post and deleted the entire thread. Fortunatly I managed t save some responces. We need better mod administration for these polls. Bear with me a minute.

Jason_C said:
Alright, I've been seeing a lot of discussion lately about what YGO cards are broken and what aren't. So it got me curious, "How exactly do the various CoG members define the term 'broken'?" I decided to create this poll. It will list several different cards, and you may vote multiple choice (meaning more than one card can be selected) on if the card is broken.

In addition to their vote, I also would like to see people post their explanations of why a card was classified as broken or not (this is not required, however; a person MAY vote and not state why). If you chose to do so, please do not mention any other users in your post. I would like to hear opinions, not opinions about other opinions.

Please be aware that you are limited to ONE vote and ONE reply to this thread, with Digital Jedi being the SOLE exception. This is to prevent possible arguments. You may certainly edit your post. However, I will personally be monitoring edits to posts as well, to make sure no one is attempting to use these edits to bypass the one-post rule and start replying to later posts in their original.

The ideal format for a reply is:

[Card A] is not broken because [reason]
[Card B] is indeed broken because [reason]

...and so on. However, any format is acceptable as long as it is on topic (meaning it expresses your views on broken-ness) and does not involve argument with other users' views.

I'll post my reply... when I think of it...
 
Thes are the only posts I managed to save. You'll have to recast your vote again once I open this thread, only this time it is multiple choice.

Tiso said:
Pot of Greed is broken because it allows not set-back when being activated. Draw 2 cards. Simple as that. No costs needed, no prior activation requirements. Being a Spell Card makes it easily useable. One of if not THE most broken card this game has to offer given it is in every Deck. No, IN EVERY DECK. Whoever did not put it in their Deck was hit on their head hard.

masterwoo0 said:
I guess I'd have to go with Sinister Serpent as one of the most Broken Cards.

One of the hardest cards to get rid of. All it has to do is be in your Graveyard to return to your hand.

Tribute it, get it back next turn. Use it as a Cost Payment, get it back next turn. Sent from Deck to Graveyard? No Problemo!! Returns to your hand next turn. Caught in a Card Destruction or Morphing Jar activation? You know the deal!!! Cyber Jar, Chaos Emperor Dragon - Envoy of the End, or Torrential Tribute "toss the world into the trash effect"... Guess who comes back to say hello?

Your opponent is forced to use resources he'd rather use on bigger monsters if he wants to get rid of it from the field.

Who "didnt" have this card either in their Main Deck or Side?
BanjaminMS said:
I consider a card broken if it A) already has an effect that is a bit too good normally spoken (D.D. Warrior Lady, as an example) and it sees that much play that the name 'staple' doesn't fit anymore. Cards like D.D. Warrior Lady, the upcoming Cyber Dragon, unless the specialized Deck for it (from SOI) sees much play, etc.
Mystical Space Typhoon, Dark Hole etc are not included because REALLY everybody uses it, and it didn't really change the meta because of their nature.
 
Alright, sorry if I lost some of your posts. Jason and I were having technical issues. Only mine were of the mind. :D No more editing from here on out.
 
Sinister Serpent is the idea of card advantage embodied in a small, reptilian monster. And we all know card advantage is what wins games.

Reasons for Broken Status:

* Highly Searchable
* Extra defensive monster every turn
* Free Discard
* Makes other cards broken (Mirage of Nightmare, TIV)
* LV 1 (meta into Restrict)
* Makes tributes more playable
* Annoys the hell out of opponent
* Makes hand control less playable
* Alters the metagame significantly
* Absolutely no drawbacks
 
To me, broken would consist of a card that has no cost or drawback to it. Even though Sinister Serpent was a near impossible card to deal with, it at least had the drawback of a pathetic ATK/DEF. So at least it wasn't revived and played to attack.

BLS? eh. Monotonous drone like thinking that encouraged little checkerboard decks (darklightdarkdarklightlight....eh) I hate to give that the title of broken either. The fact that the game had evolved in different directions outside of the US shows that it could be overcome. And since its banning, more and more counters continue to appear.

The real difference between broken and abused (as BLS was) is that you wouldn't catch me sticking that thing in my Fiend deck or a Burn Deck or anything like that.

However....

Monster Reborn? bro(crack)Ken. No cost, no drawback, no penalty. Choose any monster from either player's Graveyard *sigh* Im glad to see it gone.

Pot of Greed....durn near similar.
 
Im going to have to say Monster Reborn, well squid pretty much described everything there is to say about it, it's an amazingly powerfull card.
 
i think bls-envoy, Fiber Jar, the pheonix, at least with its support card, which i never got the text on its darn confusing, p.o.g same as, same with mirage. serpent and Jinzo, he's rather strong i think, if he were say, less attack, then i think he'd be fairer, or say for example he was like a monarch, you had to tribute him to use his effect.
 
