Ok, solved the flame trap problem with 2 drop fatality. trying out a mystic chain and a second sue so that the deck can handle more underdropping and even considering taking out another assasin initiate for another thuggee because it doesn't matter what cost the character is, only how many characters I have out as long as I have a Catherine Cobert out.
Characters:
2 DJL-044 Catherine Cobert ~ Embassy Chief
1 DJL-064 Ted Kord <> Blue Beetle ~ Heir of the Scarab
2 DGL-062 The Shark ~ T. S. Smith
2 DJL-062 Sue Dibny ~ Charismatic Coordinator
2 DOR-108 Thuggee ~ Army
1 DJL-057 Oberon ~ Micro Manager
2 DOR-103 Malaq ~ Money Man
2 DJL-041 Booster Gold ~ Michael Jon Carter
1 DJL-202 Fatality ~ Emerald Assassin
1 DGL-048 Hector Hammond ~ Super-Futuristic Mind
2 DGL-053 Major Disaster ~ Paul Booker
2 DOR-099 Hassim ~ Loyal Retainer
3 DJL-053 L-Ron ~ Robot Companion
1 DOR-107 Talia ~ Daughter of the Demon's Head
1 DOR-096 Assassin Initiate ~ Army
3 DJL-055 Maxwell Lord ~ Financier
1 DJL-051 Joseph Jones <> General Glory ~ Lady Liberty's Champion
4 DGL-040 Dr. Light ~ Master of Holograms
1 DJL-039 Batman ~ Hidden Crusader
1 DJL-054 Martian Manhunter ~ J'onn J'onzz
Plot Twists:
4 DSM-146 The Demon's Head
Locations:
4 DOR-114 Lazarus Pit
4 DOR-115
Mountain Stronghold
2 DGL-071 Prison Planet
2 DJL-067 JLI Embassy
4 DJL-195 UN Building ~ Team-Up
4 DGL-182 Birthing Chamber
Equipment:
1 MMK-215 Mystic Chain
campared to previous build, more variety of characters so that I don't run out of characters to recruit by turn 5/6. Also, more recruitable 1&2 drop EE and LoA characters for consistancy in getting out the team up. Once the team up is out I can search Dr. Light. If I havn't drawn into him.