Who needs a Side-Deck?

Who needs a Side-Deck?
Andrew Mueller
URjustSOL

It’s not often that I get the question “What is a Side-Deck?” anymore. Most players in the tournament scene understand what a side-deck is. Unfortunately, many duelists either haven’t properly prepared their Side Deck or they’re not properly utilizing it. In this article I’m going to tell you what a Side Deck is, how to use it and what you should put into it.

What is a Side Deck?
Here’s the official language from the Upper Deck Yu-Gi-Oh! booklet (or website) concerning the Side-Deck:
- In addition to your dueling Deck, you can also have 15 additional cards in a separate pile known as the Side Deck. The Side Deck allows you to modify your Deck to better suit your strategy during a Match.
- Between Duels, you can exchange any card from your Side Deck with any card in your Deck - as long as you end up with the same number of cards that your Deck began the Match with.
- The Side Deck you create must contain exactly 15 cards at the beginning of a Match. In other words, if you don't have enough cards to create a 15 card Side Deck, you cannot use one at all.
- In any Match, the Deck and Side Deck combined cannot contain more than 3 copies of the same card. Also, be aware of Forbidden and Limited Cards.
I had to chuckle a few years ago when I played a young boy who would draw one card from his Dueling Deck, then one from his Side Deck every draw phase. It wasn’t an important game so I really didn’t notice till his 3rd turn when he had a full field AND a full hand. I watched to see where he was getting all his cards from.

I think it’s extremely important to remind everyone that the Side Deck is for use in-between duels. That is, you cannot alter your Dueling Deck until after the first duel. What this also means is that after each match, you need to return your Dueling Deck to its original condition. That is, remove any cards from your Side Deck from your Dueling Deck.

How do you use your Side Deck?
You can design your Side Deck to perform a few different things. Here’s a few of them:
- Counter your opponent’s Dueling Deck.
- Change your entire Dueling Deck’s focus.
- Replace specific cards in your Dueling Deck that you’re positive your opponents will Side Deck to defeat.

I personally ONLY use my Side Deck to defeat specific deck types my opponents may play that my Dueling Deck may be weak(er) against. While some of the other Side Deck uses have *some* validity, I firmly believe that my current Advanced Format Regionals deck matches up spectacularly against all but 2 other deck types. I have 5 cards in my Side Deck to combat one of those decks and 13 cards in my Side Deck to combat the other. Yes, there is a 3 card overlap. Don’t you just LOVE multi-purpose cards?

One of the other Side Deck types changes the focus of the deck. I once had an Exodia deck that I could turn into a Beatdown deck. While this sounds like an awesome idea, and amazingly it did work a long time ago, it is not a viable option in today’s environment. Why? Because there are so many more quality cards and so many more quality decks being run in tournaments. Burn, Hand-Control, Warrior Beatdown, Warrior/Chaos, Exodia and Field Control decks have all made Top-8 and Top-4 in Regionals held since October 1, 2004.

Replacing specific cards in your Dueling Deck that you are sure your opponent will Side Deck to defeat is actually a good idea. Let’s say you had a random Wave Motion Cannon or two in your Beatdown deck. Let’s assume you even got to fire each one off for a few thousand points of damage. What about game 2? I can assure you that your opponent will bring in cards like Dust Tornado, Mobius, Magic Drain and maybe a few other Spell/Trap removal cards. If your deck doesn’t depend on Wave Motion Cannon, and you’re sure your opponent will side cards in to defeat it, a smart move would be to replace those two wave Motion Cannon’s with two Jar of Greed Trap cards. This won’t change your Monster to Spell/Trap ratio, and may trick your opponent into wasting his removal on a card you’ll be able to chain and get the effect of anyway.

What should you put into your Side Deck?
I’m going to approach this with the assumption that everyone is going to approach their Side Deck the one way with the promise of the biggest payoff: Side Deck to defeat specific deck types my opponents may play that my Dueling Deck may be weak(er) against.