My only vote was for Monster Reborn, and for all the reasons squid mentioned. The rest, while easily abusable or splashable, are not broken in the sense that they provide a no cost, no penalty, no drawback, no risk of playing effect like Monster Reborn does.
 
My votes were for Monster Reborn, Bacon Lettuce Soldier - Envoy of the Bologna, and Dark Hole. Here's why:

-Monster Reborn: This is broken for the simple reason that, unlike Premie, Call, and Autonomus Action Unit, it does NOT remain on the field after it has resurrected a monster. Furthermore, it has no cost and can be activated immediately. It is a free, unconditional monster, and that is broken.

-BLS - EotB: Granted, he does indeed have a cost. HOWEVER, when you take into consideration the fact that most of the strongest monsters in the game are Light or Dark, and that your opponent is probably working hard to get those monsters in the graveyard, he really DOESN'T have a cost, if you think about it. I mean, unless he's in your opening hand, you're probably going to have a Light and Dark in the grave by the time you draw him. So how is it a cost? And, unlike Chaos Sorcerer, he can rfp face-down monsters, meaning there is often NOTHING the opponent can do to stop him.

-Dark Hole: This one I debated about for a while. I finally classified it as broken, DESPITE the fact that it takes a skilled player to break it. Granted, there will be situations in which Dark Hole is dead weight, and a non-resourceful player will find those situations quite common. But here's the thing that swung it for me: If playing Dark Hole would not be to your advantage, and as such, it is a dead draw, well, cry me a river. I mean, if it is indeed a dead draw, then you're probably WINNING THE DUEL ANYWAY, so one dead draw isn't going to swing it. Contrariwise, if you are losing the duel, Dark Hole will be quite useful. So, while it has a cost, that cost becomes meaningless if and when it cannot be circumvented. Like BLS, this cards "cost" really has no bearing on the game at all. It may as well be Raigeki instead of Dark Hole.
 
Sinister Serpent - Makes some cards that require discard costless. (Broken)

Pot of Greed - 2 for 1. No need for anymore reason. (Broken)

Mirage of Nightmare - 4 for 2. Woo. (Broken)

Monster Reborn - No cost, no side-effects. Just a monster from the grave to the field in the position you want it. A valuable 1 for 1. (Broken)

Call of the Haunted - No cost, no side-effects other than being attached and only attack position.

Jinzo - Cost - 1 Tribute. Works against your own traps. Doesn't last forever. (Not broken)

Black Luster Soldier - Envoy of the Beginning - Cost - 2 Cards from Graveyard. This doesn't give you any advantage or disadvantage, since you are removing from cards that are already lost. Most of the time, you'll be removing something like Magician of Faith and a random Dark monster. Not cards that are the easiest to be reused. To either remove a card on the field +1 or attack a monster, destroy it, attack again. Which is a potential +2. (Broken)

Sacred Phoenix of Nephthys - Cost - 2 Tributes. Not exactly the easiest to get out. Not easy to get rid of either. Destroys your spell and traps as well. Not an ultimate monster.

Dark Hole - No cost. Destroys your opponents monsters as well as your own. Potentially a +5 but unlikely, usually a +1 or +2. Can also be a -1 or -2 +1 or +2. Tricky, just as broken as Heavy Storm which is not on this list. (Broken)

Smashing Ground - No cost, destroys a face-up monster with the highest defense on your opponent's field. Doesn't catch stronger monsters with low defense. Doesn't get those hard to reach Spirit Reaper's unless they are the only thing out. Always a one for one, no getting more advantage out of this card. (Not including summoning a Spirit Reaper following activation. ;) )(Not broken)
 
I guess I need to specify why Sinister Serpent trumps Monster Reborn, Black Luster Soldier, and Dark Hole.

Since very few people play with Divine Wrath, Sinister Serpent is nearly a GOD as far as cards are concerned. He can come back from anything, other than being removed from play.

If Monster Reborn is negated, it becomes just another card in your Graveyard. There goes that "No Cost, no drawbacks."

If Black Luster Soldier's summon is negated, you can't even reborn him, and you removed 2 cards from play just to have him remain in the Graveyard. There goes that "No Cost, no drawbacks."

If Dark Hole is negated, chances are, you put your eggs in one basket, and were hoping to kill off your opponents heavy hitter, or a bunch of face-downs. Besides the fact that you might also kill off your own monsters, I really don't see how this card is "broken" enough to be an advantage when you only gain advantage by having the perfect situation; Premature Burial, Call of the Haunted, Giant Trunade, Horus the Black Flame Dragon LV6, Jinzo, Heavy Storm, etc...

