XZ-Tank Cannon
Fusion Monster (Machine / LIGHT / 6 Stars / ATK 2400 / DEF 2100)
"X-Head Cannon" + "Z-Metal Tank"
This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field.
"¢ There are no published rulings for "XZ-Tank Cannon".
This card, IMO, is the best of the 3 mini fusions, but in today's meta, you'll find more use from YZ-Tank Dragon. Most of people's face-downs today will chainable, or if you call priority, they'll chain it with Torrential Tribute, etc. This card will only truly function in an XYZ deck.
Best combo for this card is obviously Night Assailant. That takes away all discard drawbacks for this card.
This card has a nice 2400 ATK, Tsukuyomi-proof 2100 DEF, and it has the exact same stats as an X-Head Cannon Unioned with a Z-Metal Tank. I wonder why.....>>. Anyway, this card is a great beatstick and has a nice effect to boot.
This card, without Night Assailant, will lead to quick and self-destructive hand burning. Be weary of Tribe-Infecting Virus, D. D. Assailant, etc.
Be conservative. This card, in careless hands, can lose you games by draining your hand. Be weary of how much you discard.
The best deck for this card, once again, is a Fusion deck. It's a Fusion, come on now. But this card should be in the Fusion deck of every XYZ deck, or every deck, in case you Snatch Steal an X-Head Cannon and Brain Control a Z-Metal Tank.
Advanced: 5/5 No reason not to have it. In play, 3/5, cuz it has decent stats.
Traditional: 5/5 See above. In play, 1/5, too much mass removal owns this card.
Limited: 0/5 Probably not going to get both.
Sealed Pack: 0/5 Not working.
-chaosruler
Fusion Monster (Machine / LIGHT / 6 Stars / ATK 2400 / DEF 2100)
"X-Head Cannon" + "Z-Metal Tank"
This card cannot be Special Summoned except by removing from play the above cards on your side of the field; then you can Special Summon this card from your Fusion Deck (You do not use "Polymerization"). Discard 1 card from your hand to destroy 1 face-down Spell or Trap Card on your opponent's side of the field.
"¢ There are no published rulings for "XZ-Tank Cannon".
This card, IMO, is the best of the 3 mini fusions, but in today's meta, you'll find more use from YZ-Tank Dragon. Most of people's face-downs today will chainable, or if you call priority, they'll chain it with Torrential Tribute, etc. This card will only truly function in an XYZ deck.
Best combo for this card is obviously Night Assailant. That takes away all discard drawbacks for this card.
This card has a nice 2400 ATK, Tsukuyomi-proof 2100 DEF, and it has the exact same stats as an X-Head Cannon Unioned with a Z-Metal Tank. I wonder why.....>>. Anyway, this card is a great beatstick and has a nice effect to boot.
This card, without Night Assailant, will lead to quick and self-destructive hand burning. Be weary of Tribe-Infecting Virus, D. D. Assailant, etc.
Be conservative. This card, in careless hands, can lose you games by draining your hand. Be weary of how much you discard.
The best deck for this card, once again, is a Fusion deck. It's a Fusion, come on now. But this card should be in the Fusion deck of every XYZ deck, or every deck, in case you Snatch Steal an X-Head Cannon and Brain Control a Z-Metal Tank.
Advanced: 5/5 No reason not to have it. In play, 3/5, cuz it has decent stats.
Traditional: 5/5 See above. In play, 1/5, too much mass removal owns this card.
Limited: 0/5 Probably not going to get both.
Sealed Pack: 0/5 Not working.
-chaosruler