Fantasy Card Review - Monsters

Fossil Deity Hadeon
Level 10; Rock-Type; EARTH; Fusion/Effect; ?/?
3 Rock-Type monsters in your Graveyard + 1 Level 12 monster
This card cannot be Special Summoned except with "Fossil Fusion". This card's original ATK and DEF are each equal to the combined original ATK of each Rock-Type monster you have removed from play. This card is unaffected by the effects of other Effect Monsters, and control of this face-up card cannot switch. By shuffling 1 Rock-Type monster you have removed from play into your Deck, destroy 1 monster on the field.
 
Evil Hero Flare Necros
Level 7; Fiend-Type; FIRE; Fusion/Effect; 2500/2000
This card cannot be Special Summoned except by removing from play 1 "Elemental Hero Neos" and 1 "Neo-Spacian Flare Scarab" you control while you have "Dark Fusion" in your Graveyard. Remove this card from play during your End Phase. This card gains 200 ATK and DEF for each Spell and Trap Card in both player's Graveyards.
 
Evil Hero Dark Necros
Level 7; Fiend-Type; DARK; Fusion/Effect; 2500/2000
This card cannot be Special Summoned except by removing from play 1 "Elemental Hero Neos" and 1 "Neo-Spacian Dark Panther" you control while you have "Dark Fusion" in your Graveyard. Remove this card from play during your End Phase. As long as this card is face-up on your side of the field, negate the effects of all monsters your opponent controls and of all monsters in your opponent's Graveyard.
 
Crystal Hydra
Level 8; Rock-Type; EARTH; Effect; ?/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending a face-up "Crystal Beast" card(s) in your Spell & Trap Card Zone to the Graveyard. This card's original ATK is equal to the number of cards you sent to the Graveyard when you Summoned this card x 1000.
 
Last edited:
Evil Hero Infernal Skyfire
Level 8; Fiend-Type; FIRE; Fusion/Effect; 2500/2100
"Evil Hero Inferno Wing" + "Elemental Hero Sparkman"
This monster cannot be Special Summoned except with "Dark Fusion". This card gains 300 ATK for each "Elemental Hero", "Destiny Hero" and "Evil Hero" card in your Graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher.
 
Elemental Hero Wave Driver
Level 7; Warrior-Type; WATER; Fusion/Effect; 2300/2000
"Elemental Hero Ocean" + "Elemental Hero Bubbleman"
This card cannot be Special Summoned except with "Miracle Fusion". When you Normal Summon or Special Summon a monster in Attack Position, you can destroy 1 Level 8 or lower monster your opponent controls.
 
Evil Hero Entropy
Level 6; Fiend-Type; DARK; Fusion/Effect; 2000/1000
"Elemental Hero Sparkman" + "Elemental Hero Necroshade"
This card cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card is destroyed, destroy 1 monster your opponent controls and inflict 1000 damage to your opponent.
 
Elemental Hero Spectran
Level 4; Warrior-Type; LIGHT; Effect; 1500/1700
Once per turn, you can reveal 1 Synchro Monster from your Extra Deck and send 1 Tuner Monster listed on that card from your Deck to the Graveyard. Until the End Phase, this card becomes a Tuner Monster and this card's name is treated as the sent monster's name.
 
Last edited:
orange gadget

orange gadget
fusion / effect
level 5/ earth/ machine
atk 2000/ def 2000
"red gadget & yellow gadget"
when this card is summoned you can return up to 3 gadgets in your graveyard to your deck.
you can remove this card from play to add all removed from play gadgets to your deck.
when this card is destroyed, add one gadget from your deck to your hand.
 
the raging stoplight

the raging stoplight
dark/machine/lv5
fusion/effect
atk 2000 / def 2000
"red gadget, green gadget, & yellow gadget"
when this card is summoned, inflict damage to your opponent OR yourself, equal to the number of gadgets in your graveyard x 400.
when this card is destroyed,special summon 3 gadget tokens lv1/earth/machine/atk 0/ def 0 to your field in def pos. they cannot be used for a tribute summon the turn they are summoned. while face up on the field, these tokens are treated as one each; red, yellow, and green gadget.
 
