9/1 soul control with phoenix

dadejay

New Member
1|Fet|Sacred Phoenix of Nephthys
2|Ast|Zaborg the Thunder Monarch
2|Sod|Mobius the Frost Monarch
3|Mrl|Nimble Momonga
3|Een|Hydrogeddon
1|Pgd|Spirit Reaper
1|Mrd|Sangan
1|Lod|Exiled Force
1|Mrd|Magician of Faith
1|Dcr|D.D. Warrior Lady
1|Soi|Treeborn Frog
1|Mfc|Breaker the Magical Warrior
1|Fet|Hand of Nephthys

1|Psv|Nobleman of Crossout
2|Tlm|Brain Control
1|Sdy|Soul Exchange
2|Ast|Enemy Controller
1|Mrd|Heavy Storm
1|Mrl|Mystical Space Typhoon
1|Sdp|Graceful Charity
1|Mrl|Confiscation
1|Sdj|Scapegoat
1|Pgd|Book of Moon
2|Mrl|Rush Recklessly

2|Dcr|Sakuretsu Armor
1|Pgd|Ring of Destruction
1|Lon|Torrential Tribute
1|Psv|Call Of The Haunted
1|Mrd|Mirror Force
1|Lod|Bottomless Trap Hole

total 40 19/14/7

rate and fixes
 
Not too bad looking- I would drop BTH for Magic Cylinder, and drop a Saku for a Ceasefire. I've found those 6 traps work very well together, and you have room for a 7th floating trap.
 
Cylinder is awesome for anti-Cyber Stein. I concur with its addition. I'd drop rush recklessly for Last will. You'll be tributing a lot and this'll maintain some field presence.
 
I would drop both sakus and put in the cylinder and ceasefire in. cylinder...is just a darn good/fun card. and ceasefire is chainable which makes it great for when phoenix comes out.

I would keep BTH in just because its a card that can stop some threats out there.

Through experience 2 Brain controls never work out the way they're supposed to. I would take out one for a smashing ground, its good against random threats.
 
Back
Top