Search results

  1. T

    Narrow Pass

    Heheh, that I can relate to DJ. Thanks.
  2. T

    Narrow Pass

    My first initial understanding of Narrow Pass made the Turn Player and only the Turn Player have his number of Normal Summons increased up to two more times. That means, he could Normal Summon for his regular time, and then two more times. However, this has been explained to me as false and I...
  3. T

    Narrow Pass

    Masterwoo0, so you're saying that Narrow Pass would do this? Player A has one monster on the field and a face down Narrow Pass. Player B has no monsters. Player A activates Narrow Pass. Player A now can Normal Summon up to two monsters? Player A has no monster on the field and a face down...
  4. T

    Penalty Question(s)

    If the error wasn't discovered during that entire time, then you can't do anything about it. If the player did it intentionally and there's proof, that's cheating. If no proof, a Match Loss maybe? You can't do anything about a player going through several rounds with an illegal side deck if you...
  5. T

    Penalty Question(s)

    Those were my thoughts exactly. I guess some players that like to win from penalties (such as the one I was arguing with on another site) need to learn something called "fair play." He made it seem like he looked towards getting his opponent a Game Loss as quickly as possible. So what would...
  6. T

    Narrow Pass

    Well the card is older than dirt and card errata on text is easier to get done from UDE than a ruling change. I guess I can wait until I can ask around with other L2 and L3 judges. Heck, I might even get to talk to someone on the UDE R&D team in the future about this stuff -- not that they don't...
  7. T

    Penalty Question(s)

    The side boards are registered to be 15 cards. They showed up with 15 card side boards and have progressed through the tournament without any problems thus far. That's what I was trying to get at and hoped you guys would assume that was the situation. John, you've tought me that when presented...
  8. T

    Narrow Pass

    John, if Narrow Pass was designed to function like that then the rulings and text don't even make any implication of that. So all that information is pretty useless. How I'm seeing Narrow Pass function is, yes, limiting the amount of Normal Summons you can have to up to two additional Normal...
  9. T

    Narrow Pass

    I don't think you're really reading the card. It uses the word "additional" several times when you look the card up. "Narrow Pass" can only be activated when Player A has 2 or fewer monsters and Player B has 2 or fewer monsters. So if there are 3 monsters in play (2 controlled by A and 1 by B)...
  10. T

    Narrow Pass

    I wanna make sure I understand this card completely. When it says "up to 2 additional" that means after my first initial Normal Summoning or Set I get for that turn or does it count that? From the way the card is worded and the rulings explain how the card works, it would mean that I can first...
  11. T

    Penalty Question(s)

    Excellent metaphor. Apparently I'm not as good at assigning penalties as I thought. @_@
  12. T

    Penalty Question(s)

    Alright, just wondering about this. I have two specific situations that I'm thinking of that may or may not occur enough to merit knowledge of so I'll assume that it does. Assume both situations are following all YGO policy documents. Situation #1: Note: Both players in this situation are...
  13. T

    cyber shadow guardna

    Wow, I really did completely misread your entire post there Fury. I'm deeply sorry about that. <laughs>
  14. T

    cyber shadow guardna

    Simply no. Because it's destroyed by a game mechanic rather than a card effect such as Dust Tornado or Mystical Space Typhoon. It has to be removed from the targetted monster while the monster is face up on the field in order to have its effect affect the monster in any way. Also, you can't...
  15. T

    Killzone: Liberation

    Anyone got this awesome game? I've been trying to find some people to play the game with me. I just got my PSP and all the stuff that I need for it. Just wondering if anyone has been playing the game. =P
  16. T

    Ectoplasmer Control

    Well anything can help really. I just need some possible strategies for the deck since I haven't seen one of these things posted on the internet in like..a year or two.
  17. T

    Ectoplasmer Control

    I'm trying to devise an interesting deck that utilizes Ectoplasmer as a source of monster removal against my opponent. These are the deck requirements that I'm trying to work around. 1) Offensively and defensively aggressive. 2) Isn't centered around Fiends, but will accept Malice Doll of...
  18. T

    Importance of the Game Mat?

    Lol, I seem to have a couple dozen of the paper play mats for some reason. Don't even know how I got them all cause I didn't buy that many of the Starter deck dealies..
  19. T

    Importance of the Game Mat?

    I know what you mean John. However, some of the arguments in that pojo thread I made about this has me believing players aren't going to "get it" until they start getting unnecessary penalties like Game Losses for something that's easily preventable. It's easier just to make using play mats...
  20. T

    Importance of the Game Mat?

    Note: I originally started this discussion on pojo. Source Link: http://www.pojo.biz/board//threads/363544 With the up coming set of Cyberdark Impact, would the actual field zones in the correct locations need to be visually seen in order to eliminate confusion? CDIP-JP032 Storm Shooter...
Back
Top