Sinister Serpent has a low attack and defense, but who really uses it for that? chances are, you are going to have this card in your hand the whole game until your opponent uses Nobleman of Crossout on him. But guess what? That means he can't use it on your other face-downs!!!
 
First the list... keep in mind, i'm being realistic...almost any card can be made out to be broken if given the right combo.

Sinister Serpent
Nope, i actually think its a great card and should not have been banned. Infact it combats many of the real "broken" cards out there. I, for one, can't believe why they would ever ban this. You have to play smart to use this card effectively...that doesn't make it broken...it's makes it a great utility card that deserves to be in this game. Quite possibly we could say that other effects that they have created have ruined this card, but in a game where you only draw 1 card per turn, this card only makes sense and is a neccessity.

Pot of Greed
- God no, an absolutely essential card.

Mirage of Nightmare
- A weird card. Broken...possibly. I personally think they should have done something different with this effect. Possibly only a 2 card draw... this card can hurt or help... many a time i've screwed myself with this.

Monster Reborn
- Now we are talking... Lets be honest with ourselves...we all LOVE this card, and it is one of the defining cards of Yu-Gi-Oh! itself, both the TCG and the show. But it is way to powerful, they should have at least limited it to your own Graveyard only...and maybe a LP payment.

Call of the Haunted
- Nope, a great card. They could have possibly added a cost...but lets all be happy they didn't. Ever wonder why it's never been banned? Broken...no way in hell.

Jinzo
- This is a yes and no really. If you asked me 2 yrs ago if Jinzo was broken i probably would have definately said yes... today i'd say no due to a lot of cards that have taken a lot of wind out of this cards sails. Jinzo requires a lot more timing today to get that blitz kill that used to be devasting when he was first released.

Black Luster Soldier - Envoy of the Beginning
- No ifs, ands or buts about it...this card is unbelievably too powerful for this, or any game for that matter. This, and another certain card, are the 2 most broken of all. 2 game ending effects, 3000ATK/2500DEF and all you have to do is remove 2 monsters to special summon, along with your normal summon, no cost for the effects (technically) ...absolutely ridiculous... what crazy madman created this thing?... forget about it, get rid of it. Chaos Sorcerer is a much more balanced card.

Sacred Phoenix of Nephthys
- Nope, not that easy to Special Summon these days due to goats being limited. The "Heavy Storm" effect hits you too, and 2400ATK is not insurmountable. Crazy..yes, broken...no.

Dark Hole
- Um, i hate saying this card is broken...i really like it...and it's one of those defining YGO cards again. In the end though, no matter how many tries i have at trying to justify this card i can't seem to do it. If it was the only mass kill card in the game... i'd say it was acceptable...but combined with Raigeki, Lightning Vortex, Torrential Tribute, and Tribe Infecting Virus ...it's way to over the top...and this one is the most broken because it kills everything with no cost or trigger needed.

Smashing Ground
- No way...one for one trade, card for card. Not broken at all.

I'll bring in some others from the list after.
 
Okay, please don't hurt me for saying this, but, I don't see any of these are totally uber-broken. I don't dread seeing any of them being played. Except one.

Monster Reborn is indeed broken. There is absolutely no cost, you can Special Summon any monster from either graveyard in either position without paying a thing. That monster could be anything, used for anything, and then when you're done, you're fine. So what? It was just a recovered monster. There's no way to get rid of it by alternate methods, like Call of the Haunted and Premature Burial's drawbacks. (Which even them out, by the way, and make them pleasantly playable)

I don't think we have to see cards absolutely go because people are getting whomped by them, but seeing them go isn't bad either. Monster Reborn I actually wanted to see go. It hurt. So did Change of Heart. And Raigeki. And Harpie's Feather Duster. And Yata-Garasu. And Chaos Emperor Dragon. Those six are what I think are B-R-O-K-E-N.
 
Broken Card:

Lighten the Load

It's supposed to take the ease off your hand when you draw too many high level monsters.

But that doesn't happen. It's bad enough you've drawn so many unsummonable (for the time being) monsters. but you have to draw ANOTHER otherwise useless card to return one of those monsters to the deck and risk drawing it again, or another useless monster.

It just doesn't do what its supposed to. Therefore literally broken.
 
Imperial Order <----broken beyond belief...needs to stay banned

Why ? You pay a measly 700lp to negate basically half your opponent's deck, and like MoP, you can stop paying the cost at anytime.....this teamed with royaldecree/Jinzo is just plain wrong. Only reason I'd want it of the banned list is so I can sell all the secret rare versions of it I have (5 non-collection copies)
 
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