Elemental Hero Diamondedge
Level 8; Warrior-Type; EARTH; Fusion/Effect; 2600/2000
"Elemental Hero Bladedge" + "Destiny Hero Diamond Dude"
This card cannot be Special Summoned without "Miracle Fusion". This card is also treated as a "Destiny Hero" monster. This card gains 300 ATK for each Normal Spell Card in your Graveyard.
 
Fendlind the Dream Monarch
Level 6; Psychic-Type; DARK; Effect; 2400/1000
When this card is Tribute Summoned, remove from play the top 5 cards of your opponent's Deck.
 
Elemental Hero Plasma Fire
Level 9; Warrior-Type; FIRE; 2400/1900
"Elemental Hero Inferno" + "Elemental Hero Voltech"
This card cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each "Elemental Hero", "Destiny Hero" and "Evil Hero" monster you have removed from play. When this card attacks a non-FIRE monster, it gains 1000 ATK during damage calculation only.
 
Last edited:
Shining Horus
Level 8; Dragon-Type; LIGHT; Effect; 3000/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 3 LIGHT monsters in your Graveyard. By removing from play 1 Spell Card you control or in your Graveyard, a LIGHT monster you control gains 500 ATK until the End Phase.
 
Wicked Nexus
Level 4; Fiend-Type; DARK; Effect; 0/0
When this card is destroyed by battle and sent to the Graveyard, you can remove it from play to Special Summon 3 "Wicked Fiend Tokens" in Attack Position (Level 1/Fiend-Type/DARK/0/0). These tokens cannot attack, change their battle positions except with a card effect, or be Tributing other than for Tribute Summoning a Fiend-Type DARK monster.
 
DESTINY HERO DUNGEON MASTER

DESTINY HERO DUNGEON KEEPER

dark / level 6
spellcaster/effect
atk 1900/def1000

you can discard this card to add a clock tower prison from your deck or graveyard to your hand.
when this card is summoned,put a clock counter on it. when a trap is activated put a clock counter on this card. during your main phase you can move one clock counter from this card to clock tower prison, or move one clock counter from clock tower prison to this card.
you can remove a clock counter from this card to negate the activation of a spell card and destroy it.
during your opponents battle phase you can remove a clocktower counter to special summon one "d" token to either players field(dark/warrior/atk 0/ def 0) that can only be used to tribute summon a destiny hero monster.
when this card is destroyed by your opponent, both players discard thier hand and draw cards equal to the number of clock tower counters on the field.
 
Super Vehicroid Aircraft Carrier
Level 8; Machine-Type; WATER; Fusion/Effect; 2500/2900
"Naviroid" + "Jumboroid" + "Truckroid"
A Fusion Summon of this card can only be conducted with the above Fusion-Material Monsters. Once per turn, you can Special Summon 1 Level 6 or lower Machine-Type WIND monster from your hand or Graveyard. When a face-up Machine-Type WIND monster you control is attacked, you can change the attack target to a face-up WATER monster you control.
 
Elemental Hero Mesos
Level 4; Warrior-Type; WIND; Effect; 1800/300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Stratos" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Stratos" while it is face-up on the field. When you Special Summon this card by Tributing a monster, you can Special Summon 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" Normal Monster from your hand, Deck or Graveyard.
 
B E S Tanker

B E S Tanker
level 3 / machine/ union/effect / wind
atk 300 / def 1000

when this monster is summoned place 3 bes counters on any bes monster(s) on the field (including this card). once per turn move a bes counter from any one bes monster to another bes monster. if this card has no bes counters you can equip it to any bes monster on the field. the equipped monster gains atk & def equal to the atk & def of this card. if the equipped monster would be destroyed, deswtroy this card instead.
 
B E S Scout

B E S Scout
level 3 / dark / machine
atk 0 / def 1000

when this card is summoned put 1 bes counter on it and pick up any set card(s) on the field and look at it , then return it to its original position. once per turn you can change the battle position of any face up monster you control, including this card. when this card is destroyed and sent to the graveyard, you can put one card in your graveyard on the top of your deck. if this card is destroyed and removed from play, you can put one removed from play card on the top of your deck. if this card would be destroyed by battle you can remove one counter from it instead.
 
Last edited:
Back
Top