Why does my Toon Deck always fail?!

Wizit

New Member
Hello

I have recently made up what looks like an excellent Toon Deck - I also sought feedback from these forums which was great. However, when I try the Deck in my local contests, it fails dismally against even the most basic of decks. Please advise why this may be so... I thought this would work but almost everyone beats me. Don't get me wrong, some of the duels are long and dramatic but in the end, my deck runs out of puff.

Maybe Toons just don't work these days???? Please note that I have tried less cards than listed below and have tried the alternate cards listed at the bottom (to no positive effect), but this is my latest effort.

TOON DECK (46 cards)

Monsters (20)
1 x Blue-Eyes Toon Dragon
2 x Toon Summoned Skull
2 x Toon Mermaid
3 x Toon Goblin Attack Force
3 x Toon Gemini Elf
3 x Nimble Momonga
1 x Exiled Force
1 x Goblin Attack Force
1 x The End of Anubis
1 x Sangan
1 x Newdoria
1 x Cyber Jar

Spells (18)
2 x Toon World
3 x Toon Table of Contents
3 x Magic Reflector
1 x Sebek's Blessing
1 x Scapegoat
1 x Mystical Space Typhoon
1 x Snatch Steal
1 x Swords of Revealing Light
1 x Dark Hole
1 x Heavy Storm
1 x Vengeful Bog Spirit
1 x Fissure
1 x Soul Exchange

Traps (8)
1 x Call of the Haunted
1 x Sakuretsu Armor
1 x Bottomless Trap Hole
1 x Magic Cylinder
2 x Skill Drain
1 x Dust Tornado
1 x Compulsory Evacuation Device

Other cards considered
Magician of Faith
Toon Cannon Soldier
Premature Burial
Poison of the Old Man
Twin Swords of Flashing Light - Tryce
Giant Trunade
Spell Economics
Emergency Provisions
Cold Wave
Waboku
Toon Defense
Spirit Barrier


Thanks
Wizit
 
First of all, I know what you mean. I took "Small Fiends" to a regionals and lost to some little 6-year old. I got my butt handed to me in almost every duel. But what was wierd was that at first, I came out swinging hard. More than a few times, I looked a the field and my hand just two or three turns into the duel and thought, "Dude, I am so gonna win this one". I never did. In the end, the deck mysteriously faltered.

Your deck is a combo deck. Toons in and of themselves are combo cards, as are Magic Reflector, etc. Because of this, it is essential that you have Morphing Jar and Cyber Jar, IMHO, so you don't "run out of puff" as you say. Then, you should have an increased number of those combo cards, to increase your odds of drawing them when you need them. I would drop Compulsory and Cylinder for Sakuretsu and another Vengeful Bog Spirit. Not only will this slow down the opponent's aggro strategy, it will also get even more use out of those already useful Magic Reflectors. See, with more Magic cards that need reflectors, the odds that you'll have on of those cards when you draw Reflector go up, so the deck is significantly strengthened.

Next, I'd combat heavy monarch and Cyber Dragon abuse with less Toon Blue eyes and more Toon Summoned Skull. If you think about it, you're unlikely to face monsters with more than 2500 ATK anyway, so why sacrifice the extra field presence, particularly in a beat-ish, aggro-ish meta where every monster counts?

<deep breath> That's all my rambling for now. I may come back later with some more suggestions. I hope that helped.
 
BenjaminMS said:
I just can't find the problem.. Probably Toons just don't work...
Shame on you! *poke* :p

There are very few things that, "Don't work". There just happen to be a few things that are so off-meta, it takes some really hard core thought process to identify their problem. And again, I say "*poke*"
 
I used to run a Toon Deck and I used 3 Book of Tayou (toons cannot attack the same turn they're summoned but if I simply DON'T summon them, they can attack immediately). Then they Limited the Tayous and I set aside the toons.

- 1 Skill Drain
- 1 End of Anubis
- 1 Fissure
- 1 Sebek's Blessing
- 3 Reflectors
- 1 Summoned Skull
- 1 Goblin Attack Force
- 1 Toon Goblin Attack Force
- 1 Vengeful Bog Spirit
- 1 Toon Mermaid

+ 1 Morphing Jar
+ 1 Messenger of Peace
+ 1 Pot of Avarice (Recycle Momongas)
+ 2 Emergency Provisions / Giant Trunade
+ 1 Smashing Ground
+ 1 Spirit Reaper / Toon Cannon Soldier
+ 1 Sakuretsu / Compulsory

now it's a 42-card-deck. I don't suggest you the Tayou 'cause one is useless.
 