Of course, this all depends on what you’re running, and what you’re playing against. Here’s a list of some of the Top deck’s getting run at Premiere Events like Regionals, Nationals, Worlds and Shonen Jump Championship tournaments.
- Warrior and Warrior/Chaos: Even if you play a Warrior deck, it’s a fair bet you have a few Kinetic Soldier’s in your Side Deck.
- Burn: Spell/Trap Removal cards like Mobius, Dust Tornado are top choices. Also popular is a pair of cards from PGD: Swarm of scarabs and Swarm of Locusts. One removes Spell/Trap cards, the other is monster removal. One fantastic little card to run against any Stall/Burn deck is Cliff the Trap remover. He’s a 3-Star, 1200 attacker that can destroy a Spell or Trap card when he inflicts battle damage.
- Morph: These decks rely on many small monsters and the Spell card Metamorphosis. Magic Jammer, Magic Drain and King Tiger Wanghu are good cards against this deck.
- Hand Disruption: Although not as dominate as it once was, some of the core cards like Confiscation and The Forceful Sentry are still run. Magic Jammer, Magic Drain and Sinister Serpent are still good cards to combat hand-D. Quick Play Spell Cards like Scapegoat can be activated during the Draw Phase when hit by Drop Off and can provide defense.
- Exodia: Confiscation, The Forceful Sentry, Nobleman of Crossout and Kycoo the Ghost Destroyer can easily shut this deck type down.
- Beatdown/Extreme Beatdown: Waboku, Negate Attack, Book of Moon, Scapegoat and Enemy Controller are all good answers to a Beatdown deck. Monster removal in the form of Smashing Ground, Offerings to the Doomed and Fissure will also need to be employed in some combination.

It comes down to testing and more testing to identify which deck types you’re Dueling Deck is weak against and what you need to put into your Side Deck to fortify it.

Proper use of the Side Deck can be as complex and sophisticated as building and running your Dueling Deck. My last bit of advice is to have a list of cards you would bring in from your Side Deck to your Dueling deck for 4 or 5 of the most played deck types. This way you won’t have to burn a lot of brain cycles in-between duels when you’re stressed and short on time.

Enjoy!

Original Document: http://synecdoche.net:32001/yugioh/docs/Side-deck.html
 
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This is a very good article which I will recommend when someone asks me about a side-deck in the near future... ^^

I just want to add that an Exodia Deck which can turn into a Deck Destruction or even Burner Deck via the Side-Deck isn't THAT bad...
it can be comparable! ;)

Just because nobody expects to see such a deck! :)

just my 2 cents..

Anyway.. good work!!! *thumbs.up*

soul :cool:
 
....What this also means is that after each match, you need to return your Dueling Deck to its original condition. That is, remove any cards from your Side Deck from your Dueling Deck.

Does it really state this in the rule book. Or is this just a known rule that is not posted anywhere. Nowhere do I see that if you have altered your deck with your side deck in between duels, that you have to return it to its original state when the match was concluded.
 
papewaio said:
Does it really state this in the rule book. Or is this just a known rule that is not posted anywhere. Nowhere do I see that if you have altered your deck with your side deck in between duels, that you have to return it to its original state when the match was concluded.

It is stated in the Yugioh Tournament Policy

A-11 Side Decks

When playing in Yu-Gi-Oh! TCG tournaments, each player is allowed to bring a side deck to the tournament in addition to his or her regular deck. The side deck is only used for games after the first game of a match. Even if game one was not played because of a tournament penalty, players may still use their side decks for game two. At the beginning of a match, each player must revert his or her deck to its original state, undoing all changes that were made with the side deck during the previous match.
 
So if you are playing in a tourney that doesn't require decklists, you have no way of knowing if your opponent reverted their deck back to its original state? And even if you are in a tourney using decklists, do you call out every opponent just to make him verify that he did in fact revert it back? Or is this rule simply relying on the honor system to enforce it?
 
papewaio said:
So if you are playing in a tourney that doesn't require decklists, you have no way of knowing if your opponent reverted their deck back to its original state? And even if you are in a tourney using decklists, do you call out every opponent just to make him verify that he did in fact revert it back? Or is this rule simply relying on the honor system to enforce it?

