Dillie-O
Council of Heroes
Hey all, bear with me as a VS newbie. Though I'm liking the format a lot. I played a couple rounds with my arch-nemesis the other day, looking into the rulebook and the like, and I have a few questions resulting from it.
1) When can a character's effect be activated if it doesn't say during the combat phase? If I recruit Pyro, can I then activate his effect right then?
2) Are resource points only required for recruiting characters, or are they required for activating plot twists? I read that locations don't require resource points to activate, only that they have the necessary resources on the field. I was curious if it was the same for Plot Twists. For instance, I have 5 resources on the field. I recruit Pyro, who requires 2. I then recruit a character with a cost of 3. Once the combat phase begins, can I activate as many plot twists I have during that time that do not exceed the threshold of 5, or by recruiting all 5 resources, do I leave myself hanging?
3) Can I chain multiple plot twists. For instance, can I chain a pair of One Two punches together when I attack my opponent?
4) Are Plot Twists and locations like traps in that they have to be set for a turn before they are played from the resource row? Or can I set a plot twist, and then activate it during the combat step that turn?
5) So with Wolverine's special Berzerker mode card. Does he essentially get to wipe out all of the "lowballers" by himself? His text reads if he destroys a 4 cost or lower he goes back to ready position, which would make him elibigle for another attack yes?
Thanks in advance guys! I guess I should read up some more and eventually find the LV1 judge test 8^D
1) When can a character's effect be activated if it doesn't say during the combat phase? If I recruit Pyro, can I then activate his effect right then?
2) Are resource points only required for recruiting characters, or are they required for activating plot twists? I read that locations don't require resource points to activate, only that they have the necessary resources on the field. I was curious if it was the same for Plot Twists. For instance, I have 5 resources on the field. I recruit Pyro, who requires 2. I then recruit a character with a cost of 3. Once the combat phase begins, can I activate as many plot twists I have during that time that do not exceed the threshold of 5, or by recruiting all 5 resources, do I leave myself hanging?
3) Can I chain multiple plot twists. For instance, can I chain a pair of One Two punches together when I attack my opponent?
4) Are Plot Twists and locations like traps in that they have to be set for a turn before they are played from the resource row? Or can I set a plot twist, and then activate it during the combat step that turn?
5) So with Wolverine's special Berzerker mode card. Does he essentially get to wipe out all of the "lowballers" by himself? His text reads if he destroys a 4 cost or lower he goes back to ready position, which would make him elibigle for another attack yes?
Thanks in advance guys! I guess I should read up some more and eventually find the LV1 judge test 8^D