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  1. C

    dark rfp/counter

    15m 2x van dalgyon 3x caius 3x d d survivor 1x breaker the magical warrior 1x snipe hunter 1x d d scout plane 1x spirit reaper 1x armegeddon knight 1x dark grepher 1x exiled force 14s 3x dimensional fissure 2x reinforcements of the army 3x allure of darkness 1x monster reborn 1x lightning...
  2. C

    hmmm, not good...

    3x caius 2x fusillier dragon 3x giant orc 2x sinister sprocket 1x sangan 2x phantom skyblaster 2x mystic tomato 2x newdoria 1x spirit reaper 1x morphing jar 1x night assailant 2x slate warrior 2x allure of darkness 2x fires of doomsday 1x heavy storm 1x mst 2x creature swap...
  3. C

    light beatdown

    3x magical merchant 3x honest 2x cyberdragon 2x guardian of order 1x majestic mech goryu or airknight 2x vandalgyon 2x calculator or ryku 2x lyla 3x wulf 3x reasoning 1x mst 1x heavy storm 1x giant trunade 1x premature burial 1x monster reborn 3x solemn judgement 3x dark...
  4. C

    Behold Counter Faries

    i like it... obv 3x honest when you can... personally i like the van dalgyon's better than voltanis - especially since lightsworn and counter decks have resulted in the mirrors being run/sided... in the sanctuary build i like to put in 3x wave-motion cannons - it seems to put a lot of stress...
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    Fantasy Card Review - Monsters

    .DESTINY HERO DEFLECTOR DESTINY HERO DEFLECTOR dark/effect/ warrior/lv 4 1600/800 this face up monster is not affected by monster effects. you can send this removed from play card back to your deck and redirect the battle damage you would take, from one monster attack, to your opponent.
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    Fantasy Card Review - Monsters

    B E S Mother Ship B E S Mother Ship level 8 / machine / light atk 2700 / def 3000 you can normal summon this monster by tributing one BES monster that has at least on counter on it. when this card is summoned put 4 BES counters on it. if this card would be destroyed, remove a counter...
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    Fantasy Card Review - Monsters

    B E S Scout B E S Scout level 3 / dark / machine atk 0 / def 1000 when this card is summoned put 1 bes counter on it and pick up any set card(s) on the field and look at it , then return it to its original position. once per turn you can change the battle position of any face up monster you...
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    Fantasy Card Review - Monsters

    B E S Tanker B E S Tanker level 3 / machine/ union/effect / wind atk 300 / def 1000 when this monster is summoned place 3 bes counters on any bes monster(s) on the field (including this card). once per turn move a bes counter from any one bes monster to another bes monster. if this card...
  9. C

    Leader of Men - A 6S Deck

    in my 6sam deck - i have been thinking of trying 2 or 3 "anti spell fragrance"... with shogun @3 , yaichi @ 3 and a kamon with more in side deck... seems like it could really cause grief with opponents support cards... and since you have solemn & waboku @3 you should be good with most...
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    Fantasy Card Review - Monsters

    DESTINY HERO DUNGEON MASTER DESTINY HERO DUNGEON KEEPER dark / level 6 spellcaster/effect atk 1900/def1000 you can discard this card to add a clock tower prison from your deck or graveyard to your hand. when this card is summoned,put a clock counter on it. when a trap is activated...
  11. C

    too slow

    1x plasma or dmoc 2x van dalgyon 3x caius shadow monarch 2x mystic tomato 3x stealth bird 2x shadowpriestess of ohm 1x sangan 1x spirit reaper 3x dark mimic 1x marshmallon 3x wavemotion cannon 1x scapegoat 2x fires of doomsday 3x allure of darkness 1x heavy storm 1x mst 1x monster reborn 1x...
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    Fantasy Card Review - Monsters

    the raging stoplight the raging stoplight dark/machine/lv5 fusion/effect atk 2000 / def 2000 "red gadget, green gadget, & yellow gadget" when this card is summoned, inflict damage to your opponent OR yourself, equal to the number of gadgets in your graveyard x 400. when this card is...
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    Fantasy Card Review - Monsters

    orange gadget orange gadget fusion / effect level 5/ earth/ machine atk 2000/ def 2000 "red gadget & yellow gadget" when this card is summoned you can return up to 3 gadgets in your graveyard to your deck. you can remove this card from play to add all removed from play gadgets to your...
  14. C

    Q

    does magical explosion "target" the spell cards in the graveyard that it counts? or have any actual interaction with them at all?
  15. C

    Dragons. Overrated or underplayed

    i dont know - seems like its the low & mid level dragons lacking good effects/stats that are more the reason they dont get much play as a theme... the power dragons - light & darkness, dark armed dragon, and even horus or prime material are making showings with other thing rather than...
  16. C

    allure Q

    we had a discussion tonight regarding allure of darkness, can you activate it, draw 2, and even if you have a dark monster to remove, choose to discard your hand instead? the way the text was worded -i thought not- but could find no ruling for that situation...
  17. C

    Yubel Deck

    even tho' i usually get trashed for saying it - i think chain destruction should have merit in yubel decks.... as well as some token generators... i've also been thinking yubel may work in a removal/macro environ... since it/they only needs to be destroyed to get off effect to fetch next...
  18. C

    PTDN-JP010 Cyber Vary

    my copys are worded different than this original... more 'and's and fewer 'periods' - so effect rather than costs a little more discussion on 'remove' functioning like 'tribute' or like 'send x from field to gy" as far as tokens go - something we can extrapolate or just this card... or...
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    OFFICIAL: March 2008 OCG Ban List

    raiza i'm happy about... since if i recall correctly the new dark monarch will also be able to hit front or back row... breaker i dont really get...maybe dark bribe @3? is enough? but so hard to get... mof out and cyber valley @3 seems all right... slower but more versatile... helps other...
  20. C

    Dark Illusion vs. Forced Back

    the forced back & targeting thing - i try to think of it as forced back negates an event ( a summon) and the monster is irrelevant, it matters only in that, if its summon was negated (forced back resolved), it cant "still" be on field, so must be 'considered' to have never been there.... not...
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