Yata-Garasu LOD-EN000

Yata-Garasu
Spirit Monster (Fiend / WIND / 2 Stars / ATK 200 / DEF 100)

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Draw Phase.


And here's the segueway from last week (banned cards) to this week (Spirit Monsters). For starters, enjoy your old home on the banned list! You got there a year ago and you're still there now and still will be there come April.

Perhaps the 2nd most broken card in the game and they are reprinting him as a Common. I have no idea what they are thinking. The stats are horrible and he can't even be metamorphed into something else (not that you'd want to). But that effect... *ugh*. If your opponent has a clear shot on you with this thing, chances are it's game over as you'll never be able to draw again to stop it. I really dislike the pigeon here but as you'll see over the rest of the week there are indeed other Spirit monsters aside from this abomination. Be a real duelist, burn this card, and load up a "Tsukuyomi" instead. Show you have some skill instead of reliance upon a very cheap card.
 
I never had a problem getting out of a Yata lock until CED came along. Chances are you have SOMETHING to shield your life points in your hand, or in the s/t zones.

I don't have a problem with him coming back, as long as CED doesn't.
 
Hi, just found that forum after using Netrepâ„¢'s card search engine and reading the files for quite some weeks :D

This card is way too powerful to be a Common, I think. Now, quite a bunch of people is playing it at tournaments, but at least they have to pay for that at the moment...when you're lacking skills, you can make up for that with money or so...whatever.

I guess the reason why he's so popular is because his effect is

1. so easy to use. There are many locks possible in this game; this one just needs one card (Yata-Garasu, if you've just startet reading here ;) ) to keep you in the lock.
Drop Off + Tsukuyomi + Mask of Darkness is quite the same, but, as you can see, more than 1 card. D'oh.

2. so powerful: as densetsu_x wrote, when you get attacked once and have nothing useful against that, you're the loser. Ok, thats rather typical for a lock ;)
Of course some preparation would be nice for that, this is when CED (+Witch of the Black Forrest or Sangan) comes into play. Again very easy to play, 12 year olds can do that
(and indeed do it :mad: *hrrrg*:mad: ).

Hino-Kagu-Tsuchi + Ultimate Offering to bring out Yata-Garasu is too complicated, isn't it!? Though I have to admit the first two cards of this combo really don't fit into most decks...

So overall, a very powerful card. It's effect can be achieved using other cards, but this is more complicated (read: needs more skill...and luck). Also the typical way it is played (with CED) isn't the only one possible, but again the easiest.


Oh, and...
he can't even be metamorphed into something else
Yata-Garasu + DNA Transplant (Water) + A Legendary Ocean + Metamorphosis=Thousand Eyes Restrict

:D :D :D Don't take this too serious, please. :D :D :D
 
The yata-lock doesn't bother me too much, it's a deck-type and i don't find it any scarier than Exodia or Final Countdown, it's the same thing.

A deck destruction deck can really hamper the plans of the Yata-Lock, (if the special summoning cards are already in the graveyard (Monster Reborn, Call of the Haunted) Yata's owner could deck themselves out before dropping the opponent's life points to zero. A Marie the Fallen One can also slow Yata down.


But then again Yata has a card advantage power unlike any other monster.

Attack once with Yata = A Drop Off/ Time seal (1 for 1)
Attack Twice = Delinquent Duo/ Pot of Greed (2 for 1)
Attack 3 times = geez maybe only huge revolution for this much card advantage?
Attack 4 times = Lots of Card Advantage

An opponent with a Yata in hand is scary no matter how many cards i have, the Yata won't win the game if i'm smart.. but the cards that s/he draws when i'm not drawing will.

Sure Airknight Parshath can do something similar, but airknight parshath takes a Tribute to bring out (so it's a price of 2 cards, not 1) and it stays on the field through your opponent's turn, giving your opponent many more ways of destroying it. And being greater thatn 1500 attack makes it vulnerable BOttomless Trap Hole too.
 
densetsu_x said:
I really dislike the pigeon here but as you'll see over the rest of the week there are indeed other Spirit monsters aside from this abomination. Be a real duelist, burn this card, and load up a "Tsukuyomi" instead. Show you have some skill instead of reliance upon a very cheap card.
::clap, clap:: couldnt have said it better myself... (and i have said it before) i attempt to use spirits.... but the problem is, some are really hard to use, especially the double tributes. (but they all have very nice effects)

spirits sorta belong in their own deck... not all of them though, but most of the ones from LOD do. yata breaks this format- even people without control themes used it! people frickin make up excuses to use it!!! i was SOO happy to see it banned, and i hope it stays "cooped up" (excuse the pun) in the ban list for a looong time. i wasnt as lucky as Xeno to always get out of yata locks... i never have. my LP would drop to 0 before my opponent ran out of cards. however, i have only been locked twice.

artwork- when i first saw it, i couldnt decide whether it was a crow, a chicken, or a pidgeon... i decided it was a crow. (why is it standing on a blue ball? never understood that...) i do like that thing they put in the background of all spirit monsters... that little broken glass type circle.... (look on soul ressurection to see it very clearly)

phew, that was a long reply...
 