Personally I've yet to be in a sanctioned constructed deck tournament where a deck sheet isn't required. As for insuring your opponent has de-side decked there isn't any way of knowing for certain. Random deck checks are designed to help keep people honest and are usually conducted in at least half of the rounds in a tournament providing judges are available for the task.
 
John Danker said:
Personally I've yet to be in a sanctioned constructed deck tournament where a deck sheet isn't required. As for insuring your opponent has de-side decked there isn't any way of knowing for certain. Random deck checks are designed to help keep people honest and are usually conducted in at least half of the rounds in a tournament providing judges are available for the task.
Is there a policy that the player can check the Side Deck of his/her opponent against his/her Deck List? Or is the Deck List considered confidential.
 
Raigekick said:
Is there a policy that the player can check the Side Deck of his/her opponent against his/her Deck List? Or is the Deck List considered confidential.
Once during a Regional (1st round) I set out my fusions, set my deck down and said my side-deck is in my deck-box. My opponent reached for the box and said he wanted to count my side-deck. I didn't let him touch the deck box. I told him we could call a judge over to count it (or I could count it), but I wasn't going to let him handle cards not part of the duel. I just didn't want him sneaking a peek at what was in my side deck.
 
Best way to deal with something like that, IMO, is to just pull the side deck out and count it out yourself (Like pile shuffling, without the shuffling part).
 
hey just wanted to be sure of the ruling say you face an opponett and he/she wins in duel 2 you go to your side deck and you win round 2 so in round 3 do you have to return your side deck cards to the deck or is it after the 3rd round?
sorry for the question as im sure ude wouldnt make you change back and put your deck at a disadvantage agianst an opponette in a duel just mainly wanted to clarify
 
Im pretty sure that it just means that you can use your side deck in the second game of the "match" against that opponent. As for the 3rd game you can also use your side-deck cards... But when your match with that opponent is over you have to revert your deck back to its original state.

Side decking IMO , as I have recently learned, is so important. Basically it is covering your weaknesses. So if there is a certain deck out there that can hurt you more than others, put your counter to it in the side deck. I have always tried to make my deck able to handle every situation and deck style. But it was a hard lesson to learn for me that it just doesnt happen. So I made a side deck to handle those unexpected troublesome decks (burner/stall) since my deck is so aggressive, Stall shuts it down. So my side deck, in between 1st and 2nd game , comes into play to put in the POUNCE I need to eliminate the threats a Stall/ Burn has to offer....
 
navajo said:
hey just wanted to be sure of the ruling say you face an opponett and he/she wins in duel 2 you go to your side deck and you win round 2 so in round 3 do you have to return your side deck cards to the deck or is it after the 3rd round?

After the third duel of the match. Before you start the next match your deck must be like it was when you started the tournament.
 
U left out all the good side deck cards... you left out ROYAL DECREE!

d.d. designator, possesed dark soul, book of moon, solemn judgement, Light of intervention, King Tiger Wanghu, and the gigantic list of other cards that are good only in side decks (like Getsu Fuhma, royal oppression, Disapear, fiend comedian; the list goes on)
 
Mobius X2
Cursed Seal x2
Drop off x2
Hades
Dust Tornado
Pikeru
Hallowed Life Barrier
Barrel Behind the Door
Exchange
Bottomless Trap Hole
Kycoo
Kinetic Soldier

Thats a pretty Solid Side deck in my opinion for your average Offensive Deck

For a Stall deck that uses no Special Summons or Tributes Mask of Restricts and Royal Oppressions are great. Banisher of Light is also a good way to go.
 
lets say i lose game 1 then i side deck and win game 2. do i have to un-side deck for #3?
 
You don't have to. But you can still modify your deck for Game 3. After that match, you have to put your deck into it's original form before you start a new match.
 
One thing I'm starting to see between rounds is a player taking their whole side deck, shuffling it in with their main deck, then plucking out 15 cards. In this way your opponent has no idea how many cards you've changed out....perfectly legal and not a bad idea....providing it doesn't mess you up more than it does your opponent!

Personally, whenever I side deck, I always count out my side deck for MY OWN safety.
 
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