SoulB. said:
I used to run a Toon Deck and I used 3 Book of Tayou (toons cannot attack the same turn they're summoned but if I simply DON'T summon them, they can attack immediately). Then they Limited the Tayous and I set aside the toons.

- 1 Skill Drain
- 1 End of Anubis
- 1 Fissure
- 1 Sebek's Blessing
- 3 Reflectors
- 1 Summoned Skull
- 1 Goblin Attack Force
- 1 Toon Goblin Attack Force
- 1 Vengeful Bog Spirit
- 1 Toon Mermaid

+ 1 Morphing Jar
+ 1 Messenger of Peace
+ 1 Pot of Avarice (Recycle Momongas)
+ 2 Emergency Provisions / Giant Trunade
+ 1 Smashing Ground
+ 1 Spirit Reaper / Toon Cannon Soldier
+ 1 Sakuretsu / Compulsory

now it's a 42-card-deck. I don't suggest you the Tayou 'cause one is useless.
I was about to suggest the obvious, then you hit the nail on the head. You need to get the advantage first with Toons, and the only way to do that is to be able to attack first with them, and you cant if they are "Summoned".

Since there are very few ways now to get a Toon on the field face-up without being summoned, your only options are to use Skill Drain, Ultimate Offering, and Mystical Space Typhoon. Problem with that is, two of them are Traps, so that means you still need to defend yourself for at least a turn....
 
TOON DECK (42 cards)

Monsters (18)
3 x Toon Summoned Skull
3 x Toon Mermaid
3 x Toon Goblin Attack Force
3 x Toon Gemini Elf
2 x Toon Masked Sorcerer
1 x Magician of Faith
1 x Sangan
1 x Morphing Jar
1 x Cyber Jar

Spells (16)
2 x Toon World
3 x Toon Table of Contents
3 x Magic Reflector
1 x Mystical Space Typhoon
1 x Snatch Steal
1 x Swords of Revealing Light
1 x Dark Hole
1 x Heavy Storm
2 x Vengeful Bog Spirit
1 x Pot of Avarice

Traps (8)
1 x Call of the Haunted
1 x Torrential Tribute
2 x Bottomless Trap Hole
2 x Dust Tornado
2 x Draining Shield

That seems like it would work, to me at least. I may just have to go build this now...lol.
 
Well, this is diferent meta. Its virtually impossible to gain the advantage in one turn like in the olden days. But there are still combos that wll work, provided the player "techs" in a little patience.

Here's a suggeston, try combining the stall elements of a burn deck into the beat down elements of a Toon Deck. Buy yourself the time to attack on the second turn.
 
Toon Deck improvements

Hello again

Thanks for all the great feedback. Perhaps the biggest surprise was the addition of Morphing Jar - I will see if I can get one as it looks great.

The suggestions about alternate ways to produce monsters was also great, such as Ultimate Offering & Book of Taiyou. Also getting rid of Blue-Eyes Toon Dragon is good. The End of Anubis is in there for fun and to stop such things as Sangan, Sacred Phoenix of Nephthys etc. I also like the extra Vengeful Bog Spirit and Skill Drain did work quite well for me when it appeared.

The only other thing I can think of right now is that I cannot see the benefit of playing Toon Cannon Soldier and Toon Masked Sorcerer. When I did play them, they were just useless and I did not have enough monsters for Cannon's effect anyway.

krazykidpsx's suggestions of few Traps with 3 x Royal Decree seems to be the way to go these days with such powerful and damaging Traps around - may have to give that a go as well, if I can get the cards.

Thanks for all the feedback.
Wizit
 
Toon vs Skill Drain

Yes, Skill Drain does negate the Direct Attack of an old Toon but:
- you don't pay 500 LP to attack
- you can attack the same turn you summon
- Toon Goblin Attack Force does not change to DEF after attack

At the same time, it negates the effect of any Flip Effect Monsters your Toon attacks and negates the effects of Jinzo (if summoned after Skill Drain on the field), Horus etc.

Wizit
 
Mimic is for draw power, NOE is to clear the field from Sakuretsu Armor and Wide spread ruin since it seems to be the big thing lately.

its why the deck i posted has so minimal traps, becuase using NOE wont really hurt it.

also, notice the level's that i picked out and the fusions in the fusion deck.

its just something different, really i dont play yugi as much anymore so if somebody could test it out maybe on YVD or something and tell me how it worked out maybe we can work out some kinks in it. :)
 
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