Azatoth said:
This card is way too powerful to be a Common, I think. Now, quite a bunch of people is playing it at tournaments, but at least they have to pay for that at the moment...when you're lacking skills, you can make up for that with money or so...whatever.

When it first came out in Japan, it WAS a common XD...

Ditto on the CED/Yata. I used to run Yata as a splash in my beatdown deck, it didn't do *too* much damage. Unfortunately the lil' birdie has gotten such a bad rap that I doubt it'll ever seen tourney play again.
 
it sees tournament play but not higher level tournament play.

as we all know the bird is the most horrible thing in the world. but oh well we have to live with out it.

now with monster resurrection getting it back into your hands is easier.

though before it wasnt to much work, now its a bit more of work.

with out Delinquent duo and CED-E aswell as the searchers its easy for the lock to be a bit stoped.

but still the lock wasnt as much as the nuisance that everybody hated it. It was the fact that games didnt even last.

It was similar to starting everygame with a complete set of exodia.

boom start, game, it didnt even take 1 minute, you laugh your behind off because you lost so fast it made your head spin in 2 full 360 rotations.

The bird it self.

lets poke at the facts. it self it doesnt cause much damage (yes xeno its your most favorite card in the world and i know how much you want it back.)

its stats. 200/100 easily adheasable. but whats the problem with that, oo thats right nobody runs house of adheasive tape. how about chain disapperance? yeap nobody runs that either.

hmm, what can kill this little mocking bird????

OOO, torrential, but hmm its a a risk, because itll end up killing your monsters.

ooo, what about d. d. warrior lady? nah opponent wont use the bird agaisnt that.

what can work, hmm. oo, i know confiscation, but do i really want to waste 1000lp to kill the bird? why not kill something else?

in the advance format im seeing it not as strong, yet. mind you before FET its a no no, after FET and Lost MIllenium now that will cause some problems.

we are getting more and more field clearing type monsters. Dark sage keiron (TIV for S/t), Lightning vortext, Phoenix god of Nephtis. Feathers of Phoneix.

okay okay, just 4 cards. but what about what we do have? Needle cealings, TIV, heavy, the big bad heavy hitters, mobius, zaborg, thestalos, confiscation, the forcefull sentry, spirit reaper, needle worm, etc...

okay we have enough arsenal to go against the bird, but what do we have when the same arsenal is used against us?

oh that right were setting our selfs up for minimal a lock down.

Silent swordsman lv. 5 + Royal decree or Jinzo + yata.

yes we do need to keep the field clear, hence we have the heavy hitters, but it doesnt stop fiber, so what to add?

oo lets add Silent swordsman lv. 6.

okay okay, now we have a full lock.

Swordman lv. 7, Mswordsman Lv 6, Royal decree or jinzo, and yata.

but hold on. maybe our opponent has nothing but spell cards and the last monster you beat was fiber.

okay time for the draw ookay what do they ge TIV, omg, not TIV.

there goes the swordmen and the Machine.

now how to do another lock?

we cant use Protector of the Sanctuary unless our opponent is the one to trigger the effect of morphing jar, but with 1 protector and 1 jar, i dont know.

it doesnt seem to likely to happen.

what can destroy our opponents hand field and let use use yata again?

oo yea the nyphtis god. cause if it gets destroyed next stanby itll come by and destroy the whole field.

okay okay, now for the hand. what do with the hand. spirit reaper? thats kind of slow. but lets not worry to much and make belive our opponent is top decking.

so we have the big bad bird and the mini big bad bird in hand.

what does our opponent have BLS? okay lets play our Thunder Vortex and discard that sinister serpent to destroy all the face ups.

now for that 1 facedown, lets use nobleman of Crossout, but what if we dont have it?

then lets just ram the big bad bird into it and see what it is.

okay we hit the facedown and it wasnt much to worry about.

next turn lets hope they dont get a monster.

woosh, they got no monster, yata locked in and active.

man took a long time but we finally did it.

well the fact that it takes alot more skill now still means the bird is annoying, but atleast now we have a fighting chance.

best bet in this time around is to keep the bird locked.

not release it since we still dont know what other mess we will get in future sets.
 
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