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    Been thinking about complex chains, Standby Phase, and End Phase lately...

    @_@ Well.....I guess I wasted all that time to drill incorrect information into my head for the pain and agony of taking twice as long to drill the correct information in place of it. You guys care to help me out with this? The community could benefit greatly from such a discussion.
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    Been thinking about complex chains, Standby Phase, and End Phase lately...

    So your saying that Priority doesn't auto-pass from player to player when resolving outstanding effects in the Standby and End Phases? That's what my whole chart is about. I used the word "activate" in the first paragraph of that post, which was a mistake, and it might have made everything else...
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    Ring of Destruction "game tie" rules?

    If both players are dropped to zero Life Points. Both players start a completely fresh Duel. You play normally until one player wins the Duel or time is called. If a winner isn't determined before time is called then you follow the End Match Procedures in the policy documents. First part of...
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    Forced Back To Playground YGO?

    We agree on this. However, wouldn't declared attacks be included as well? I like this "summon negation window" term since it best labels the game mechanic. Also, not only Ignition Effects but Spell Speed 2 and higher card effects. That's if the monster has an Ignition Effect. Also a player...
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    Forced Back To Playground YGO?

    So the monster is on some sort of floating platform in between your hand and the field? Who the heck's idea was that? =/
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    Forced Back To Playground YGO?

    I thought Solemn Judgment, Horn of Heaven, Forced Back, and Royal Oppression all have the same activation timing as cards like Torrential Tribute, Trap Hole, and Bottomless Trap Hole. Players that rush to activate their cards faster than their opponent's (phyiscally that is) are conducting...
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    Been thinking about complex chains, Standby Phase, and End Phase lately...

    I was speaking strictly in terms of outstanding card effects that have to resolve in a game phase. I shouldn't have used the word "activate" in that post. =/
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    Been thinking about complex chains, Standby Phase, and End Phase lately...

    Just getting a re-cap on how effects that must activate or resolve in a particular Game Phase resolves. This is based off my understanding of what Skey23, Anothonyj, Masterwoo0, and Novastar have said from their expert knowledge of these game mechanics. None of them are listed in any particular...
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    Future Fusion Question...

    A Fusion Monster Fusion Summoned from Future Fusion that's removed from play or flipped face down disconnect their relationship with Future Fusion. Game mechanics to suggest this would be: Book of Moon v.s. Snatch Steal Fusilier Dragon (normal summoned) v.s. Dimensionhole Premature...
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