Zombie Hand/Graveyard Control Deck

RPGKid

New Member
I just thought up this idea tonight. I don't know how original it is, but here it is.

Monsters:
Vampire Lord x2
Ryu Kokki
Breaker the Magical Warrior
Kycoo the Ghost Destroyer
Magician of Faith
Pyramid Turtle x3
Sangan
Injection Fairy Lily
D.D. Assailant
Spirit Reaper x2
Don Zaloog
Exiled Force
Mystic Swordsman LV2
D.D. Warrior Lady
Don Zaloog or Spirit Reaper (Not sure yet)

Spell:
Book of Life x2
Soul Release x2
Creature Swap x2
Swords of Revealing Light
Mystical Space Typhoon
Fissure x2
Nobleman of Crossout
Premature Burial
Lightning Vortex
Snatch Steal
Heavy Storm
Dark Hole
The Shallow Grave

Trap:
Sakuretsu Armor x2
Dust Tornado x2
Call of the Haunted
Torrential Tribute
Widespread Ruin


Side Deck:
Kinetic Soldier
Mobius the Frost Monarch
Solemn Judgment
The End of Anubis
D.D. Survivor
Legendary Jujitsu Master
Cursed Seal of the Forbidden Spell
Giant Rat x2
Trap Hole
Bottomless Trap Hole
Wave-Motion Cannon
Nobleman of Extermination
Drillroid
Royal Decree

OK. Here is the plan for this deck. I get the searchability of zombies for swarming and the like. Once I get some of their cards in the graveyard, though, the deck comes to life. Book of Life, Kycoo, DDA, DDWL, and NoC, are used to remove their monsters. Soul Release is for m/t. I use Don, Spirit Reaper, X Force, and V. Lord to put cards in the graveyard. If I can't get a Don, I would use a third Reaper. I also thought about using NoE, but I don't know what to take out for it. Plus, I have the Rats in the Side Deck to go back to a more traditional zombie maybe game 2 if they use RftDD or DD Fusion. Please comment on the deck. I need all the help I can get.

These are the change that I made so far:
- Kycoo
+The Shallow Grave
+Either Don or Reaper
I know that this puts me at 43, but I can manage it, I think
 
I like the build, and LOVE the Soul Releases. but have you thought of Return from the Different Dimension? I no it sounds weird and ....well just weird but it could work. I have been tryin to make a deck with the releases with RFDD or Spell Economics and Dimension Fusion and its really exciting to use. You get your opponent siked out at first because they probably won't get what your doing removing your own monsters from play, and then you clear their feild and smack them with enough damage to compete with Armed Samurai- Ben Kai OTKs!!

If the RFDD changes your deck theme around too much just say so. Just a suggestion with your Zombie/control thingamabob.
 
Monsters: --------(17)
Vampire Lord x2
Ryu Kokki --------(+1) Need to have 1 more minimum

Breaker the Magical Warrior
Kycoo the Ghost Destroyer x2
Magician of Faith --------(-1) not really needed
Pyramid Turtle x3
Sangan --------(-1)not really needed
Injection Fairy Lily --------(-1) Ok card but not great for zombies. side deck
D.D. Assailant --------(-1) I wasn't sure why it was here, could you explain.
Spirit Reaper x2
Don Zaloog
Exiled Force
Mystic Swordsman LV2
D.D. Warrior Lady

Spell: --------(18)
Book of Life x2
Soul Release x2 --------(-1) side deck one
Creature Swap x2
Swords of Revealing Light
Mystical Space Typhoon
Fissure x2
Nobleman of Crossout
Premature Burial
Lightning Vortex
Snatch Steal
Heavy Storm
Dark Hole
**Card Destruction --------(+1) must have for zombie
**The Shallow Grave --------(+2)must have for zombie


Trap: --------(7)
Sakuretsu Armor x2
Dust Tornado x2
Call of the Haunted
Torrential Tribute
Widespread Ruin --------(-1) nice card just not overly beneficial here.

I know that this puts you at 42 cards but that really is managable. Some of the Main deck cards could probably do better in the side deck. I was just trying to give some suggestions. I hope these don't offend you. If possible, could you give an explanation for what/why you use what you do. It would help seeing what reasons you have for the cards play. I hope any of these suggestions work, let us know how the deck does.
 
I don't really get it...If your running a hand control deck, wouldn't a Tomato Control be better?

Replacing the Pyramid Turtle 's with Mystic Tomato 'es, you could fetch Spirit Reapers / Don Zaloog 's almost instantly.

I thougt of a good idea, that I haven't actually had time to test.

Level Limit Area B and Gravity Bind is great for locking down high level monsters. Then, by using Spirit Reaper, and Mystic Swordsman LV2 , you can control both the field, and the hand of your opponet. Run tripples, or doubles of cards like Fissure and Smashing Ground , and since you will probably never have high attack monsters, why not run Hammershot?

This means that Your opponet cannot put cards face down, because Mystic Swordsman LV2 would do them in.
They can't put them face up, because they will be useless to attack with, and they would fall prey to Smashing Grounds / Fissure / Hammershot etc, etc.

The only thing I can actually see before me in such a deck, is 1 or 2 Pyramid Turtles, to fetch the reapers ^^;;
 
Here are the reasons for some of the cards being in the deck.
D.D. Assailant: High-level monster RFG.
Soul Release: Takes away all resources from the graveyard permanently.
I'm using zombies because I like the zombies and Vampire Lord synergizes pretty well with this deck.
I have monster removal, like Lightning Vortex, to get monsters in the grave for BoL and Soul Release.

The strategy for this deck is simple. You can either swarm the field with the zombies by using Pyramid Turtle, or you eat away at someone's hand and deck with Don, Spirit Reaper, and V. Lord, then you use BoL and Soul Release to empty the graveyard. This makes Premature, Call of the Haunted, MoF, etc. completely useless. I will take out one Kycoo for a Shallow Grave and somehow get another Don or Reaper in here. Keep the suggestions coming.

P.S.: I never take offense to someone's opinion when it comes to yugioh.
 
I've been wondering one of those evil what if's. Say you find some powerful 3 star Zombies or whatever and lock the field down with Level Limit - Area B and with Level Limit - Area A. Yes your reapers are at risk but if you used some fiends with Goblin King or Skull Servant and King of the Skull Servants, you would really be able to blow your opponent away at will and even if they can get rid of the Level Limits, you still have some power on the field.
 
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